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Generals, Steam Wargames Fest is here, and Ultimate General: Civil War is now available at a 50% discount. Don't miss this limited-time offer!
Generals, The Steam Spring Sale is here, and the game is now available at a 50% discount. Don't miss your chance to get your copy before the sale ends!
We are thrilled to announce that Ultimate General: American Revolution is now available on Steam Early Access! This epic 4X strategy game lets you immerse yourself in the pivotal moments of the American Revolution. Build, expand, explore, and engage in strategic warfare to lead your nation to victory. Join us in shaping the future of Ultimate General: American Revolution by providing your valuable feedback during this early access phase. Your input will help us refine and perfect the game, making it the ultimate historical strategy experience.
Get Ready to Lead!
Ultimate General: American Revolution is arriving on Steam in June!
Command your troops, build your fleet, and rewrite history in this exciting 4X strategy game.
Want to be the first to play?
Add it to your Steam wishlist today!
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Hello, fellow generals!
Ultimate Admiral: Age of Sail is released, so we have something special for you. You can save 10% on Ultimate Admiral: Age of Sail thanks to our loyalty discount! To check if youre able to get the loyalty discount:
Check your Steam Library to see if you own Ultimate General: Civil War
If you do, you get 10% off Ultimate Admiral: Age of Sail
However, be quick; the offer lasts between April 7 April 15
The discount will be available on the Ultimate Admiral: Age of Sail store page. Dont forget that it stacks with the 10% release discount, so you can get the game at 20% off!
https://store.steampowered.com/app/1069650/Ultimate_Admiral_Age_of_Sail/
Ultimate Admiral: Age of Sail offers a new experience in a crucial time period for the United States - the American War of Independence, continuing the famous series of Ultimate General Strategy games.
Ultimate Admiral: Age of Sail is a hardcore tactical fleet and amphibious operations simulator. The main focus is on realistic naval combat which utilizes realistic sailing physics, a detailed damage model, and historically correct ships.
Since the tasks of the fleet included not only naval engagements but also army supplying and the capturing of coastal territories, there are also amphibious and ground battles in the game.
Ground battles are not as massive as in Ultimate General: Civil War, but create the necessary immersion of being part of a real combat situation. The battles feature a realistic Line of Sight system, realistic ballistics, multiple unit types, and unique mechanics that make battles especially engaging and challenging.
https://youtu.be/aHP6v0cVPhw
All the important weapons of the historical period and a vast technology upgrade system are featured in the game, offering a historically accurate and complete customization for all ships.
Your discount will be available on the Ultimate Admiral: Age of Sail store page:
https://store.steampowered.com/app/1069650/Ultimate_Admiral_Age_of_Sail/
Hello Generals, Thanks to your reports we found two more glitches that we quickly fixed which are the following:
Hello Generals, We would like to inform you that a small update became available, addressing mainly a small bug related with a supply perk. We fixed it thanks to your feedback and added a few more improvements. Take a look what is included in our official blog or below:
Today's Deal: Save 50% on Ultimate General: Civil War!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
Generals, we need your attention! The game has just received a new update which makes it complete. The language translation of the newest custom battles text has been added and AI has received various improvements to become an even more challenging opponent, who will relentlessly attack your weak points and will create symmetrical and realistic fire lines around your flanks. You can read about the patch in our official blog or below:
Generals, we need your attention! The game has just received a new update which makes it complete. The language translation of the newest custom battles text has been added and AI has received various improvements to become an even more challenging opponent, who will relentlessly attack your weak points and will create symmetrical and realistic fire lines around your flanks. You can read about the patch in our official blog or below:
Generals, another hotfix patch has been launched. Please deploy your forces to check it out. The content is the following:
Generals, another hotfix patch has been launched. Please deploy your forces to check it out. The content is the following:
Generals, A small but important hotfix has just become available. It includes the following:
Generals, A small but important hotfix has just become available. It includes the following:
Hello again Generals, We are happy that you enjoy the game and wish that our new update is going to increase your gameplay satisfaction. First of all, we have added four new custom battles based on the historical battles of Chickamauga, Spotsylvania Court House, Cold Harbor and Shiloh. Among several balances, fixes and improvements we have included language support for the Japanese and Korean players. Let's read what the new patch has to offer in more detail.
Hello again Generals, We are happy that you enjoy the game and wish that our new update is going to increase your gameplay satisfaction. First of all, we have added four new custom battles based on the historical battles of Chickamauga, Spotsylvania Court House, Cold Harbor and Shiloh. Among several balances, fixes and improvements we have included language support for the Japanese and Korean players. Let's read what the new patch has to offer in more detail.
Today's Deal: Save 33% on Ultimate General: Civil War!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Hello Generals, We hope you had -or you are still having- great summer holidays. We would like to add something to your enjoyment by offering a new game update. Two new custom battles and various game improvements are included. Have a look below:
Hello Generals, We hope you had -or you are still having- great summer holidays. We would like to add something to your enjoyment by offering a new game update. Two new custom battles and various game improvements are included. Have a look below:
Since the full release we have offered one content patch and two hotfixes. The support continues with a new update which introduces a new way to control your brigades. By using the right click button and rotating you execute the "Oblique" maneuver to keep the unit's facing towards the closest enemy. The new patch brings also two brand new custom battles and several improvements. Let's take a look below:
Since the full release we have offered one content patch and two hotfixes. The support continues with a new update which introduces a new way to control your brigades. By using the right click button and rotating you execute the "Oblique" maneuver to keep the unit's facing towards the closest enemy. The new patch brings also two brand new custom battles and several improvements. Let's take a look below:
Hello Generals, In our last patch we have made a big improvement in the retreat/evasion logic, however there were some issues that we had to repair. The new hotfix aims to deliver the finalized fix plus a few other changes.
Hello Generals, In our last patch we have made a big improvement in the retreat/evasion logic, however there were some issues that we had to repair. The new hotfix aims to deliver the finalized fix plus a few other changes.
Generals, The war is continuing after the full release! We had to address a few more things you have rightfully reported and also proceed to adding more content in the custom battle list. So here we have now the new patch which brings the following:
Dear Generals,
We are proud to announce that Ultimate General: Civil War is finally fully released! Due to your invaluable help during the Early Access phase, we believe we have significantly improved the game to a level that will please all strategy fans. At this important moment, let's describe briefly what Ultimate General: Civil War offers.
Full Campaign
Ultimate General: Civil War allows you to relive the American Civil War 1861-1865 as either a Union or Confederate General in a long and exciting campaign.
You will gradually progress through key battles of the American Civil War and expand your forces from a small division to a grand army of multiple Corps. Utilizing a wide range of choices, you may choose the best armament and officers for your units and organize your army into Corps, Divisions and Brigades with extreme detail.
Your army design pays-off in the battlefield where you command your units on beautiful, hand-drawn maps and test your tactical skills vs a clever AI opponent. The battles can become enormous and the armies huge, involving hundreds of thousands of soldiers! Your final goal is to capture Washington for the Confederates or Richmond for the Union.
Many Battles
The campaign mode is branched around 14 grand battles and 24 smaller battles for each side. All together they sum up to 76 different engagements for both Union and Confederate players making up a campaign that may last hundreds of hours, considering that the epic multi-day battles can endure several play hours.
Besides the campaign, you can fight the standalone historical battles which are the following:
Hello Generals, We just deployed a patch that fixes a few more reported issues:
Dear Generals, Thanks to your great help, we have already offered various small patches that improved and fixed several aspects of the game. The new update provides a few more improvements and prepares the ground for the end of Early Access and the final full release of Ultimate General: Civil War.
Hello Generals, We continue to improve the game prior to its full release and have just deployed a small but very important update. You can read below what it includes:
Hello Generals, We utilized your latest feedback to improve/fix a few more things and did not hesitate to make them available for you! Here they are below:
Dear Generals, The war is continuing and all your reports have been acknowledged. We are now proud to announce a new campaign feature that aims to completely resolve the unfavorable AI scaling. The AI could become overpowered because there was no way to inflict army attrition to your opponent. Now the AI opponent has dynamic manpower, training and weapons and you are able to affect those directly when you inflict enemy casualties in battle. The army size represents the strength of AI armies that directly oppose you. The AI will use soldiers from this pool in the battles. If the strength gets reduced to a critically low level, you are going to notice that the AI will not have enough power to outnumber or outgun you. Consequently, as the war progresses, your successes have much more significant impact on your AI opponent. Fail to gain the advantage and you will see the opposite picture. All in all, the campaign should now feel more dynamic and natural and due to various random events, that are revealed to you in form of urgent messages or captured correspondence from your Intelligence service, each campaign play session can turnout much differently, depending on situations and difficulty level. Except from this brand new campaign system, we addressed several issues that you have reported with your valuable feedback. Here is the content of this patch, in a brief summary.
Generals,
The campaign has reached its final stage and provides the opportunity to achieve total victory either as a Confederate or Union commander. If you fight for the Rebels, you are going to witness the zenith of challenge in Washington. If you belong to the Union, you will advance to the immensely fortified Richmond in an attempt to take it.
But beware! The AI has been improved again, and so your tactical steps must be careful. The good news is that there have been various fixes and improvements thanks to your continuous reports and so your armies will have better support and more chances to succeed.
Preparing to attack Washington!
Furthermore, you can test your skills in the new custom battles and if you are French, German, Chinese, Spanish or Russian you will be happy to enjoy the full translation of the game to your language. Before you proceed to battle, it is advised to read the list of changes and improvements. Carry on Generals!
The game is now enriched with the Overland Campaign which includes the epic Battle of Cold Harbor and several other smaller engagements. Gradually the civil war battles are fought around complex trench networks that make assaults extremely costly.
On Day 2 of Battle of Cold Harbor, the Union army approaches the Confederates by digging trenches close to their defensive lines.
The Confederate General will have to manage the progressively less resources and defend vs an increasingly stronger enemy, that is now commanded by the aggressive General Grant. The Union General must find a weakness to the impenetrable defenses of General Lee and maintain an army strong enough to continue the war.
The challenge increases with the expanded campaign and thanks to your feedback we have improved a lot the gameplay & AI. Read below the summary of changes:
Hello Generals, We have just deployed a quick patch that addresses issues you have reported and improves overall the gameplay. A new campaign mode on Easy Level allows you to play vs AI armies of fixed size, making your victories more decisive and your gameplay less demanding, if you wish so. Read in our official blog or below: Patch 0.77 rev18615 New
Greeting Generals, We offer another update, expanding the campaign to late 1863 in the Western Theater. Through the thick forested areas of Chickamauga Creek you will fight your next grand battle and relive the tactical challenges of Rosecrans and Bragg. The game has received several fixes and improvements based on your recent very helpful feedback. The AI became more effective and charge logic bugs have been fixed. Bugs regarding cavalry cover penalties, retreat and other factors of battle gameplay, have been addressed. Finally, it has been fixed a bug that could cause very large AI armies in campaign, especially in the smaller engagements. Read below the list of the most important changes: You can read in our official blog or below:
Greetings Generals, We've deployed a hotfix based on your quick reports.
Hello Generals!
Generals,
We are happy to announce the new game update which expands the campaign to the battle of Gettysburg and offers several new battles, fixes and improvements.
The battle of Gettysburg can last up to four days, depending on the situation, and its outcome will play crucial role in the campaign, when the next stages will be complete.
The armies meet on July 1st 1863
The Gettysburg campaign includes one smaller engagement for each side, "Battle of 2nd Winchester" for the Union and "Battle of Brandy Station" for the Confederates.
In order to enjoy one of the most decisive moments of the famous Battle of Gettysburg we've also added the new custom battle "Pickett's charge", that includes many thousands of soldiers to please your needs for epic charges!
In addition to the new game content we have addressed several issues that you have reported to us and improved the game in various aspects, including the AI, with aim to enhance further the battle experience and challenge.
Confederates attack at Culp's Hill
Have a look at the summary of changes in our official blog or below:
Hello again Generals! We just deployed a new hotfix which includes the following: Fixes
Hello Generals! We prepared a hotfix basing on your reports. - Fixed issue with cover. - Fixed possibility of neverending phase in Battle of Chancellorsville South version. It could happen if the South was able to take Chancellorsville in 1st day - AI troops training increased for Battle of Chancellorsville South version (it could be too low and the battle too easy for Union player) - AI troops training increased for Stones River South Campaign version (Historically the Confederates were veterans and has to be reflected to make the battle more challenging for the Union player and more possible to trigger 2nd day) - Blackwater River battle has improved win/draw conditions to give more incentive to play this hard battle - Siege of Suffolk has now also a draw condition (It was missing) We are working to fix issues related to routing. Please restart Steam client to get the latest version of the game. We are always happy to read your feedback that helps us to understand your needs and improve the game more! Enjoy! The Game-Labs Team
That is right Mac Generals! You asked it many times, we can now deliver! Mac Support has been activated! Existing owners If you own the game and want to play it also in your Mac PC, install Steam in your Mac and you will receive the game automatically. Min Specs OS: 10.7 Processor: 2.0 Ghz Dual Core CPU or faster Memory: 4 GB RAM Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher Storage: 2 GB available space Enjoy! The Game-Labs Team
Hello Generals! We are very glad to announce our next game content update. The new patch adds two new historical battles, the "Battle of Stones River" and "Battle of Chancellorsville" and expands the campaign up to May 1863. In total, we offer 10 new battles in the campaign. Furthermore, we improved the game regarding AI and fixed several issues that you reported. You can take a look of the changes in our blog: http://www.ultimategeneral.com/blog/patch-v074-offers-10-more-battles or in the below list:
Hello Generals and Merry Christmas! We just deployed an important fix that addresses a potential game freeze during a battle that could make it impossible to continue and finish. If this problem persists please report to us by pressing the F11 button. Thank you for the help and understanding! The Game-Labs Team Note: A temporary problem that you could not create a new Corps is resolved. Because Steam was down for several hours we were unable to upload sooner. Please inform us if everything plays fine now.
This game update took longer than we estimated but we hope it was worth it. The main reason of the delay was the performance optimization which we had to offer to help low-end systems to play the upcoming bigger battles with no issues. The new patch expands the campaign to the Battle of Fredericksburg and brings several new smaller battles for each side. You can now affect the size, training or weapons of AI armies by winning battles so your success or failures play bigger role in the campaign. Many other improvements include bug and problem fixes that you had reported. Take a look of the most important changes in our changelog. You can read in our blog: http://www.ultimategeneral.com/blog/patch-07-with-battle-of-fredericksburg or below
Hello Generals, We are happy to announce our first big update of Ultimate General: Civil War. It includes a comprehensive in-game guide to help not only the beginners but also those who would like to know a few more details about the game and its basic mechanics. We also enabled many Steam Achievements. You can check how to unlock all the included achievements in this link. The rest of the update offers several fixes and improvements based on your amazing and continuous feedback. Let's have a look at all the changes. Visit our blog: http://www.ultimategeneral.com/blog/ugcw-patch-068 or read below
Hello Generals, We have just deployed a hotfix adding some needed improvements that could not wait till our next bigger update. We are busy making the next patch but we cannot ignore some latest reports that could be addressed sooner. Campaign Balance
Thank you everybody for your really extraordinary reception of our new game! We have just deployed an urgent hotfix based on your recent feedback. Campaign Balance
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