Key Features
- Beautiful vast universe and solar systems to explore
- Procedurally generated universe, solar systems, and planets
- Adaptive audio
- Constructible and destructible space structures
- Stackable ship upgrade specializations
- Permadeath
- And more on the way...
Objectives
- Escape the galaxy with as many friendlies as possible.
In any rogue-lite, one of the first things a player is going to look for is how to get stronger. Weve tried a variety of progression mechanics throughout Convicted Galaxys development, and were very happy to arrive at what we are calling the OASIS, short for Operational Asset Synthesis and Integration Station, a significant overhaul of the ACE pod upgrade process!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27154671/647d41dd0432fd7e9a9ae224f7176a02291724b4.png\"][/img]Prior to the dispersal of ACE pods into various solar systems, the ICF has scattered many specialized stations throughout the systems, the OASIS. Each stock ACE pod has a very minimal set of features. Every ACE pod is going to encounter their own unique struggles during their mission. To enhance their success, a pilot can visit an OASIS to outfit their ship with new functionality.
The OASIS utilizes an AI network to determine a suitable upgrade for the visiting ACE pod. Each OASIS can only be visited by an ACE pod once. Further upgrades must be obtained by seeking out additional OASIS.
Although an ACE pod is guaranteed a beneficial upgrade on every visit, it is in the best interest of the pilot to bring rare materials or ore along for more specialized and custom tailored upgrades.
There are two common variants: the Nexus, and the Forge.
Nexus OASIS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27154671/d7618ccb56e08b48920a88138bf1a3728de42283.png\"][/img]
The Nexus OASIS will provide unique upgrades that can drastically change the capabilities of the ACE pod. These can include new abilities, new weaponry, and new passive functionalities. Each ACE pod is only permitted a single entry per Nexus and can acquire one upgrade in that visit. The Nexus does not utilize the more common ore that is collected. When entering a Nexus, pilots should bring rare materials for a better upgrade selection.
An ACE pod is guaranteed an upgrade on every visit to a Nexus, but if the pilot does not bring any rare materials for the on-station AI to work with, then the station will determine an upgrade for you. Nexus can be found in open space, often between planets.
Forge OASIS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27154671/40a003f6be7711f047f3957586d8adad565af893.png\"][/img]
The Forge OASIS will provide linear upgrades to basic ACE pod stats such as hull integrity, shield capacity, thruster power, etc. Ore gathered from asteroids and dropped from other ACE pods are used to facilitate these upgrades. Notably, the Forge will always contain a cache to reimburse the pilot for at least one upgrade.
Like the Nexus, only one visit is allowed. However, the pilot can get as many upgrades as they can afford with their available ore. You can find these commonly in asteroid belts.
Theory behind the new design
The old system of upgrading was based on experience and planetary control. It was cumbersome, hard to understand, and did not fit into the story or game flow well. We wanted to give the player the autonomy to build their ship, but the inspiration to explore and not spend too much time in the menus. We think the OASIS system will be exciting and tie various game elements together nicely.
Whats next?
This post is the first in a series of posts introducing new content as we work toward a major update.
Minimum Setup
- OS: Ubuntu Linux 12.04 LTS or equivalent
- Processor: Intel i3 or equivelantMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Integrated Graphics or equivelant
- Storage: 800 MB available space
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