





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Fixed: 1. Cash reward for buyers. 2. Seed planting interface. 3. Blacksmith Experiment accepts old sacrifices. 4. Explicit limit of 64 items at a time for vendor buyups. 5. Option to disable the animation of picking up items in the UI tab.
- Character panel now shows level bonuses. - Each level now gives 1% bonus to the maximum weight - Ivan took up hunting and started selling bows, spears, a sling and a Healing Cream. - Bruno now sells leather. - Added copper nails. They have no skill requirement. Most NPCs can now buy up various items in exchange for experience and silver. Long-term work with a specific NPC will open up new sales markets and improve prices of already open buyups. Here's some things what NPCs are buying: - Blacksmith Kuzma. He is interested in various metal products. - Tailor Bruno. Buys cloth, leather and jewelry. - Alchemist Sabrina. Buys almost everything related to alchemy and herbalism. - Bertran buys various food and things related to farming/fishing. - Ivan is interested in the wooden things, as well as various goods obtained by hunting. Balance fixes: - Honey Gingerbread: increased carbohydrate to 1.0, energy to 3.5. - Reduced weight: Hunter root, gears, eggs (raw and cooked).
- Reduce attack time of Shomen [2] - Make attack sectors brighter - Improve movement prediction on the client - Clicking on horses now mounts them - When horse has as rider do not draw it's hp and name - Fix issues introduced in the last patch
- Improvement movement system - New auto-attack based combat system (there's more to come!) - Minor balance changes - Crazy trees respawn fixed
This patch updates Steam libraries to fix "Error on initializing STEAM API".
Dear Rogalians,
Good news! Today we are opening the one and only server for the game - Pulsar.
It is a community funded server and we look forward to having you play here with us. The aim of the server is to try keep the game alive as long as possible.
We have a donation shop to help with the funding. More details are in the forums https://forum.rogalia.ru/
Again please read the rules and the post about violations, warning and bans.
Tatrix is still the owner and developer but I am the one maintaining things in game.
Enjoy and have fun!
Kziko
Dear fellow Rogalians, Sorry for the long awaited news and as you are aware we have taken the servers down for now. Currently we are undergoing a transition of finding a suitable server host. Once a suitable host has been found, we will then need to do a few things before launching it to the public. Some of these are as follows: - Generate New Map - Create a new town and NPCs for players - Test changes and resources to see for server stability Many thanks for your patience and please stay tuned.
Private servers are welcomed if players wanted to. The lead player would have to put in and sign a rental agreement and would have to pay the upfront costs of the rent (Minimum 3 months and paid up front). Pricing is also cheaper with 12 month contract. The server will be a functioning copy of the game albeit a smaller one (~3 times smaller) and would have an item capacity and player capacity limit. This is to prevent server destabilisation and server lag. There is an option to increase these limits but would require extra costs. Server admin roles can be given and this will be at the discretion of the lead player. Ultimately the lead player and thus the lead admin role is ultimately responsible for the server. Should the server become unstable due to i.e. going beyond the stated safe item count and player count, the lead admin is responsible for any difficulties and for problem solving this. Any crashes caused by exploitation i.e. spawning thousands of items which in turn causes crashes is the responsibility of the lead admin. The lead admin role is ultimately responsible for the upkeep of the server and any late payments would mean server deletion and a fresh start would occur again. There are a few caveats: 1) The hosting is done by Tatrix and therefore there will be no direct server access 2) In game shop revenue is not easily configurable and therefore proceeds would go to Tatrix 3) There will be no support and no warranty. The server obtained is AS IS the state of the game (As of June 2021). Extra support can be acquired by paying for "premium support" and costing can be discussed with Tatrix. Having said this, Tatrix will try and maintain full stable operations of the server. Server location/hosting can be chosen by the client and once chosen cannot be changed during the rental period. Extra costs may be added due to the hosting location price. Costing: All based on USD. Cheaper pricing on 12 month contract due to discount from hosting company This is the price for the cheapest server with a player count of 10 (recommended max) 3 months contract: $12 USD a month = $36 USD 6 months contract: $12 USD a month = $72 USD 12 months contract: $10 USD a month = $120 USD Next server tier with a player count of 20 (recommended max) 3 months contract: $18 USD a month = $54 USD 6 months contract: $18 USD a month = $108 USD 12 months contract:$16 USD a month = $160 USD Any higher server tiers would have to be discussed Any interest please make a post in the forums below and we will contact you when available. https://forum.rogalia.ru
Dear Rogalia Players,
This has been a difficult decision but one that was coming. As you know, I have been incredibly busy with real life and work and have not had any time to work on this project for a long time now. Analytics from the past 6 months have indicated the game is no longer self sustaining in terms of cost. There are 2 options I would like to propose and it is detailed as below:
1) Try and work with players to obtain the required server cost of $15-$20 USD a month for the servers to maintain itself.
- Should this be the result - it will be a brand new server with fresh start and will be the only server. The server location is most likely to be EU based. It will also be a lower specification server (due to increase cost associated with higher specs)
- Each of the servers players can also band together to try and keep their own server should they wish.
2) Do nothing and Rogalia will close at the end of July 2021.
Any proposals please write in the forums: https://forum.rogalia.ru/
I apologies it has come to this. I have enjoyed creating Rogalia and seeing players play the game I built as a hobby.
TatriX
Hi! This is a blog-like post where I'm going to share some news and thoughts about the project.
Improved melee combat system. Beats after a 50% swing (cast) become uninterrupted, the movement at this point will be in the queue immediately after the end of the swing. Similarly, a jerk works. With the active movement of the fighting should be easier and smoother, because you do not need to wait until the end of the strike, to be sure that the strike will be completed.
So we are f2p now!
It happened slightly earlier because it was handled by Steam support manually.
First of all, let me say welcome to our new and old players!
Let me remind you that we are a team of two people and we are not professional game developers. We have regular work so we can work on a game only on our spare time. So changes are not delivered as fast as we'd like to, but we are trying our best.
If you have bought a game during the last month before f2p, you can write your character name in the comment section below and I will manually give you a patron status!
We are going free-to-play in a week.
We will not change anything in a gameplay because of that. At least not until it will be demanded by players. You still can support us by buying various stuff in our in-game shop.
It was a long time since the last update. Today I'm going to do a
servers maintenance so servers will be offline for some time.
Except for internal changes here's what will be deployed:
The slot of open bag is highlighted in the parent bag.
The information about the item is shown in the Craft window.
The checkbox to disable steps sound was added to the Settings.
Greetings!
We released Rogalia: Early Access a year ago. We really wanted our release to happen exactly in one year: 10 Dec of 2017.
We put a lot of efforts this year: released updates making the game better, received a lot of feedback from our precious players, made changes in roadmap and released updates again.
Unfortunately, we didn't manage to release on the due date. But the good news is that, with some short breaking a deadline, we hope to improve the quality of the game to a more impressive level and release everything we planned.
Look how Rogalia changed and developed through all this time:
2013 year
2014 year
2014 year
2015 year
2016 year
2017 year
Before the release, we’ll issue a detailed report of what is done (with examples and statistics and charts and everything!).
So what do we want to do?
Our pre-release updates list in a nutshell:
- Totally renewed trading system with new features (bid auction, stack buying and selling, vendor levelling system and better interface).
- Transfer between the servers
- New grade of armor (5 new sets, new ingredients and craft recipes)
- Guild system and social relationships (for example, the leader Guild will manage auction fees and other)
- Rift instance for guild raids (maybe the Rift capture will define a leader Guild)
- Make use of vitamins when all stats are levelled
- Voice-over!
As you can see there’s no much left. Hurry and implement bugged features is way out of our rules. We want to be sure we did everything we can and want and did our best! New release deadline is March 2018.
P.S. For those who rated our way to manage and wants to support us please don’t hesitate to subscribe on Patreon!
Greetings!
We released Rogalia: Early Access a year ago. We really wanted our release to happen exactly in one year: 10 Dec of 2017.
We put a lot of efforts this year: released updates making the game better, received a lot of feedback from our precious players, made changes in roadmap and released updates again.
Unfortunately, we didn't manage to release on the due date. But the good news is that, with some short breaking a deadline, we hope to improve the quality of the game to a more impressive level and release everything we planned.
Look how Rogalia changed and developed through all this time:
2013 year
2014 year
2014 year
2015 year
2016 year
2017 year
Before the release, well issue a detailed report of what is done (with examples and statistics and charts and everything!).
So what do we want to do?
Our pre-release updates list in a nutshell:
- Totally renewed trading system with new features (bid auction, stack buying and selling, vendor levelling system and better interface).
- Transfer between the servers
- New grade of armor (5 new sets, new ingredients and craft recipes)
- Guild system and social relationships (for example, the leader Guild will manage auction fees and other)
- Rift instance for guild raids (maybe the Rift capture will define a leader Guild)
- Make use of vitamins when all stats are levelled
- Voice-over!
As you can see theres no much left. Hurry and implement bugged features is way out of our rules. We want to be sure we did everything we can and want and did our best! New release deadline is March 2018.
P.S. For those who rated our way to manage and wants to support us please dont hesitate to subscribe on Patreon!
Trading system is totally renewed. New interface for common lists of selling and buying items and list management.
Trading system is totally renewed. New interface for common lists of selling and buying items and list management.
Creating auctions and created auctions window.
Greetings.
Last time we deciced to fix the marker. We asked you what do you want to change and improve. After reading your comments we decided that market update is very important so we should spend more time on it.
So we are doing a full qrework of the auction. We are going to make a real auctino with bids and buyouts, nice interaface etc. Follow the development here.
Creating auctions and created auctions window.
Greetings.
Last time we deciced to fix the market. We asked you what do you want to change and improve. After reading your comments we decided that market update is very important so we should spend more time on it.
So we are doing a full qrework of the auction. We are going to make a real auction with bids and buyouts, nice interface etc. Follow the development here.
Greetings! If you would like to know what kind of patch took us so long to make it ready, here is the brief info about its 3 key components. The details will be in the patch related news.
Let me start with the most time and effort consuming work we've done.
Today we open a new server located in the USA. We are not going to open more after that.
Hello. We want to add the ability to transfer the character from one server to another. But there is complexity.
The fact is that in the development process we did not anticipate such an opportunity and now we are unfortunately limited in the final development for technical reasons.
It will not be possible to transfer the claim of the character, only the character himself and what is put on him with bags.
According to the experience of previous updates, we know that sometimes our desire to do better, listening to the players, some players still perceive negatively. Therefore we htim to hear your opinion.
Do I need to transfer the character ONLY with NO claim?
http://steamcommunity.com/app/528460/discussions/0/3182216552777488845/
- Now the receipt of lemons is accompanied by an alert. - Fixed a bug when interacting with the NPC in Korean. - Bug fixed: in the group when you click on the remote group member. - Thanks to your help with the translations, the translation into Japanese was updated. - Restoration of the map now does not touch the claim (2 cells from the border of the claim). Restoration of the map now spreads all kinds of surfaces, including sections of constructed roads without road pillars. - Now in the arena, weapons and armor do not lose their durability. - The loss of durability in weapons and armor during battles has been reduced by a factor of 2. - Fixed a daily quest. Since this quest you could not execute due to an error, we added a nice bonus. Go into the game and get a check for 5 lemons in the mailbox!
Today we upgraded Tokyo's server hardware to improve it's performance. It also should make it more reliable. The update lead to changing server's IP address and it can take some time for your Internet Service Provider to get it. So if you cannot connect, please just wait a bit.
Official wiki was updated to a newest mediawiki version and was moved to a separate domain.
Translation extension was installed so now players can use it to translate relevant pages.
We are working on improving off-game documentation among other things and we will be happy if you can write an article or translate one.
http://wiki.rogalia.ru/
P.S. Bugfixes and balance updates are coming this week.
Greetings to everyone.
To those of you who are not indifferent to fate of the game, we would like to say what’s going on with it.
By popular demand, we’ve finally translated the game to Chinese.
This would be impossible without our volunteers. We are so thankful to every one of you who contributed to the Chinese translation.
We would also like to greet the new players!
P.S. China-based players might need VPN access to the servers.
Good day! We have two good news items.
Greetings.
We are about to make the next patch ready. To release it, we've tackled quite challenging tasks done a lot of work. We had to readjust many things to ensure that the new WebGL-based map rendering could be applied universally.
For this purpose we created new textures for the map, including the transition tiles, which makes 13 surface types and 8 floor types.
The outcome of our efforts will guarantee a significant performance improvement, even in full screen mode!
The patch is expected at the end of this week for you to experience better fighting and not only fighting.
Greetings from our team! We have been through a step-by-step process of updating all the media for the game, including arts, screenshots, videos and website. It took us quite a long time but we managed to finish before the week discount started. We are so thankful to you for your help in translation of the game. Your contributions and efforts are extremely important to us.
We did not expect the Server in Japan to be so strongly sought for. Salute to our new players!
Sadly, the week discount did not affect the online coverage of the server in Europe as we lacked translation to the European languages. There is no server-to-server transfer of characters at the moment due to grave technical and administrative reasons.
We are working on the translation and will keep on expanding our European audience.
Very soon we'll introduce new achievements to the game and integrate those with Steam. A new patch is on its way, with new images and items.
Updated map. Now you can see maps of all levels including underground. Map markers are bound to the level. Draggable map feature added. Map controls added.
Every underground level now contains decorations. Soon they will be useful for ore mining and items craft.
Additional quick access panels.
- Online tab removed. Some people don’t want anybody to watch their activity. Instead, guild activity list will be implemented soon.
- 2x2 battlefield added. To join the fight, gather 2 players into a party, after that your party leader will be able to activate battle search.
- Mobs respawn speed is significantly increased.
- Better object generation algorithm. Now it counts not only general objects density but particular kind of objects density too.
- Combat buff Nya now affects only party players and ignores anyone standing nearby.
- Fishing bug that caused server error is now fixed.
- Fixed: now you cannot guess which fish you’ll get while fishing. Fish is absolutely random.
- Fixed: now you cannot move portals and teleportation points with a crowbar.
- Fixed: recipes now contain correct ingredient images.
- Runebook bug fixed: your own rune won’t appear in the teleportation list. -
- Name duplication in the teleportation list is fixed.
- Fixed: recipes links now open correctly.
- Target sector of a party players is now blue.
- Fountains appearance changed. New fountains added.
Better joints, cigarettes and cigars effect: quality of an item enlarges the buff value up to 2 times.
Physical damage of Spiders and High Demons is significantly decreased.
Margo’s service quality 2 times increased.
Margo’s service prices are now related to currency rates. Currency rates are displayed at Scrooge bank (Stock).
Steel creation speed decreased to 24.
Ore smelting speed: titan ore - 112 minutes, meteor and mythril ores: 168 minutes.
Axes speed and durability increased. Shovels and knives speed increased.
Stock changes: Silver assignation price is 3g, gold assignation price is 7g.
Min and max stock spreads increased.
Bleed debuff stacks correctly and penetrates the armor. Beware the shadows.
Periodical intoxication damage increased from 5 to 6.
Loot quality depends on monster quality, as well as gut loot.
Shadows don’t drop money.
Some monsters level increased.
Kitty instance loot decreased as well as enter price.
Greetings!
All cave levels which change shortly. There will be lava, clefs and acid.
Hello. Unfortunately we experience network issues again. Thus we decided to move server to another cloud which, we hope, should resolve the problem.
New patch because of this will be applied tomorrow.
Sincerely yours,
sad TatriX and Nanalli.
Greetings. Hosting related problems were resolved and main server is running now. We are very sorry about the downtime.
I'm happy to announce a new server which will be located in Tokyo. It will be available in several days.
And finally we are working on a path which will change combat, smoother movement and other cool features. More details will be available soon.
Greetings! We're here to represent you new and soon to be released arts and sprites: now, ores will differ with shape too.
Underground levels won't be desolated no more! Spider cocoons, egg layings, skeletons, stalagmites and snag will come to take a place.
Heads on lances now looking way better! Motley and manifold! New statues are coming too.
While we making a new patch let's show you some new sprites: flowers, mushrooms, cactus, grass, stones, stone blocks and boulders.
- Bloody altar can now revive hens, rabbits, pigs, sheep and cows.
To restore to life a hen or a rabbit, place demonic essence and animal corpse into the altar.
For big animals, put the corpse next to the altar within its area of effect colored in green and place demonic essence into the altar.
- Doors in instances have been adjusted. Doors should be opened now (not walked through).
Mobs in all instances have become aggressive again.
- The bug that prevented players from connecting to the server has been identified and fixed.
Very soon! A new look for a bloody armor set.
We were going to release a minor addition to the previous patch but have done way more than we planned.
So we ended up with a new patch :)
Greetings Rogalia's citizens. We work on a minor but important update.
- we will change craft window based on your feedback
- we got some useful stats which allow us to improve server performance
- new gothic-style objects, e.g. walls.
Hello. Let me show you other new items.
The next patch is on its way. It will bring closets for clothes and armor, cabinets and shelves of different sizes for potions and tinctures, painted vases and canvases to hang on the wall.
Evil alchemist Xirtat killed all your chickens? Not a big deal!
On this weekend you can use brand new bloody altar to revive your lovely pet!
More information will come. Stay tuned!
There was a problem with connecting to the game server. Some players do not connect to the game server.
We solve the problem and regret the inconvenience.
We will notify you when the connection is restored.
You asked on forum to add an option to move items based on their quality.
So I've added a search feature to bags. In the next patch you will be able to click on the search icon, which will open a search window. There you can enter desired search pattern and filter results by minimum and maximum quality.
Follow me on twitter to get the latest dev news.
Hello. As I promised, here are some more new items.
Greetings. Flu attacks us so unfortunatelly update will be delayed.
Despite being ill we made a lot of new items. Some of them were suggested by you on forums.
Next update introduces craft interface update.
There are search options and filter in the upper part of the window. Recipes will be sorted and grouped by skill and by purpose.
Also we will add favorites to simplify using frequent recipes.
- Chevrons added to character customization. To get one, enter promo code in the customization window.
- Window-to-window and window-to-screen edge "sticking" added.
https://youtu.be/3eGRc1yQ_Do
- Window arrangement on screen will now be saved for each character individually.
- Container control keys moved to title bar.
- Hotkey for Suicide changed to 0.
- In some cases, adding fuel functioned incorrectly. This error fixed.
- Sleeping in bed error that appeared at server restart fixed
- Book recipe added. To make a book, use 6 paper sheets to write text on them. Then sheets will be bound into one book through craft.
- Rendering mended; sprite versions added for some items.
While steam is broken, I open an alpha test server: http://alpha.rogalik.tatrix.org/?gateway=alpha.rogalik.tatrix.org You should use latest chrome (55+) browser and create an account. The base is temporary and will be dropped after steam will fix the problem.
Currently there is problem on the steam side which prevents the game clients from getting an authorization. It's a common problem for several games including ours. I wrote several messages to the steam support but they didn't respond yet. Sorry for the inconvenience, I will update this post as soon as I can get any further info. UPD. Should work now.
- In settings, Fast render option improved which resulted in performance increase by up to 20% (fps).
- All snowdrifts have melted.
- Wide action bar is back.
- Ore veins disappear as time goes by. This way they will now update their location.
- New icon added to pin/unpin chat in the lower left corner.
- For prospector and frying pan, durability bar and 'Equip' added.
- You may not break branches and boughs in other’s claims.
- In instances, you can now use AoE scrolls.
- Context menu and tool tips no longer move beyond screen.
- New option in settings: it will change Enter key function if a blank message is sent in chat.
- Outdated options removed from settings.
- Esc key logic changed: if cursor is in play area - remove target, otherwise - close current play window.
- In settings, the option to paint whole claim area readjusted.
- Bug that caused other character's claim to protect from PVP removed. PVP protection is active in your character's and you friends' claim and in the city.
- Bug that didn't let you construct a training dummy removed. Recipe simplified. Dummy HP increased.
- Error corrected: there were no requirements to use scrolls. Alchemy skill will be required (similar to gun use requirements).
- Bug that prevented you from filling small liquid containers from big ones removed.
- Error corrected: after death on arena, character will now resurrect at arena entrance.
- Bug removed: a client-side error appeared when "Inspect" function was active
- Character's hairstyle and hair color now displayed in avatar.
- New avatars added for bosses.
- Redrawn images for birch, apple and fir trees, coconut and banana palm trees, their plants at all growth stages, and all items you can get from trees, such as tree log, stub, bark, bough, branch, stick and twig.
We are working on the patch in which avatars will change based on your character's haircut and it's color. The same applied to a lobby window.
There are 4 haircuts for male and female characters. Any color can be picked using a palette.
Some examples:
- In settings, there is now a box you can uncheck to disable Hide big objects (it's active by default).
- Performance corrected (improved) for slow computers.
- Herb racks are now portable.
- To use herb racks, you'll need Survival skill.
- You may use a herb rack to dry tobacco, weeds and sliced pepper.
- When a chopper is summoned by its owner the rider gets off the chopper.
- We've added a processing bar for all items that can be processed (smelted, baked, dried or otherwise).
We are working hard (and very long) for the new patch. There are a lot of changes comming so we want to ensure everything will work as expected. Until then, new portion of art:
- atomic containers;
- pills;
- energetic guns;
- fishing rods;
- assignations;
- wax, propolis, honey and honeycomb;
- crystals;
- shaky cage, candle, healing cream, torch, bung, activated carbon, rope, sling, medal, leather chain, scissors, joint, cured tobacco leafs and tobacco.
- Brick floor;
- Parquet floor;
- Tile floor;
- Pavement.
Also new sprites for all ingots, necklaces and shields.
Sprites, sprites everywhere:
- pillow;
- copper bowl;
- chicken nest;
- herbalist table;
- spellbook;
- linen insect net;
- trap;
- wooden bow;
- crossbow;
- quiver;
- arrows;
- wooden chest;
- iron chest;
- firetrap;
- fire-trap;
- small atomic trap.
New object: log fence.
We are working on improving old sprites and new objects:
- wall decorations: swords, lamp, flags;
- mailboxes (wooden and metal);
- beehive;
- baskets (bark, wicker, straw).
We take our best effort to consider ASAP the inquiries you are sending us through Help. We really appreciate it. Together we are making the game better.
The changes that will be applied in the next update:
[ 6084 ]
[ 1345 ]
[ 4067 ]