
New Armor and New Materials

We added new class of armor of five items. The recipes of these items base on various leather. Now, we also have a variety of leather and hides; some are obtained from mobs; some are craftable.
Armor, Shields and Weapon Enhancement with Sockets and Runes

Meet a new tool - chisel to create sockets on armor, shields and weapon. We’ve got five types of chisel; the type affects your chance to create a socket for rune. Runes of each color should be inserted into respective socket.
Runes slightly increase:
- damage
- attack speed
- health
- defence
- resistance
- block chance.
The effect from each rune depends on its color and hosting item.
New Weight Mechanics

Now, every item has its weight. Bags itselves have weight too; though, equipped bag increases the value of weight the character can carry. This value depends on quality and type of equipped bag.
You can also see a new parameter “Weight” which shows the percentage of weight you carry, from your maximum value.
Maximum value of weight depends on your strength and stamina as well as on bag type and quality. The items you hold on your head also burden you.
When your carriage weights more than maximum value, you get a debuff “Overload” which slows you. If your carriage exceeds the maximum value around two times, your character cannot move.
Weight also affects your mount.
Changes in Fullness Mechanics

Maximum value of Fullness now changes respectively to the level of your character. The limit of Fullness is 300. Vitamin gain formula was also changed.
Also:
- Your character won't drop any items anymore if it dies on level 3. You still drop stuff on the rift.
- You can now place your merchant on a friend’s claim.
- Firewood, worms, and hunter roots are placed in the bag immediately.
- Sounds for various actions added.
- The formula for accuracy, defence and block chance was changed.
- Mount speed now depends on its level.
- Most mobs now vary in speed, damage, attack speed, and experience level.
- Softcap was added to the attributes.
- The auction items limit was increased from 50 to 64.
- Character level weapon damage bonus now affects the range weapons.
- Irimi speed bonus increased to 50%; this buff now has 1.5 second cooldown.
- Most game item levels were changed for sake of balance.
- Magic resist of necklaces was updated. You can check this parameter in character stats dialog or in necklace information dialog.
- Shields no more disappear when they reach zero durability; now you can repair them.
- Enchantment scrolls were added. These scrolls allow to enchant an item, but, there’s a slight chance to break an item if you have a bad luck.
- New leather racks were added.
- Monster damage and weapon damage were rebalanced.
- Training dummy now has fps meter.
- The possibility to teleport to the Rim via your portal was removed.
- World plants now have maximum 29 level.
- Everything you harvest from world plants will have 50% decreased quality; but seeds will keep the same quality as the plant.
- New crossbows and energy gun.
- Damage bonus gained from smoking affects ranged weapons as well.
- You no longer spend vitamins if an attribute cannot be levelled up.
- Auto Attack is set on by default.
- Now you can check the mount speed by shift-hover it.
- Incorrect buff duration display was fixed.
- The bug which made players under invisible buff visible, was fixed.
- “Bloody Armor” achievement is now available to achieve.
- The vulnerability which allowed to sell items different from auction lot was fixed.
- The vulnerability which allowed to sell manifold stacks was fixed.
[ 2018-09-06 12:13:09 CET ] [ Original post ]