New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | My Mom is a Witch | |
Developer | Bigosaur | |
Publisher | Bigosaur | | |
Tags | Adventure Singleplayer Multiplayer Co-op | | |
Release | 2018-05-16 | |
Steam | 7,99€ 7,49£ 9,99$ / 50 % |
News | 98 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  6  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/539400  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 293 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 293 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | My Mom is a Witch Depot Linux [9.06 M]
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LINUX STREAMERS (0)
New version: Player feedback update |
A new version (2.2.1) is up with a bunch of changes discussed with players recently:
- added a separate control (key/button) for strong attack only. You can use this when you want to do the alternate attack without spending your rage/mana. Especially useful with the Earthquake Staff. The setting is off by default, but you can set it up in Controller/Keyboard settings
- activating the Fireball Staff special now gives 1-battle Fire Immunity to all players in the room. The main purpose of this change is to remove fireball friendly-fire in co-op, but you can also use it to save players who set themselves of fire or to protect them vs the red dragon or fire spitting traps.
- controls shown on the top of the screen can be turned off. This is useful if you use a custom control setup and keyboard/controller bindings show long text that covers other usable info.
- enemies now get confused for a second after you stomp them. You can only stomp once, just like before. I tried a version with infinite stomping (i.e. enemy would stay down long enough for the player to keep stomping) but it felt pretty boring to play like that and the hero voice sound effect before the stomp would get annoying if it repeats many times in a row. However I noticed that many players still try this, so now they have enough time to see that the enemy has got up - so they can hit it or run away instead of getting hurt.
- automatic pause for the local games is now optional. In networked games, there is no pause, but in local games the game automatically pauses when it loses focus (let's say some system dialog pops up, or you switch to a different program). This could be a problem if you are recording or streaming the game, so you can turn it off in the Graphics settings
- bugfix: it was possible to trigger unlimited arrow piercing attack if you press and hold the directional attack button while rage attack animation was active. Fixed.
- bugfix: the Dragon Fire Potion would remove the Dark Orb buff. Fixed.
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[ 2017-07-11 23:23:23 CET ] [ Original post ] |