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Patch v0.74 offers 10 more battles
New features
Battle of Chancellorsville Balances
Battle of Stones River Bug fixes
New difficulty mode only for the bravest! We are always happy to read your feedback that helps us to understand your needs and improve the game more! Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team
[ 2017-01-13 13:13:32 CET ] [ Original post ]
Hello Generals! We are very glad to announce our next game content update. The new patch adds two new historical battles, the "Battle of Stones River" and "Battle of Chancellorsville" and expands the campaign up to May 1863. In total, we offer 10 new battles in the campaign. Furthermore, we improved the game regarding AI and fixed several issues that you reported. You can take a look of the changes in our blog: http://www.ultimategeneral.com/blog/patch-v074-offers-10-more-battles or in the below list:
Version 0.74 rev17880
New features
- New historical "Battle of Stones River".
- New historical "Battle of Chancellorsville".
- Campaign expanded up to "Battle of Chancellorsville" phase. The campaign expansion includes 10 different battles: 4 small engagements for each side and the special campaign versions of "Battle of Stones River" and "Battle of Chancellorsville".
- New campaign difficulty "Legendary mode", suitable only for the players who strive for extreme challenge.
- Fixed some bugs in AI decisions and now AI should more properly reinforce and attack areas, strongly and decisively when needed.
- Improved AI artillery efficiency. AI cannons should support better and at closer distance the infantry.
Battle of Chancellorsville Balances
- Fixed very low damage in high cover places, such as dense forest areas. The previous low damage could make flanking maneuvers obsolete, confuse AI and prolong fire fights too much.
- Fixed very low damage of 20Pdr Parrots.
- 2nd Manassas Battle has more Confederate Veterans opponents in campaign version (battle should be more difficult for the Union).
- Campaign AI opponent scaling is better balanced.
- Battle of Fredericksburg "remastered". It includes one more phase making it more challenging for both sides.
Battle of Stones River Bug fixes
- Fixed bug that made reload rate to decrease and not to increase according to firepower rating. This affects damage and AI decisions positively.
- Improved some retreat direction issues.
- Fixed some bugs that could cause Freezes.
- Several text improvements/fixes based on your reports.
New difficulty mode only for the bravest! We are always happy to read your feedback that helps us to understand your needs and improve the game more! Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team
[ 2017-01-13 13:13:32 CET ] [ Original post ]
Ultimate General: Civil War
Game-Labs
Developer
Game-Labs
Publisher
2017-07-14
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
Very Positive
(7552 reviews)
The Game includes VR Support
Public Linux Depots:
- Ultimate General: Civil War Linux [1.65 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
Early access edition includes the following battles in the campaign:
The following battles will be added when the game is fully ready in a couple of months:
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
Early access edition includes the following battles in the campaign:
- Battle of Aquia Creek
- Battle of Philippi
- 1st Battle of Bull Run
- Battle of Shiloh
- Battle of Gaines' Mill
- Battle of Malvern Hill
- 2nd Battle of Bull Run
- Battle of Antietam
- + 10 minor engagements different for each side
The following battles will be added when the game is fully ready in a couple of months:
- Battle of Fredericksburg
- Battle of Stones River
- Battle of Chancellorsville
- Battle of Gettysburg
- Battle of Chickamauga
- Battle of Cold Harbor
- Battle of Richmond
- Battle of Washington
- + 13 minor engagements different for each side
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
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