





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone. Today we are introducing a new way to deliver beta builds. Taking inspiration from a presentation at the recent Steam Dev Days, beta builds will now be managed through a public beta DLC, included in all copies of the game. The goal is to allow you to play both the regular version and beta versions of the game without having to switch between beta branches and waiting for the builds to download. Instead, when you launch the game, you will be asked which version you want to launch. Hopefully, this will reduce segmentation within the player base and bring awareness to new players that there is a better, actively developed version available to play.
Hi everyone. Today we are introducing a new way to deliver beta builds. Taking inspiration from a presentation at the recent Steam Dev Days, beta builds will now be managed through a public beta DLC, included in all copies of the game. The goal is to allow you to play both the regular version and beta versions of the game without having to switch between beta branches and waiting for the builds to download. Instead, when you launch the game, you will be asked which version you want to launch. Hopefully, this will reduce segmentation within the player base and bring awareness to new players that there is a better, actively developed version available to play.
Hi everyone! We are currently considering making Mac builds, but as the current development team doesn't have ready access to Macs, we can't really evaluate how much work needs to be done for Mac support in the future. Fortunately, Unity supports making Mac builds regardless of what platform is doing the building, so we would like to invite a few people with Macs to check the build out and see how playable things are. If it's anything like the current Linux version, the game should be able to link up with sessions created from other platforms, but would have some problematic graphics. If you are interested in having a look, please reply to this announcement, and I'll contact you when there are a few people available.
Hi everyone! We are currently considering making Mac builds, but as the current development team doesn't have ready access to Macs, we can't really evaluate how much work needs to be done for Mac support in the future. Fortunately, Unity supports making Mac builds regardless of what platform is doing the building, so we would like to invite a few people with Macs to check the build out and see how playable things are. If it's anything like the current Linux version, the game should be able to link up with sessions created from other platforms, but would have some problematic graphics. If you are interested in having a look, please reply to this announcement, and I'll contact you when there are a few people available.
Hello! We have released an update for August on the "externaltest" branch. This update includes various new features and several bug fixes.
Hello! We have released an update for August on the "externaltest" branch. This update includes various new features and several bug fixes.
Hi everyone! Since it's been a few months, I thought it would be a good time to fix some code and release an update. Now, you may have heard about the state of the game in April. Since then, a few of us who were interested in keeping the game going got together and worked on fixing the bugs. However, because there are only a few of us, the testing is still a bit lacking. Hence, this update is being released in the "externaltest" beta branch.
Hi everyone! Since it's been a few months, I thought it would be a good time to fix some code and release an update. Now, you may have heard about the state of the game in April. Since then, a few of us who were interested in keeping the game going got together and worked on fixing the bugs. However, because there are only a few of us, the testing is still a bit lacking. Hence, this update is being released in the "externaltest" beta branch.
Hello everyone (and welcome all new Halloween players)! Some good and some bad news. The bad news is that we need more time to deliver the promised content update. The good news is, we've found some mistakes and bugs with the new content we're still ironing out to make sure you guys will receive a better experience. Also we will partake in a sale, so you can buy The Flock with a discount. Just a quick update on how things are faring. - The new map is nearly done (exciting!!), we're in the phase of playtesting the final build of the map, making only minor changes. You should be able to play on the new map 'Bridge' fairly soon! - The new game modes are somewhat further along the line. They proved to be incomplete/not working correctly. They still need extra testing and fixing. - Soon after Halloween during the month of November we will start releasing these content updates starting with the new map 'Bridge' and followed by the first new game modes. - We've made notice of people that bought the game before Halloween. We're still figuring out a way how to deliver our thought out 'thank you package' to these people. We thank you for your support and understanding. Honestly, the responses have been very kind and humbling. Vogelsap.
Hello everyone (and welcome all new Halloween players)! Some good and some bad news. The bad news is that we need more time to deliver the promised content update. The good news is, we've found some mistakes and bugs with the new content we're still ironing out to make sure you guys will receive a better experience. Also we will partake in a sale, so you can buy The Flock with a discount. Just a quick update on how things are faring. - The new map is nearly done (exciting!!), we're in the phase of playtesting the final build of the map, making only minor changes. You should be able to play on the new map 'Bridge' fairly soon! - The new game modes are somewhat further along the line. They proved to be incomplete/not working correctly. They still need extra testing and fixing. - Soon after Halloween during the month of November we will start releasing these content updates starting with the new map 'Bridge' and followed by the first new game modes. - We've made notice of people that bought the game before Halloween. We're still figuring out a way how to deliver our thought out 'thank you package' to these people. We thank you for your support and understanding. Honestly, the responses have been very kind and humbling. Vogelsap.
Hey there everyone! First of all, we would like to start off by saying we're sorry for the lack of communication the last few couple of weeks. We hope to clear things up with this post and explain the current situation regarding the Flock To be honest the launch left us quite devastated and in a state of panic as we were trying to figure out what just went wrong. And how it came to be a game that had lots of positive previews, the backing of experienced devs and positive feedback on all the events we attended, but then have a disappointing launch. We truly believed we had a good game. Or at the least something passable. It hit us as a surprise to see the launch turn out totally different. The last couple of weeks have been quiet because we have been attending several events where we were showcasing the Flock . We were attending Extreme Blue Expo, Tokyo Gameshow, EGX and INDIGO/Control Conference (these events were arranged and planned before launch). We should've communicated something, or at least tell you guys we've been busy attending events. But we didn't and we're sorry about that. However weve been going through a lot of the reviews and feedback looking at anything useful. And came to the conclusion the Flock is facing three challenges. [olist]
Hey there everyone! First of all, we would like to start off by saying we're sorry for the lack of communication the last few couple of weeks. We hope to clear things up with this post and explain the current situation regarding the Flock To be honest the launch left us quite devastated and in a state of panic as we were trying to figure out what just went wrong. And how it came to be a game that had lots of positive previews, the backing of experienced devs and positive feedback on all the events we attended, but then have a disappointing launch. We truly believed we had a good game. Or at the least something passable. It hit us as a surprise to see the launch turn out totally different. The last couple of weeks have been quiet because we have been attending several events where we were showcasing the Flock . We were attending Extreme Blue Expo, Tokyo Gameshow, EGX and INDIGO/Control Conference (these events were arranged and planned before launch). We should've communicated something, or at least tell you guys we've been busy attending events. But we didn't and we're sorry about that. However we’ve been going through a lot of the reviews and feedback looking at anything useful. And came to the conclusion the Flock is facing three challenges. [olist]
Hey folks, Sorry for the late update, but heres the final patch to round things up for this second week. 3rd Patch
Hey folks, Sorry for the late update, but heres the final patch to round things up for this second week. 3rd Patch
Heres the second patch regarding the major bugs we're planning to release in the first two weeks. 2nd Patch
Heres the second patch regarding the major bugs we're planning to release in the first two weeks. 2nd Patch
Hello everyone, As promised heres the first patch of 3 that we have planned to release in first two weeks. The goal is to fix the most game-breaking bugs that are currently in the game.
Hello everyone, As promised heres the first patch of 3 that we have planned to release in first two weeks. The goal is to fix the most game-breaking bugs that are currently in the game.
The Flock is Now Available on Steam!
The Flock is an asymmetrical multiplayer thriller, where you get to play as one of the agile monsters that make up the Flock. Hunt down and attack the Carrier to take its place. Survive and fend off the terrifying Flock with the coveted Light Artifact .
[ 6084 ]
[ 756 ]
[ 4088 ]