Hello you lovely people!
Thank you all for being fans of the games we've created! Without your support we wouldn't be here and be able to continue making games. It really means a lot!
We wanted to take the opportunity to announce that our next game will be the narrative adventure called A Void Hope and it'll release February 29 on Steam!
A Void Hope takes you on an atmospheric narrative adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and evade the shadowy threats lurking in the dark.
Solve puzzles and find items to progress
Avoid combat and embrace exploration
Uncover the mystical story
An evocative soundtrack by synthwave mastermind Waveshaper
Heres the freshly made release date trailer:
[previewyoutube=HB6M_C-dz4U;full][/previewyoutube]
https://store.steampowered.com/app/2438090/A_Void_Hope/
Although a bit different, this game is made by the same team behind our other titles and the reason we wanted to share these news is because we definitely think you can appreciate A Void Hope.
Thanks everyone!
Elden Pixels [ 2024-02-01 13:54:41 CET ][ Original post ]
Hello!
Did you know we're releasing Alwa's Collection? It's Alwa's Awakening and the follow-up Alwa's Legacy on one disc/cartridge on PS4/Switch!
More info can be found here:
https://eldenpixels.com/alwas-collection-standard-edition-available-now/
Thanks everyone for playing!
All the best,
Elden Pixels
Hello!
Our second game called Alwa's Legacy is now released on Steam! It's a standalone sequel and our design goal with it was to take everything that was good from the first game and make it better. We're extremely glad over how it turned out and we can't wait to hear what you think!
Check the game out here:
https://store.steampowered.com/app/1205900/Alwas_Legacy/
With kind regards,
Mikael Forslind and Elden Pixels team
Alwa's Legacy - Our new game is live on Kickstarter!
Were happy to finally be able to announce our entirely new game Alwas Legacy. Its a passion project that weve been working on for more than a year and a half and it feels great to be able to share more details about the game and how it plays.
Alwas Legacy is a modern retro game full of dangerous dungeons, magical items and ancient secrets. By upgrading your magic, any way forward is right in this non-linear adventure game full of exploration
https://youtu.be/vK9gaO4j4i8
Alwas Legacy is now live on Kickstarter and we need your help to make it a reality
Weve been on this indie dev journey for a while now and although our first game Alwas Awakening was a small success, its still a real challenge to finish our second game. Especially since we think everyone involved with the game should be paid properly, and for Alwas Legacy we almost doubled our team compared with the first game. Thats why we felt reaching out and asking our community for support was the right way forward.
Wed be so extremely thankful if youd wanted to support our Kickstarter. From the bottom of our hearts, thank you! [ 2019-11-07 14:28:18 CET ][ Original post ]
Hey Everyone!
This is the first patch since the release of Alwa's Awakening on Nintendo Switch. Thank you to everyone who's been playing the game and shown support since the release of the game here on Steam two years ago (February 2).
CHANGES
Controller support for Nintendo Switch Pro controller
64-bit support on Mac
Last boss icon would sometimes appear when it shouldn't
Pressing 'R' will no longer show coordinates, they're visible when viewing map
Secret animation is now fixed
Addressed a spelling error on one of the achievements
Fixed a bug when Knights would sometime slide around while being down on one knee
Addressed a very rare bug with a secret
Moved a secret wall to prevent a rare case where the player could get stuck
Solved a saving bug with keys
Enemies in Tomb should now work properly if you're using Assist mode and respawn in the same room
Arrow should now reset its position properly when entering/leaving the Warp menu
Zoe will no longer climb up inside collision if the ladder goes all the way up to the ceiling
Thank you all for your continous support!
/Elden Pixels Team [ 2019-01-25 15:44:26 CET ][ Original post ]
Hello Everyone!
For the past months we've been working on the console debut of Alwa's Awakening, today we released the game on Nintendo Switch.
Our ambition is to release a new patch (1.06) later this year. The patch will contain overall polish, some bug fixes and support for Switch Pro controller.
Here's the Nintendo Switch trailer: https://www.youtube.com/watch?v=Ed1EKiyXsTc&t=0s
Hello Adventurers!
Here is a big addition to the game. We've added an Assist Mode for those who want to use it.
It will not affect your achievements or mark your savefile with anything.
ASSIST MODE
Quick Respawn - If you die, you can respawn in the same room where you entered.
Show Items On Map - Items will appear on the map as dots to hint where to go, even if you've not visited that room.
Show Wells On Map - Wells will stay visible on the map once you've entered a room with a well.
CHANGES
Cloud save added.
Adjusted an arrow offset in the main menu if you're playing in Russian.
Fixed a bug that wouldn't save V-Sync when you turned off the game.
Added unique ID's on the map for each room that you're in.
Adjusted flow of enemies in some rooms to make it easier to navigate faster.
Changed the delay of a timer in the end (SECRET STUFF).
Arrows in the main menu now change color based on if you can continue to scroll further.
Fixed some text alignments in the game.
Addressed an issue where the animation wouldn't properly play if you tried to crouch while pushing a block.
Fixed a minor graphical thing in Void Tower.
Resetting the settings are now properly working with the different fonts.
Fixed a bug where you could flip in the beginning so Zoe would face the other direction while Saga entered the room.
Addressed a bug where not all bosses would take double damage if you had the staff upgrade.
Thank you all for your continous support!
/Elden Pixels Team [ 2018-05-03 13:23:29 CET ][ Original post ]
Hey Everyone!
We've got a new mode that's coming in the next patch.
It would mean a lot to us if you would like to try this out. It's a very big update and we're excited to hear what you think.
To try this new patch before it's release:
1. Right click on Alwa's Awakening in your library.
2. Go to "Properties".
3. Click on the "Betas" tab and then enter "AssModeIsHere".
4. After you've pressed "Check Code", you can select "PatchTesters" from the drop down menu.
5. Make sure the game downloads an update and then you can start the game.
6. To find Assist Mode, in the main menu, go to settings and then you should see it there.
(Make sure that it says v1.05.3 in the main menu)
Assist Mode contain:
- Quick Respawn (respawn in the same room)
- Show all items on map
- Show wells on map
Activating these will not stop you from getting achievements.
/Elden Pixels
Hey Everyone!
We've got a new mode that's coming in the next patch.
It would mean a lot to us if you would like to try this out. It's a very big update and we're excited to hear what you think.
To try this new patch before it's release:
1. Right click on Alwa's Awakening in your library.
2. Go to "Properties".
3. Click on the "Betas" tab and then enter "AssModeIsHere".
4. After you've pressed "Check Code", you can select "PatchTesters" from the drop down menu.
5. Make sure the game downloads an update and then you can start the game.
6. To find Assist Mode, in the main menu, go to settings and then you should see it there.
(Make sure that it says v1.05.3 in the main menu)
Assist Mode contain:
- Quick Respawn (respawn in the same room)
- Show all items on map
- Show wells on map
Activating these will not stop you from getting achievements.
/Elden Pixels
Hello!
This took a little longer than we expected but now the language patch is finally out. Alwa's Awakening is now fully translated to:
Spanish (new)
German (new)
Brazilian-Portuguese (new)
Swedish
English
Let us know if you find anything that looks weird but we did a lot of testing so it should work (hopefully).
Thank you all for playing!
/Kevin and the rest of the team
Hello!
This took a little longer than we expected but now the language patch is finally out. Alwa's Awakening is now fully translated to:
Spanish (new)
German (new)
Brazilian-Portuguese (new)
Swedish
English
Let us know if you find anything that looks weird but we did a lot of testing so it should work (hopefully).
Thank you all for playing!
/Kevin and the rest of the team
Hi Everyone!
This is our first patch since the release of the game. Knowing that people have a good time with the game makes us really happy! With this patch you will need to remap your controller after updating, I've been preparing a little for a future update.
FEATURES
Added a sound effect when activating warps
Player can now drink from wells to refill health
Updated art on fire projectiles
Made quit game menu more intuitive
Updated art on the glow around staff pickups
Player can now press R to see current room name
FIXES
"A Helping Hand" Achievement is now triggered when you've talked with Elliot
Pushing a block on a knight will no longer make it slide along the floor
Improved hitbox when jumping and striking with your staff
Player can no longer change magic during last cutscene
Fixed a rare bug where the player could get back the input early if they managed to be in a dialog while also activating a warp
Player can no longer rotate while the flask refill your life
Player should not be able to create a bubble on items anymore
Fixed minor graphical glitches on a few enemies
A few rooms have minor tweaks in them
UNDER THE HOOD
Updated credits with names and structure
Addressed an issue where the game would only recognize the first controller
Thank you all for playing!
/Kevin and the rest of the team [ 2017-06-11 17:07:39 CET ][ Original post ]
Hi Everyone!
This is our first patch since the release of the game. Knowing that people have a good time with the game makes us really happy! With this patch you will need to remap your controller after updating, I've been preparing a little for a future update.
FEATURES
Added a sound effect when activating warps
Player can now drink from wells to refill health
Updated art on fire projectiles
Made quit game menu more intuitive
Updated art on the glow around staff pickups
Player can now press R to see current room name
FIXES
"A Helping Hand" Achievement is now triggered when you've talked with Elliot
Pushing a block on a knight will no longer make it slide along the floor
Improved hitbox when jumping and striking with your staff
Player can no longer change magic during last cutscene
Fixed a rare bug where the player could get back the input early if they managed to be in a dialog while also activating a warp
Player can no longer rotate while the flask refill your life
Player should not be able to create a bubble on items anymore
Fixed minor graphical glitches on a few enemies
A few rooms have minor tweaks in them
UNDER THE HOOD
Updated credits with names and structure
Addressed an issue where the game would only recognize the first controller
Thank you all for playing!
/Kevin and the rest of the team [ 2017-06-11 17:07:39 CET ][ Original post ]
Today the NES soundtrack to Alwa's Awakening released! We actually put the entire soundtrack on a real NES cartridge, but we only made 100 copies and we already sold a few so hurry up if you want one. The cartridge contains the music only and not the actual game but will play in a real NES.
Order here: http://alwasawakening.com/ost/
Alwa’s Awakening NES Soundtrack Collector’s Edition
Comes on a black NES cartridge
24 original chipmusic tracks composed by Robert Kreese
Features one guest track by Prof. Sakamoto
Works both on NTSC and PAL NES
A 28 page full-color manual
Comes with a digital Steam code to Alwa’s Awakening
We're also working on the first patch to Alwa's Awakening that will release on Steam hopefully soon!
With kind regards,
Elden Pixels [ 2017-05-05 22:01:56 CET ][ Original post ]
Today the NES soundtrack to Alwa's Awakening released! We actually put the entire soundtrack on a real NES cartridge, but we only made 100 copies and we already sold a few so hurry up if you want one. The cartridge contains the music only and not the actual game but will play in a real NES.
Order here: http://alwasawakening.com/ost/
Alwas Awakening NES Soundtrack Collectors Edition
Comes on a black NES cartridge
24 original chipmusic tracks composed by Robert Kreese
Features one guest track by Prof. Sakamoto
Works both on NTSC and PAL NES
A 28 page full-color manual
Comes with a digital Steam code to Alwas Awakening
We're also working on the first patch to Alwa's Awakening that will release on Steam hopefully soon!
With kind regards,
Elden Pixels [ 2017-05-05 22:01:56 CET ][ Original post ]
Hello.
The complete soundtrack for Alwa's Awakening is now available on YouTube. It's composed by Robert Kreese and has 25 tracks with one guest track made by Japanese chip musician Prof. Sakamoto. Soon we'll also release the soundtrack on Bandcamp, Spotify and on an actual NES cartridge. You can read more about it on Nintendolife.
Listen to the Soundtrack here:
https://www.youtube.com/watch?v=wp3DuwCK8mA&list=PLB-flavnvl7LzU_nz_XiCkCLB0PQY4MV-&index=1
Thank you for playing Alwa's Awakening!
With kind regards,
Elden Pixels
Hello.
The complete soundtrack for Alwa's Awakening is now available on YouTube. It's composed by Robert Kreese and has 25 tracks with one guest track made by Japanese chip musician Prof. Sakamoto. Soon we'll also release the soundtrack on Bandcamp, Spotify and on an actual NES cartridge. You can read more about it on Nintendolife.
Listen to the Soundtrack here:
https://www.youtube.com/watch?v=wp3DuwCK8mA&list=PLB-flavnvl7LzU_nz_XiCkCLB0PQY4MV-&index=1
Thank you for playing Alwa's Awakening!
With kind regards,
Elden Pixels
In Alwa’s Awakening you play as Zoe, a heroine sent from another world to bring peace to the land of Alwa. Equipped only with a magic staff she awakens in a distant land and must set out to help the people. Traverse many dungeons, meet interesting and fun characters and explore the world in this 8-bit adventure game. Just like the old classics you won’t have a flashing arrow telling you exactly where to go and what to do next. Instead you are free to find your own way and by using your magic staff you can progress through the over 400 unique challenging rooms in the game.
Alwa’s Awakening is a game that tries to stay as close as possible to the authentic 8-bit look with sweet pixel art, a complete soundtrack filled with catchy chiptunes and so much charm it’ll bring you right back to the NES-era. With easy to understand controls the game is easy to learn but tough to master, just like how games were in the old days!
A retro game in a modern coat
A new challenging NES-inspired adventure game with the authentic feel and look of a Nintendo 8-bit game. Inspired by classics such as Battle of Olympus and Solstice.
Use your magic staff
Equip a magic staff that holds many mysterious powers. Use it to solve puzzles and defeat enemies in over 400 unique rooms. Upgrade your staff by finding new gemstones.
You are Zoe
Play as Zoe who has been sent for to help free the land of Alwa. With easy to understand controls, you'll jump and fight your way through the many different challenging rooms.
Explore the land of Alwa
Explore a large interconnected map in true ‘Metroidvania’ style. Play the game any way you want and find your own way through the land of Alwa.
Find new items and learn new abilities
Find and unlock a slew of different objects throughout the adventure that will both give Zoe new abilities as well as unlock new areas.
An 8-bit soundtrack
Listen to a completely new 8-bit soundtrack with over 25 new original tracks composed by Robert Kreese. Also features a guest track by Prof. Sakamoto.