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Good Day, We are currently recruiting and rebuilding the team right now and this process can be fast and time-consuming. We continue to make NO promises in the short term until we get up to proper speed and productivity. General Notes - We have added some new members and they are being trained - We have (4) new NPC's that are in the pipeline - We have completed our assessments of the Siege map to add new gameplay - Engine upgrades - Linux and OSX testing continues Bugs - We been pushing some builds to fix some of the issues with action bar, today's build should solve that issue - Lots of other bugs but we are slowly getting out processes sorted We are looking to make some announcements soon but only when we are ready. We are far from dead folks its just taking its time. Cheers, TK
Good Day, We are currently recruiting and rebuilding the team right now and this process can be fast and time-consuming. We continue to make NO promises in the short term until we get up to proper speed and productivity. General Notes - We have added some new members and they are being trained - We have (4) new NPC's that are in the pipeline - We have completed our assessments of the Siege map to add new gameplay - Engine upgrades - Linux and OSX testing continues Bugs - We been pushing some builds to fix some of the issues with action bar, today's build should solve that issue - Lots of other bugs but we are slowly getting out processes sorted We are looking to make some announcements soon but only when we are ready. We are far from dead folks its just taking its time. Cheers, TK
Good evening, We have finally got development back under with the team; we will be pushing some updated builds out over the next couple of weeks. Our plan is to target every Wednesday evening while we get things back up to spec. We are not going to make any promises or big announcements until our work is done. The point of this update to set expectations back in line as you see builds being updated. This is what we can say: - The engine is back to UE4; Bigworld remains out of our price range - The app will continue un-purchasable until we are ready to release our news with detailed plans (over the next couple of months) - We remain that the people who stuck with us will be highly rewarded with looks of goodies December 22 Patch Notes - New login screen and user management system - Fixed action bar bugs - Engine upgraded to 4.11.2 - Art updates - Lighting Enhancements on siege It's been painful road folks but we are not dead and going forward I will do my best to update you every Wednesday. Merry Xmas and all that, TK
Good evening, We have finally got development back under with the team; we will be pushing some updated builds out over the next couple of weeks. Our plan is to target every Wednesday evening while we get things back up to spec. We are not going to make any promises or big announcements until our work is done. The point of this update to set expectations back in line as you see builds being updated. This is what we can say: - The engine is back to UE4; Bigworld remains out of our price range - The app will continue un-purchasable until we are ready to release our news with detailed plans (over the next couple of months) - We remain that the people who stuck with us will be highly rewarded with looks of goodies December 22 Patch Notes - New login screen and user management system - Fixed action bar bugs - Engine upgraded to 4.11.2 - Art updates - Lighting Enhancements on siege It's been painful road folks but we are not dead and going forward I will do my best to update you every Wednesday. Merry Xmas and all that, TK
Hey there, To keep things running lean, we are moving servers to another datacenter right now, and servers are down for a couple of days. Cheers, TK
Hey there, To keep things running lean, we are moving servers to another datacenter right now, and servers are down for a couple of days. Cheers, TK
Over the next couple of weeks, we will be fixing some major bugs while we work on the re-release of factions. It may be live right now but we will up and down while we resolve some major upgrade issues. We have been quiet for awhile and once we have completed some house cleaning and resolve some issues we will announce what our plans are. Cheers, TK PS, An update will come in about one week from now. * Currently build has game breaking issues right now.
Over the next couple of weeks, we will be fixing some major bugs while we work on the re-release of factions. It may be live right now but we will up and down while we resolve some major upgrade issues. We have been quiet for awhile and once we have completed some house cleaning and resolve some issues we will announce what our plans are. Cheers, TK PS, An update will come in about one week from now. * Currently build has game breaking issues right now.
We have some announcements coming soon. Stay tuned far from dead folks just been working on the back end. Stay tuned.
We have some announcements coming soon. Stay tuned far from dead folks just been working on the back end. Stay tuned.
So, we putting this together and trying to do this as fast as we can here. Here are some facts: - We did not run out of money, we just never had any - We are going to bring the BG back (UE4) - We are testing this right now - Except a massive price drop (it will only be the BG going forward but we have some plans to make it unique) - The store will be changing to reflect the next game - Once we are complete we will enable sales again - All things are very fluid right now - MMO develop is on-hold while we look at funding options. We did not give up. TK
So, we putting this together and trying to do this as fast as we can here. Here are some facts: - We did not run out of money, we just never had any - We are going to bring the BG back (UE4) - We are testing this right now - Except a massive price drop (it will only be the BG going forward but we have some plans to make it unique) - The store will be changing to reflect the next game - Once we are complete we will enable sales again - All things are very fluid right now - MMO develop is on-hold while we look at funding options. We did not give up. TK
We are looking at options right now, we may put the UE4 battleground back up to play. Remember this is NOT an MMO and the MMO is on hold. Just a little update while we sort things out on the backend. Tk
We are looking at options right now, we may put the UE4 battleground back up to play. Remember this is NOT an MMO and the MMO is on hold. Just a little update while we sort things out on the backend. Tk
Greetings everyone, below you'll find a short list of some of the changes and improvements we have made to Malu in today's patch. It isn't as much or as extensive as we would hope, but that is almost always the case right? Without further adieu lets get into it:
Greetings everyone, below you'll find a short list of some of the changes and improvements we have made to Malu in today's patch. It isn't as much or as extensive as we would hope, but that is almost always the case right? Without further adieu lets get into it:
Targets and Tribulations Over the next couple of months, we will working hard to transform the MMO version of Origins of Malu to an exciting F2P sandbox. This will involve improvement in many different areas. We will also continue to push out small patches as well to restore the systems to their proper glory! Jan 19th, 2016 minor patch and Current State
We are reverting to our full sandbox version of the engine (Big World), what does this mean? I will try to keep it short. So here is a little history lesson of how we ended up here.... History
We know you have been super patiently waiting on news from our camp here and updates have been thin. We are about to change gears a bit and we are testing a couple of things. The servers will be down a couple days while we sort out some of these issues. This post is vague but we are working on a larger one as I mentioned last week. We are not dead and we have some changes to our model that will be implementing sooner rather then later. I hope to have our update (Announcement only) out before or on December 13th, 2015. Thank you for your continued support, TK ** Changed the date to Sunday, as we are working on the announcement
Hello Folks, We have a large update coming in about (1) month. This will be a rather large update. We are super busy in the background preparing and look forward to sharing soon. A couple preview highlights: - Content comes along - Further GUI fixes (Major Overhaul, almost done now) - Skill Progression system - Better housing and placing systems - Massive back end changes - large announcement concerning our status - New Store page ( content / screenshots / videos ) So we know its been quiet but you will love this patch as we inch closer to our final goal! Cheers, TK
Patch Notes This is not a full list as the list spans hundreds of lines of small changes and enhancements and clean up.
Good afternoon, I think it is about time we drop another update to the folks out there who have been following this little project. We are going to release another rather large patch here targeted for September 25th, 2015. So whats new?
Bender 1.0 We have been very busy on the backend and working hard to bring out more features and continue to polish the game. We are getting closer but we are far from done yet. The good thing is over the next couple weeks you should see a lot of changes coming and new features to prototype and test out. The below is not the full patch notes but a summary of the larger items. We are solving some of the server issues we have been seeing and over the next couple days things should stabilize. Game General Notes
Good evening, Busy day here, yup so here is where we are at today. We are setting things up for the next patch, the servers will be down one more day. We have a couple last minute issues that we found that impacting gameplay, We should have this sorted out by tomorrow. Cheers, TK
We have to update and test alot of things, the servers will be down most of the day, we will report back once it is live. Full patch notes will follow. Cheers, TK
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