





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The release of Son of a Witch is here! After almost 3 years of development the game is finally complete. We have gone a long way since being featured by IndieCade and greenlit by the Steam community. With almost weekly updates it has been an exhausting but also a very enjoyable experience.
Big thanks to everyone who has supported the game during the Early Access. Thank you for all the suggestions and constructive feedback. It really meant a lot and kept the motivation high to keep working on the game tirelessly. I initially envisioned a much smaller game, but got so many new ideas and great input from all of you. Instead of 5 levels, we have 7, instead of a dozen bosses, we have 24. We also have some really interesting and unique game mechanics not seen in any other game.
This is the first release that covers everything I planned to make initially, and much more on top of that. But, this is not the end. There are many more things to come. During the development both the players and myself got a lot of new ideas, so you can expect to see some big updates in the future: more weapons and items with new effects, more mounts, more pets, more special rooms and NPC quests, and more magic.
What’s next? Well, first, we got the game approved by Nintendo, so the next step is the Switch port. I’m still reading the docs and have no idea how long it would take. It could be a month or 3-4 months, we shall see. I want to focus on the port now while the game code is stable and well tested over the past few months of Early Access. So, only expect bug fixing during this period.
After that, we can start adding new content. Besides all the things I mentioned, I also have plans to add some new heroes and enemies. As some of the players mentioned ninjas, perhaps we could add an oriental themed level with ninjas and samurai, and some new weapons like katanas, shuriken, etc. I also want to expand the main lineup of heroes with additional melee heroes, first being a Paladin. I have some ideas about his special abilities, but that’s a topic for another post.
Of course, the amount of new content and the dynamics of updates will depend a lot on the success of the game on market, and we will see how that goes in the next few months.
Thank you and have fun playing!
UPDATE May 19:
- fixed bug where the floor spikes would damage dragon mounts flying over without players riding them
- added an option to hide passwords for online games (for players who stream the game)
- fixed the weapon/item switch hint
- updated translations
[ 5978 ]
[ 1961 ]
[ 3733 ]