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v1.4: Improved Combat


In the words of the lama, Kim's faithful friend, this is for the "brawlers and swashbucklers" among us! We had some feedback from the community that certain combat missions weren't playing as smoothly as intended so we investigated and discovered a couple issues that we wanted to address. Our main focus has been to make it easier to plan attacks with the game paused and then unpause to let them play out. We've also tweaked how Kim behaves when he takes multiple hits in quick succession. We discovered some inconsistencies between how line of sight was calculated for Kim and for enemies so we have updated this system so both use the same rules. Systemic changes like these require a lot of testing but we're now confident that you'll find the life of a highwayman on the Grand Trunk Road an altogether more enjoyable one! We always appreciate input from our players, especially when it helps to make Kim better as in this case, please keep it coming! For feedback or simply to say hi, you can reach us in the forums or on Twitter or Facebook: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.3 -> v1.4.1 - Updated system for storing attack orders issued with the game paused - New stun logic that preserves previous attack target irrespective of number of hits received - Unified line of sight system applicable to both Kim and enemies to ensure that if they can hit you, you can hit them! - Various minor tweaks and optimisations to combat


[ 2018-03-02 21:54:23 CET ] [ Original post ]

v1.4: Improved Combat


In the words of the lama, Kim's faithful friend, this is for the "brawlers and swashbucklers" among us! We had some feedback from the community that certain combat missions weren't playing as smoothly as intended so we investigated and discovered a couple issues that we wanted to address. Our main focus has been to make it easier to plan attacks with the game paused and then unpause to let them play out. We've also tweaked how Kim behaves when he takes multiple hits in quick succession. We discovered some inconsistencies between how line of sight was calculated for Kim and for enemies so we have updated this system so both use the same rules. Systemic changes like these require a lot of testing but we're now confident that you'll find the life of a highwayman on the Grand Trunk Road an altogether more enjoyable one! We always appreciate input from our players, especially when it helps to make Kim better as in this case, please keep it coming! For feedback or simply to say hi, you can reach us in the forums or on Twitter or Facebook: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.3 -> v1.4.1 - Updated system for storing attack orders issued with the game paused - New stun logic that preserves previous attack target irrespective of number of hits received - Unified line of sight system applicable to both Kim and enemies to ensure that if they can hit you, you can hit them! - Various minor tweaks and optimisations to combat


[ 2018-03-02 21:54:23 CET ] [ Original post ]

v1.3: Uncharted Territory


Intrepid explorers! Our 3rd post-launch update has a new feature, which has been designed with you in mind, uncharted territory! From now on, Kim's map will begin covered and you will reveal it as you travel. As with the photo album, your progress in this area is not reset at the start of a new playthrough; this helps you plan where to go to meet new characters and discover new quests. If you have a save game, places youve visited in that run will already be revealed so you can continue from where you left off. After our last update, one of our players, Jambu Kolla, suggested we include excerpts from the books, which Kim can find. We loved the idea and have picked out choice passages, which are now displayed as Kim reads the book so you will get a taste of some other great Victorian authors. If you want to see which books you havent found yet, there's a well-stocked bookshop in Lucknow. Weve also updated the travel line on the map to follow Kims route more closely and added a number of fixes and little bits of polish to make your Indian adventures more rewarding. We hope you enjoy this update, let us know what you think in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.2.2 -> v1.3 New Stuff - The map of India begins as uncharted territory and you discover it as you travel; revealed areas remain revealed in future playthroughs - When Kim reads one of the nine books, which you can find around India, the animation will show excerpts from this book - The travel line has been updated so it doesnt need to be redrawn when you first open the map after loading a save game and, when you take the train, it appear closer to the railways shown on the map Changes - Buying or finding the Map of the NW Frontier will reveal Afghanistan and nearby levels instead of only Afghanistan - It is much rarer for a policeman to not be carrying some kind of weapon - The end game replay will play out at a faster speed if it is going to take a long time to display - Scrolling backwards and forwards through past scores now works more intuitively - Some tent assets used in campsites and serais have been polished - The end game sequence when you finish a permadeath playthrough has been updated to be smoother and more similar to when Kim turns 18 - Trees view cone colliders have been updated to better match pathfinding colliders Bug Fixes - The travel line will always update correctly when changing aspect ratio - Scores that exceed the highest value in their results screen chart now display correctly - The dots on the travel line now display correctly during the end game replay - Fixed occasional crash when game was quitting - The music track will no longer occasionally stop abruptly - Achievements will always unlock at the correct time - Conversations will be hidden before the end game sequence begins


[ 2017-07-03 21:00:26 CET ] [ Original post ]

v1.3: Uncharted Territory


Intrepid explorers! Our 3rd post-launch update has a new feature, which has been designed with you in mind, uncharted territory! From now on, Kim's map will begin covered and you will reveal it as you travel. As with the photo album, your progress in this area is not reset at the start of a new playthrough; this helps you plan where to go to meet new characters and discover new quests. If you have a save game, places you’ve visited in that run will already be revealed so you can continue from where you left off. After our last update, one of our players, Jambu Kolla, suggested we include excerpts from the books, which Kim can find. We loved the idea and have picked out choice passages, which are now displayed as Kim reads the book so you will get a taste of some other great Victorian authors. If you want to see which books you haven’t found yet, there is a well-stocked bookshop in Lucknow. We’ve also updated the travel line on the map to follow Kim’s route more closely and added a number of fixes and little bits of polish to make your Indian adventures more rewarding. We hope you enjoy this update, let us know what you think in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.2.2 -> v1.3 New Stuff - The map of India begins as uncharted territory and you discover it as you travel; revealed areas remain revealed in future playthroughs - When Kim reads one of the nine books, which you can find around India, the animation will show excerpts from this book - The travel line has been updated so it doesn’t need to be redrawn when you first open the map after loading a save game and, when you take the train, it appear closer to the railways shown on the map Changes - Buying or finding the Map of the NW Frontier will reveal Afghanistan and nearby levels instead of only Afghanistan - It is much rarer for a policeman to not be carrying some kind of weapon - The end game replay will play out at a faster speed if it is going to take a long time to display - Scrolling backwards and forwards through past scores now works more intuitively - Some tent assets used in campsites and serais have been polished - The end game sequence when you finish a permadeath playthrough has been updated to be smoother and more similar to when Kim turns 18 - Trees’ view cone colliders have been updated to better match pathfinding colliders Bug Fixes - The travel line will always update correctly when changing aspect ratio - Scores that exceed the highest value in their results screen chart now display correctly - The dots on the travel line now display correctly during the end game replay - Fixed occasional crash when game was quitting - The music track will no longer occasionally stop abruptly - Achievements will always unlock at the correct time - Conversations will be hidden before the end game sequence begins


[ 2017-07-03 21:00:26 CET ] [ Original post ]

v1.2: End Game Replay


Welcome to Kim's second post-launch update! We've made lots of small improvements and optimisations and fixed some minor bugs. The centrepiece is the new end game replay, which let's you relive your epic journey around India and perhaps start to plan a better route for your next run! We wanted to make the end of a game feel climactic and do a better job of summarising your playthrough. When Kim turns 18, the screen fades, a choice quotation is read, which transitions into 'The End' and a replay of Kim's travels around the map of India by train, horse and foot. We've also made some balance changes. You will now encounter more characters, who will offer opportunities to improve Kim's skills or set him objectives, which grant a variety of rewards. This provides more choices about how to spend your time while travelling and helps you discover all the different quests more easily. It should make it slightly easier to get a high score as well! We hope you enjoy this new and improved version of Kim. We've got lots more updates planned for the rest of the year so please do let us know how you find this one and want you'd like to see in the future in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.1 -> v1.2 New Stuff - New sequence at the end of each playthrough, which includes a replay of Kim’s route around India on the game map - Improved detection of when an NPC or animal is stuck somewhere to prevent them wiggling on the spot - Numerous code optimisations, which will improve performance on all platforms Changes - Increased likelihood of random events triggering - Fatigue no longer affects Kim’s strength, dexterity, stealth, speed and intelligence (although it does still affect his health, which in turn affects these) - Policeman will almost always be carrying a weapon - The map info panel appears over the map not before it - Minor polish to some UI elements Bug Fixes - Combat encounters will always trigger speech bubbles to allow you to interact with the NPCs - Speech bubbles never appear but then don't lead to a conversation - Slight lag when panels open now fixed - Character portraits will always appear at the correct resolution


[ 2017-03-09 23:11:23 CET ] [ Original post ]

v1.2: End Game Replay


Welcome to Kim's second post-launch update! We've made lots of small improvements and optimisations and fixed some minor bugs. The centrepiece is the new end game replay, which let's you relive your epic journey around India and perhaps start to plan a better route for your next run! We wanted to make the end of a game feel climactic and do a better job of summarising your playthrough. When Kim turns 18, the screen fades, a choice quotation is read, which transitions into 'The End' and a replay of Kim's travels around the map of India by train, horse and foot. We've also made some balance changes. You will now encounter more characters, who will offer opportunities to improve Kim's skills or set him objectives, which grant a variety of rewards. This provides more choices about how to spend your time while travelling and helps you discover all the different quests more easily. It should make it slightly easier to get a high score as well! We hope you enjoy this new and improved version of Kim. We've got lots more updates planned for the rest of the year so please do let us know how you find this one and want you'd like to see in the future in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.1 -> v1.2 New Stuff - New sequence at the end of each playthrough, which includes a replay of Kims route around India on the game map - Improved detection of when an NPC or animal is stuck somewhere to prevent them wiggling on the spot - Numerous code optimisations which will improve performance on all platforms Changes - Increased likelihood of random events triggering - Fatigue no longer affects Kims strength, dexterity, stealth, speed and intelligence (although it does still affect his health, which in turn affects these) - Policeman will almost always be carrying a weapon - The map info panel appears over the map not before it - Minor polish to some UI elements Bug Fixes - Combat encounters will always trigger speech bubbles to allow you to interact with the NPCs - Speech bubbles never appear but then don't lead to a conversation - Slight lag when panels open now fixed - Character portraits will always appear at the correct resolution


[ 2017-03-09 23:11:23 CET ] [ Original post ]

v1.1: Photo Album


Welcome to our first major update! After Kim launched, our designer went to India (as you can see here!) and we all relaxed and started to think about what we might add to Kim in future updates. Each time we finish a new feature, we’ll announce an update, which will also include any balance changes and little improvements we’ve made along the way. The centrepiece of v1.1 is an album showing the photos and descriptions of the places you’ve discovered during all of your playthroughs. The photos were provided by The British Library and the descriptions are excerpts from Victorian travel guides so we wanted to add a way to look through these as a collection. We've made a host of other changes, which you can read about below. Let us know what you'd like to see in our next update in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.0 -> v1.1 New Stuff - A button in the main menu opens a photo album containing images of all the places you’ve discovered, which you can click to read their descriptions - New ‘stuck detection’ system prevents Kim getting stuck on parts of the environment - Unity updated to the latest stable version to improve performance and solve some minor issues Changes - Tents made cheaper and less powerful, they now block two-thirds of health loss from sleeping outside (in the relevant biomes) rather than all of it - If you select a combat target, their icon enlarges to show that Kim will attack them and the combat icons of other NPCs shrink - You can now unpause by clicking a speech bubble - It is not possible to spawn the policeman, who has a letter from the lama, in Sarnath - Volumes of a number of sounds reduced to better match others - Ambient sounds default to playing quieter than they did before - The travel line on the map is saved to stop it popping in when you open the map and it is very long - Various bits of code optimized to reduce lag spikes - Lots of UI and text tidied up Bug Fixes - Fixed occasional failure of certain achievements to unlock - Inconsistent rounding fixed, numbers ending in .5 are now always rounded up - Houses will never keep their lights on during the day - Removed extra page visible when viewing the Scores list after immediately after the tutorial - Your latest score will always be shown when opening Scores - Lightning now always displays correctly - Text in labels on the map will be scaled correctly - Labels on the map will automatically close when you exit the map - The continue button in a conversation will always light up on mouseover - The black icon, which denotes that an NPC has a conversation available, always displays correctly - You cannot skip past a conversation choice by clicking continue really fast - Fixed broken sound when Kim dies after being attacked by thugs


[ 2016-12-22 00:04:00 CET ] [ Original post ]

v1.1: Photo Album


Welcome to our first major update! After Kim launched, our designer went to India (as you can see here!) and we all relaxed and started to think about what we might add to Kim in future updates. Each time we finish a new feature, well announce an update, which will also include any balance changes and little improvements weve made along the way. The centrepiece of v1.1 is an album showing the photos and descriptions of the places youve discovered during all of your playthroughs. The photos were provided by The British Library and the descriptions are excerpts from Victorian travel guides so we wanted to add a way to look through these as a collection. We've made a host of other changes, which you can read about below. Let us know what you'd like to see in our next update in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.0 -> v1.1 New Stuff - A button in the main menu opens a photo album containing images of all the places youve discovered, which you can click to read their descriptions - New stuck detection system prevents Kim getting stuck on parts of the environment - Unity updated to the latest stable version to improve performance and solve some minor issues Changes - Tents made cheaper and less powerful, they now block two-thirds of health loss from sleeping outside (in the relevant biomes) rather than all of it - If you select a combat target, their icon enlarges to show that Kim will attack them and the combat icons of other NPCs shrink - You can now unpause by clicking a speech bubble - It is not possible to spawn the policeman, who has a letter from the lama, in Sarnath - Volumes of a number of sounds reduced to better match others - Ambient sounds default to playing quieter than they did before - The travel line on the map is saved to stop it popping in when you open the map and it is very long - Various bits of code optimized to reduce lag spikes - Lots of UI and text tidied up Bug Fixes - Fixed occasional failure of certain achievements to unlock - Inconsistent rounding fixed - numbers ending in .5 are now always rounded up - Houses will never keep their lights on during the day - Removed extra page visible when viewing the Scores list after immediately after the tutorial - Your latest score will always be shown when opening Scores - Lightning now always displays correctly - Text in labels on the map will be scaled correctly - Labels on the map will automatically close when you exit the map - The continue button in a conversation will always light up on mouseover - The black icon, which denotes that an NPC has a conversation available, always displays correctly - You cannot skip past a conversation choice by clicking continue really fast - Fixed broken sound when Kim dies after being attacked by thugs


[ 2016-12-21 23:41:34 CET ] [ Original post ]

FULL LAUNCH!


Kim is officially complete! Our little team has been working on it together for nearly two years. It's been a fantastic project and we are very grateful to everyone, who has supported us along the way by buying the game or spreading the word - we couldn't have done it without you! This update is focused on tying up loose ends and making little improvements to streamline the experience. Weve been playing the game a lot so were confident its in good shape! Don't miss Kim's official trailer, released last week; you can watch it and check out our latest screenshots on the store page. We will continue supporting Kim long into the future and we love hearing from players so if you have any questions or feedback, drop us a line in the forum or on social media and we'll get back to you as soon as we can: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v0.13.0 -> v1.0 New Stuff - Containers now have a grey version of their icon when empty and temples have a grey icon if Kim doesnt have the right outfit to enter them - Speech bubbles animate on mouseover and click and map icons scale up on mouseover - New system for controlling entering and exiting buildings to ensure Kim uses correct entrances - A few new sounds for animations and effects added later in development and a full polish pass on all existing sounds and overall audio balance - The time remaining, displayed in Kims suitcase, now shows an hourly countdown on the final day Changes - Each book can now only be read once and they stack in your inventory and are not deleted when Kim finishes them - Significant optimization to a number of processes to reduce lag spikes and increase frame rate - If Kim owns the correct outfit to enter a temple but is not wearing it, he can enter and as he enters, he will change into the correct outfit - Kim will not get hungry so soon after staying in institutions - Pathfinding logic adjusted to prevent characters walking too close to buildings - Combat mode no longer turns on automatically under any circumstances - NPCs sitting at campfires can now be selected to open their panel - Pathfinding and view cone colliders for houses and vegetation updated for improved pathfinding and neatness - The slider on the fast travel panel lists destinations in geographic order and also scrolls faster - Trains depart a little quicker - Taking special outfits on and off will not trigger notifications - Similar objectives have been grouped into the same mission to tidy up Kims notebook - Effects determining an NPCs opinion of Kim are now sorted by size - Kim will now sleep in any of the tents in a campsite or serai - Building icons on map made slightly smaller - Building button on map now hides objective icons for neatness - Kims reloading icon is a bit bigger so you can see him better through it - Special characters' homes now use a different icon from random houses - Town colliders polished - Various UI screens tidied up - Lots of conversations tweaked Bug Fixes - Kim will never be unable to enter a temple if he has the correct outfit - Kim will never get interrupted going to sleep by an NPC blocking his way or other obstacles - NPCs will always show their speech bubble at the correct time if Kim enters the level next to them - First Day info panel will not appear more than once - View cone offset removed so that they are an exact indicator of what an NPC can see - The ruin in Lucknow no longer casts a strange shadow - Kim always exits sleep locations properly when he wakes up - Events meant to occur in multiple locations will now occur in all of them - Reset button in Options now resets view cone quality as well - Travelling to and from Dehra Dun no longer produces incorrect travel effects - Compass effect no longer displayed when using roads - NPCs now flee correctly after conversations in which Kim intimidates them - NPCs in combat will not insult Kim or comment on his low stats - Objective labels on the map always appear over the objective icon - Warrants button wont remain lit after it is no longer selected - Kims icon on the map will not appear over an objective label - HUD hit boxes adjusted to better fit buttons - Muzzle flashes positioned exactly on end of gun - Kim will never lower his gun before firing - House lights will gently fade up and down in towns and the countryside - Music will never pause for a moment as the game loads - Travellers will not spawn facing the wrong direction - Invisible horserider fixed - Thieves cannot look around when the game is paused - Fleeing thieves will not disappear if their exit is blocked


[ 2016-10-24 16:59:59 CET ] [ Original post ]

FULL LAUNCH!


Kim is officially complete! Our little team has been working on it together for nearly two years. It's been a fantastic project and we are very grateful to everyone, who has supported us along the way by buying the game or spreading the word - we couldn't have done it without you! This update is focused on tying up loose ends and making little improvements to streamline the experience. We’ve been playing the game a lot so we’re confident it’s in good shape! Don't miss Kim's official trailer, released last week; you can watch it and check out our latest screenshots on the store page. We will continue supporting Kim long into the future and we love hearing from players so if you have any questions or feedback, drop us a line in the forum or on social media and we'll get back to you as soon as we can: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v0.13.0 -> v1.0 New Stuff - Containers now have a grey version of their icon when empty and temples have a grey icon if Kim doesn’t have the right outfit to enter them - Speech bubbles animate on mouseover and click and map icons scale up on mouseover - New system for controlling entering and exiting buildings to ensure Kim uses correct entrances - A few new sounds for animations and effects added later in development and a full polish pass on all existing sounds and overall audio balance - The time remaining, displayed in Kim’s suitcase, now shows an hourly countdown on the final day Changes - Each book can now only be read once and they stack in your inventory and are not deleted when Kim finishes them - Significant optimization to a number of processes to reduce lag spikes and increase frame rate - If Kim owns the correct outfit to enter a temple but is not wearing it, he can enter and as he enters, he will change into the correct outfit - Kim will not get hungry so soon after staying in institutions - Pathfinding logic adjusted to prevent characters walking too close to buildings - Combat mode no longer turns on automatically under any circumstances - NPCs sitting at campfires can now be selected to open their panel - Pathfinding and view cone colliders for houses and vegetation updated for improved pathfinding and neatness - The slider on the fast travel panel lists destinations in geographic order and also scrolls faster - Trains depart a little quicker - Taking special outfits on and off will not trigger notifications - Similar objectives have been grouped into the same mission to tidy up Kim’s notebook - Effects determining an NPC’s opinion of Kim are now sorted by size - Kim will now sleep in any of the tents in a campsite or serai - Building icons on map made slightly smaller - Building button on map now hides objective icons for neatness - Kim’s reloading icon is a bit bigger so you can see him better through it - Special characters' homes now use a different icon from random houses - Town colliders polished - Various UI screens tidied up - Lots of conversations tweaked Bug Fixes - Kim will never be unable to enter a temple if he has the correct outfit - Kim will never get interrupted going to sleep by an NPC blocking his way or other obstacles - NPCs will always show their speech bubble at the correct time if Kim enters the level next to them - First Day info panel will not appear more than once - View cone offset removed so that they are an exact indicator of what an NPC can see - The ruin in Lucknow no longer casts a strange shadow - Kim always exits sleep locations properly when he wakes up - Events meant to occur in multiple locations will now occur in all of them - Reset button in Options now resets view cone quality as well - Travelling to and from Dehra Dun no longer produces incorrect travel effects - Compass effect no longer displayed when using roads - NPCs now flee correctly after conversations in which Kim intimidates them - NPCs in combat will not insult Kim or comment on his low stats - Objective labels on the map always appear over the objective icon - Warrants button won’t remain lit after it is no longer selected - Kim’s icon on the map will not appear over an objective label - HUD hit boxes adjusted to better fit buttons - Muzzle flashes positioned exactly on end of gun - Kim will never lower his gun before firing - House lights will gently fade up and down in towns and the countryside - Music will never pause for a moment as the game loads - Travellers will not spawn facing the wrong direction - Invisible horse rider fixed - Thieves cannot look around when the game is paused - Fleeing thieves will not disappear if their exit is blocked


[ 2016-10-24 16:59:59 CET ] [ Original post ]

Update #13: Launching October 24th!


Like the brave men and women of Starship Troopers, weve been on the front lines squashing bugs for humans everywhere. Onward to victory and full launch, which will be on October 24th! For now, we have stuck our heads above the parapet to share our final pre-launch update. Its an avalanche of polish, fixes and balance tweaks, all detailed below, and there will be more of these creeping in via hotfixes over the next week or so. As launch approaches, well be doing our best to spread the word so come say hello. We've just released a new teaser trailer and we have a full trailer coming soon! https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ https://youtu.be/55TpXro_uWQ Changelist v0.12.0 -> v0.13.0 New Stuff - New house icons show which houses can be broken into and which require a better lock pick - When you click the ground, a particle effect appears - Lots of in game actions now use a faster page turn animation that doesnt require you to click to continue - The train now has a light at night and some houses have more appropriate lights - Weve updated to Unity v5.4.1, which has numerous minor benefits Changes - Improved pathfinding to use suboptimal routes and more natural turning behaviour - Removed the modifiers on the effects of travel from not being with the lama - Increased price of Bandages from 2 to 3 - Reduced health gain from Medicine from 30 to 25 - Intersections in the travel line on the map have been made neater - More realistic ratios of different professions and religions spawned in each town - Rewritten house and item descriptions and info panel text - Updated the frequency and location of some events - Tweaked some NPCs weapons and inventories - We no longer spawn British servants or labourers - Weve deleted a few scores from the leaderboards, which are impossible to replicate after changes to scoring in the last update - Lots of convos, towns and UI panels polished Bug Fixes - Policeman will never fail to notice Kim breaking into houses in towns - Policemen will not give up chasing Kim prematurely - Kim will not tell Lispeth the babu is lost until the relevant events have occurred - Your past scores will display in the correct order - Wealth is included in total scores posted to the leaderboards during a playthrough - Stats contribution to total score is now calculated correctly - Opinion notifications will not make the main menu button appear in slightly the wrong place - Multiple copies of the same book will not stack in Kims suitcase - Vegetation and serais will not spawn on other level objects - Fatigue effects from travel are applied before the level loads - Milestones will not spawn too far from their road or the edge of the level - The HUD will not move as the page turn animation starts - The rock clusters drop shadow is the correct size - Game will always close correctly - Assets will never pop in after the level loads - Kims animations pause when the game pauses instead of switching to idle - Police huts will not appear under the HUD - Icons will not animate when their sleep location is selected on the fatigue panel - Combat animals will not break the icon animation sequence when Kim arrives in a level - After Kim goes to prison, policemen will never still be looking for him - Bugs caused by being arrested and taken to prison in a nearby town fixed - Policemen will not issue warrants for their own murder - Sleeping NPCs wont answer calls for help


[ 2016-10-11 23:35:21 CET ] [ Original post ]

Update #13: Launching October 24th!


Like the brave men and women of Starship Troopers, we’ve been on the front lines squashing bugs for humans everywhere. Onward to victory and full launch, which will be on October 24th! For now, we have stuck our heads above the parapet to share our final pre-launch update. It’s an avalanche of polish, fixes and balance tweaks, all detailed below, and there will be more of these creeping in via hotfixes over the next week or so. As launch approaches, we’ll be doing our best to spread the word so come say hello. We've just released a new teaser trailer and we have a full trailer coming soon! https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ https://youtu.be/55TpXro_uWQ Changelist v0.12.0 -> v0.13.0 New Stuff - New house icons show which houses can be broken into and which require a better lock pick - When you click the ground, a particle effect appears - Lots of in game actions now use a faster page turn animation that doesn’t require you to click to continue - The train now has a light at night and some houses have more appropriate lights - We’ve updated to Unity v5.4.1, which has numerous minor benefits Changes - Improved pathfinding to use suboptimal routes and more natural turning behaviour - Removed the modifiers on the effects of travel from not being with the lama - Increased price of Bandages from 2 to 3 - Reduced health gain from Medicine from 30 to 25 - Intersections in the travel line on the map have been made neater - More realistic ratios of different professions and religions spawned in each town - Rewritten house and item descriptions and info panel text - Updated the frequency and location of some events - Tweaked some NPCs’ weapons and inventories - We no longer spawn British servants or labourers - We’ve deleted a few scores from the leaderboards, which are impossible to replicate after changes to scoring in the last update - Lots of convos, towns and UI panels polished Bug Fixes - Policeman will never fail to notice Kim breaking into houses in towns - Policemen will not give up chasing Kim prematurely - Kim will not tell Lispeth the babu is lost until the relevant events have occurred - Your past scores will display in the correct order - Wealth is included in total scores posted to the leaderboards during a playthrough - Stats’ contribution to total score is now calculated correctly - Opinion notifications will not make the main menu button appear in slightly the wrong place - Multiple copies of the same book will not stack in Kim’s suitcase - Vegetation and serais will not spawn on other level objects - Fatigue effects from travel are applied before the level loads - Milestones will not spawn too far from their road or the edge of the level - The HUD will not move as the page turn animation starts - The rock cluster’s drop shadow is the correct size - Game will always close correctly - Assets will never ‘pop in’ after the level loads - Kim’s animations pause when the game pauses instead of switching to idle - Police huts will not appear under the HUD - Icons will not animate when their sleep location is selected on the fatigue panel - Combat animals will not break the icon animation sequence when Kim arrives in a level - After Kim goes to prison, policemen will never still be looking for him - Bugs caused by being arrested and taken to prison in a nearby town fixed - Policemen will not issue warrants for their own murder - Sleeping NPCs won’t answer calls for help


[ 2016-10-11 23:35:21 CET ] [ Original post ]

Update #12: Sound Judgement


As Update 12 pulls in, you will hear it getting louder because it now has 3D sounds! Weve made a number of improvements to the games audio system and assets; as you explore India, creatures and objects play sounds at a volume based on Kims changing distance from them. Weve also been polishing level icons, which now appear as Kim arrives in a level and animate when clicked, and rebalancing how hunger affects Kims stats to speed up his decline in hopeless scenarios. Last week, Kim was selected for the Made With Unity showcase at their Unite conference so well be demoing it on the show floor in LA from 1st-3rd November. Our plan is to continue balancing and polishing the game, fixing bugs and adding a few final missions before launch so let us know your feedback in the forums! http://steamcommunity.com/app/433400/discussions/ Changelist v0.11.0 -> v0.12.0 New Stuff - Icon animations added for level icons when clicked and when Kim arrives in a new level - New ambient sound tracks for certain biomes - All localized sounds (NPCs, animals, etc) are now 3D, which means their volume is controlled by Kims distance from them - 21:9 screen resolutions are now supported - Desert version of serai added Changes - Weve made some changes to prevent Kim getting stuck in a slow death spiral including quadrupling the negative effects of hunger, removing the natural improvement/decline effects and reducing how much free health he receives when he enters last legs (from +1 to +0.0001) - Volume sliders in Options scale different sound types more evenly - A medicine box can now be used in place of medicine in all conversations - Kim goes to prison in the nearest large town instead of the level he is arrested in - View cone sorting updated to ensure all level objects below head-height do not block view cones and appear below them - View cone detail level is now dependent on number of NPCs in the level - Travel line on map updated to be neater and clearer - Equipped items display (Equipped) on the sell button in the pawnshop - Updated show HUD button animation - Milestones rotated to face direction of travel - There are slightly fewer NPCs in Delhi and Simla - Lots of conversations updated - Certain high scores on the leaderboards, which were recorded under more generous scoring rules, have been deleted Bug Fixes - Missions A Souvenir and A Special Gift can now always be completed - NPCs in combat encounters will not thank you for helping them when you just watched - Train stations are always rotated correctly in relation to their track - Kim always spawns in the correct position after being rescued when he collapses - The Space button can now unpause the game as well as pause it - HUD button hit boxes fit their button better - Serai and campsite panels always open correctly - Sounds no longer play from behind loading screen or page turn animation - Closing a panel by opening another only triggers the opening sound of the new panel - Happiness and Health scores calculated correctly if Kim ends game in prison - Sad, Sick and Tired objectives will not complete when you reload the game - Horses with riders will not rotate unnaturally quickly - Travellers no longer retain clothing items from previous travellers - Invisible horseriders fixed - Lama never forgets to get onto the train


[ 2016-10-01 17:14:45 CET ] [ Original post ]

Update #12: Sound Judgement


As Update 12 pulls in, you will hear it getting louder because it now has 3D sounds! We’ve made a number of improvements to the game’s audio system and assets; as you explore India, creatures and objects play sounds at a volume based on Kim’s changing distance from them. We’ve also been polishing level icons, which now appear as Kim arrives in a level and animate when clicked, and rebalancing how hunger affects Kim’s stats to speed up his decline in hopeless scenarios. Last week, Kim was selected for the Made With Unity showcase at their Unite conference so we’ll be demoing it on the show floor in LA from 1st-3rd November. Our plan is to continue balancing and polishing the game, fixing bugs and adding a few final missions before launch so let us know your feedback in the forums! http://steamcommunity.com/app/433400/discussions/ Changelist v0.11.0 -> v0.12.0 New Stuff - Icon animations added for level icons when clicked and when Kim arrives in a new level - New ambient sound tracks for certain biomes - All localized sounds (NPCs, animals, etc) are now 3D, which means their volume is controlled by Kim’s distance from them - 21:9 screen resolutions are now supported - Desert version of serai added Changes - We’ve made some changes to prevent Kim getting stuck in a slow death spiral including quadrupling the negative effects of hunger, removing the ‘natural improvement/decline’ effects and reducing how much free health he receives when he enters last legs (from +1 to +0.0001) - Volume sliders in Options scale different sound types more evenly - A medicine box can now be used in place of medicine in all conversations - Kim goes to prison in the nearest large town instead of the level he is arrested in - View cone sorting updated to ensure all level objects below head-height do not block view cones and appear below them - View cone detail level is now dependent on number of NPCs in the level - Travel line on map updated to be neater and clearer - Equipped items display (Equipped) on the sell button in the pawnshop - Updated show HUD button animation - Milestones rotated to face direction of travel - There are slightly fewer NPCs in Delhi and Simla - Lots of conversations updated - Certain high scores on the leaderboards, which were recorded under more generous scoring rules, have been deleted Bug Fixes - Missions ‘A Souvenir’ and ‘A Special Gift’ can now always be completed - NPCs in combat encounters will not thank you for helping them when you just watched - Train stations are always rotated correctly in relation to their track - Kim always spawns in the correct position after being rescued when he collapses - The Space button can now unpause the game as well as pause it - HUD button hit boxes fit their button better - Serai and campsite panels always open correctly - Sounds no longer play from behind loading screen or page turn animation - Closing a panel by opening another only triggers the opening sound of the new panel - Happiness and Health scores calculated correctly if Kim ends game in prison - Sad, Sick and Tired objectives will not complete when you reload the game - Horses with riders will not rotate unnaturally quickly - Travellers no longer retain clothing items from previous travellers - Invisible horse riders fixed - Lama never forgets to get onto the train


[ 2016-10-01 17:14:45 CET ] [ Original post ]

Update #11: Trading Cards


Update 11 has been powered by our players, especially blaa and GreyCrow, whose feedback has been fantastic. Weve been homing in on the perfect game balance while batting away bugs. Theres new content too, weve added Steam trading cards to the game so you can collect all your favourite characters, craft badges and even employ some India-themed emoticons! Your survey equipment can now be put to better use in a series of missions that will take you to the far-flung corners of India. Be sure to blend in, not everyone trusts travellers from afar, especially those seen skulking around at night! We're also running a new high score competition every update to win a free copy of Kim for a friend, which you can read about here: http://steamcommunity.com/app/433400/discussions/0/352792037323815399/ Changelist v0.10.0 -> v0.11.0 New Stuff - You will earn trading cards, badges, profile backgrounds and emoticons as you play - Two new missions turn the existing surveying mission in Bikanir into a 3 part quest line - Police will help Kim to fend off thieves, who attack him, if they notice their aggressive behaviour - A view cone setting has been added to the Options panel to allow you to choose if you want normal or high quality view cones (which can reduce performance on lower spec PCs) Changes - Weapons now start charging when the character enters combat mode so Kim can surprise NPCs if they are not prepared - Pawnshops generous pricing allowed certain trading exploits so they now offer less money for your items - Many different ways of earning merit have been rebalanced including drawing the Buddhist holy wheel and delivering items - Colonel Creightons missions no longer allow Kim to earn as much money - No merit is awarded for killing thugs - Stats can now contribute more to total score as each is doubled and then the base values are subtracted rather than us simply adding them together - Food and lockpick stats have been rebalanced - NPC view cones move naturally instead of following the rotation of the character sprite exactly - Milestones are now oriented to reflect the direction of travel they allow - The distance at which Kim can interact with icons in the level is now based on the size of the object - NPCs will no longer spawn at the very edge of the level or under the HUD in 16:9 - It is slightly brighter in the middle of the day during rainy weather - Lots of conversations updated - Various UI elements polished Bug Fixes - Special outfits cannot cause incorrect stats to be displayed either right away or after reloading - Roads will always have milestones at both ends - Travel effects will always display correctly when using tents - Charts on the scores screen will display correctly throughout the game - Bridges cannot spawn in such a way that they cannot be crossed - Invisible riders on horses fixed - It is always possible to sell guns at the pawnshop - It is always possible to buy back sold items from the pawnshop - Selling special items at the pawnshop will not affect Kims stats - Closing the game with the pawnshop panel open will not cause saving errors - Damage resistance from strength now displays correctly in the suitcase - The use button in the suitcase is disabled for items that cannot be used - NPCs cannot have more than five traits - The correct seed is always displayed on the options panel - Characters cannot get stuck if another NPC occupies their destination - NPCs will always rotate naturally - Thieves will always attack Kim if aggroed - Kim will not be prevented from sleeping in a level after killing a thief - Convalescing now resets stealth and combat mode - Kim enters the boarding house in Lucknow from the correct side


[ 2016-09-08 01:16:36 CET ] [ Original post ]

Update #11: Trading Cards


Update 11 has been powered by our players, especially blaa and GreyCrow, whose feedback has been fantastic. We’ve been homing in on the perfect game balance while batting away bugs. There’s new content too, we’ve added Steam trading cards to the game so you can collect all your favourite characters, craft badges and even employ some India-themed emoticons! Your survey equipment can now be put to better use in a series of missions that will take you to the far-flung corners of India. Be sure to blend in, not everyone trusts travellers from afar, especially those seen skulking around at night! We're also running a new high score competition every update to win a free copy of Kim for a friend, which you can read about here: http://steamcommunity.com/app/433400/discussions/0/352792037323815399/ Changelist v0.10.0 -> v0.11.0 New Stuff - You will earn trading cards, badges, profile backgrounds and emoticons as you play - Two new missions turn the existing surveying mission in Bikanir into a 3 part quest line - Police will help Kim to fend off thieves, who attack him, if they notice their aggressive behaviour - A view cone setting has been added to the Options panel to allow you to choose if you want normal or high quality view cones (which can reduce performance on lower spec PCs) Changes - Weapons now start charging when the character enters combat mode so Kim can surprise NPCs if they are not prepared - Pawnshops’ generous pricing allowed certain trading exploits so they now offer less money for your items - Many different ways of earning merit have been rebalanced including drawing the Buddhist holy wheel and delivering items - Colonel Creighton’s missions no longer allow Kim to earn as much money - No merit is awarded for killing thugs - Stats can now contribute more to total score as each is doubled and then the base values are subtracted rather than us simply adding them together - Food and lockpick stats have been rebalanced - NPC view cones move naturally instead of following the rotation of the character sprite exactly - Milestones are now oriented to reflect the direction of travel they allow - The distance at which Kim can interact with icons in the level is now based on the size of the object - NPCs will no longer spawn at the very edge of the level or under the HUD in 16:9 - It is slightly brighter in the middle of the day during rainy weather - Lots of conversations updated - Various UI elements polished Bug Fixes - Special outfits cannot cause incorrect stats to be displayed either right away or after reloading - Roads will always have milestones at both ends - Travel effects will always display correctly when using tents - Charts on the scores screen will display correctly throughout the game - Bridges cannot spawn in such a way that they cannot be crossed - Invisible riders on horses fixed - It is always possible to sell guns at the pawnshop - It is always possible to buy back sold items from the pawnshop - Selling special items at the pawnshop will not affect Kim’s stats - Closing the game with the pawnshop panel open will not cause saving errors - Damage resistance from strength now displays correctly in the suitcase - The use button in the suitcase is disabled for items that cannot be used - NPCs cannot have more than 5 traits - The correct seed is always displayed on the options panel - Characters cannot get stuck if another NPC occupies their destination - NPCs will always rotate naturally - Thieves will always attack Kim if aggroed - Kim will not be prevented from sleeping in a level after killing a thief - Convalescing now resets stealth and combat mode - Kim enters the boarding house in Lucknow from the correct side


[ 2016-09-08 01:16:36 CET ] [ Original post ]

Update #10: Path to Justice


Since adding the new combat features last update, we kept getting in trouble with the police! This time, we've focused on updating the police system to make those bothersome blue blighters a bit smarter. They will notice NPCs being aggressive and have a nasty habit of finding out what Kims been up to behind their back and reacting accordingly. We've overhauled our pathfinding system so man and beast alike are doing a much better job of not walking into stuff. Also, to make time a more valuable resource, games are now 30% shorter (but there is still Endless Mode if you want to continue your playthrough) - let us know what you think here! http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v0.9.0 -> v0.10.0 New Stuff - Weve implemented Aron Granbergs A* pathfinding system to improve characters path selection and local avoidance. Aron was really helpful, we recommend it! - Updates to the police system make policemen react to aggressive behaviour from any character in their line of sight and ensures those killed in action are replaced - NPCs have a new head turn animation for more realistic looking around - New assets and animation for hiding and showing the HUD Changes - To make the challenge of how to earn the highest scores more interesting, weve made Kim 15 years old when the game begins so a playthrough lasts 1000 instead of 1480 days - Kims merit has half the effect on NPCs opinion of him (every 200 merit grants +1 opinion) - To ensure a fair contest on the leaderboards, as a result of the above two changes, we have deleted some scores, sorry to anyone who lost theirs! We have more balance changes coming next update so watch this space! - Towns colliders have been updated to have more consistent walls and alleys to hide in - The travel line on the map has been redesigned to look neater - Kim now respawns outside the police station of the arresting officer after going to prison - NPCs only have a chance to insult Kim if their opinion of him is less than 40 (this rises as opinion drops) - The One Year Left panel has been replaced by the Six Months Left panel - If Kim is on his last legs, a notification is displayed at the top of the Health panel - It is easier to enter countryside buildings such as campsites and stables - Various conversations and UI elements have been polished Bug Fixes - The train will allows follow its track exactly - Tutorial arrows are all the same size - Tutorial sleep location will always be Mahbubs stable - A target icon cannot remain on screen after combat mode is switched off - Thieves will always enter the level immediately - Blurry map text fixed - Building icons on the map are never pixelated - Warrant info displays at the correct size


[ 2016-08-25 23:00:41 CET ] [ Original post ]

Update #10: Path to Justice


Since adding the new combat features last update, we kept getting in trouble with the police! This time, we've focused on updating the police system to make those bothersome blue blighters a bit smarter. They will notice NPCs being aggressive and have a nasty habit of finding out what Kim’s been up to behind their back and reacting accordingly. We've overhauled our pathfinding system so man and beast alike are doing a much better job of not walking into stuff. Also, to make time a more valuable resource, games are now 30% shorter (but there is still Endless Mode if you want to continue your playthrough) - let us know what you think here! http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v0.9.0 -> v0.10.0 New Stuff - We’ve implemented Aron Granberg’s A* pathfinding system to improve characters’ path selection and local avoidance. Aron was really helpful, we recommend it! - Updates to the police system make policemen react to aggressive behaviour from any character in their line of sight and ensures those killed in action are replaced - NPCs have a new head turn animation for more realistic looking around - New assets and animation for hiding and showing the HUD Changes - To make the challenge of how to earn the highest scores more interesting, we’ve made Kim 15 years old when the game begins so a playthrough lasts 1000 instead of 1480 days - Kim’s merit has half the effect on NPCs’ opinion of him (every 200 merit grants +1 opinion) - To ensure a fair contest on the leaderboards, as a result of the above two changes, we have deleted some scores, sorry to anyone who lost theirs! We have more balance changes coming next update so watch this space! - Towns’ colliders have been updated to have more consistent walls and alleys to hide in - The travel line on the map has been redesigned to look neater - Kim now respawns outside the police station of the arresting officer after going to prison - NPCs only have a chance to insult Kim if their opinion of him is less than 40 (this rises as opinion drops) - The ‘One Year Left’ panel has been replaced by the ‘Six Months Left’ panel - If Kim is on his last legs, a notification is displayed at the top of the Health panel - It is easier to enter countryside buildings such as campsites and stables - Various conversations and UI elements have been polished Bug Fixes - The train will allows follow its track exactly - Tutorial arrows are all the same size - Tutorial sleep location will always be Mahbub’s stable - A target icon cannot remain on screen after combat mode is switched off - Thieves will always enter the level immediately - Blurry map text fixed - Building icons on the map are never pixelated - Warrant info displays at the correct size


[ 2016-08-25 23:00:41 CET ] [ Original post ]

Update #9: Dressed to Kill


Ladies and gentleman, this ones a whopper! Update 9 is brimming with improvements and additions to combat, items and institutions. Check out the full list below, Im just going to highlight the biggest mechanical change: a deaths door reprieve that were calling last legs. If Kims health is reduced to zero, he no longer collapses, instead hes on his last legs and the game pauses giving you a chance to improve Kims health with medicine or food. Kim remains on his last legs until his health gets back up to 30; while in this state, he will collapse if his health hits zero again so be careful, especially if youre playing with permadeath! Changelist v0.8.0 -> v0.9.0 New Stuff - 'Last legs' is a new state that Kim can enter, it's triggered when his health reaches 0 unless he is already on his last legs, in which case he will collapse as usual. When it's triggered the game will pause to give you a chance to take medicine - getting Kim's health back up to 30+ will turn off last legs - Four new items have been added, three are outfits that grant stat buffs and the fourth is a rucksack that increases the weight Kim can carry without becoming encumbered - Two new institutions have been added, the house of a Hill Raja with a penchant for antique guns in Dehra Dun and a poorhouse that accepts donations of food in Peshawur - If Kim has a ranged weapon equipped, attack icons display the percentage chance of a shot hitting the target - The weapon system and all weapon stats have been overhauled to make Kim's stats have a larger impact on the damage he can deal - Dynamic item info has been added to all weapon and lock pick items, instead of showing base values, it shows values that consider Kim's current stats Changes - When Kim is in stealth mode, NPCs will take a period of time to notice him based on his current Stealth stat - Changing outfit will no longer stop policemen from recognising Kim, warrant info has been simplified as a result - If Kim starts a journey in stealth or combat mode, he will arrive at his destination in the same mode (in case you want to arrive in stealth mode to avoid policemen or thugs) - Stations now allow travel to all other town stations on the map - Strength has twice as big an effect on damage resistance as it did before - Traits affecting NPC health have been rebalanced to make NPCs have slightly less health on average - The building icon map overlay has been updated to include all institutions - The travel line on the map has been updated to better explain what type of journey Kim has made - A short pause has been added before an info panel can be dismissed to prevent them getting closed by accident - Policemen will not insult Kim even if they have a low opinion of him - Left Ctrl keyboard commands now also work with the right Ctrl button - Various art assets and UI elements have been polished - Numerous conversations have been updated Bug Fixes - Kim will always prepare weapon before attacking - Slow frame rate in stealth mode fixed - Station colliders updated to stop NPCs spawning inside them - NPCs always un-aggro when Kim goes to prison - The screen fade at the start of the game can no longer be dismissed early - You can now use the mouse wheel to scroll through destinations on station and stable travel panels - You can zoom in and out when the game is paused - Penalty from sleeping outside in the rain is always applied - Lag when exiting combat mode fixed - House lights cannot spawn too far from their house - Kim's shadow when in stealth mode follows his sprite's movements - NPCs in temples no longer visible - Icons belonging to NPCs sleeping in buildings will never appear - Thieves will not continue hitting Kim after he is dead - Recovery time is no longer displayed on the merit panel if the game is in permadeath mode - Weapon particles will pause when the game is paused - Show HUD button will not unpause game - Lanterns carried by policemen go out if they are killed - Guards can no longer spawn without any legs


[ 2016-08-12 22:59:11 CET ] [ Original post ]

Update #9: Dressed to Kill


Ladies and gentleman, this one’s a whopper! Update 9 is brimming with improvements and additions to combat, items and institutions. Check out the full list below, I’m just going to highlight the biggest mechanical change: a death’s door reprieve that we’re calling ‘last legs’. If Kim’s health is reduced to zero, he no longer collapses, instead he’s on his last legs and the game pauses giving you a chance to improve Kim’s health with medicine or food. Kim remains on his last legs until his health gets back up to 30; while in this state, he will collapse if his health hits zero again so be careful, especially if you’re playing with permadeath! Changelist v0.8.0 -> v0.9.0 New Stuff - 'Last legs' is a new state that Kim can enter, it's triggered when his health reaches 0 unless he is already on his last legs, in which case he will collapse as usual. When it's triggered the game will pause to give you a chance to take medicine - getting Kim's health back up to 30+ will turn off last legs - Four new items have been added, three are outfits that grant stat buffs and the fourth is a rucksack that increases the weight Kim can carry without becoming encumbered - Two new institutions have been added, the house of a Hill Raja with a penchant for antique guns in Dehra Dun and a poorhouse that accepts donations of food in Peshawur - If Kim has a ranged weapon equipped, attack icons display the percentage chance of a shot hitting the target - The weapon system and all weapon stats have been overhauled to make Kim's stats have a larger impact on the damage he can deal - Dynamic item info has been added to all weapon and lock pick items, instead of showing base values, it shows values that consider Kim's current stats Changes - When Kim is in stealth mode, NPCs will take a period of time to notice him based on his current Stealth stat - Changing outfit will no longer stop policemen from recognising Kim, warrant info has been simplified as a result - If Kim starts a journey in stealth or combat mode, he will arrive at his destination in the same mode (in case you want to arrive in stealth mode to avoid policemen or thugs) - Stations now allow travel to all other town stations on the map - Strength has twice as big an effect on damage resistance as it did before - Traits affecting NPC health have been rebalanced to make NPCs have slightly less health on average - The building icon map overlay has been updated to include all institutions - The travel line on the map has been updated to better explain what type of journey Kim has made - A short pause has been added before an info panel can be dismissed to prevent them getting closed by accident - Policemen will not insult Kim even if they have a low opinion of him - Left Ctrl keyboard commands now also work with the right Ctrl button - Various art assets and UI elements have been polished - Numerous conversations have been updated Bug Fixes - Kim will always prepare weapon before attacking - Slow frame rate in stealth mode fixed - Station colliders updated to stop NPCs spawning inside them - NPCs always un-aggro when Kim goes to prison - The screen fade at the start of the game can no longer be dismissed early - You can now use the mouse wheel to scroll through destinations on station and stable travel panels - You can zoom in and out when the game is paused - Penalty from sleeping outside in the rain is always applied - Lag when exiting combat mode fixed - House lights cannot spawn too far from their house - Kim's shadow when in stealth mode follows his sprite's movements - NPCs in temples no longer visible - Icons belonging to NPCs sleeping in buildings will never appear - Thieves will not continue hitting Kim after he is dead - Recovery time is no longer displayed on the merit panel if the game is in permadeath mode - Weapon particles will pause when the game is paused - Show HUD button will not unpause game - Lanterns carried by policemen go out if they are killed - Guards can no longer spawn without any legs


[ 2016-08-12 22:59:11 CET ] [ Original post ]

Update #8: Barracks and Pawnshops


Update 8 includes another great suggestion from our players - you can now buy back items sold to pawnshops. If you find a powerful weapon early in the game before your stats are high enough to make good use of it, sell it and come back for it when Kim is older. We've introduced a new way to earn money, it's less glamorous than the Allahabad Pioneer but working in the kitchen of Ferozepore’s barracks does have some (edible) perks! If that doesn't appeal, you might now be able to convince the lama to teach you how to draw the Wheel of Life! We’ve also been polishing the game’s art, keep an eye out for characters’ shadows, the pleasingly curvy travel line and zooming in on photos! Changelist v0.7.0 -> v0.8.0 New Stuff - All characters and animals have procedural shadows and occlusion shadows - There is a barracks in Ferozepore where Kim can work to earn money, if he works hard, he will get promoted - After Kim has seen the lama draw the Buddhist Wheel of Life, he can ask him to teach him how to draw it, if he learns, he can draw it for other Buddhists - Items that you buy in any pawnshop can be bought back at the same pawnshop at a later date for the same price - You can click photos and they will enlarge and fade out the rest of the screen Changes - Wealth is divided by 20 instead of 10 to determine its contribution to total score - as a result of this and a couple scoring bugs, we’ve deleted some scores on the leaderboards - A new and improved curving travel line replaces the old one on the map - The Allahabad Pioneer no longer pays such high wages - Kim always comes out of long stays in buildings (e.g. schools) in the morning - HUD buttons flash slower and wait until previous animations have finished during conversations with the screen faded - Kim’s minimum speed is limited by the fact the his Speed stat cannot fall below 1 - It’s no longer possible to sell food at pawnshops - Some NPCs drop fewer items when killed - NPCs insult Kim less frequently - Delivery missions list their items in the objective description - The Wealth chart on the results screen fills up slower - The merit graph on the results screen now goes up to 2500 - Various UI elements polished - Lots of conversations tweaked - A few changes to improve performance - We’ve been overhauling the pathfinding system and will continue doing so for our next update Bug Fixes - Wealth no longer counts rupees twice - Opinion categories are all now capped at 100 - Permadeath can only be turned on and off when there is no active playthrough - A signpost can no longer block Kim from entering Delhi - Issues with context-sensitive buttons in suitcase fixed - Reopening a trait info panel will work normally - Tutorial labels aren’t visible over page turn animation - Warrant typo in notification fixed


[ 2016-07-28 23:15:54 CET ] [ Original post ]

Update #7: Tread the Boards


Update 7 is here and the high and mighty of Simla await you at their cherished Amateur Dramatic Society! They always need stagehands and sometimes more. Since we completed our scoring system last update, it was time to add leaderboards, which you can now view in game. There’s a separate set for scores recorded with Permadeath on! To encourage players to use different items, we’ve added a new set of ‘bargain’ events, which spawn a character, who is selling an item at half price. If you don’t have enough money, they will be waiting for you when you come back, just don’t make any rash decisions in pursuit of a few extra rupees! We’d love to hear your feedback and ideas in the forums or on Twitter or Facebook: https://twitter.com/SecretGamesCo https://www.facebook.com/pages/The-Secret-Games-Company/536686379736918 Changelist v0.6.0 -> v0.7.0 New Stuff - Leaderboards screen added, all leaderboards are displayed along with your own entry via button in Scores screen - New leaderboards for Wealth (with and without Permadeath) - Gaiety Theatre institution added in Simla (your chance to tread the boards!) - 7 new ‘bargain’ events added in which an NPC offers you an item at half price (countryside-only) - Map icon hover effect added, all icons of the same type enlarge and others shrink Changes - When Kim is in a level, time passes at half the previous speed - All characters now take a moment to prepare their weapon before attacking to improve combat pacing - View cone system updated to create smoother movements - Train system updated to make them more realistic - All town colliders updated to reduce pathfinding issues - New route to Buddhist temple added in Benares - Weather probabilities updated to make it sunnier - Rebalanced genders, professions and religions for more variety - Text panels now always start scrolled to the top - Turning on stealth or combat mode will close open UI panels - More lights added to buildings at night - Chefs no longer sleep in their restaurant - A few updated assets including the map, lockpicking animation, rain particles and the cut for Kim's face - Various UI tweaks for neatness and clarity Bug Fixes - Blocker in the long version of the tutorial fixed - Turning on stealth mode will never cause Kim to become unresponsive - The Kulu Sahiba’s son’s carriage won’t make Kim stop moving - Windowed mode now possible in more resolutions - Scores and leaderboard entries will always save correctly - Speech bubble appearing too soon fixed - No longer possible to have cheroots case convo with Creighton right away - UI issues in 16:10 resolutions fixed - Issue after reopening trait panels fixed - Small map info panel fixed - Kim takes a better route when exiting from NE milestone in Umballa - Issue where you cannot select Lurgan Sahib fixed - Skipping time now always turns off stealth and combat mode - Neck-less British women fixed


[ 2016-07-13 15:45:26 CET ] [ Original post ]

Update #6: Wealth and Weather


For our 6th update, we've overhauled the weather system making it more realistic and adding different intensities of rain up to thunder and lightning. We've also adjusted the scoring calculations adding a new category, Wealth, and doubling the effect of Merit so expect a new personal best in your next playthrough. Exposed modifiers in the travel panels mean you can judge which items you can and cannot do without next time you're planning a journey to some far flung desert stronghold and the addition of bullet effects on guns will help you work out who is shooting at you when you get there! Read the full list below and let us know what you think in the forum! Changelist v0.5.0 -> v0.6.0 New Stuff - More realistic weather including rain, thunder and lightning; health penalties from sleeping outside are doubled when it is raining - Wealth scoring category added to results screen comprising money and total value of owned items - More info button added to results screen to display the amount each scoring category contributes to total score - Strength stat now modifies damage resistance reducing incoming combat damage when above 20 and increasing it when below 20 - Projectile effect added to ranged weapons when they fire - Travel modifiers from maps and compass displayed on travel panels - Many more NPCs have unique opinion modifiers Changes - Tents now protect Kim from health penalties incurred when sleeping outside while travelling - Merit now contributes twice as many points to total score - Ranged weapon's have 20% shorter ranges - Speed stat has a slightly smaller effect on Kim's speed - If Kim collapses and is rescued, no travel line is added to the map - Towns updated to better handle alleys and gaps between buildings - HUD buttons appear when their stat changes during convos when the screen is faded - Containers and houses respawn their items after 6 months - Thieves' and bandits' possible weapons updated - View cone colours updated - Kim starts the game with 40 fatigue - Temple of the Tirthankars now a Jain Temple not a sleep location - Thugs unlocked after a time delay rather than completing a mission - Various art and UI assets polished - Lots of conversations updated Bug Fixes - Save/load error causing a small amount of progress to be lost fixed - Encumbrance warning displays correctly in suitcase - Objective panel now displays missions with more than 5 objectives without cropping info - Prices now update as soon as a heal is purchased - Sleep and reading effects only visible after page turn animation - Stat effect lists in suitcase now scroll properly - It is now always possible to sell weapons at pawnshops - Pawnshop price calculation fixed - All pawnshops now have a vendor icon - Incorrect shadow strength fixed - In endless mode, the final results screen will now show the correct score - Various minor lateral scrolling issues fixed - Letter writers now sleep in houses - Attacking NPCs won't ask if you're ok


[ 2016-06-28 17:58:46 CET ] [ Original post ]

Update #5: Thugs and Lighting


Update 5 brings a new danger to the quieter corners of colonial India. Borrowed from the pages of history (and repurposed in modern parlance), Thugs are members of a secret society sworn to rob and kill defenseless travellers in service of their goddess Kali. Thankfully, the suffocating embrace of your colonial overlords comes with some perks. Notices about Thug activity will be at letter writers around India so you will hopefully be able to avoid them...unless you have other ideas. We’ve added a snazzy new map feature, which displays all the buildings in each town so you can better plan your journeys. We’ve also overhauled the lighting system and polished every light in the game so nighttime has never looked so pretty. Check out the changelist for all the details and let us know what you think in the forum! Changelist v0.4.0 -> v0.5.0 New Stuff - Groups of Thugs will spawn in certain levels after Kim sees letter writer’s notices - A buildings map overlay is accessible via a new button in the map and hovering on buildings in the key will highlight only this type on the map - New lighting system makes lights flicker and fade in and out like gas lamps and wood fires - Characters that are patrolling or searching will now sporadically look left and right - Characters will now insult Kim if they have a particularly low opinion of him (and he will give as good as he gets) - New version of price panel for pawnshops - Conversation choice mouseover effect added Changes - Weapon stats and prices updated to ensure more consistent weapon value - Better selection of resolutions available - Country stables link to 3 nearest towns not 2 nearest towns - View cone asset, size, shape and trait effects updated - Policeman’s and chai wallahs lights made more realistic - Travel lines on map polished - When the HUD is hidden, notifications trigger the HUD icon they are going into to appear - Kim and the lama will enter stations from the correct side - ‘Other’ category of opinion scoring updated to fluctuate less - Various UI panels, icons and art assets polished - Lots of conversations updated Bug Fixes - Price panel will not appear behind other panels - Trait panels can now be closed during train conversations - Opinion scoring categories will always match their character’s opinion of Kim - Police huts at road ends will always spawn inside the level - Building icons in levels update correctly when Kim is nearby - Sleeping will always turn off stealth and combat mode - Fleeing characters won’t disappear at edge of level - Lama flashing and spawn location issues after Kulu Sahiba’s son mission fixed - Travel effects no longer visible before travel - Travellers will not spawn facing the wrong way on roads - Effects of 0 will not appear in lists


[ 2016-06-16 19:36:15 CET ] [ Original post ]

Update #4: Improved User Interface


Welcome to Update 4! It’s focused on making Kim’s user interface both easier to use and more informative. Ever wondered what determines an item’s price? Now you can click on it to see its modifiers and understand when and where to get the best deals! We’ve also made other characters’ opinion of you more important, added more ways to affect this in conversations and created a new scoring category so if you want to misbehave, don’t let too many people see! Check out the changelist to see everything we’ve polished and fixed and let us know what you’d like to see in future updates in the forums or on Twitter or Facebook: https://twitter.com/SecretGamesCo https://www.facebook.com/pages/The-Secret-Games-Company/536686379736918 Changelist v0.3.0 -> v0.4.0 New Stuff - Vendor prices are now displayed on a button, which opens the price panel listing all modifiers on that price - Opinion scoring graph includes a new ‘Other’ category summing all opinion effects on other NPCs, this is included in total opinion and total score - Begging system expanded to add potential downsides to begging and better consider and affect vendor opinion - Notifications now animate into the HUD button where their information is stored - 3 new portraits for Lockwood Kipling, Peachey Carnehan and Danny Dravot - You can now click on things displayed in sliders to select them (or scroll to them if you prefer) - Lateral sliders can now be scrolled with the mouse wheel - Extra info added to sleep information when carrying a tent - Context-sensitive text on all travel panels Changes - Lots of tweaking and polishing the UI to improve readability and make it neater - 50+ conversations updated - Chai wallahs now stay open later and have a light at night - Sharper lines on map, merit graph and stats chart - New mouseover and selection effects on merit and stat buttons in inventory - Panel and button assets polished - Travellers can now begin in the level - Different resolutions available on the options panel - Entering a random seed on the title screen now begins a new playthrough immediately - Paying a doctor to heal you will always set your health to 100 - Tweaked art for Shalimar Gardens in Lahore - Certain NPC behaviours tweaked Bug Fixes - Dissident and Backer conversations can now be opened - Jeysalmir stable allows travel to Bikanir - Train no longer appears pixelated when moving fast - Fixed lag at end of quick tutorial - ‘Do not show again’ checkbox will never start checked - Map info panel appears over map not before it - Lama will not walk on roof of country station - Policeman’s lantern won’t illuminate rooves - Animals won’t get on letter writer’s table - Lama now always enters and exits Wonder House correctly - Identical random seeds will always generate the same NPCs - Small church collider in Simla fixed - Fixed line on ground in Saharunpore


[ 2016-06-02 16:01:28 CET ] [ Original post ]

Update #3: Endless Mode


Update 3 brings lots of polish and some new content to improve the latter stages of your playthroughs. What's more, when Kim turns 18, you will now have the option to continue playing. Your score won't change anymore but you can finish anything you're in the middle of and perhaps discover some late-game secrets! We've also made significant balance changes to make decisions about how you travel more interesting and reduce how often you need to eat (food is also more expensive). Overall, we've aimed to keep the difficulty about the same, we'd welcome feedback on what you find challenging and in particular, if anything feels unfair - let us know in the forums! Changelist v0.2.0 -> v0.3.0 New Stuff - Option to continue your playthrough after Kim turns 18 (your score will no longer change) - Lots of the longer and more complex missions have been improved including River of the Arrow, The Five Kings and The Vellum Ledger - Injury artwork for Kim's portrait - Esc will now exit panels and then open the main menu Changes - The lama automatically travels with you if he is in the level - Travel effects updated and base travel durations slightly increased - Sleep effects brought in line with new travel effects - Food is more expensive and has a bigger effect - Abandoned campfires, crates and barrels will always contain something - A few important NPCs will remain awake at night - Quicker boot sequence - The lama tries to avoid combat - Rivers will always have bridges - Capped daily health and happiness score accrued while in prison or convalescing (Wellbeing leaderboard reset as a result) - More effects added to traits - Slightly longer train journeys now available - Info panels will no longer appear over other panels - Vendors moved closer to their shops - Slightly fewer travellers on roads - Various UI elements polished - Lots of conversations updated Bug Fixes - Bug where you cannot find Hurree Babu in the mountains fixed - Objectives will complete if Kim already has the relevant item - Total weight of items now considers duplicates - Traits affecting prices now modify them correctly - Missions will always sort chronologically - Chai wallah will now sometimes give chai when you beg - Mouse wheel scrolls at correct speed - Missing reward notifications fixed - Broken characters in Victorian travel guide text fixed - View cone traits now affect NPC view cone size - Merit graph lines improved and now always up to date - The lama won’t walk through buildings to get to the train - Inaccurate town colliders fixed - Speech bubble text will shrink to fit


[ 2016-05-19 15:38:04 CET ] [ Original post ]

Update #2: Combat Encounters


Our second update is live! Combat encounters are the biggest addition but there are a host of smaller changes to polish the game and fix bugs. We’ve been taking inspiration from your feedback, in particular one suggestion that the game needed more opportunities to acquire and use weapons. Combat encounters provide both but if you don’t want to participate in such earthly shenanigans, you won’t have to and what’s more, the lama will approve! We’ve designed the encounters to echo Kipling's accounts of the trials and tribulations of his countrymen so if you do want to get caught up in this sort of thing, remember that while the towns and the heartland of British India are relatively orderly, the hinterlands are less so! Changelist v0.1.5 -> v0.2.0 New Stuff - Combat encounters added - Kim has a spinning Buddhist wheel icon after he has been still for a few seconds - New shader, we switched from a cutout shader to a more standard fade shader to improve handling of alpha cutoff, which required updates to the cloud and shadow systems - New Merit graph on Scores screen Changes - Clearer objective information in Kim's notebook - Travel line on the map fades to show recent journeys - Train stations have sensible exit points - More bandits in remote regions - No more Merit penalties for violence in self-defence - More NPCs have the star icon - Serais and Campsites have more entry points - Kim's sprite does not grow as big - Slightly more food in abandoned campfires - Lama follows Kim less closely - Many conversations updated - Various UI panels polished Bug Fixes - Can no longer get stuck after missing the train - Issues with train stations with 4 destinations fixed - Stats correctly modified after collapsing and waking up elsewhere - NPCs do the correct amount of damage with fists - Keyboard commands not appearing in Info fixed - Stealth correctly modifies NPC alert time when lock picking - Melee attack particle effect fixed - Now possible to delete final score - Incorrect HUD buttons flashing fixed - Horses in country stables get dark at night - No more national warrants issued outside British India - Sounds never audible on title screen - Combat icons sort above NPCs and plants - Combat and stealth modes turned off when time skips forward - Partial reloading no longer saved - Lama icon no longer under objective icon on map - Topless British farmer now has a shirt


[ 2016-05-06 15:53:41 CET ] [ Original post ]

Update #1: Fixes and Feedback


Hello! First off, thank you to everyone who has played Kim and helped spread the word especially anyone who has shared their feedback, which has been really useful. This update includes some changes and features suggested by you! We've also fixed a lot of bugs and continued to polish the game. We didn't want to take on anything too major in this first update but there is a lot more to come! We'll be discussing our plans in the forum and on Twitter and Facebook so let us know what you think: https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCompany/ Changelist v0.0.1 -> v0.1.5 New Stuff - Each type of temple has its own conversation - Corpses now also contain the outfit that the NPC was wearing - If you are good at a job you may be invited to work for a 2nd month - Keyboard shortcuts added, details in main menu > info - You can view your current score at any time in main menu > scores - Three new tutorial panels after 1 day, 1 month and 1 year - Combat animals now have view cones - You can start a new playthrough from the title screen Changes - Effect of happiness on opinion reduced and can now be negative - NPCs no longer think Kim is cute when he is young (used to increase opinion) - Objective labels show deadlines - Scores now show the real life date they were last updated - Lama now shortsighted instead of honest - Certain conversations can no longer be had with inappropriate NPCs - Fewer travelers riding horses - You are less hungry after the tutorial - Some stations now connect with further away towns - Some UI panels have been tidied up - Some icons have been made sharper Bug Fixes - Bugs relating to recording software fixed - Crashes relating to pathfinding and Kim's movement fixed - Crash during delivery mission conversation fixed - Freeze after rapid clicking during start-up fixed - Opinion leaderboards now work and have been reset - Happiness bottle now filled to correct height - Bug with grocer on top of stable fixed - Horses that don't animate fixed - Cropped speech bubble text fixed - Show button appearing in tutorial fixed - Weird shadow in Ferozepore fixed - Many and various text edits and typos fixed!


[ 2016-04-22 00:26:19 CET ] [ Original post ]

Kim
The Secret Games Company Developer
The Secret Games Company Publisher
2016-10-24 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
Mostly Positive (41 reviews)
The Game includes VR Support
Public Linux Depots:
  • Kim Depot Linux [788.58 M]
Available DLCs:
  • Kim - Soundtrack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.

Features

  • History: 1880s India brought to life in an ever-changing open world
  • Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
  • Survival: Manage Kim's health and happiness by collecting food and items
  • Action: Simple but satisfying stealth and combat in pause-able real time
  • Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam

GAMEBILLET

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