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Unleashing the Battle of Gettysburg!

Hello Generals! Generals, We are happy to announce the new game update which expands the campaign to the battle of Gettysburg and offers several new battles, fixes and improvements. The battle of Gettysburg can last up to four days, depending on the situation, and its outcome will play crucial role in the campaign, when the next stages will be complete.
The armies meet on July 1st 1863 The Gettysburg campaign includes one smaller engagement for each side, "Battle of 2nd Winchester" for the Union and "Battle of Brandy Station" for the Confederates. In order to enjoy one of the most decisive moments of the famous Battle of Gettysburg we've also added the new custom battle "Pickett's charge", that includes many thousands of soldiers to please your needs for epic charges! In addition to the new game content we have addressed several issues that you have reported to us and improved the game in various aspects, including the AI, with aim to enhance further the battle experience and challenge.
Confederates attack at Culp's Hill Have a look at the summary of changes in our official blog or below:

Patch 0.75 rev18265


New Features
  • The Historical battle of Gettysburg.
  • Campaign expanded to Gettysburg phase and includes 2 additional smaller engagements + the special campaign version of the battle of Gettysburg.
  • New custom battle: "Pickett's charge".
  • Supply wagon can be set to supply All/Small Arms/Artillery. By default it will work as previously by supplying all units within its radius. (Tooltips are temporarily missing)
  • Skirmishers functionality improved. Skirmishers will stand on Hold mode and will evade more efficiently by keeping a safe distance and shoot constantly.
  • Fortifications major fix overhaul. Now fortifications will not cause previous targeting problems (no firing) and according to their type they will be more vulnerable from flanks/rear. So fortifications, especially in Fredericksburg will be able to break sooner if one side is overwhelmed by flank fire. Also fortifications have now proper distribution of soldiers and no gaps that could cause melee issues.
AI
  • Fixed major bug that made AI to stall in a defensive formation and not actively attack or defend elsewhere.
  • AI balanced to be more effective and active overall.
  • Fixed AI bugged state that interrupted its actions resulting in doing less damage in shooting and melee.
Balances
  • Melee is balanced so that frontal charges are less effective while flank/rear attacks will continue to be powerful but for a limited time, so melee attacks have to be better organized to be successful.
  • Reduced Shock cavalry melee strength as it was overpowered.
  • Further 20 Pdr cannon rifle enhance.
  • Balanced better the previously overpowered skirmishers
  • Reduced the melee rating of Springfield 1861/1863 and Fayatteville because they were overpowered.
  • Fortifications receive more morale impact by firing at them, especially at flanks.

Pickett's charge battle event Fixes
  • Fixed issue that prevented the possibility to win the Battle of Chancellorsville as Confederate on the 1st day and also improved AI and timing of missions.
  • Various minor fixes in some battles.
  • Fixed some major issues in damage system that could overpower units, especially those belonging to player.
  • Fixed bugged Kill ratio condition in multiday battles (It counted only last played day or session).
  • Fixed pathfinding errors that could make reinforcement units to move on the sides of the map instead of forwards.
  • Fixed player formation inconsistencies.
Controls
  • Improved selection/drag arrow responsiveness/sensitivity.
At this point we want to sincerely thank again the guys who have helped us enormously with their volunteered testing to finalize the new game update:
  • Koro
  • Col_Kelly
  • GeneralPITA
  • CSA Watkins
  • Mr. Mercanto
It was our duty to inform you. Now you can advance to battle and if you have anything to report, please do so in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team


[ 2017-02-13 20:43:51 CET ] [ Original post ]

Ultimate General: Civil War
Game-Labs Developer
Game-Labs Publisher
2017-07-14 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
Very Positive (7614 reviews)
The Game includes VR Support
Public Linux Depots:
  • Ultimate General: Civil War Linux [1.65 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

MAIN FEATURES

Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

Early access edition includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • + 10 minor engagements different for each side

The following battles will be added when the game is fully ready in a couple of months:
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
  • + 13 minor engagements different for each side

Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

GAMEBILLET

[ 5967 ]

6.55$ (18%)
34.59$ (42%)
12.59$ (16%)
16.96$ (15%)
4.12$ (17%)
35.87$ (20%)
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33.96$ (15%)
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25.45$ (15%)
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49.79$ (17%)
3.43$ (14%)
GAMERSGATE

[ 1580 ]

1.5$ (85%)
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7.2$ (64%)
MacGamestore

[ 1861 ]

7.49$ (17%)
32.49$ (19%)
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13.99$ (22%)

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