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UPDATE 1.01 - Addressing some issues

Hi everyone, thanks for your interest in our game, I've been taking into account a lot of everyone's critique and have been working to fix the major technical issues as well as attempting to implement some new design elements as well.


I want to re-iterate as well that this game was not cobbled together from premade or purchased assets. Many people have been making that accusation and I want to dispel it right here. You can search the Unity Store, Turbosquid, any online place where you might buy visual game assets, you will NOT find anything featured in this game. This was in development for over a year by only two people, with most of the work being done by myself, and we created nearly every visual asset from scratch, I even created the typeface for the logo and in-game text myself. That being said, I'd like to apologize to early buyers for any experience that was probably marred by techincal issues and game-breaking glitches. Because we are a small team, a lack of outside testing lead to a myriad of problems at launch. However, I am happy to say that now, after about a week of feedback and work to improve the game, that it's in a much better state than it was last Wednesday when we went live. I'd like to thank Jim Sterling and other critics for their early coverage of the game, if it weren't for that many of the major bugs might have gone unnoticed for too long. More updates will be coming in the weeks leading up to Halloween, though they may not be as comprehensive as this one I'd like to take the time to tackle further, smaller issues that are bogging down the gameplay experience. I also expect that maybe more bugs will come to light as people continue to play and I want to let the community know that this is not some kind of cash grab, but a product that I care about and will continue to update and optimize as time goes on. Thank you all for your support! Here are the patch notes for Update 1.01 ______________________________________ Moonlit Mayhem Version 1.01 ______________________________________ Update - 10/10/2016 ------------------------------------------------------------------------------------------- Patch Notes: - Fixed cursor disappearing glitch while paused and in the main menu - Fixed black screen glitch that was the result of scenes loading in a paused state - Projectiles from the Candy Cannon are no longer affected by player's forward movement - All weapons have had their projectile physics re-balanced - Difficulty in all modes has been re-balanced - Slow-motion feature has been added to Arena Mode - Pause glitch where enemies continued to move towards player has been fixed - Objective text has been added to each level in story mode to clarify level goals - Maze Mode has been reformatted to randomly pull from a pool of functioning mazes rather than procedurally generate mazes that often resulted in broken ones - Fixed visible seam on bottom of title screen logo - Removed "Watch Intro" button from main menu due to crashing issues ------------------------------------------------------------------------------------------- Next Update TBD (probably around Oct. 14th) The next main issue that I'll be tackling is the elevator collision glitches in World 3-2. Thank you to those of you who have stuck with me this first week and helped to expose these issues! And Happy October!


[ 2016-10-11 18:35:55 CET ] [ Original post ]


UPDATE 1.01 - Addressing some issues

Hi everyone, thanks for your interest in our game, I've been taking into account a lot of everyone's critique and have been working to fix the major technical issues as well as attempting to implement some new design elements as well.


I want to re-iterate as well that this game was not cobbled together from premade or purchased assets. Many people have been making that accusation and I want to dispel it right here. You can search the Unity Store, Turbosquid, any online place where you might buy visual game assets, you will NOT find anything featured in this game. This was in development for over a year by only two people, with most of the work being done by myself, and we created nearly every visual asset from scratch, I even created the typeface for the logo and in-game text myself. That being said, I'd like to apologize to early buyers for any experience that was probably marred by techincal issues and game-breaking glitches. Because we are a small team, a lack of outside testing lead to a myriad of problems at launch. However, I am happy to say that now, after about a week of feedback and work to improve the game, that it's in a much better state than it was last Wednesday when we went live. I'd like to thank Jim Sterling and other critics for their early coverage of the game, if it weren't for that many of the major bugs might have gone unnoticed for too long. More updates will be coming in the weeks leading up to Halloween, though they may not be as comprehensive as this one I'd like to take the time to tackle further, smaller issues that are bogging down the gameplay experience. I also expect that maybe more bugs will come to light as people continue to play and I want to let the community know that this is not some kind of cash grab, but a product that I care about and will continue to update and optimize as time goes on. Thank you all for your support! Here are the patch notes for Update 1.01 ______________________________________ Moonlit Mayhem Version 1.01 ______________________________________ Update - 10/10/2016 ------------------------------------------------------------------------------------------- Patch Notes: - Fixed cursor disappearing glitch while paused and in the main menu - Fixed black screen glitch that was the result of scenes loading in a paused state - Projectiles from the Candy Cannon are no longer affected by player's forward movement - All weapons have had their projectile physics re-balanced - Difficulty in all modes has been re-balanced - Slow-motion feature has been added to Arena Mode - Pause glitch where enemies continued to move towards player has been fixed - Objective text has been added to each level in story mode to clarify level goals - Maze Mode has been reformatted to randomly pull from a pool of functioning mazes rather than procedurally generate mazes that often resulted in broken ones - Fixed visible seam on bottom of title screen logo - Removed "Watch Intro" button from main menu due to crashing issues ------------------------------------------------------------------------------------------- Next Update TBD (probably around Oct. 14th) The next main issue that I'll be tackling is the elevator collision glitches in World 3-2. Thank you to those of you who have stuck with me this first week and helped to expose these issues! And Happy October!


[ 2016-10-11 18:35:55 CET ] [ Original post ]



Moonlit Mayhem™
Bloodmane Interactive
  • Developer

  • Bloodmane Interactive
  • Publisher

  • 2016-10-05
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • https://www.facebook.com/manicmaze/
  • Website

  • https://store.steampowered.com/app/525660 
  • Steam Store

  • The Game includes VR Support



    Moonlit Mayhem LINUX [2.11 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    Moonlit Mayhem is an arcade-style, Halloween themed, fast paced physics-based first person shooter that's kid-friendly but fun for all ages! The game features 3 primary game modes and 1 bonus mode! Story, Maze, and Arena modes offer a variety of exciting things to do and opportunities to get SPOOKED!

    Maze Mode - Make your way through a randomly generated corn maze, collecting candy and avoiding enemies to reach the farm.

    Arena Mode - Fight through a pantheon of enemy hordes that get larger and more difficult as you fight.

    Story Mode - Journey across 3 worlds with 10 levels to go trick or treating and break an evil witch's curse.

    Moonlit Mayhem is designed to get your bones rattling, with a variety of enemies, locales and challenges. The game features two unique weapons for dealing with the hordes of ghosts, spiders, grumpkins and bats.

    Now with Steam Tradings Cards, badges, 3 page backgrounds and 5 emoticons you can earn!

    This is Bloodmane Interactive's first game, and we hope you enjoy your time playing Moonlit Mayhem!

    A special thanks to everyone who backed us on Greenlight, where our game was formerly known as 'Manic Maze: Trick or Treat!".
    MINIMAL SETUP
    • Memory: 3 GB RAMStorage: 3 MB available space
    • Storage: 3 MB available space
    RECOMMENDED SETUP
    • Memory: 3 GB RAMStorage: 3 MB available space
    • Storage: 3 MB available space
    GAMEBILLET

    [ 5951 ]

    5.94$ (15%)
    14.22$ (64%)
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    14.22$ (64%)
    3.30$ (67%)
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    38.69$ (23%)
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    50.39$ (16%)
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    2.75$ (8%)
    26.09$ (13%)
    14.22$ (64%)
    4.09$ (18%)
    16.57$ (17%)
    9.04$ (70%)
    16.57$ (17%)
    8.25$ (17%)
    27.88$ (20%)
    8.29$ (17%)
    9.19$ (8%)
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    GAMERSGATE

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    0.56$ (81%)
    1.84$ (74%)
    0.64$ (87%)
    3.38$ (66%)
    1.5$ (92%)
    2.25$ (85%)
    1.58$ (77%)
    0.56$ (81%)
    8.0$ (60%)
    2.25$ (85%)
    5.78$ (71%)
    3.0$ (75%)
    15.0$ (70%)
    1.5$ (75%)
    0.75$ (92%)
    4.25$ (79%)
    4.0$ (80%)
    1.69$ (89%)
    4.25$ (79%)
    0.75$ (92%)
    30.0$ (50%)
    6.0$ (70%)
    1.5$ (85%)
    3.0$ (70%)
    4.4$ (78%)
    1.32$ (91%)
    0.9$ (85%)
    1.5$ (85%)
    5.25$ (85%)

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