Name | My Mom is a Witch | ||
Developer | Bigosaur | ||
Publisher | Bigosaur | ||
Tags | |||
Release | 2018-05-16 | ||
Steam | 7,99€ 7,49£ 9,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  6  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 293 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 293 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | My Mom is a Witch Depot Linux [9.06 M] |
Version 6.0.0. is live with new servers in China and USA. |
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Version 5.35 is up: |
This MEGA update is a free upgrade to the base Son of a Witch game. The update will is free for existing players, but the game price is likely to go up mid-March, so grab it while it's hot.
[h2]2. Levels:[/h2]
[h2]3. Bosses:[/h2]
[h2]5. Weapons[/h2]
[h2]6. Items[/h2]
Have fun playing! |
P2P |
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This is a warmup. One more big update is planned later this year with demon enemies, hell level that requires doing something special to unlock, new items, weapons, pets, etc. Have fun playing! |
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Have fun playing! |
A new version is up on Steam. It's also coming to Nintendo Switch in a couple of weeks. Here's a list of changes since the Paladin/Alchemist update: |
New pets:
New potion effects:
New items:
New weapons:
General improvements and gameplay balancing:
Bugfixes:
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The new version brings mostly some balancing and game difficulty tweaks. Most significant is that bosses are now guaranteed to drop runestones. Looking at the complaints from players, the main issue was being able to get more powerful as you progress through levels. So far, this has mostly been done by breaking rocks to get runestones, but it seems that many players don't like the randomness this brings, esp. if you don't get the Squirrel pet nor the Miner Ring. Experienced players would simply break random rocks to try to get it, but you might be hours and hours in the game before you discover this mechanics. |
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If you're looking to team up with other players to play some online co-op, or you just want to chat about the game, you can join the discord channel here to exchange game numbers and passwords: |
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A new version (2.2.1) is up with a bunch of changes discussed with players recently: |
A new version 2.1.7 is out with crucial bugfixes for online multiplayer and a couple of other changes: |
A new version 2.1.6 is up with the following changes: |
A new version is up with some improvements and the name change. I want to thank everyone for commenting, voting and helping me decide on this. |
For some time I have been thinking to change the name of the game to "Son of a Witch". It would match the game story better and I noticed that it's awkward for some players to say the current name of the game out loud. It's also shorter and more memorable. |
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A new version 1.7.7 is up with a bunch of bugs fixed, mostly related to online multiplayer: |
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There's a new option in Settings menu. Once you set the number of replay files to save, the game will automatically record your every game, and you can go back and watch it. This is especially useful if you had a good run and want to post screenshots or videos. With automatic recording, you don't have to prepare in advance. Just play the game as you usually do, and if the run was good or there was something interesting to share, it's easy to extract. |
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A new version has been uploaded. It brings changes to the audio system: There's no longer latency playing the sounds. The maximum number of channels (sounds playing simultaneously) has been increased to 64 (you can increase it for your system in the Audio Settings). There should be no more crashes when the game is started. (fixed in version 1.1.7) |
Version 1.1.3. is released with a couple of important bug fixes. Beside this, the monthly leaderboard is now open for December 2016. Your scores from daily challenges add up to the monthly rankings table. |
A new version is ready with the Archer character. It brings a new type of combat where you take it slow, create space between you and the enemies and shoot them down one by one. Arrow damage is calculated by adding bow damage + arrow damage and applying your Archery percentage to that. |
In the process of adding the archer character, I'm adding achievements to the game. The first one is completing the archer's quest and unlocking the character. |
I started to work on animations for the archer character some time ago. It's coming up nicely and soon you will be able to play the quest to unlock him... |
This update brings AI improvements, better hitboxes and tweaks to some rooms. |
Version 0.9.1 is released with more graphics options. You can now select a fullscreen resolution different than your desktop resolution. This is especially useful if your resolution is larger than 1920x1080. |
I just uploaded version 0.9.0 with the daily challenges. Here's how it works:
Each daily has it's own leaderboard. Currently only the global leaderboard is visible. A friend-only option will be added as the number of players grows. Beside this, there are a couple of minor edits to existing levels and a bunch of new room layouts contributed by Bastian Schneider. Have fun playing! |
Hi,
Each daily will have it's own leaderboard. Beside this, daily scores will add up to a monthly leaderboard. Now, the only question is how to score points. It will be a mix of items, weapons, pets collected or used, rooms explored and levels completed. The only thing I'm unsure of, is whether the time spent playing should be a factor. For example, every second you spend would reduce you score. Do you feel that this is a good idea? |
The recent fix for the keyboard in version 0.8.7 introduced a new bug - the player would sometimes keep going even if you let go of the controls. This has been fixed now. |
I have uploaded a new version, 0.8.7: |