





Generals,
The campaign has reached its final stage and provides the opportunity to achieve total victory either as a Confederate or Union commander. If you fight for the Rebels, you are going to witness the zenith of challenge in Washington. If you belong to the Union, you will advance to the immensely fortified Richmond in an attempt to take it.
But beware! The AI has been improved again, and so your tactical steps must be careful. The good news is that there have been various fixes and improvements thanks to your continuous reports and so your armies will have better support and more chances to succeed.
Preparing to attack Washington!
Furthermore, you can test your skills in the new custom battles and if you are French, German, Chinese, Spanish or Russian you will be happy to enjoy the full translation of the game to your language. Before you proceed to battle, it is advised to read the list of changes and improvements. Carry on Generals!
Ultimate General: Civil War v0.80 rev19527
New
- "Battle of Fort Stevens" that finishes Cold Harbor phase for the Union campaign.
- Final campaign phase for the Union, including the epic Battle of Richmond and two smaller battles.
- Final campaign phase for the Confederates, featuring the epic Battle of Washington and two smaller battles.
- New custom battle "Marye's Heights" featuring the most important phase of the Battle of Fredericksburg with expanded map and more tactical challenges.
- New custom battle "Battle of Philippi" enhancing the fist small battle of the Union campaign and allowing to play it for both sides.
- New custom battle "Potomac Fort" altering the fist small battle of the Confederate campaign into a larger and more difficult tactical experience.
- Full translation to 5 more languages. The supported languages are: English, French, German, Chinese, Spanish, Russian..

Conflict at Fort DeRussy, a Union fortification near Washington. AI
- AI has been further enhanced to pressure more on the objectives and cover all ground offensively or defensively where needed.
- AI has been improved in its territorial awareness and protection of flanks.
- AI uses artillery more effectively to attack or defend.
- Fortification fire arc fixes, addressing several targeting problems.
- Several text fixes in preparation for the fully localized content in many languages.
- Fixed bug in historical battles that gave to the AI inferior weapons in average instead of using historical settings.
- Fixed timer issues in Battle of Gettysburg 2nd Day that could help player to steal victory, snapping objectives at the end of time.
- Fixed an issue that could cause Confederate infantry to inflict slightly less damage.
- Balanced Overland Campaign battle rewards to give incentive for player to fight the smaller battles and attempt to grow his army.
- Increased slightly 24pdr Howitzer ammo cost (as compensation of Howitzer's large lethality).
- Increased slightly 20pdr Parrots accuracy.
- Increased Corps max supply cost from 25000 to 35000 (it was a wide request).
- Fixed an issue that caused AI campaign opponent strength to be either underpowered in some early battles or overpowered in many late battles.
- Increased the availability of low cost musket rifles in late campaign for both sides, so player can have enough weapons for his army.
- Artillery above 12 pieces will inflict about +12.5% more damage than before, making large batteries even more useful.
Assaulting Richmond's forts! Graphical Improvements
- Fixed some letters in the campaign map that were not showing up correctly.
- Improved visualization of map edges, that now show more clearly the ground elevation.
- Fixed some graphical distortions in map of Antietam.
Special Thanks
We want to thank again the dedicated volunteer testers who helped us to shape up the quality of the new patch.
- Koro
- Col_Kelly
- CSA Watkins
- Wright29
- The Soldier
- Andre Bolkonsky
- JonnyH13
- Mr. Mercanto
[ 2017-05-23 15:32:22 CET ] [ Original post ]
- Ultimate General: Civil War Linux [1.65 G]
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
Early access edition includes the following battles in the campaign:
- Battle of Aquia Creek
- Battle of Philippi
- 1st Battle of Bull Run
- Battle of Shiloh
- Battle of Gaines' Mill
- Battle of Malvern Hill
- 2nd Battle of Bull Run
- Battle of Antietam
- + 10 minor engagements different for each side
The following battles will be added when the game is fully ready in a couple of months:
- Battle of Fredericksburg
- Battle of Stones River
- Battle of Chancellorsville
- Battle of Gettysburg
- Battle of Chickamauga
- Battle of Cold Harbor
- Battle of Richmond
- Battle of Washington
- + 13 minor engagements different for each side
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
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