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Patch v0.70 with Battle of Fredericksburg! (+HotFix 2)

This game update took longer than we estimated but we hope it was worth it. The main reason of the delay was the performance optimization which we had to offer to help low-end systems to play the upcoming bigger battles with no issues. The new patch expands the campaign to the Battle of Fredericksburg and brings several new smaller battles for each side. You can now affect the size, training or weapons of AI armies by winning battles so your success or failures play bigger role in the campaign. Many other improvements include bug and problem fixes that you had reported. Take a look of the most important changes in our changelog. You can read in our blog: http://www.ultimategeneral.com/blog/patch-07-with-battle-of-fredericksburg or below

Version 0.70 rev17616


New features
  • Dynamic connection between battles. Now the outcome of battles affects greatly your future engagements. By defeating the enemy soundly you can reduce his armies, morale, weapons quality and level of training. You can check your next battles in the right top corner of reward window. You will find an icon that informs of the needed requirements to trigger this special new reward.
  • New historical battle: "The Battle of Fredericksburg".
  • Campaign expanded beyond Antietam. 4 different battles added (Two for each side) and the special campaign version of Battle of Fredericksburg.
  • Speculative Battle of South Mountain is radically improved (Found in "Maryland campaign" for North). Map changed to match more the historical facts.
  • Added "Goal" tab in battle statistics window which shows the fulfilled objective conditions.
  • New Custom battle functionality that allows the battle to be played fast with pre-configured armies (randomized) or to create a custom army using an amount of resources. Custom battles list will be enriched in next updates.
  • Performance optimization that was necessary and delayed the patch is finished and should increase FPS in all systems and make big battles to play out smoother.
AI
  • AI improved to be more efficient and effective overall.
  • AI behaviour to flank and avoid flanking enhanced greatly.
  • Fixed some code bugs that could make AI to not calculate properly obstacles and not evaluate properly its goals.
Campaign balances
  • Hard and Normal levels re-balanced. Hard mode should be more challenging and Normal balanced better to offer more challenge without overpowered AI opponents. Together with the new feature of Dynamic connection between battles, the campaign should be now even more interesting.
  • Withdrawing from battle will result always to defeat, unless it is allowed in some special ambush battles.
  • Removed Reynolds, Meade from free rewards after battle of 2nd Manassas. These elite generals can be purchased from the Government.
  • Defeat in Antietam has less reputation impact, now that the campaign is expanded.
Bug fixes
  • Fixed issue that made Historical battles AI opponent to have lower strength and attributes from player.
  • Fixed friendly fire that was working wrongly for infantry making it very often to fire through other units and cause several targeting issues.
  • Fixed captured weapons that appeared to be rescued in statistics window.
  • Various bug fixes that could cause freeze during gameplay.
  • Fixed some graphical distortions related to buildings.
  • Fixed problem in Confederate "Ambush Convoy" battle that would not give victory even though all supply wagons were captured.
  • Fixed several map pathfinding problems.
  • Fixed bugs in retreat direction system. Retreat should be now much more efficient and not pass through enemies.
  • Fixed bug in melee that caused units to move rapidly back and forth.
  • Fixed problems that could make game to not launch in some systems. We added also a special bug report button, that you can use to send us your information about the technical issue you anticipate together with your contact email, so we can reach you if needed.
  • Fixed bug that allowed to drag and drop brigades/divisions to Corps that could not support them.
  • Fixed supply wagon health that was not replenishing in next battles.
Controls
  • Controls support for AZERTY keyboards.
  • Added support for zoom with +/- keys.
  • Added option to deactivate double left-click Charge.
  • Discarded previous buggy Ctrl+Right click logic.
  • Group movement takes into consideration non-passable areas correcting previous pathfinding problems.
Text
  • Fixed a few guide text errors.
  • Fixed some campaign map too long battle titles.
  • Fixed lowercase letters in Corps deployment zones.
  • Fixed wrong indication for 6pdr cannons.
  • Various text fixes based on your feedback.
Other
  • Added correct insignia for the Confederates.
  • Several maps got proper terrain modifiers for swampy/muddy terrain, such as in Shiloh, Gaines' Mill, Malvern Hill battles. Tactics will have to be re-examined because it will be extremely costly to pass with your army from these regions.
  • Sound improvements in camp interface and menu.
The new changes may have affected AI & Gameplay positively or negatively. Please let us know of any problem you may anticipate and we will try to solve it. Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team EDIT 21/12/2016 HotFix rev17635 Uploaded - Fixed missing South Corps in Fredericksburg - Fixed Custom Battle lack of resources (This feature is yet unfinished, please note) - Fixed some recommendations in text - Fixed double Visibility Boost Points in Thoroughfare's Gap Battle - Fixed expensive North Government Officers in Fredericksburg campaign phase - Improved AI in its ability to flank EDIT 22/12/2016 HotFix rev17641 Uploaded - Fixed freeze in Shiloh You have to restart Steam to receive the update fast.


[ 2016-12-22 13:47:33 CET ] [ Original post ]

Ultimate General: Civil War
Game-Labs Developer
Game-Labs Publisher
2017-07-14 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (7552 reviews)
The Game includes VR Support
Public Linux Depots:
  • Ultimate General: Civil War Linux [1.65 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

MAIN FEATURES

Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

Early access edition includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • + 10 minor engagements different for each side

The following battles will be added when the game is fully ready in a couple of months:
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
  • + 13 minor engagements different for each side

Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

GAMEBILLET

[ 6045 ]

16.97$ (15%)
7.11$ (11%)
15.99$ (20%)
17.19$ (14%)
2.66$ (11%)
16.57$ (17%)
26.69$ (11%)
16.59$ (17%)
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12.59$ (16%)
17.79$ (11%)
16.97$ (15%)
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11.56$ (11%)
17.19$ (14%)
14.27$ (16%)
12.59$ (16%)
13.34$ (11%)
33.97$ (15%)
17.59$ (12%)
16.79$ (16%)
33.97$ (15%)
16.99$ (15%)
12.27$ (18%)
16.96$ (15%)
13.34$ (11%)
33.97$ (15%)
7.28$ (64%)
GAMERSGATE

[ 687 ]

18.75$ (62%)
1.35$ (89%)
0.56$ (81%)
1.5$ (81%)
3.0$ (85%)
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2.0$ (90%)
11.99$ (20%)
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4.95$ (67%)
0.45$ (85%)
0.56$ (81%)
1.88$ (81%)
15.75$ (55%)
14.99$ (50%)
1.31$ (91%)
3.0$ (85%)
3.75$ (75%)
33.19$ (17%)
19.99$ (20%)
1.5$ (81%)
11.55$ (32%)
11.24$ (55%)
11.69$ (10%)
1.88$ (81%)
0.99$ (50%)
4.0$ (80%)
0.42$ (79%)
1.5$ (81%)
3.6$ (80%)

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