Since adding the new combat features last update, we kept getting in trouble with the police! This time, we've focused on updating the police system to make those bothersome blue blighters a bit smarter. They will notice NPCs being aggressive and have a nasty habit of finding out what Kim’s been up to behind their back and reacting accordingly. We've overhauled our pathfinding system so man and beast alike are doing a much better job of not walking into stuff. Also, to make time a more valuable resource, games are now 30% shorter (but there is still Endless Mode if you want to continue your playthrough) - let us know what you think here!
http://steamcommunity.com/app/433400/discussions/
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCo/
Changelist
v0.9.0 -> v0.10.0
New Stuff
- We’ve implemented Aron Granberg’s A* pathfinding system to improve characters’ path selection and local avoidance. Aron was really helpful, we recommend it!
- Updates to the police system make policemen react to aggressive behaviour from any character in their line of sight and ensures those killed in action are replaced
- NPCs have a new head turn animation for more realistic looking around
- New assets and animation for hiding and showing the HUD
Changes
- To make the challenge of how to earn the highest scores more interesting, we’ve made Kim 15 years old when the game begins so a playthrough lasts 1000 instead of 1480 days
- Kim’s merit has half the effect on NPCs’ opinion of him (every 200 merit grants +1 opinion)
- To ensure a fair contest on the leaderboards, as a result of the above two changes, we have deleted some scores, sorry to anyone who lost theirs! We have more balance changes coming next update so watch this space!
- Towns’ colliders have been updated to have more consistent walls and alleys to hide in
- The travel line on the map has been redesigned to look neater
- Kim now respawns outside the police station of the arresting officer after going to prison
- NPCs only have a chance to insult Kim if their opinion of him is less than 40 (this rises as opinion drops)
- The ‘One Year Left’ panel has been replaced by the ‘Six Months Left’ panel
- If Kim is on his last legs, a notification is displayed at the top of the Health panel
- It is easier to enter countryside buildings such as campsites and stables
- Various conversations and UI elements have been polished
Bug Fixes
- The train will allows follow its track exactly
- Tutorial arrows are all the same size
- Tutorial sleep location will always be Mahbub’s stable
- A target icon cannot remain on screen after combat mode is switched off
- Thieves will always enter the level immediately
- Blurry map text fixed
- Building icons on the map are never pixelated
- Warrant info displays at the correct size
[ 2016-08-25 23:00:41 CET ] [ Original post ]
Since adding the new combat features last update, we kept getting in trouble with the police! This time, we've focused on updating the police system to make those bothersome blue blighters a bit smarter. They will notice NPCs being aggressive and have a nasty habit of finding out what Kims been up to behind their back and reacting accordingly. We've overhauled our pathfinding system so man and beast alike are doing a much better job of not walking into stuff. Also, to make time a more valuable resource, games are now 30% shorter (but there is still Endless Mode if you want to continue your playthrough) - let us know what you think here!
http://steamcommunity.com/app/433400/discussions/
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCo/
Changelist
v0.9.0 -> v0.10.0
New Stuff
- Weve implemented Aron Granbergs A* pathfinding system to improve characters path selection and local avoidance. Aron was really helpful, we recommend it!
- Updates to the police system make policemen react to aggressive behaviour from any character in their line of sight and ensures those killed in action are replaced
- NPCs have a new head turn animation for more realistic looking around
- New assets and animation for hiding and showing the HUD
Changes
- To make the challenge of how to earn the highest scores more interesting, weve made Kim 15 years old when the game begins so a playthrough lasts 1000 instead of 1480 days
- Kims merit has half the effect on NPCs opinion of him (every 200 merit grants +1 opinion)
- To ensure a fair contest on the leaderboards, as a result of the above two changes, we have deleted some scores, sorry to anyone who lost theirs! We have more balance changes coming next update so watch this space!
- Towns colliders have been updated to have more consistent walls and alleys to hide in
- The travel line on the map has been redesigned to look neater
- Kim now respawns outside the police station of the arresting officer after going to prison
- NPCs only have a chance to insult Kim if their opinion of him is less than 40 (this rises as opinion drops)
- The One Year Left panel has been replaced by the Six Months Left panel
- If Kim is on his last legs, a notification is displayed at the top of the Health panel
- It is easier to enter countryside buildings such as campsites and stables
- Various conversations and UI elements have been polished
Bug Fixes
- The train will allows follow its track exactly
- Tutorial arrows are all the same size
- Tutorial sleep location will always be Mahbubs stable
- A target icon cannot remain on screen after combat mode is switched off
- Thieves will always enter the level immediately
- Blurry map text fixed
- Building icons on the map are never pixelated
- Warrant info displays at the correct size
[ 2016-08-25 23:00:41 CET ] [ Original post ]
- Kim Depot Linux [788.58 M]
- Kim - Soundtrack
Features
- History: 1880s India brought to life in an ever-changing open world
- Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
- Survival: Manage Kim's health and happiness by collecting food and items
- Action: Simple but satisfying stealth and combat in pause-able real time
- Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam
[ 6132 ]
[ 2625 ]