Hey there everyone! First of all, we would like to start off by saying we're sorry for the lack of communication the last few couple of weeks. We hope to clear things up with this post and explain the current situation regarding the Flock To be honest the launch left us quite devastated and in a state of panic as we were trying to figure out what just went wrong. And how it came to be a game that had lots of positive previews, the backing of experienced devs and positive feedback on all the events we attended, but then have a disappointing launch. We truly believed we had a good game. Or at the least something passable. It hit us as a surprise to see the launch turn out totally different. The last couple of weeks have been quiet because we have been attending several events where we were showcasing the Flock . We were attending Extreme Blue Expo, Tokyo Gameshow, EGX and INDIGO/Control Conference (these events were arranged and planned before launch). We should've communicated something, or at least tell you guys we've been busy attending events. But we didn't and we're sorry about that. However we’ve been going through a lot of the reviews and feedback looking at anything useful. And came to the conclusion the Flock is facing three challenges. [olist]
[ 2015-10-06 11:15:41 CET ] [ Original post ]
Hey there everyone! First of all, we would like to start off by saying we're sorry for the lack of communication the last few couple of weeks. We hope to clear things up with this post and explain the current situation regarding the Flock To be honest the launch left us quite devastated and in a state of panic as we were trying to figure out what just went wrong. And how it came to be a game that had lots of positive previews, the backing of experienced devs and positive feedback on all the events we attended, but then have a disappointing launch. We truly believed we had a good game. Or at the least something passable. It hit us as a surprise to see the launch turn out totally different. The last couple of weeks have been quiet because we have been attending several events where we were showcasing the Flock . We were attending Extreme Blue Expo, Tokyo Gameshow, EGX and INDIGO/Control Conference (these events were arranged and planned before launch). We should've communicated something, or at least tell you guys we've been busy attending events. But we didn't and we're sorry about that. However weve been going through a lot of the reviews and feedback looking at anything useful. And came to the conclusion the Flock is facing three challenges. [olist]
[ 2015-10-06 11:15:41 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Content [1.77 G]
- The Flock Public Beta Linux [1.77 G]
The Flock
The Flock is a first-person asymmetrical multiplayer thriller for 3 - 5 players. You get to play as one of the agile monsters that make up the Flock. Competing against the other monsters, you need to find and claim the Light Artifact. The player that finds the Artifact transforms into the Carrier, a slower and vulnerable humanoid. Only the Carrier can win the match. The game will feature three distinctive maps with their own tactics and level mechanics.
As the Carrier you need to fend off the Flock by shining your light upon them as they are attempting to gain the Artifact for themselves! The Flock are vulnerable to the Artifact's light, but turn to stone when they stand still; rendering them immune to the power of the Artifact.
When you are one of the Flock you must use your increased movability to find the wandering Carrier. Stalk it, frighten it, and pounce when the moment is right.
Population
Unfortunately the game didn't do well enough for the population to decrease in any way worth mentioning. Vogelsap ran out of money a long time ago, and therefore the server that keeps track of the population run out too. We said we would rather go down then change our philosophy for this game. Well.. it became the first thing; we went down.
Please read our FAQ regarding the population to learn more about what it was that we were trying to do.
Join THIS STEAM GROUP if you want to find new players to play with. And read THIS if you want access to the beta update.
Key Features
- Asymmetrical online multiplayer
- Short, intense and thrilling matches
- Constant role changing, hunt or be hunted
- Nonlinear dynamic audio system
- Only unscripted scares!
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