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28 new achievements


Version 3.3.8 is online: - 28 new achievements ranging from easy to very tricky ones - tremor status effect now affects orbs, arrows, bombs and throw weapons - increased the starting hero skills in casual mode - fixed bug when releasing the attack button with a bow in hand would initiate the backup knife attack - fixed bug when typing in chat would activate the backup knife attack - updated some of the translations This version concludes the content I planned for the Early Access. I will dedicate the next month or so to extensively playtest the game for the final release, so only expect bugfixes and translation updates in this period. I have a bunch of new features I plan to add in the future, but I want the "exiting Early Access" release to be well tested and bug free.


[ 2018-03-09 09:03:09 CET ] [ Original post ]

28 new achievements


Version 3.3.8 is online: - 28 new achievements ranging from easy to very tricky ones - tremor status effect now affects orbs, arrows, bombs and thrown weapons - increased the starting hero skills in casual mode - fixed bug when releasing the attack button with a bow in hand would initiate the backup knife attack - fixed bug when typing in chat would activate the backup knife attack - updated some of the translations Update March 16th: - bugfix: allied units should not count towards the petrification achievement - preserve achievements when playing offline and going back online - added a menu option to sync offline achievements to Steam - you can now press F1 when the level is generated to see if the Dracula achievement is possible in that world - fixed drawing bugs with some Barbarian animations - fixed Random Teleport spell occasionally failing - fixed Friends Till the End achievement bug with undead pig - updated more translations Update 2, March 20: - fixed netcode bug with magic shooting animation sometimes not showing properly for remote players in online games - made the player invulnerable when concealed as a barrel (using Rogue Sword) if the player has the Fluffy Pillow item - added icon for the Rainbow Horn damage bonus - fixed the Dracula achievement which used to count when you raise the same vampiress 10 times - fixed the Merchant of Death achievement which used to count if you used a weapon from one shop to kill a guard in another shop Update 3, March 26: - fixed layout for one of the rooms in the ice level - Dwarven Spinner can now be duplicated for extra projectiles and damage - Stomping kills no longer count for the Master Swordsman achievement - Play proper music when playing the Castle level in the Headstart challenge - Voodoo dolls are no longer automatically targeted when they have no linked unit (or the unit is dead). This includes the Meteor Staff, Stormbringer and players trying to stomp on the doll. - updated some of the translations Update 4, April 6th: - important optimization for netcode when players have many pets and minions - fixed the network sync when using a bomb while having the Tremor potion effect - updated some of the translations Update 5, April 17th: - Foundry disabled in the Potions challenge - fixed bug where mounts could be knocked off screen by some enemies - fixed bug where the Bear pet could attack NPCs - enabled /showdir command - sliding on ice now stops when players teleport - fixed bug where the teleported dead players would revive without angel coming into the screen - updated some of the translations Update 6, May 4th: - improved pet position update with high latency connections in online games - updated translations Update 7, May 5th: - bugfixes for pet companion netcode - improved randomness for the teleport scroll - improved long jump runway graphics to make the jump direction more intuitive - prevent dropping arrows on altars in casual mode - updated translations This version concludes the content I planned for the Early Access. I will dedicate the next month or so to extensively playtest the game for the final release, so only expect bugfixes and translation updates in this period. I have a bunch of new features I plan to add in the future, but I want the "exiting Early Access" release to be well tested and bug free.


[ 2018-03-09 09:03:09 CET ] [ Original post ]

My Mom is a Witch
Bigosaur Developer
Bigosaur Publisher
2018-05-16 Release
Game News Posts: 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (327 reviews)
The Game includes VR Support
Public Linux Depots:
  • My Mom is a Witch Depot Linux [9.06 M]

The Heroes




One to four players can select one of seven heroes with different starting weapons, as well as Melee, Magic and Archery skill levels. Local co-op, LAN and online multiplayer mode are available. In current Early Access version, Knight and Wizard characters are already available. The rest will follow soon and you will be able to unlock them by completing various quests in the game.

Items, weapons and loot




Boost your strength, magic and other abilities with new weapons, potions, scrolls and 50+ items you can discover on your adventure. Grab enemy weapons when they drop them or discover hidden treasure stashes. Here are some weapons and items already available in the current build of the game:



The final version of the game will have over 100 items with different effects. Many items have synergies. For example drinking a Gold Diet potion allows you to eat gold, but if you find an Appetite potion as well it will boost the effect and enable you to restore a lot of HP. Voodoo Doll allows you to hurt enemies from a distance, but having a Meteor Staff is a great combo since you can drop the doll on the ground and then drop meteors on it instead of trying to aim for the enemies.

Characters with good archery skills can combine different bows and arrows, for example:



Hitting an enemy would freeze it for a while, but after that passes, there's a chance he will also be slow and much easier to fight against. Saving special arrows for bosses and difficult enemies is a good strategy.

Pets




Adopt one of 20 different pet companions. Each has a different effect. The Penguin freezes enemies. The Ram knocks them down. The Bat attacks in the air. The Chicken shows you the path with least enemies. The Dog fetches hard to reach items and weapons. The Turtle acts as an unbeatable decoy and the Bird's feathers improve your archery skill. If you find a Wolf to lead the pack and keep them in order, you can adopt multiple pets at the same time.

Always more to explore


The game has permadeath. Once you die, you start a new game. A different world is created on each playthrough. The layout of the levels is different, there are different numbers and types of enemies; and different treasures and items sold in shops. There are many spells the characters can use, and archers have a wide assortment of special types of bows and arrows at their disposal. Because of this, each new game poses a new challenge. You will get a subset of weapons, items and enemies and might need to use a different strategy. Any two subsequent plays could be quite different.

Various ways to complete levels


There's a big boss at the end of each level. You can beat him up with a melee weapon, petrify him with Medusa Arrows, or use a magic scroll to turn him into a sheep. There are shops that you can try to loot if you can beat the shopkeeper's armed friends. Enemies drop usable items and weapons often. For example, a Goblin Shaman has a voodoo doll which you can use to mark enemies and hurt them from a distance. You can even toss the doll into a campfire and set enemies on fire, or anything else you can think of.

Monsters and bosses




The final game will feature seven areas: forest, battlements, the keep, dungeon, catacombs, caves and the frozen mountain. Each area will have a couple of specific bosses that randomly show up on different play-throughs.

Each area also has a different set of enemies, separated into the following factions:
  • Goblins
  • King's Guards
  • Thieves
  • Undead (skeletons, zombies, vampires)
  • Animals (bear, lion, bats, wasps, etc.)

Each faction has regular units and special ones that are bigger and harder to beat. Like this barbarian that the shop keepers like to hire for security:

The Story


Two brothers lived with their mother in a peaceful forest community. The mother was a witch who used her powers only for good. One day, the king's guards came and took her away. The brothers decided to sneak into the castle and rescue her.

In the meantime, someone has stolen an ancient artifact from the goblins and escaped into the castle. As our heroes are trying to find their way in, the goblins are starting a siege.

Play the game to see how the story unfolds... Save the mother, discover the goblin artifact's power and the thief's agenda.

Contact e-mail


In case you want to contact me about the game: info@bigosaur.com

MINIMAL SETUP
  • OS: Any 32bit or 64bit
  • Processor: Core2Duo 1.0 GHzMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: 512MB Video RAM. OpenGL 1.1+
  • Storage: 600 MB available space
GAMEBILLET

[ 6045 ]

13.34$ (11%)
29.71$ (15%)
8.47$ (15%)
12.39$ (17%)
12.40$ (65%)
12.89$ (14%)
21.22$ (15%)
5.70$ (62%)
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6.82$ (73%)
26.69$ (11%)
12.74$ (15%)
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8.74$ (13%)
16.57$ (17%)
12.59$ (16%)
4.43$ (78%)
50.39$ (16%)
39.98$ (20%)
17.79$ (11%)
GAMERSGATE

[ 687 ]

1.5$ (85%)
2.81$ (81%)
2.4$ (70%)
0.94$ (81%)
13.49$ (10%)
0.94$ (81%)
5.28$ (74%)
8.5$ (79%)
20.0$ (50%)
19.99$ (20%)
7.5$ (50%)
0.56$ (81%)
5.1$ (66%)
0.56$ (81%)
10.91$ (22%)
0.56$ (81%)
17.99$ (28%)
3.38$ (77%)
0.83$ (91%)
13.99$ (30%)
1.84$ (91%)
1.5$ (75%)
19.79$ (34%)
0.59$ (40%)
4.0$ (80%)
3.0$ (85%)
3.26$ (78%)
0.68$ (89%)
4.0$ (80%)
1.88$ (92%)

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