Patch 0.36 - Fast Render
Map rendering is now based on WebGL. This enhances the performance as it engages GPU. The thing is that about half FPS load was from the world surface rendering. For the new generation mode, we have modified the code and redrawn the textures at a different angle, but without transition tiles for now. Now the performance will be way better even in fullscreen mode (*fullscreen to chat). Please activate Fast Render mode in Settings and give us your feedback in the forum. When the new map rendering is ready, along with the textures, this method will be the main one, so you won’t have to activate Fast Render mode.
The option to remove items from optional panels by Ctrl+click has been added. Application of different scrolls from an optional panel has been corrected. Generator implementation has been made more complex. Generator takes into consideration the context, e.g. it does not place large objects in narrow passages. Decor will now be spawned adequately; the number of ore veins, blocks and mushrooms has increased. Memory leak attributable to bags has been adjusted. Partial translation to Chinese has been added. Translation is still in progress. Collector has been updated to solve the issue of starting the game in certain cases. It will also help to handle the situations where it's impossible to restart the game. Pocket version of dynamite has been added. Its explosion yield and blast range has increased 4-fold. Damage will vary from 1-fold to 2.5-fold according to quality. If a tile is undiggable, dynamite will make it diggable. A diggable tile will be made passable. Within a half of explosion radius, dynamite will explode twice (applies to the landscape only).
- After sawing of logs, boards will be piled into inventory. - Grandmaster mark will remain after cooking in the oven. - Wild cats and dogs will not foul any more; wild chicken will not lay eggs. - Motion speed on sand, water and mountain tiles has increased. - Horses can be reanimated. - Sprites of horses that were not displayed have been corrected. - Monsters will not chase horses to the end of time. - Axe parameters have been changed: speed down by -25%, durability up by +50%. - When you get hunter’s root or worm from a stump, firewood will also drop. - Firewood from skill dependency improved: on skil 100l you will get 5 firewood from a log or stump. - Wild animals will now be adequately generated. - Durability of shields, starting from titanium, has significantly increased. - 10-minute speed-up scroll has been added. It will be discontinued by damage or mushroom essence. - Speed-up scroll, like portal scroll and runes, can be purchased from Sabrina. - Number of monsters under ground has increased by appr.20%. - Monster aggression period under ground has reduced to 45 seconds. - At level 3 of dungeons, there are more ores now, except meteor platinum and mythril. - Potions have been added to trophies from Mocherators. - More soulstones added to trophies from Shadows. - Energy has been removed from the teleportation rune recipe. - There is a minor chance to get Mandibles from an itsy bitsy spider. - Heads and runes will now adequately get linked to the chat. - Health formula has changed: initial basic HP is now 480 instead of 300. Maximum HP remains unchanged. - Potions and cream have changed. Cream: restoration effect before 0.8%; now 12 + 0.4% Minor healing potion: restoration effect before 3%; now 45 + 1.5% Healing potion: restoration effect before 6%; now 90 + 3% Greater healing potion: restoration effect before 9%; now 135 + 4.5% - Smokes have changed. Cigarette duration: before 10, now 30; hunger before -5, now -7; recipe x2. Cigar duration: before 40, now 90; hunger before -10, now -12; Joint duration: before 60, now 120. - Levels of certain monsters have changed. - Experience for monsters has reduced, it no longer depends on the level. - Healing scroll has been added. It can be applied to an ally and other player. - A soil dryer to desiccate soil to sand has returned to the game. Basic durability is 36. - Higher daemon now controls 2 fire pillars instead of 1. - A stone pile contains 96 stones. - Added a bone bow and steel crossbow. - Improved crossbow shooting speed from 3 to 2 seconds.
New items have been added: a new wooden chair, a new bookshelf, a three-candle chandelier, a glass table and a glass stool, new carpets varying in sizes and colors, a new stone fence fleeced with moss, and a wooden clock. The images for a stick gate, a bookshelf, a bed, wooden chairs, columns and thrones have been modified.
[ 2017-05-18 21:11:19 CET ] [ Original post ]
Fast Render mode has been fully modified (in Settings).
Map rendering is now based on WebGL. This enhances the performance as it engages GPU. The thing is that about half FPS load was from the world surface rendering. For the new generation mode, we have modified the code and redrawn the textures at a different angle, but without transition tiles for now. Now the performance will be way better even in fullscreen mode (*fullscreen to chat). Please activate Fast Render mode in Settings and give us your feedback in the forum. When the new map rendering is ready, along with the textures, this method will be the main one, so you won’t have to activate Fast Render mode.
The option to remove items from optional panels by Ctrl+click has been added. Application of different scrolls from an optional panel has been corrected. Generator implementation has been made more complex. Generator takes into consideration the context, e.g. it does not place large objects in narrow passages. Decor will now be spawned adequately; the number of ore veins, blocks and mushrooms has increased. Memory leak attributable to bags has been adjusted. Partial translation to Chinese has been added. Translation is still in progress. Collector has been updated to solve the issue of starting the game in certain cases. It will also help to handle the situations where it's impossible to restart the game. Pocket version of dynamite has been added. Its explosion yield and blast range has increased 4-fold. Damage will vary from 1-fold to 2.5-fold according to quality. If a tile is undiggable, dynamite will make it diggable. A diggable tile will be made passable. Within a half of explosion radius, dynamite will explode twice (applies to the landscape only).
- After sawing of logs, boards will be piled into inventory. - Grandmaster mark will remain after cooking in the oven. - Wild cats and dogs will not foul any more; wild chicken will not lay eggs. - Motion speed on sand, water and mountain tiles has increased. - Horses can be reanimated. - Sprites of horses that were not displayed have been corrected. - Monsters will not chase horses to the end of time. - Axe parameters have been changed: speed down by -25%, durability up by +50%. - When you get hunter’s root or worm from a stump, firewood will also drop. - Firewood from skill dependency improved: on skil 100l you will get 5 firewood from a log or stump. - Wild animals will now be adequately generated. - Durability of shields, starting from titanium, has significantly increased. - 10-minute speed-up scroll has been added. It will be discontinued by damage or mushroom essence. - Speed-up scroll, like portal scroll and runes, can be purchased from Sabrina. - Number of monsters under ground has increased by appr.20%. - Monster aggression period under ground has reduced to 45 seconds. - At level 3 of dungeons, there are more ores now, except meteor platinum and mythril. - Potions have been added to trophies from Mocherators. - More soulstones added to trophies from Shadows. - Energy has been removed from the teleportation rune recipe. - There is a minor chance to get Mandibles from an itsy bitsy spider. - Heads and runes will now adequately get linked to the chat. - Health formula has changed: initial basic HP is now 480 instead of 300. Maximum HP remains unchanged. - Potions and cream have changed. Cream: restoration effect before 0.8%; now 12 + 0.4% Minor healing potion: restoration effect before 3%; now 45 + 1.5% Healing potion: restoration effect before 6%; now 90 + 3% Greater healing potion: restoration effect before 9%; now 135 + 4.5% - Smokes have changed. Cigarette duration: before 10, now 30; hunger before -5, now -7; recipe x2. Cigar duration: before 40, now 90; hunger before -10, now -12; Joint duration: before 60, now 120. - Levels of certain monsters have changed. - Experience for monsters has reduced, it no longer depends on the level. - Healing scroll has been added. It can be applied to an ally and other player. - A soil dryer to desiccate soil to sand has returned to the game. Basic durability is 36. - Higher daemon now controls 2 fire pillars instead of 1. - A stone pile contains 96 stones. - Added a bone bow and steel crossbow. - Improved crossbow shooting speed from 3 to 2 seconds.
New items have been added: a new wooden chair, a new bookshelf, a three-candle chandelier, a glass table and a glass stool, new carpets varying in sizes and colors, a new stone fence fleeced with moss, and a wooden clock. The images for a stick gate, a bookshelf, a bed, wooden chairs, columns and thrones have been modified.
Rogalia
TatriX
TatriX
2018-10-15
Indie RPG MMO Multiplayer Coop
Game News Posts 89
🎹🖱️Keyboard + Mouse
Mixed
(519 reviews)
https://rogalia.ru
https://store.steampowered.com/app/528460 
The Game includes VR Support
Rogalia Linux64 [371.89 M]
Rogalia is the craft-based MMO-sandbox with the cozy open world created by players. Feel free to kill people out of towns and claims. Gain useful vitamins from your meals and develop your character. Fight on Arena, battlefields and dungeons. Build your own world in the tough surroundings!
General features:
Character:
World:
21+ game content. Smoking, booze, gluttony, chance games, promiscuity and, last but not least, a payment for these sins: from hangover to STDs.
Upcoming features:
This is an alpha-version of the game. We are the team of two who make it and put a lot of heart in it, so we already have a spectacular community who will kindly help you with the sayings and doings.
Welcome to the Rogalia World!
General features:
Character:
- Character levelling is based on vitamins gained from meals.
- Every attribute of your character may reach maximum value.
- You may share your rented patch with other players.
- Free economics developed by players.
- Crafted items have durability and quality attributes. Their values depend on your skill.
- A plenty of recipes and skills: craft, animal breeding, monster hunt, building and many more!
World:
- An open world with free PvP and PvP-protected areas (towns and rented patches).
- Vitamins, gear and bag loss after death.
- Loss-free arena to fight people with no death fees. Battlefields and dungeons to hunt some good loot.
- Terraforming.
21+ game content. Smoking, booze, gluttony, chance games, promiscuity and, last but not least, a payment for these sins: from hangover to STDs.
Upcoming features:
- Armor will split to heavy, medium and light with appropriate features and restrictions.
- Range weapons.
- Advanced alchemy with special interface to craft scrolls and potions.
- A possibility to build a village with separate chat, shared bank, stash, and recipes available only for villagers.
This is an alpha-version of the game. We are the team of two who make it and put a lot of heart in it, so we already have a spectacular community who will kindly help you with the sayings and doings.
Welcome to the Rogalia World!
MINIMAL SETUP
- OS: any
- Processor: Intel 2.77GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel 2.77GHz Dual CoreNetwork: Broadband Internet connection
- Storage: 300 MB available space
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