Patch 0.46.3
We've introduced camera zoom setting which now defaults to 150%. You can change it in settings->graphics. You can also toggle "fullscreen" checkbox to revert to previous rendering, when game area is fixed.
Added dark blacksmith enchant.
The dark blacksmith enchant allows you to improve the quality of items up to 150. At the moment, the dark scroll can only be obtained by performing a blacksmith experiment in the alchemical transformation circle. The recipe for the blacksmith experiment involves any 3 blacksmith scrolls + a plate of any material + any sacrifice + energy. The blacksmith experiment gives extremely unstable results that depend on multiple factors. In addition to scrolls, during the experiment you can obtain a plate of a higher quality or even change the material of the plate.
Negative actions no longer drop Karma below zero in cases the player had a large positive Karma pool. Karma was planned as a necessary element for getting a sacred sacrifice, similar to the blood sacrifice, but it require more work on our side. Instead, as a temporary bonus, with high enough karma, players will be able to see other players on the map if they perform any activity.
When viewing orders for buyers and suppliers, the most profitable orders are displayed first in the list (it was available before, if you remember to enable sorting, but you had to sort every time and many did not even knew about it). Orders with a cost of 1 silver will be forcibly closed when the server is restarted (the goods will not disappear anywhere). The order placement system has been reworked:
The vitamin formula has been changed to significantly speed up acquisition of first 25 attributes. Further growth will proceed just as quickly, but not as noticeably. In addition, leveling will not suddenly slow down after attribute reaches value of 80. Indirectly, this can also affect the speed of getting skills.
Fixed a bug due to which the surface map was not restored correctly. As a result, it will be easier to find plant seeds, ore and clay.
In some cases, animals took too long to be gutter; now it is much faster.
Added a warning about the danger when entering the Rift.
In the red portal you will now have to fight against groups of daemons, as it was originally intended.
Added the Mana parameter, which regens fully in about 6 minutes of real game time in the absence of hunger or thirst debuffs. Maximum mana increases as base stats improve, especially from the bottom three. Added the first basic spell: Heal.
Necklaces are now upgraded with scrolls. The monsters on the surface have been changed a bit. New players now should have more monsters to hunt. Mob AI has been readjusted to resemble older behavior. The radius within which you could get experience in the party has been increased. Added animation for picking objects up. Bruno can now exchange raw leather and linen into processed items. Damage numbers now use nicer animatations. Added tooltips for items, improved interface throughout.
Clicking on a player in the party selects him as a target. Hotkeys have been added to sort the container: shift + Q and O.
A huge number of interface and visual bugs have been fixed. Fixed a synchronization bug while on the mount. On devices that support both touch screen and mouse, touch support will be automatically turned off when the mouse is detected. Previously, this led to a bug where the character would endlessly run after the mouse.
[ 2024-04-19 17:50:20 CET ] [ Original post ]
Patch 0.46.3
Zoom
We've introduced camera zoom setting which now defaults to 150%. You can change it in settings->graphics. You can also toggle "fullscreen" checkbox to revert to previous rendering, when game area is fixed.
Buying system
- Added over 200 buyer positions to NPC vendors.
- Each rank upto 10th is guaranteed to open new positions.
- Maximum rank for buyers is limited to 100.
- Fix: Cash reward is correctly increased based on the buyer's rank.
Blacksmith experiment
Added dark blacksmith enchant.
The dark blacksmith enchant allows you to improve the quality of items up to 150. At the moment, the dark scroll can only be obtained by performing a blacksmith experiment in the alchemical transformation circle. The recipe for the blacksmith experiment involves any 3 blacksmith scrolls + a plate of any material + any sacrifice + energy. The blacksmith experiment gives extremely unstable results that depend on multiple factors. In addition to scrolls, during the experiment you can obtain a plate of a higher quality or even change the material of the plate.
Karma
Negative actions no longer drop Karma below zero in cases the player had a large positive Karma pool. Karma was planned as a necessary element for getting a sacred sacrifice, similar to the blood sacrifice, but it require more work on our side. Instead, as a temporary bonus, with high enough karma, players will be able to see other players on the map if they perform any activity.
Trading system & Auction
When viewing orders for buyers and suppliers, the most profitable orders are displayed first in the list (it was available before, if you remember to enable sorting, but you had to sort every time and many did not even knew about it). Orders with a cost of 1 silver will be forcibly closed when the server is restarted (the goods will not disappear anywhere). The order placement system has been reworked:
- Placement tax is 10% of an order value.
- When trading through Larisa, the buyer or the supplier pays an additional 10% for the delivery. This can be avoided by trading directly with the player's vendor.
- To create an auction, it is necessary that the cost of such an order starts from 10 platinum.
Leveling up
The vitamin formula has been changed to significantly speed up acquisition of first 25 attributes. Further growth will proceed just as quickly, but not as noticeably. In addition, leveling will not suddenly slow down after attribute reaches value of 80. Indirectly, this can also affect the speed of getting skills.
Map
Fixed a bug due to which the surface map was not restored correctly. As a result, it will be easier to find plant seeds, ore and clay.
Gutting of animals
In some cases, animals took too long to be gutter; now it is much faster.
Rift
Added a warning about the danger when entering the Rift.
In the red portal you will now have to fight against groups of daemons, as it was originally intended.
Magic
Added the Mana parameter, which regens fully in about 6 minutes of real game time in the absence of hunger or thirst debuffs. Maximum mana increases as base stats improve, especially from the bottom three. Added the first basic spell: Heal.
Other
Necklaces are now upgraded with scrolls. The monsters on the surface have been changed a bit. New players now should have more monsters to hunt. Mob AI has been readjusted to resemble older behavior. The radius within which you could get experience in the party has been increased. Added animation for picking objects up. Bruno can now exchange raw leather and linen into processed items. Damage numbers now use nicer animatations. Added tooltips for items, improved interface throughout.
Clicking on a player in the party selects him as a target. Hotkeys have been added to sort the container: shift + Q and O.
Bugs
A huge number of interface and visual bugs have been fixed. Fixed a synchronization bug while on the mount. On devices that support both touch screen and mouse, touch support will be automatically turned off when the mouse is detected. Previously, this led to a bug where the character would endlessly run after the mouse.
Rogalia
TatriX
TatriX
2018-10-15
Indie RPG MMO Multiplayer Coop
Game News Posts 89
🎹🖱️Keyboard + Mouse
Mixed
(519 reviews)
https://rogalia.ru
https://store.steampowered.com/app/528460 
The Game includes VR Support
Rogalia Linux64 [371.89 M]
Rogalia is the craft-based MMO-sandbox with the cozy open world created by players. Feel free to kill people out of towns and claims. Gain useful vitamins from your meals and develop your character. Fight on Arena, battlefields and dungeons. Build your own world in the tough surroundings!
General features:
Character:
World:
21+ game content. Smoking, booze, gluttony, chance games, promiscuity and, last but not least, a payment for these sins: from hangover to STDs.
Upcoming features:
This is an alpha-version of the game. We are the team of two who make it and put a lot of heart in it, so we already have a spectacular community who will kindly help you with the sayings and doings.
Welcome to the Rogalia World!
General features:
Character:
- Character levelling is based on vitamins gained from meals.
- Every attribute of your character may reach maximum value.
- You may share your rented patch with other players.
- Free economics developed by players.
- Crafted items have durability and quality attributes. Their values depend on your skill.
- A plenty of recipes and skills: craft, animal breeding, monster hunt, building and many more!
World:
- An open world with free PvP and PvP-protected areas (towns and rented patches).
- Vitamins, gear and bag loss after death.
- Loss-free arena to fight people with no death fees. Battlefields and dungeons to hunt some good loot.
- Terraforming.
21+ game content. Smoking, booze, gluttony, chance games, promiscuity and, last but not least, a payment for these sins: from hangover to STDs.
Upcoming features:
- Armor will split to heavy, medium and light with appropriate features and restrictions.
- Range weapons.
- Advanced alchemy with special interface to craft scrolls and potions.
- A possibility to build a village with separate chat, shared bank, stash, and recipes available only for villagers.
This is an alpha-version of the game. We are the team of two who make it and put a lot of heart in it, so we already have a spectacular community who will kindly help you with the sayings and doings.
Welcome to the Rogalia World!
MINIMAL SETUP
- OS: any
- Processor: Intel 2.77GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel 2.77GHz Dual CoreNetwork: Broadband Internet connection
- Storage: 300 MB available space
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