Name | Ultimate General: Civil War | ||
Developer | Game-Labs | ||
Publisher | Game-Labs | ||
Tags | |||
Release | 2017-07-14 | ||
Steam | 13,99€ 11,49£ 14,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  534  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 12432 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 12432 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Ultimate General: Civil War Linux [1.65 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
[h2]Generals[/h2] |
Hello, fellow generals! |
Hello Generals,
Thank you all for the ongoing feedback! Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals,
Your continuous feedback always helps. Share it in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Today's Deal: Save 50% on Ultimate General: Civil War!* |
Generals, we need your attention!
We would like to remind that Ultimate General: Civil War has received 9 small or big patches after its full release on 14/7/2017. With this latest patch we consider the game finalized in its main content and we move forwards in full speed for new projects of Ultimate General series. However, we will continuously monitor your feedback shared in our forums and will support the game for as long as needed: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Generals, we need your attention!
We would like to remind that Ultimate General: Civil War has received 9 small or big patches after its full release on 14/7/2017. With this latest patch we consider the game finalized in its main content and we move forwards in full speed for new projects of Ultimate General series. However, we will continuously monitor your feedback shared in our forums and will support the game for as long as needed: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Generals, another hotfix patch has been launched. Please deploy your forces to check it out. The content is the following:
Your feedback and suggestions can be shared in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Generals, another hotfix patch has been launched. Please deploy your forces to check it out. The content is the following:
Your feedback and suggestions can be shared in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Generals,
Please continue to share your very helpful feedback at the below links: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Generals,
Please continue to share your very helpful feedback at the below links: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello again Generals,
In the new custom battle "Cold Harbor, CSA Right Flank" you fight on the wide area of Confederate right flank with maximum forces for both sides AI
Balances/Fixes
The new custom battle "Chickamauga, Day 1" finds a small Union force defending a large territory vs superior Confederate forces. Bragg could end the battle on this day if he attacked boldly... can you? Languages
We are always grateful for your feedback and suggestions that you can share in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello again Generals,
In the new custom battle "Cold Harbor, CSA Right Flank" you fight on the wide area of Confederate right flank with maximum forces for both sides AI
Balances/Fixes
The new custom battle "Chickamauga, Day 1" finds a small Union force defending a large territory vs superior Confederate forces. Bragg could end the battle on this day if he attacked boldly... can you? Languages
We are always grateful for your feedback and suggestions that you can share in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Today's Deal: Save 33% on Ultimate General: Civil War!* |
Hello Generals,
AI
The new custom battle "Culp's Hill" Balances/Fixes
Your ongoing feedback helps us to offer more improvements. Please share it at the below links: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals,
AI
The new custom battle "Culp's Hill" Balances/Fixes
Your ongoing feedback helps us to offer more improvements. Please share it at the below links: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Since the full release we have offered one content patch and two hotfixes. The support continues with a new update which introduces a new way to control your brigades. By using the right click button and rotating you execute the "Oblique" maneuver to keep the unit's facing towards the closest enemy. The new patch brings also two brand new custom battles and several improvements. Let's take a look below:
Controls
AI
Fixes/Balances
Sounds
Generals, your help is always needed! Visit our forums to share your valuable feedback: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Since the full release we have offered one content patch and two hotfixes. The support continues with a new update which introduces a new way to control your brigades. By using the right click button and rotating you execute the "Oblique" maneuver to keep the unit's facing towards the closest enemy. The new patch brings also two brand new custom battles and several improvements. Let's take a look below:
Controls
AI
Fixes/Balances
Sounds
Generals, your help is always needed! Visit our forums to share your valuable feedback: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals,
Please share your feedback in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals,
Please share your feedback in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Generals,
AI
Fixes
The new custom battle "Mule Shoe" Graphics
Gentlemen, you know the drill! Please visit our forums and share your feedback to help us keep the game at the best quality level: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Dear Generals,
The historical battles are accurately portraying the historical facts and can be a handy learning tool for everyone interested in the American Civil War. Finally, there are also several exciting Custom Battles and their number is going to be enriched in future patches. Thank you! We thank again everyone who has supported Ultimate General: Civil War and wish now that is completed, it is going to be one of the best war games you have ever played! Enjoy! The Game-Labs Team PS. There are no changes from v0.97, except a few minor text fixes and the removal of the "Report Bug" Button. You can still report issues, using the F11 Key. |
Hello Generals,
The latest changes although minor, they should improve the game further. If you notice a new bug needing an urgent fix, please report in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Dear Generals,
Due to important bug fixes, the AI is expected to create clearer firing lines and flank more often. Fixes
Other
We are always very happy to read your thoughts about our game which you can share at the below links: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals,
Balances
Fixes
Your feedback is very much appreciated and you can share it in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals,
Fixes
The Full Release is approaching! Thank you for your continuous help and we hope you really enjoy the game! Let us know what else can we improve in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Dear Generals,
Note: Due to all the fixes made based on your feedback, regarding the overpowered AI opponent and the new manpower system, the "Fixed Size" of the Easy mode has been removed, as it is now obsolete. *Disclaimer: Image shows beta content*The new "Intelligence Service" Tab appears on the upper right corner of campaign map and reveals info about your AI opponent AI
Balances
*Disclaimer: Image shows beta content* Captured messages or Direct Reports from your Intelligence Service show when AI receives more reinforcements, special training or sophisticated weapons Fixes Other Thanks a lot to the volunteer testers who assisted us in the beta procedure of the patch: We wanted to include more but we thought it would be better to offer you the new improved campaign system right away and update again with hotfixes in the coming days. With the new campaign feature we believe that now the game is almost ready for the full release. We await your next feedback so we can find together the last remaining things needing improvements, such as balance or minor bugs. Official forum: Link Steam forum: Link Blog: Link Enjoy! The Game-Labs Team Important: Your saves will be playable but not fully optimized to support the new system. It is advised to play a new campaign to test this new feature. HOTFIX v0.90 rev19764 8/6/2017 - Fixed bugs that players experienced when switching days in multi-day battles. - Fixed bug that could cause crash when loading a save. |
Generals,
Conflict at Fort DeRussy, a Union fortification near Washington. AI
Fixes/Balances
Assaulting Richmond's forts! Graphical Improvements
Special Thanks We want to thank again the dedicated volunteer testers who helped us to shape up the quality of the new patch.
Generals, you know the drill already! We will be happy to receive your feedback that will assist us to bring the game to perfection before the full release. Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
The game is now enriched with the Overland Campaign which includes the epic Battle of Cold Harbor and several other smaller engagements. Gradually the civil war battles are fought around complex trench networks that make assaults extremely costly.
The battle of Cold Harbor endures three full days, for day and night, increasing the toll of casualties. AI
Balances
The Confederates must make a bold attack upon the Union right flank near Magnolia Swamp in order to secure their own left flank. Fixes
Text
We thank deeply the following testers who voluntarily helped us to improve this patch:
In this image we see part of the Confederate entrenchments at Cold Harbor. We hope with this patch we will please you with the content and game improvements. Let us know by writing in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals,
AI
Balances
Fixes
We wish this patch improves further your gameplay experience. We are eager to read your feedback! Note: Players who have enrolled to try the temporary open beta must switch to normal game mode via this process: - Right click "Ultimate General: Civil War" in steam library and select "Properties" - Go to Tab "Betas" - Go to "Select the beta you would like to opt into" and select NONE Enjoy! The Game-Labs Team |
Greeting Generals,
Balances
Attempting to break the CSA right flank Fixes
AI
We hope you like the new content and improvements. Your feedback, as always, will be much appreciated! Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Greetings Generals,
Balances
AI
Thank you for your amazing feedback! The Game-Labs Team EDIT: The negative command points that you get after battle of Chancellorsville is the impact of older game version's bug. The bug is fixed but saves are not updated with the fix. We are sorry for the inconvenience but you will have to either replay the battle or restart your campaign to fully repair this issue. |
Hello Generals!
AI
Balances
Pickett's charge battle event Fixes
Controls
At this point we want to sincerely thank again the guys who have helped us enormously with their volunteered testing to finalize the new game update:
It was our duty to inform you. Now you can advance to battle and if you have anything to report, please do so in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello again Generals!
Optional beta For those who still experience random freezes, we updated the Open Beta so you can test out experimental performance changes that will possible address the problem. To access the beta please follow the below procedure: - Right click "Ultimate General: Civil War" in steam library and select "Properties" - Go to Tab "Betas" - Copy/Paste this code "ugcwPublicBeta" to the empty space and press "Check Code" button - Your code should be confirmed and then you can switch to the beta mode from the list "Select the beta you would like to opt into". Note At any time you can switch back to the normal version of the game by selecting "NONE - Opt out of all beta programs" in the list. Please continue to provide your feedback, as we acknowledge everything to improve further the game. The Game-Labs Team EDIT: Hotfix rev17914 uploaded - Fixed wrong bridge pathfinding (Units could move on impassable areas) - AI should make wider lines, not merge infantry brigades as before |
Hello Generals! |
That is right Mac Generals! |
Hello Generals!
AI improvements
Battle of Chancellorsville Balances
Battle of Stones River Bug fixes
Other
New difficulty mode only for the bravest! We are always happy to read your feedback that helps us to understand your needs and improve the game more! Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team |
Hello Generals and Merry Christmas! |
This game update took longer than we estimated but we hope it was worth it. The main reason of the delay was the performance optimization which we had to offer to help low-end systems to play the upcoming bigger battles with no issues.
AI
Campaign balances
Bug fixes
Controls
Text
Other
The new changes may have affected AI & Gameplay positively or negatively. Please let us know of any problem you may anticipate and we will try to solve it. Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team EDIT 21/12/2016 HotFix rev17635 Uploaded - Fixed missing South Corps in Fredericksburg - Fixed Custom Battle lack of resources (This feature is yet unfinished, please note) - Fixed some recommendations in text - Fixed double Visibility Boost Points in Thoroughfare's Gap Battle - Fixed expensive North Government Officers in Fredericksburg campaign phase - Improved AI in its ability to flank EDIT 22/12/2016 HotFix rev17641 Uploaded - Fixed freeze in Shiloh You have to restart Steam to receive the update fast. |
Hello Generals,
AI
General gameplay
Campaign balances
Bug Fixes
Visual
Sound
Other
Now we can advance to Fredericksburg and more new battles! As always, your feedback helps us to make the game better. Write to us in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team EDIT: - Hotfix uploaded fixing minor issues and an error that resulted to very big AI armies in some missions. |
Hello Generals,
Other
Please restart Steam to receive the update faster! Carry on Generals! The Game-Labs Team |
Thank you everybody for your really extraordinary reception of our new game! We have just deployed an urgent hotfix based on your recent feedback.
This quick change aims to make the Campaign to run smoother, with balanced challenge to all difficulty levels. We would like to inform you that we are working for a bigger update that will be available next week. Among the several improvements and fixes it will contain a comprehensive text guide for the game. That is all for now! Enjoy! The Game-Labs Team |
|