TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Ultimate General: Civil War
Game-Labs Developer
Game-Labs Publisher
2017-07-14 Release
Game News Posts: 47
🎹🖱️Keyboard + Mouse
Very Positive (7614 reviews)
The Game includes VR Support
Public Linux Depots:
  • Ultimate General: Civil War Linux [1.65 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Patch v0.90 transforming the campaign (+HotFix)

Dear Generals, The war is continuing and all your reports have been acknowledged. We are now proud to announce a new campaign feature that aims to completely resolve the unfavorable AI scaling. The AI could become overpowered because there was no way to inflict army attrition to your opponent. Now the AI opponent has dynamic manpower, training and weapons and you are able to affect those directly when you inflict enemy casualties in battle. The army size represents the strength of AI armies that directly oppose you. The AI will use soldiers from this pool in the battles. If the strength gets reduced to a critically low level, you are going to notice that the AI will not have enough power to outnumber or outgun you. Consequently, as the war progresses, your successes have much more significant impact on your AI opponent. Fail to gain the advantage and you will see the opposite picture. All in all, the campaign should now feel more dynamic and natural and due to various random events, that are revealed to you in form of urgent messages or captured correspondence from your Intelligence service, each campaign play session can turnout much differently, depending on situations and difficulty level. Except from this brand new campaign system, we addressed several issues that you have reported with your valuable feedback. Here is the content of this patch, in a brief summary.

Ultimate General: Civil War v0.90 rev19761


New
  • Major new feature adding dynamic Manpower and resources for the AI opponent. The new "Intelligence Service" window shown on the map indicates the AI's army size, training and weapon level. The "Report" button reveals intercepted or urgent messages that inform about enemy reinforcements or when AI receives more weapons and training. The difficulty levels have been revamped from the ground up to offer challenge but also many more chances to win your AI opponent by attrition, as it was able to do for you previously.
Note: Due to all the fixes made based on your feedback, regarding the overpowered AI opponent and the new manpower system, the "Fixed Size" of the Easy mode has been removed, as it is now obsolete.
*Disclaimer: Image shows beta content*The new "Intelligence Service" Tab appears on the upper right corner of campaign map and reveals info about your AI opponent AI
  • Minor improvements so that AI flanks more and has better territorial perception. The new changes affect and improve overall the AI and its charging decisions.
Balances
  • Flanking fire has more impact rewarding more the effective tactics.
  • Melee strength has been increased slightly about +10% compensating for the collision box fixes mentioned below.
  • Increased availability of several infantry weapons and few cannons for the Union, to make Armory shortages less probable.
  • Added Supply Wagons for Union army in Battle of Washington.
  • Reduced flanking penalty for some fence types of fortifications that were rather weak.
  • Units will surrender sooner if fully surrounded by enemies.

*Disclaimer: Image shows beta content* Captured messages or Direct Reports from your Intelligence Service show when AI receives more reinforcements, special training or sophisticated weapons Fixes
  • Fixed collision boxes problems that could cause the following issues: Units firing behind obstacles, melee damage to become zero and cause "sticking" with enemies, targeting problems in tall forts, AI inconsistencies.
  • Fixed bug that cancelled move orders at mission switch.
  • Fixed bug that could cause retreat in wrong direction.
  • Fixed wide camera's problem that was hiding the lowest part of the map.
  • Fixed issue that made General and Supply Wagons to occupy Corps slots in battles, thus reducing your available units.
  • Fixed "Battle of Fort Stevens" text not appearing in your fought battle list.
  • Fixed minor bug that could slightly change the Union uniform colors in camp, after Battle of Shiloh.
  • Fixed several localization issues that were reported.
  • Fixed issue of teleported artillery in Malvern Hill.
  • Fixed bug that switched the uniform of captured units after loading a battle.
  • Fixed problem that did not allow the deletion of saved files.
  • Fixed unnamed division commanders.
  • Fixed minor bug that showed captured enemy commanders in player's Officer Tab of Battle Report window.
  • Fix bug that gave wounded officers from enemy army in player's army at end of battle.
  • Fixed minor bug that was hiding long officer names in camp.
  • Fixed annoying very loud marching sound in camp.
  • Fixed bug that made injured officers available in reserves list.
  • Fixed Limber/Unlimber button not working.
  • Fixed issue that was creating double officer names in camp.
  • Fixed bug that prevented the terrain info display for detached skirmishers and in some other occasions.
  • Fixed invisible supply depot objects in Washington and Richmond.
  • Fixed timer issue for Union's Battle of Shiloh Campaign Version where Hornet's nest stage could switch too soon.
  • Fixed Gettysburg timer issue in 2nd Day Night phase, where player could lose Culp's Hill but battle could continue.
  • Various other minor fixes that you have reported. Other
  • Added sound for battle messages. Thanks a lot to the volunteer testers who assisted us in the beta procedure of the patch:
  • Col_Kelly
  • The Soldier
  • Wright29
  • Andre Bolkonsky
  • CSA Watkins
  • Koro
  • JonnyH13
  • Mr. Mercanto We wanted to include more but we thought it would be better to offer you the new improved campaign system right away and update again with hotfixes in the coming days. With the new campaign feature we believe that now the game is almost ready for the full release. We await your next feedback so we can find together the last remaining things needing improvements, such as balance or minor bugs. Official forum: Link Steam forum: Link Blog: Link Enjoy! The Game-Labs Team Important: Your saves will be playable but not fully optimized to support the new system. It is advised to play a new campaign to test this new feature. HOTFIX v0.90 rev19764 8/6/2017 - Fixed bugs that players experienced when switching days in multi-day battles. - Fixed bug that could cause crash when loading a save.


    [ 2017-06-07 21:45:12 CET ] [ Original post ]

  • Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

    MAIN FEATURES

    Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

    Early access edition includes the following battles in the campaign:
    • Battle of Aquia Creek
    • Battle of Philippi
    • 1st Battle of Bull Run
    • Battle of Shiloh
    • Battle of Gaines' Mill
    • Battle of Malvern Hill
    • 2nd Battle of Bull Run
    • Battle of Antietam
    • + 10 minor engagements different for each side

    The following battles will be added when the game is fully ready in a couple of months:
    • Battle of Fredericksburg
    • Battle of Stones River
    • Battle of Chancellorsville
    • Battle of Gettysburg
    • Battle of Chickamauga
    • Battle of Cold Harbor
    • Battle of Richmond
    • Battle of Washington
    • + 13 minor engagements different for each side

    Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

    Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

    Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

    Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

    Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

    Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

    Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

    Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.


    GAMEBILLET

    [ 6084 ]

    8.19$ (18%)
    25.19$ (16%)
    6.00$ (80%)
    19.59$ (22%)
    8.29$ (17%)
    16.79$ (16%)
    8.54$ (79%)
    4.24$ (92%)
    17.59$ (12%)
    8.54$ (57%)
    7.44$ (17%)
    24.79$ (17%)
    20.72$ (17%)
    12.44$ (17%)
    3.93$ (21%)
    8.39$ (16%)
    29.02$ (17%)
    24.87$ (17%)
    20.74$ (17%)
    39.95$ (11%)
    12.69$ (68%)
    8.27$ (17%)
    13.25$ (17%)
    3.20$ (79%)
    49.77$ (17%)
    52.19$ (13%)
    5.03$ (16%)
    17.19$ (14%)
    11.99$ (40%)
    31.10$ (11%)
    GAMERSGATE

    [ 777 ]

    30.0$ (50%)
    14.0$ (60%)
    2.0$ (90%)
    1.13$ (96%)
    0.56$ (81%)
    0.68$ (91%)
    10.0$ (75%)
    3.0$ (70%)
    8.0$ (60%)
    2.0$ (90%)
    1.5$ (90%)
    3.0$ (85%)
    1.0$ (90%)
    1.88$ (92%)
    1.7$ (91%)
    21.99$ (45%)
    6.0$ (80%)
    10.58$ (47%)
    10.91$ (22%)
    3.0$ (90%)
    1.5$ (92%)
    0.79$ (87%)
    7.0$ (65%)
    0.75$ (92%)
    6.0$ (80%)
    10.0$ (60%)
    1.35$ (89%)
    4.39$ (69%)
    9.41$ (69%)
    1.5$ (90%)
    MacGamestore

    [ 4040 ]

    5.99$ (90%)
    1.19$ (88%)
    0.98$ (95%)
    1.09$ (89%)
    0.99$ (80%)
    13.99$ (22%)
    1.99$ (80%)
    2.99$ (70%)
    2.99$ (75%)
    3.49$ (88%)
    1.99$ (90%)
    1.24$ (75%)
    8.99$ (70%)
    51.49$ (26%)
    2.98$ (85%)
    1.19$ (91%)
    1.49$ (85%)
    42.49$ (15%)
    1.10$ (93%)
    1.19$ (92%)
    2.49$ (75%)
    18.69$ (69%)
    1.09$ (78%)
    5.99$ (85%)
    8.99$ (10%)
    13.89$ (72%)
    51.49$ (36%)
    2.98$ (85%)
    1.19$ (70%)
    7.49$ (85%)

    FANATICAL BUNDLES

    Time left:

    356357 days, 3 hours, 29 minutes


    Time left:

    13 days, 10 hours, 29 minutes


    Time left:

    23 days, 10 hours, 29 minutes


    Time left:

    28 days, 10 hours, 29 minutes


    Time left:

    12 days, 10 hours, 29 minutes


    Time left:

    34 days, 10 hours, 29 minutes


    Time left:

    8 days, 10 hours, 29 minutes


    Time left:

    8 days, 10 hours, 29 minutes


    Time left:

    42 days, 10 hours, 29 minutes


    Time left:

    57 days, 10 hours, 29 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 4 hours, 29 minutes


    Time left:

    3 days, 4 hours, 29 minutes


    Time left:

    10 days, 4 hours, 29 minutes


    Time left:

    11 days, 4 hours, 29 minutes


    Time left:

    20 days, 4 hours, 29 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE