Something old, something new and some crazy pills
[ 2015-12-14 05:35:54 CET ] [ Original post ]
We are reverting to our full sandbox version of the engine (Big World), what does this mean? I will try to keep it short. So here is a little history lesson of how we ended up here.... History
- We started development in HE (A long time ago)
- We realized as great as HE was, it did not fall in lines with the goals we had so we moved to Big World
- We spent a long time developing and then War Gaming purchased BW and the future became unclear (There are a lot of reasons and history here to which we will not go into)
- We lost a tonne of resources and we were left with a skeleton team and we needed a smaller scope and a more indie main stream engine
- We decided to map the PVP battleground idea and then with funding move to the PVP battleground to a MMO direction slowly
- We were wrong…
- We jumped to trying to make a the MMO with Unreal 4 to try to fix this and we have had some reasonable success but it will take alot more work.
- We have been and still are working with investors for funding but we have realized we can not wait and be dependent on the outcome as to properly make UE4 a MMO engine will require more resources then we have and more time.
- So our timelines have been slow and we have been working hard to try to bring the MMO as fast as we can on a limited budget (To be frank, we have barely sold any copies because we froze all our promo when we realized we were wrong.)
- Player housing (Fully working)
- Loot
- The full world of Malu (Swamps / Wastes / Plains / Deep Forests / Etc)
- All creature’s in
- Progression
- Etc lots more
- We are in the process of configuring the engine for steam, this should be live to people who purchased early access with a week or two, no longer.
- There OSX and Linux versions are a little far off in the future, if you purchased early and can not refund, we will setup a section in members only in the next couple of days and make sure to make it right.
- For the people who purchased this up to this announcement (We have a Top Down Mobile action game in development that they will receive for free)
- The Steam store page will be update this week to reflect the engine change.
- Once things are stable with the new engine, we will change our pricing model as we are going to go F2P, (Don't worry no pay to win)
- Proper forums will be popping back up again very soon as well
- We are also have a mobile game (Top down action) in the pipeline that will be available to all who purchased early access (More details coming in the next month or two)
Factions: Origins of Malu
Burning Dog Media
Burning Dog Media
2015-03-23
Indie Strategy Casual Adventure Multiplayer EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
Mixed
(27 reviews)
http://www.originsofmalu.com
https://store.steampowered.com/app/339530 
The Game includes VR Support
Factions: Origins of Malu Depot - Linux [3.51 G]
ORIGINS OF MALU
Origins of Malu is a large scale battleground that will bring back the memories of large scale epic battlegrounds.
Origins of Malu is a large scale battleground that will bring back the memories of large scale epic battlegrounds.
- Large scale battleground
- NPC's and Intelligent AI - Currently in development
- Full customization of characters - Currently in development
- Basic vehicles and mounts - No currently implemented
- Classless skill-based character development - Future Feature
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or fasterMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 16 GB available spaceAdditional Notes: Untested ATM
- OS: Ubuntu 16.04
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or fasterMemory: 16 MB RAM
- Memory: 16 MB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 16 GB available spaceAdditional Notes: Untested ATM
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