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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Avorion 

 

Developer

 Boxelware 

 

Publisher

 Boxelware 

 

Tags

 Indie 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2020-03-09 

 

Steam

 24,99€ 19,99£ 24,99$ / 0 % 

 

News

 289 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 789 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/445220 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 3976  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 3976 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Avorion Linux Content [28.59 M] 


DLC

 Avorion - Black Market 


 Avorion - Into The Rift 




LINUX STREAMERS (10)
ozonedtwlinuxgameconsortiumbazukinhexdsl
freelikegnutekknplayste4mpunktatumkhamun
redstonelp2goseigen




Beta Branch Patchnotes 0.12.7

We've added some performance improvements to battles that take place near the galaxy core - We've identified a major performance issue and resolved it.

Technical Background for those interested:
In faction battles there would ships spawning with 50 to 100 turrets, leading to thousands of turrets (~1300 for a single battle near the barrier) to be spawned. Turrets have to be updated a lot (every frame) and they require careful and thus intense calculations. These calculations include ray-intersection with the ship they're on as well as turning (meaning sine and cosine calculations which are expensive). We were faced with the fact that these calculations simply couldn't be optimized any further, and we thus had to reduce the amounts of turrets on normal AI ships to 10 - 15. In turn we added a multiplier for damage dealt, so that the ships will still gain more strength, even if their turret amounts no longer grow towards the center of the galaxy.

Performance

  • Fixed a major performance issue for armed ships near the barrier and the center of the galaxy
    • Large AI ships in the center of the galaxy no longer spawn with 50+ turrets
    • These ships now have less turrets but the turrets deal more damage so the lesser turrets are compensated
Scripting API
  • Added a property to Entity that allows setting a damage multiplier for that specific entity


[ 2017-07-17 00:47:55 CET ] [ Original post ]