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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone!
Let me start off by saying that we wanted to keep everyone up to date with our progress, but we entered the dreaded crunch period of game development which is all consuming of time and sanity. Due to factors beyond our control we needed to delay launch but this meant we could get our game exactly where we wanted it, polished and into your hands!
After delaying PC release in July, we re-assessed the current state of the game and are now confident for a full Desktop (PC, Mac, Linux) and console release early 2018. Our team has grown and bonded so well over these past months and we are all very proud of our efforts to finally let our first flagship game out in to the world.
We’re looking forward to announcing our release date very soon.
Again we are truly sorry, we wanted to deliver regular updates and now we are set to deliver a constant flow of development notes and media right up to our release date with bi-weekly blogs made available through social networks and directly on our games website.
Some of the major tasks has been up to for the past 5 months:
Porting and testing for consoles
Lighting polish
Major sound implementation
Working on media content
Promotional content
Testing, testing, testing and more testing! (Have you ever played a game 495 times?)
For now we wanted to show off our final versions of some of the rooms you’ve already seen in previous updates in their now polished stage!
Plenty of exciting things to share are coming soon!
Hi everyone!
Let me start off by saying that we wanted to keep everyone up to date with our progress, but we entered the dreaded crunch period of game development which is all consuming of time and sanity. Due to factors beyond our control we needed to delay launch but this meant we could get our game exactly where we wanted it, polished and into your hands!
After delaying PC release in July, we re-assessed the current state of the game and are now confident for a full Desktop (PC, Mac, Linux) and console release early 2018. Our team has grown and bonded so well over these past months and we are all very proud of our efforts to finally let our first flagship game out in to the world.
Were looking forward to announcing our release date very soon.
Again we are truly sorry, we wanted to deliver regular updates and now we are set to deliver a constant flow of development notes and media right up to our release date with bi-weekly blogs made available through social networks and directly on our games website.
Some of the major tasks has been up to for the past 5 months:
Porting and testing for consoles
Lighting polish
Major sound implementation
Working on media content
Promotional content
Testing, testing, testing and more testing! (Have you ever played a game 495 times?)
For now we wanted to show off our final versions of some of the rooms youve already seen in previous updates in their now polished stage!
Plenty of exciting things to share are coming soon!
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