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Hello everyone! It's my pleasure to announce that The Station VR is now published and ready for your pleasure.. We had the pleasure of working with Virtro Entertainment to bring the virtual reality version to life and we're so proud of this collaboration. As most of you know, building a game in virtual reality is a massive undertaking and requires a complete overhaul of the project. Many of the sequences, assets and scripts had to be redone and this is why it required a separate product. We're so excited for you to experience the game in virtual reality! https://store.steampowered.com/app/877510/The_Station_VR/
We've kept this under wraps for as long as we can bear it - we're coming to retail! Working with a publisher out of the UK, we're going to release a Deluxe version of The Station which includes so many goodies such as:
- A digital environment and art development manifest
- Complete copy of our game design document
- The full soundtrack to the title
- A copy of the script with commentary and discussion on the narrative
- Art collection and download code for a ton of art and wallpapers
We don't have a hard date yet but rest assured - we'll update you on it when we have the date locked in.
You can read more of the details at the link below.
https://www.vrfocus.com/2018/08/the-station-heading-to-retail-deluxe-edition-revealed/
Hi guys!
We're pretty excited to announce that German and Italian are now live!
There were also a number of bug fixes that went into this patch as well but that's not as interesting as new languages.
If you see any concerns with the translation, formatting or encounter bugs, you can let me know in here and we'll get them fixed!
Hello!
We're so excited to announce that French, Spanish and Russian are now available!
Huge thanks to the fans who worked with us on these translations and if you're a native speaker we would seriously appreciate your feedback or suggestions on how we can improve the translation. We've created a special forum post here for any feedback or edits you might recommend.
German and Italian are coming next!
Hello and good morning!
We're excited to announce that the Free Explore Mode is now live!
If you missed an audio log, skipped a room or want to solve the mystery players can now go on-board and explore the Espial without impediments. Puzzles will be disabled and locked locked doors will now be open for your exploring pleasure.
Welcome back!
Hi everyone, last night we pushed a new patch live for a few bugs that were discovered. Upcoming Features - Localization. We're currently translating the game into Italian, Spanish, French, German, Russian and Portuguese. - Testing a "Free Explore" mode so players can explore the Espial without the puzzles or locked doors blocking them. Bug Fixes - Adjusted Occlusion code to hopefully prevent occlusion issues from occurring again. Very rare cases of occlusion were reported. - Magnet tool no longer disappears when it is brought out of maintenance - Fixed Kevin Elliott's name in the credits, and made the title screen credits match the end screen credits. There were some formatting changes that hadn't been applied to the title credits last time. - Fixed bug where switching to left handed controls while using mouse locked player camera rotation. - Tweaked the floating object code to be a pinch more efficient, and to potentially solve the "floating fruit" issue reported. - Removed the glass door open sound that happens certain time after the players leave the ship in the Entrance. - Dropped the sound level of the Main Title screen music and the Intro Cinematics 3db. - Increased the size of the trigger volume for the "Aiden, get to the escape pods" sound trigger in the upper hallway - The sound files for the 3-switch touch screen in Engineering now don't have clicks. - Removed the redundant click sound from the touch screen in the Bridge.
Hi everyone, last night we pushed a new patch live for a few bugs that were discovered. Upcoming Features - Localization. We're currently translating the game into Italian, Spanish, French, German, Russian and Portuguese. - Testing a "Free Explore" mode so players can explore the Espial without the puzzles or locked doors blocking them. Bug Fixes - Adjusted Occlusion code to hopefully prevent occlusion issues from occurring again. Very rare cases of occlusion were reported. - Magnet tool no longer disappears when it is brought out of maintenance - Fixed Kevin Elliott's name in the credits, and made the title screen credits match the end screen credits. There were some formatting changes that hadn't been applied to the title credits last time. - Fixed bug where switching to left handed controls while using mouse locked player camera rotation. - Tweaked the floating object code to be a pinch more efficient, and to potentially solve the "floating fruit" issue reported. - Removed the glass door open sound that happens certain time after the players leave the ship in the Entrance. - Dropped the sound level of the Main Title screen music and the Intro Cinematics 3db. - Increased the size of the trigger volume for the "Aiden, get to the escape pods" sound trigger in the upper hallway - The sound files for the 3-switch touch screen in Engineering now don't have clicks. - Removed the redundant click sound from the touch screen in the Bridge.
My friends, I can't say how thankful I am for the welcome you gave The Station on Steam! I'm blown away by the support, reviews and messages that you guys are sending us!
We're so excited to see the positive reviews and we're so glad The Station is something you enjoy! After 3 years working the project I can't express how much it means to know that The Station has been well received. Again, thank you.
My friends, I can't say how thankful I am for the welcome you gave The Station on Steam! I'm blown away by the support, reviews and messages that you guys are sending us!
We're so excited to see the positive reviews and we're so glad The Station is something you enjoy! After 3 years working the project I can't express how much it means to know that The Station has been well received. Again, thank you.
We're incredibly excited to welcome you on-board in just 3 days. To celebrate we have prepared a final gameplay trailer which will be published on launch day.
All aboard!
We're incredibly excited to welcome you on-board in just 3 days. To celebrate we have prepared a final gameplay trailer which will be published on launch day.
All aboard!
Hey everyone, welcome to our dev update for February 7th, 2018!
In less than 2 weeks The Station will be in your hands. There has been no time for rest - below is a break down of what we've been up to:
- Last week we completed our release builds for consoles and are doing the final dressing for you with testing ongoing right until release.
- Finishing touches on all of our development documents that we're wanting to make available to you. The one we're most excited about is our game GDD (Game Design Document) which discusses each decision our team made to produce the final version of our game. It's not often that studios will release one of these but you'll have full access through our steam store.
- Soundtrack mixing. The sounds of The Station are be composed into a soundtrack that will ready for download on our Steam page on release day.
That's it for our for this update, our next one will be the last before our official release!
Hey everyone, welcome to our dev update for February 7th, 2018!
In less than 2 weeks The Station will be in your hands. There has been no time for rest - below is a break down of what we've been up to:
- Last week we completed our release builds for consoles and are doing the final dressing for you with testing ongoing right until release.
- Finishing touches on all of our development documents that we're wanting to make available to you. The one we're most excited about is our game GDD (Game Design Document) which discusses each decision our team made to produce the final version of our game. It's not often that studios will release one of these but you'll have full access through our steam store.
- Soundtrack mixing. The sounds of The Station are be composed into a soundtrack that will ready for download on our Steam page on release day.
That's it for our for this update, our next one will be the last before our official release!
Hi everyone!
We're incredibly excited to announce our launch date of February 20th, 2018!
To celebrate, we have published a new trailer to show more of the story that you will be discovering. You can watch it on our store page or on our YouTube channel here.
https://www.youtube.com/watch?v=RxE9tk6iN5E
On top of that, we added a bunch of new screenshots to our store page showing some of the polished and updated environments.We'd seriously love to know which ones are your favorites!
From all of the team, we can't wait until you can get onboard in a few short weeks.
Hi everyone!
We're incredibly excited to announce our launch date of February 20th, 2018!
To celebrate, we have published a new trailer to show more of the story that you will be discovering. You can watch it on our store page or on our YouTube channel here.
https://www.youtube.com/watch?v=RxE9tk6iN5E
On top of that, we added a bunch of new screenshots to our store page showing some of the polished and updated environments.We'd seriously love to know which ones are your favorites!
From all of the team, we can't wait until you can get onboard in a few short weeks.
Hi everyone!
Let me start off by saying that we wanted to keep everyone up to date with our progress, but we entered the dreaded crunch period of game development which is all consuming of time and sanity. Due to factors beyond our control we needed to delay launch but this meant we could get our game exactly where we wanted it, polished and into your hands!
After delaying PC release in July, we re-assessed the current state of the game and are now confident for a full Desktop (PC, Mac, Linux) and console release early 2018. Our team has grown and bonded so well over these past months and we are all very proud of our efforts to finally let our first flagship game out in to the world.
We’re looking forward to announcing our release date very soon.
Again we are truly sorry, we wanted to deliver regular updates and now we are set to deliver a constant flow of development notes and media right up to our release date with bi-weekly blogs made available through social networks and directly on our games website.
Some of the major tasks has been up to for the past 5 months:
Porting and testing for consoles
Lighting polish
Major sound implementation
Working on media content
Promotional content
Testing, testing, testing and more testing! (Have you ever played a game 495 times?)
For now we wanted to show off our final versions of some of the rooms you’ve already seen in previous updates in their now polished stage!
Plenty of exciting things to share are coming soon!
Hi everyone!
Let me start off by saying that we wanted to keep everyone up to date with our progress, but we entered the dreaded crunch period of game development which is all consuming of time and sanity. Due to factors beyond our control we needed to delay launch but this meant we could get our game exactly where we wanted it, polished and into your hands!
After delaying PC release in July, we re-assessed the current state of the game and are now confident for a full Desktop (PC, Mac, Linux) and console release early 2018. Our team has grown and bonded so well over these past months and we are all very proud of our efforts to finally let our first flagship game out in to the world.
Were looking forward to announcing our release date very soon.
Again we are truly sorry, we wanted to deliver regular updates and now we are set to deliver a constant flow of development notes and media right up to our release date with bi-weekly blogs made available through social networks and directly on our games website.
Some of the major tasks has been up to for the past 5 months:
Porting and testing for consoles
Lighting polish
Major sound implementation
Working on media content
Promotional content
Testing, testing, testing and more testing! (Have you ever played a game 495 times?)
For now we wanted to show off our final versions of some of the rooms youve already seen in previous updates in their now polished stage!
Plenty of exciting things to share are coming soon!
Axiom is proud to present the Espial Space Station as the vessel serving on Mission Psy Prime. The Espial is the most advanced spacecraft ever to explore beyond our atmosphere. No other Axiom ship or any spacecraft in history has simultaneously possessed so much power and technological capabilities. You can read the full details here
In the past few months we've been pushing to polish The Station game content and code to prepare for launch on PC, Mac, and Linux. We're incredibly pleased so far as our Alpha and early Beta tests have been very positive. We had scheduled the release of The Station for the end of July 2017, but we want to ensure that the game is the highest quality experience we can produce, especially as we want to use it as the basis for founding a studio focused on future narrative games. First impressions matter to us - so we're asking for a bit more time to ensure we can launch smoothly. We are pushing the release date of The Station to January 2018 (we will nail down the precise date in January in the very near future). We apologize for the delay, but we'd rather deliver you the very best possible experience. Sincerely, The Station Team
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