In the words of the lama, Kim's faithful friend, this is for the "brawlers and swashbucklers" among us! We had some feedback from the community that certain combat missions weren't playing as smoothly as intended so we investigated and discovered a couple issues that we wanted to address.
Our main focus has been to make it easier to plan attacks with the game paused and then unpause to let them play out. We've also tweaked how Kim behaves when he takes multiple hits in quick succession.
We discovered some inconsistencies between how line of sight was calculated for Kim and for enemies so we have updated this system so both use the same rules. Systemic changes like these require a lot of testing but we're now confident that you'll find the life of a highwayman on the Grand Trunk Road an altogether more enjoyable one!
We always appreciate input from our players, especially when it helps to make Kim better as in this case, please keep it coming! For feedback or simply to say hi, you can reach us in the forums or on Twitter or Facebook:
http://steamcommunity.com/app/433400/discussions/
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCo/
Changelist
v1.3 -> v1.4.1
- Updated system for storing attack orders issued with the game paused
- New stun logic that preserves previous attack target irrespective of number of hits received
- Unified line of sight system applicable to both Kim and enemies to ensure that if they can hit you, you can hit them!
- Various minor tweaks and optimisations to combat
In the words of the lama, Kim's faithful friend, this is for the "brawlers and swashbucklers" among us! We had some feedback from the community that certain combat missions weren't playing as smoothly as intended so we investigated and discovered a couple issues that we wanted to address.
Our main focus has been to make it easier to plan attacks with the game paused and then unpause to let them play out. We've also tweaked how Kim behaves when he takes multiple hits in quick succession.
We discovered some inconsistencies between how line of sight was calculated for Kim and for enemies so we have updated this system so both use the same rules. Systemic changes like these require a lot of testing but we're now confident that you'll find the life of a highwayman on the Grand Trunk Road an altogether more enjoyable one!
We always appreciate input from our players, especially when it helps to make Kim better as in this case, please keep it coming! For feedback or simply to say hi, you can reach us in the forums or on Twitter or Facebook:
http://steamcommunity.com/app/433400/discussions/
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCo/
Changelist
v1.3 -> v1.4.1
- Updated system for storing attack orders issued with the game paused
- New stun logic that preserves previous attack target irrespective of number of hits received
- Unified line of sight system applicable to both Kim and enemies to ensure that if they can hit you, you can hit them!
- Various minor tweaks and optimisations to combat
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.
Features
History: 1880s India brought to life in an ever-changing open world
Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
Survival: Manage Kim's health and happiness by collecting food and items
Action: Simple but satisfying stealth and combat in pause-able real time
Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam