Update 3 brings lots of polish and some new content to improve the latter stages of your playthroughs. What's more, when Kim turns 18, you will now have the option to continue playing. Your score won't change anymore but you can finish anything you're in the middle of and perhaps discover some late-game secrets! We've also made significant balance changes to make decisions about how you travel more interesting and reduce how often you need to eat (food is also more expensive). Overall, we've aimed to keep the difficulty about the same, we'd welcome feedback on what you find challenging and in particular, if anything feels unfair - let us know in the forums!
Changelist
v0.2.0 -> v0.3.0
New Stuff
- Option to continue your playthrough after Kim turns 18 (your score will no longer change)
- Lots of the longer and more complex missions have been improved including River of the Arrow, The Five Kings and The Vellum Ledger
- Injury artwork for Kim's portrait
- Esc will now exit panels and then open the main menu
Changes
- The lama automatically travels with you if he is in the level
- Travel effects updated and base travel durations slightly increased
- Sleep effects brought in line with new travel effects
- Food is more expensive and has a bigger effect
- Abandoned campfires, crates and barrels will always contain something
- A few important NPCs will remain awake at night
- Quicker boot sequence
- The lama tries to avoid combat
- Rivers will always have bridges
- Capped daily health and happiness score accrued while in prison or convalescing (Wellbeing leaderboard reset as a result)
- More effects added to traits
- Slightly longer train journeys now available
- Info panels will no longer appear over other panels
- Vendors moved closer to their shops
- Slightly fewer travellers on roads
- Various UI elements polished
- Lots of conversations updated
Bug Fixes
- Bug where you cannot find Hurree Babu in the mountains fixed
- Objectives will complete if Kim already has the relevant item
- Total weight of items now considers duplicates
- Traits affecting prices now modify them correctly
- Missions will always sort chronologically
- Chai wallah will now sometimes give chai when you beg
- Mouse wheel scrolls at correct speed
- Missing reward notifications fixed
- Broken characters in Victorian travel guide text fixed
- View cone traits now affect NPC view cone size
- Merit graph lines improved and now always up to date
- The lama won’t walk through buildings to get to the train
- Inaccurate town colliders fixed
- Speech bubble text will shrink to fit
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.
Features
History: 1880s India brought to life in an ever-changing open world
Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
Survival: Manage Kim's health and happiness by collecting food and items
Action: Simple but satisfying stealth and combat in pause-able real time
Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam