





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello & Ol, we've applied a few finishing touches to our recent updates and they are now live for everyone. In case you didn't have a look at the beta patch notes so far, here are the combined patch notes for 2.5.6 and 2.5.7:
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. The changes from 2.5.6 need a tiny bit more testing before they can go live on default. In the meantime, here's a new language and a few small fixes:
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
An issue affecting multiple users sneaked past beta testing into our previous release (see Bugfixes and QoL Update). So after a very short beta phase, this hotfix is now live for everyone. Thanks to everyone who reported the issue and thanks to everyone who already tested this hotfix on beta.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Hello everyone! We're very happy to announce that the patches 2.5.3 and 2.5.4 are now available on default! Thank you to everyone who participated in the beta and all the valuable feedback! And now without further ado here is a highlight of the most important changes.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
We're happy many of you like the new Secondary Block Colors and the Photo Mode. A few issues sneaked past beta testing, so here's a bugfix patch!
We're happy many of you like the new Secondary Block Colors and the Photo Mode. A few issues sneaked past beta testing, so here's a bugfix patch! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Update 2.5 with secondary block colors and a photo mode is now live for everyone! With this update we introduce the long awaited secondary block colors! Most blocks now have the option to color their patterns independently from the main block color. And to top it off we added a photo mode so you can show off your building (and coloring) skills!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Hey everyone. The next Avorion update is finally ready for beta testing! In this update we introduce the long-awaited secondary block colors and - so everyone can properly show off their awesome coloring skills - a photo mode! We wish you loads of fun with the new features and happily await your feedback! Let us know if you miss anything, if some things aren't as smooth as they could be or if you (simply) loved it! And let us see your awesome screenshots! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
After performing well on the beta branch, patch 2.4.3 is now live on the default main branch. We've fixed a few bugs (like the station-says-I'm-docked-but-I'm-not-actually-docked-what-the-hell-is-happening-bug) and implemented a workaround for an AMD driver crash.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Discover the Avorion universe with a festive 50% discount and join our latest Free update!
Hello dear spacefarers, good news awaits as the latest patch 2.4.2 is now live on the default branch! After performing well on beta we're moving it onto default so you can enjoy the latest improvements over the holidays. Check out the exact patch notes here: https://steamcommunity.com/games/445220/announcements/detail/3884981746112663883 Merry Christmas and a happy new year! - The Boxelware Team
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
The long-awaited Behemoth Events DLC has landed in the Avorion default branch, together with Patch 2.4.1! Encounter legendary behemoth ships, enhance your ship with new subsystems, and face epic challenges as they ruthlessly attack sectors in the galaxy.
2.4.1 is out of beta and live on the default branch! To enable Behemoth Events you now need have the Behemoth Event Series DLC installed. If you weren't following beta releases, here are the combined changes since 2.3.2:
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Greetings, Space Pilots!
Prepare to set your navigation systems because Boxelware Team is launching their course straight to Gamescom for an epic Meet & Greet!
Touch down coordinates: Under a tree at the Piazza in Koelnmesse! We will be there from 3:30PM-4:00PM CEST. Land your shuttles nearby, and warp on over to chat, interstellar networking, and classified intel about the game!
Before you depart from your space stations, remember, Earths sun is notorious in this galaxy. Cosmic rays play hard, so don't forget your sunscreen as you embark on your voyage to Gamescom!
Safe travels, pilots! See you at Gamescom!
Follow us on Facebook, Twitter, and Instagram for more developer news and updates!
Hello dear Spacefarers, Explorers, Pirates and Xsotan Hunters!
We are excited to be back to Avorion with many updates and a free DLC in the works! We have some new world minibosses, we made some improvements to escort AI, ship management, and more! We truly hope that you enjoy these changes, and of course, enjoy experiencing them when the time comes!
Greetings, Space Pilots
After listening to all the amazing feedback, youve provided us with. We took some time to focus on improving our internal structures and workflows to ensure that the upcoming updates help improve your overall Avorion experience.
New updates are around the corner, so make sure to keep an eye out for them, as a new Free DLC and Free Update is lurking in the abyss! Get behind-the-scenes insights on what exactly to expect in the spectacular changes coming!
Wed like to thank all of you for taking part in this project of ours. Without you, all of this wouldnt be possible!
https://store.steampowered.com/app/445220/Avorion/
Hey Space Pilots!
After all the battles, farming, building, and exploring, we got some exciting news to share with you!
Avorion will be participating in the Steam Summer Sale this holiday with an astronomical 50% discount! Make sure to check it out, this is something you dont want to miss!
https://store.steampowered.com/app/445220/Avorion/
Hello dear space farers, pirates, miners, explorers, and faction war wagers! It's the end of the (work) year for us here at Boxelware and we'd like to take the time to share our plans for Avorion for 2023 with you. Sadly, it looks like we were a little too ambitious with some things on our 2022 update schedule, so some features will have to be postponed to 2023. We've been hard at work, but some things just take time and we want to make sure to deliver only the best updates in the future. For 2023, we now have a clearer schedule/roadmap/milestones (call it however you want) for the planned updates (yes they'll be free) which you can find on our updated roadmap! They include more content, blocks, a photo mode, and also some improvements to factions. With each update we also always want to include quality-of-life improvements, content, bug fixes, and, if possible, performance improvements. Some of the latest performance improvements that we were working on are already available on the beta branch, and you should definitely check them out! Over there, we have improved general performance, but also greatly reduced loading screen times and memory usage of Avorion. If you want the full overview, check out the updated roadmap here: https://avorion.fandom.com/wiki/Roadmap We hope you have some great fun with whatever solstice festivities you celebrate, happy holidays and a wonderful new year 2023. We'll see you then! - Boxelware
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Avorion has been on Steam for a few really exciting years now, and that time was a hell of an exciting ride for our team. But over the time Avorion always remained a passion project for us, adding new content, ideas, and a whole lot of love.
With the category Labor of Love at this year's Steam Awards, you can nominate not only new titles, but also a work that has still received good support and a lot of care from the devs over the years.
So, if you've been following us a bit on the exciting adventure of developing Avorion, enjoying the game all these years or maybe just discovered it for yourself - please consider nominating Avorion for the Labor of Love award!
You can submit your nominations as of now during the Steam Autumn Sale. The final voting for the most popular nominations will take place during the Winter Sale!
So submit your nomination, and maybe we'll see Avorion in the next round - you would make us very proud!
Thank you for your time!
Your Boxelware Team
In today's developer stream, Konstantin and Felix talk with you about the latest patch 2.3 for Avorion! Check out the stream right here on Steam or on our Twitch channel: https://www.twitch.tv/boxelware. We look forward to seeing you!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Our Almost Biweekly Stream takes place again! Today, our devs are giving you a live insight into the development! Come by and watch us create a fun turret for our space game!
Our Almost Biweekly Stream again! Due to a case of illness, we had to change some plans for this stream, but our team assistant Judith will give you an update on our work anyway! Also, there will be some spacey community fun - so get your coolest Avorion builds ready to show off!
After performing well on the beta branch, patch 2.2.2 is now live on the default main branch. These are the changes coming with the patch:
We talk about the aftermath of the launch of the Into the Rift DLC and give you an insight into everything that happened around the release! We'll also be introducing our newest team member and as always, we have an open ear for your questions!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
We also made some minor improvements, like a hint to use Strategy Mode for better orientation and finding objects in rifts, as well as some performance improvements (also mostly related to rifts).
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Hello, space farers and rifters! We're currently working on tons of stuff, but now that the release of the DLC is done, we'd like to share what we'll be working on next. Keep in mind that this list is definitely incomplete, as there are tons of other small things that we're also working on. For the remainder of 2022, we'll focus on smaller, more frequent, free content updates. These are the things that we'll be working on. They're not in any particular order:
Hello everyone! We've got quite a lot of movement on our branches today!
Head over to Twitch (www.twitch.tv/boxelware) to find out what kind of insights we have collected from the two closed beta(s)! What kind of feedback did we receive? What are the resulting decisions we have made for the DLC? We will then continue talking about the further developments we're working on right now and of course answer questions from twitch chat in the QnA at the end of the stream.
Join us on Twitch to watch the 'Avorion: Into the Rift' DLC trailer together with us and the community! We will announce the official DLC release date during the stream and on top of that, we'll hand out closed beta access to our eager community members in twitch chat! Of course, we will respond to your questions in the QnA at the end of the stream and talk about the general state of development as per usual. We're excited to get closer to the DLC release and take you with us on this journey in each Almost Biweekly Stream!
While we're working hard on the DLC, we're also fixing some issues! Here's a small patch with some of the more urgent fixes in it. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
After performing well on the beta branch, patch 2.0.9 is now live on default, combined with the changes from 2.0.8!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
After performing well on the beta branch, patch 2.0.7 is now live on default!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Were incredibly happy to announce that Avorion is now finally ready to have another version increase! With update 2.0 we bring you a ton of Quality of Life improvements. We have streamlined several features and massively improved the UI! Were absolutely thrilled about this update and hope that you are, too! Thank you for buying Avorion, supporting us and for helping us make this game better and better! [previewyoutube=ZLQMTILp8H0;full][/previewyoutube]
Hey everyone! These are the final patch notes for update 2.0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1.3.8 so far. There is much, much more that has happened and as always the devil is in the details! We're only listing the most important changes here. We'd like to encourage you to check out the update yourselves and see for yourselves how things have improved!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. "You want the big patchnotes? Alright, you shall have the big patchnotes!"
Hey everyone! These are the preliminary patch notes for update 2.0! There is much, much more that has happened and as always the devil is in the details! We're only listing the most important changes here for now. We'd like to encourage you to check out the update yourselves and see for yourselves how things have improved! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Hello everyone!
All the planned improvements have been implemented, the coffee has been drunk and the hype is reaching the limits! That is why we will keep it short today:
We will start the Update 2.0 Beta tomorrow!
We will inform you about the exact start time separately tomorrow. Until then, you can prepare some snacks and put the energy drinks in the fridge, because it's going to start soon!
Hello everyone!
You have actively posted your game suggestions for Avorion in our forum and voted for them. At this point, first of all, thank you from the whole team, it makes us very happy to see how much passion you all bring in!
So here's a summary of the suggestions that made it into Update 2.0:
*Right click on the Screenshot - Open in new tab*
Hello everyone! The big update 2.0 is nearly done and we are working on the last few open points! Wed like to use this weeks announcement to update our development roadmap and show you the progress that weve made:
After performing well on the beta branch, patch 1.3.8 is now live on default! It introduces Japanese and French as officially supported languages and brings several quality-of-life improvements and stability improvements.
We're introducing official French and Japanese localizations, and while we're already at it, fixing a few bugs. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Hello everyone! This time we would have loved to show you some fancy new screenshots but sadly were currently in a development phase where we cant show any because the assets arent ready yet. Instead, wed like to show you our development progress towards the 2.0 update! These are the most important things we want to have in update 2.0, and at the same time our development progress.
When you scroll through the Avorion Workshop, you will find an insane collection of creative, unusual and very funny ships! You constantly have new creations and impress us with your ideas again and again! Therefore we would like to make a little competition out of it and reward the coolest constructions! The theme for your ships should be the following for this event:
It's crazy how time flies! Its been a whole year already since Avorion left Early Access!
We are super happy with how things have been going! Thats why we have a little surprise for you:
[previewyoutube=Mb71_NYhesM;full][/previewyoutube]
Update 2.0 will introduce massive changes that will fundamentally improve many aspects of the game:
- New progression system in which players acquire building knowledge of the various materials
- New Classic Avorion scenario without the new progression
- Fully configurable Free Play scenario
- Captains with specialized talents and personalities
- Improved AI orders to send your ship to go mining, trading, scouting and more
- Improved UI visuals
- Improvements to the independent targeting mechanics
- Many QOL improvements like less micro management, easier traveling to far away sectors and crew management, autopilots, many balancing changes, UI improvements like a sector overview that shows available missions, goods and crew members of all stations, and many more!
Update 2.0 will improve game mechanics that might not feel perfect at the moment. Many of these changes will make Avorion feel like a new game, that is why the title of the update will be Avorion Update 2.0.
More details about the specific changes will be coming over the next few weeks. Stay tuned!
We are hoping that you had relaxing holidays and an amazing start into the new year and that you are ready for the great news wed like to share with you! So without further ado, here it is: At the moment we are working on a large (free ;) ) update for Avorion that will introduce many new features and massively rework some aspects of the game in Q2 2021. We dont want to spill too much info at this point, but we would like to share some details to get you hyped up a bit! You all know about independent targeting and we hope you will be excited to hear that we are reworking it. In the future, you will be able to decide for yourself which of your weapons will be able to fire independently, and the damage of these weapons will no longer be reduced by 50%. There will also be changes concerning the game progression and the collection of materials. We know this sounds exciting, but you'll have to be patient for a little longer before you can discover your journey to the center all over again. Now that we have dropped some spoilers, we would like to tell you that we have thought long and hard about what we want Avorion to be like in the future and which direction we want to go to improve it! We have been taking a closer look at the gameplay and we have realized that you guys are forced to spend a lot of time on (annoying) micro-management. This is one of the things that we want to change in the future. As you know, there are countless adventures and experiences to be enjoyed in Avorion. But we have noticed that we introduced a few features in the past that only scratched the surface and that have caused the game to feel a little rough in some respects. But now its finally time to smooth those edges! This means that we might have to tackle some (annoying) gameplay mechanics and reduce their scope. We are even planning on replacing some (micro-management intensive) mechanics with more intuitive systems. Our goal is to make sure that in the future, we wont be spreading our efforts too thin and that we will be able to make our vision of the game bloom! We are looking forward to the update and we cant wait to receive your feedback! In the meantime, take a look at one of our verified servers, marked with a blue checkmark in the server list. Who knows, maybe youll find new allies there! And if you still havent read enough, check out this wormhole that leads directly to our roadmap: https://avorion.gamepedia.com/Roadmap
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Community members can now apply to have their server marked as a "Verified Server"! All verified servers will get a blue checkmark next to the server name in the list. The "Verified Server" checkmark is used to mark servers that we, Boxelware, recommend as great to play on. We want to highlight servers of passionate community members and reward those who are doing an amazing job running their own dedicated servers. Since the verified server checkmark is a quality seal, a verified server must follow certain guidelines (see link below). This gives verified servers better visibility and increased server traffic. Additionally, we will provide a direct connection for verified server owners to us to provide high priority support! You can find the complete list of rules & prerequisites on our forum: https://forum.avorion.net/index.php?/topic/6846-verified-servers-ruleset-prerequisites/ Here are some of the most important points: - The server specs must meet certain requirements to ensure smooth gameplay - The server must be public and accessible without password - The server admin must be reachable by us - The server admin must have at least one month of experience running similar servers - The server main language must be German or English To apply with your server, please send us an e-mail to server@boxelware.de. Make sure to check out the forum post first, though! We are looking forward to your applications!
Hello everyone!
As many of you know, the Steam Awards 2020 are currently running! Today is the last day to submit your vote and it would mean a lot to us if you could support Avorion with your vote. The whole Boxelware team consists of passionate Steam players and to get an award in one of the categories would literally blow us away!
So we are happy about every single vote of you that chooses to support Avorion.
Unfortunately, you can only vote in one category, so we propose the Labor of Love Award. Of course, you are free to vote for Avorion in any other category if you want to.
To vote, just click on the link at the top of this posting or directly from the Avorion store page.
Thanks for your support and time!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
As you may know, some time ago we started the experiment with the Official Community Servers. During the Covid-19 lockdown, we provided some servers for free, to be run by the community. We marked them as Official Community Servers, to indicate that these are special, always-on servers managed by the community. After evaluating your feedback and all the statistics, we, unfortunately, came to the conclusion that it did not work out the way we planned it. Were still working on some performance issues, and we realized that we gave a wrong impression by marking them with the word Official. Additionally, we had quite a few requests from passionate dedicated server hosters, saying they wanted to be part of the program as well, but with their own, private servers. After having evaluated everything, we came to the conclusion that there is another, better way! So here is a little preview of our future plans. In the next few weeks, we will transfer the "Official Community Server" program into a "Verified Servers" program. We have many dedicated hosters who host private, well-functioning servers at their own costs. We want to reward these people for their efforts and give them the opportunity to get a blue checkmark as well. The current "Official Community Servers" will remain online and with the current hosters, but for the time being the blue checkmark will be removed. Alternatively, we will give everyone (who runs a server) the opportunity to apply for the verified checkmark. All of you, who have already invested hours in their own servers and gained experience are invited to apply for the Verified checkmark once the program starts over the next weeks. Of course, this also includes the servers now marked as "Official Community Servers". We are still working on how exactly and under which conditions this will be possible. More detailed information will be available soon. So stay tuned!
We are super proud and happy to announce that the first Avorion expansion, the Black Market DLC, is now available on the Steam Store! There are many exciting new tasks and missions waiting for you, so look forward to the new hacking feature and discover hidden dealers to trade illegal and stolen goods on the black market! You can join a convoy on its expedition to the center of the galaxy, make new friends or decide to attack the explorers. Shipbuilders and battle-hardened veterans can also look forward to exciting new legendary weapons which they can use to go into battles or simply equip their favorite ship.
All this and many more new features await you in the Black Market DLC, so don't lose any time and dive into new space adventures!
https://store.steampowered.com/app/1357160/Avorion__Black_Market/
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We appreciate your feedback regarding the current beta version. With your help we have been able to adjust and optimize some features before the next update. If you have any suggestions, you can tell us about them in the #beta-feedback channel on our Discord: https://discord.com/invite/avorion Besides the beta and our hype about the upcoming Black Market DLC, there are a few other new features we would like to share with you.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We are happy to announce that the store page for our upcoming Black Market DLC is now live! https://store.steampowered.com/app/1357160/Avorion__Black_Market/ A lot of new content and over 20 new story missions are waiting for you. You can also look forward to new bosses and new upgrades and weapons! Stay tuned and add it to your wishlist to get started right on time at the release! We can't wait and are very excited. Right now we are working hard on optimizing the last details and polishing the update.
In our Gamescom streams, we announced Avorions first DLC, Black Market. Alongside the DLC there will also be a huge free update. Now, we want to shine some light on whats coming alongside the DLC. We put a lot of thought into the update and invested a lot of work to improve Avorion and to offer more content and features. In order to clean up some misconceptions about which features will be free and which will be part of the add-on, weve created a small summary for you.
We're releasing a small patch to bring you a few important bugfixes and quality of life changes that were already finished while we're working on the next big update.
[previewyoutube=Gpa9P1CHeMM;full][/previewyoutube]
Hey everyone! Let's get the most important news out first. As announced in our Gamescom stream a few days ago: We are proud to announce our first DLC - the Black Markets! In addition to new content, we also added quite some improvements to the game that will be published in a free update at the same time as the DLC. Let's dive right in!
"While working on the next big update, we also added a few more quality-of-life features. We're releasing a small patch with a selection of those features that are already done." Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We're moving this small patch to the stable branch now after it performed well for several weeks on the beta branch. We are also aware of some issues that might be happening in relation to the torpedoes introduction mission; we're working on those! Here's a quick summary of the latest patch notes:
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Please note: Some translations for some languages (Chinese, Spanish, Russian) are still missing and will be added over the week.
Hi everyone! Long time no update! Sadly, gaming studios like us didnt get spared from the corona crisis either and we had to realize that work gets done a lot slower at home office than at our official offices. But nevertheless, weve been steadily working on the game and weve got a new update ready for you!
In this update, we're mainly improving the tutorial and story. Additionally, we also have some performance updates for you, so lets dive right into it!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We are happy to share good news with you today! Our official Community Servers are now assigned, and you can already explore the galaxy together with other players! The verified servers are clearly marked with a blue checkmark and are accessible to everyone without a password. The servers are provided free of charge in cooperation with 4NetPlayers and are managed by selected administrators. We would like to take this opportunity to thank you for the numerous applications! Unfortunately, we could not assign a server to everyone, so some applications are still on the waiting list if a server becomes available again in the future. We will continue to work closely with both 4NetPlayers and the server administrators to ensure that you get the best performance from the servers. We would also like to inform you that our friends from Stray Fawn Studio are releasing their game Nimbatus - The Space Drone Constructor! Today at 18pm CEST it will leave Early Access! For the launch there is a discount of 25% for everyone until 21.05.2020 9am PST! Take a look, because for all who love space games, it's definitely worth it! https://store.steampowered.com/app/383840/Nimbatus__The_Space_Drone_Constructor/ Concerning an update, we would also like to inform you that we are working on it with determination. Unfortunately, we cant give you an exact date yet. We ask you for a little patience and understanding. In any case we will keep you always up to date!
This small update is the next step in bringing you our official servers. For more details please read our previous announcement. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We are happy to announce that official community servers are coming! Due to the current Covid-19 situation, we are all encouraged to stay at home and we want to help you through this time. We have already made all the necessary arrangements and are currently working on the final touches to get the servers live. After consulting with many server hosts, we have found out, that it works best if each community plays according to their own ideas. That's why we provide you with the servers for free and you can administrate and lead them the way you want! We only set some ground rules to ensure that everyone is treated fairly. You can decide how you run the servers, which community you want to build, how often the servers will be wiped and so on.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
"Thanks Tradinoko and all others for pointing out that we forgot to add the new damage types to torpedoes! We immediately set about correcting that oversight and here you go!"
[previewyoutube=fNlBlZ_4FMo;full][/previewyoutube] A lot has happened since the release of Avorion into Early Access on January 23rd, 2017 - We've come a long way since then. This trailer highlights the most important changes since the Early Access release three years ago, while also showing off the classics of Avorion for all those people who don't know the game yet. Note: Depending on when you're watching it, the trailer may contain unreleased content, such as the ship generator rework. The list of improvements since the Early Access Release of 2017 is quite long by now: A revised (turret) building mode, massively improved procedural ship & station generation, new sound effects, torpedoes & PDCs, specialized enemies, improved faction territories, new blocks, new weapons, new upgrades, boarding, completely revised economy based on supply and demand, improved faction behavior & diplomacy, commanding ships over the map, more missions & events, UI improvements and much, much more!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
[previewyoutube=CLdmGxLWWfI;full][/previewyoutube] This video shows the reworked procedural ship generator of Avorion.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
"The building UI structure has remained mostly unchanged over the years, getting more complicated over time. Feedback from you and our experience at GamesCom, Dreamhack etc. confirms that it has a steep learning curve. To tackle this problem we went back to the drawing board. Almost every element of the UI has been reviewed with usability, discoverability and meaningful placement in mind. A lot of work has been put into improving the building UI and we hope you like it. There might still be some rough edges. Please let us know what you think!" Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. The old Building Inventory has been broken up into separate specialized windows:
We always strive to make Avorion more accessible for new and returning players. To achieve this goal we have designed new tutorial missions. These missions will be unlocked during the game and explain more complicated mechanics such as how to use R-Mining Lasers, Torpedoes, Fighters and how to coordinate your fleet.
In addition to the tutorial missions, long-term quests are introduced. They are given to the player by the adventurer after completing the first dialog and guide the player through the galaxy.
As usual this update also contains a bunch of bug fixes. See the full patchnotes here:
https://steamcommunity.com/games/445220/partnerevents/view/1566616051169010324
With this update we want to help ease the learning curve of basic game mechanics. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. In addition to the tutorial missions, long-term quests are introduced. These are given to the player after first meeting the Adventurer. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
"We are back from GamesCom! It was really exhausting but 100% worth it! We had a blast showing our game to new players and meeting existing ones! Now though it is time to put the finishing touches on the Diplomacy Update." Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey guys, We're doing a quick security patch today that also affects the Scripting API.
Today's Deal: Save 40% on Avorion!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
We're adding the possibility to compare upgrades, some Quality of Life and balancing updates and also a few crash fixes. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
In this patch we're fixing several bugs and a very annoying multiplayer crash, when selecting the ship of another player. Some quality of life changes also made it into this one. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We're adding an encyclopedia to the player window, where you can read about all important game mechanics. Other important features are speech bubbles, a few new missions and, last but not least, a feature where you can compare turrets. We've also included tons of bugfixes, some new bugs and a lot of extensions to the Scripting API. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
In this patch we're fixing a few bugs and improving usability. Cargo Bay UI is now clearer. Overheating Bars are now next to the turrets they refer to and are not shown when not necessary. The Scripting API has been extended for turrets. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey guys, Good news! We've rolled out the beta of our Avorion Mac Version. This beta will be available for all upcoming versions and will also be available for BOTH the beta and the default branch of the game!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
In the last update, we already changes some of the behaviors when your ship gets destroyed. Deaths in Avorion are harsh. We all know that. Especially new players get punished early punished for not knowing the game, after they invested tons of resources in their first ship and then - poof - it's just gone. That's true ragequit material, and nobody wants that. We're changing the insurance system to an equivalent reconstruction/respawn system that will be both more intuitive for everyone and more forgiving when you're just starting out.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey everyone!
Hey guys,
The Boxelware Team wishes everyone a happy easter! We hope that you can enjoy a few days with your families.
We also have an anouncment: Avorion's soundtrack is now available as DLC from the store page! If you like the music, check it out!
Have fun!
Hey, guys!
As already mentioned last week we are currently working on several updates at the same time. And one of them is finished now! The Mining Update is now live on the default Branch!
Hey everyone! Quick Update on what we're currently working! We actually have multiple updates in the pipeline, and we're ready to tell you about them :) You can expect most of these to arrive in the next weeks.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
"We reverted yesterday's changes to captains from the previous version of this patch. We didn't think that change through and it wouldn't have achieved what we wanted to achieve anyways (which is getting exponential growth of mining fleets & passive income a little more under control). We still want to make fleets somewhat more mid- and late-game focused, but not at the cost of early game becoming a mindless grind."
After reviewing your criticism we decided to roll back the update 0.20.5 due to a very specific issue: Captains now costing lots and lots of upkeep. This made it impossible for players with fleets of lots of small ships to keep up financially, potentially leaving their ships stranded without crews and screwing up their saves. We apologize if this patch resulted in crews leaving your ships, we rolled it back as soon as we realized what damage it could do. We wanted to push fleets and fleet management a little more to mid and late game, because we feel that that's the place for it, not early game. Early game in Avorion should be focused on building and improving your first ship. What we underestimated, is how many players there are who had already built ships and fleets in the early game and how this change impacted them. Nobody likes grinding, and we do want you to be able to automate some tedious tasks towards mid and end game. So this change has nothing to do with us wanting you to grind even more. Automation, especially with the latest update, has become a very important gameplay pillar in Avorion and is here to stay. (Just please keep in mind that having hundreds of ships is not possible due to hardware and engine restrictions, the game engine simply isn't made for that kind of simulation.) We stand with what we think about early, mid and late game and we will be looking into making fleets more of a mid, late or end game focused feature, but not at the cost of having the early game be a tedious grind, because nobody wants that. Instead, we want to give you more challenges to overcome, sinks to invest your resources into, and to give you goals you can work towards.
This time the patchnotes aren't long, but all the more important! We could finally fix one pesky bug that's been with the game since the very beginning, and we finally managed to reproduce it! We also improved some issues with server performance when sectors with lots of activity or blocks were unloaded. We're also planning to set the update live to the default branch early next week! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
A lot has happened this last year and as the year draws to a close, wed like to take the chance to make a review of the year in Avorion! A big thank you to everyone helping us, without this wonderful community this wouldnt have been possible.
Lets start at the beginning of the year. Last year in December 2017 we released the Economy Update and due to your feedback we spent most of January working out the last kinks and add in a few more things. The Economy Update brought player stations into the game, an improved economy and AI docking. Another exciting part of the update were cargo shuttles! The first way to let your stations directly deliver and fetch goods to and from other stations.
The first big update in 2018 was the Combat Update I in February. With switching to a sector the first easy fast travel was introduced. No endless flying through multiple sectors if all you want to do is see why that mining ship back home isnt mining anymore!
Another feature of this update brought us a lot of heat with you guys: Torpedoes. We introduced torpedoes as a new ammunition based weapon with high damage. Torpedoes were also used by Persecutors, which we introduced to make progression into the galaxy a little more difficult. If you were a player back then, you know that we were a bit over-enthusiastic with the damage these things dealt and in the following patches we toned it down considerably without damaging their effectiveness. By now torpedoes have their rightful place as a very strong weapon type, but are no longer over-powered.
In April we introduced a smaller update containing UI improvements. A big part of that was the changes to the server browser, now featuring a server history, the possibility to favorite servers and more filters. Additionally we implemented automated crash reports, and got a ton of information on crashes. That made it possible for us to hugely improve server stability! Thank you for everyone who took part :)
After that update we continued work on Combat Update II and released a first version of it in June. With this update we introduced player designed turrets, complete with an all new build mode just for that! And were overwhelmed by the amount of cool designs that we had just three days after release of the update! You guys blew us away with you enthusiasm :D
In August we had the wonderful opportunity to go to Gamescom in Germany. It was our first ever time showing Avorion and it was amazing. We met so many fans and new players, got a ton of feedback and were genuinely surprised how many people liked Avorion! It was a huge boost to our motivation to continue the work on Avorion! Thank you to all who stopped by, we had a blast!
Right after Gamescom we threw ourselves back into work. The System Upgrade Update contained a rework of our upgrade system. Making them more consistent and also introducing permanent installation for nice extra perks. And while we were busy reworking the upgrades, the Xsotan artifacts got some more love as well. Every artifact has now specific perks that are dependent on the boss that drops them.
And last, but not least: The AI & Map Commands Update that were testing right now on the beta branch. It gives you the means to command your ships via the galaxy map, even if youre half a galaxy away! And not just to send them mining or patrolling. Youre now able to enchain orders and send ships on trade routes with multiple stops.
A big pet peeve of our community was the AI behavior. And with this update we tackle that: AI is now able to boost, path finding calculation is done much quicker and those escort ships dont struggle to keep up with you anymore!
And now its today, the last day of this wonderful and productive year. Thank you to all of you who have helped us by playing the game and providing feedback!
We wish everyone a happy new year!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey everybody! Sadly we didn't manage to meet our self-imposed deadline (surprise...) but we're hard at work with the update. So we want to give you some more infos on what's happening right now, what's giving us trouble and what's done. So the update took longer than anticipated because we had to add new UI for the galaxy map, which should also be completely scriptable, since that's one of the features that's been missing from the galaxy map for a while. This UI is now in and we're working on the last polish and bug fixing for the galaxy map UI before the update can go live. This is one of the more exciting things about this update: We've decided to add trade ship commands to the galaxy map, allowing you to order your ships to buy or sell certain goods in a specific sector. These commands can be enchained with the other commands, essentially allowing you to order your ships to fly a certain trade route or to sell its wares while it's headed in a certain direction! Apart from that we're also fixing issues from the current branch which have been reported by both players and our crash reporter. Fixing those can also take lots of time and is, to us, equally important as new features. I won't be giving a specific date which we're not going to meet yet again, but I can tell you that at this time all the important features are in and we're working hard towards connecting it all together and releasing it to the beta branch as soon as we can. Stay tuned and see you soon!
Hey everyone,
Our Swiss friends from Stray Fawn Studio are releasing their game Nimbatus - The Space Drone Constructor today! We're wishing them best of luck with their release and to celebrate, all Avorion players are getting a 10% discount coupon that's valid until 10/10/2018!
The discount code accumulates with their launch discount to give you 20% off Nimbatus for a week.
Good luck to our friends and have fun!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hi everyone,
We're back from Gamescom and the dust has finally settled! It was tons of fun :D Thank you to everyone who stopped by, it was absolutely amazing to meet so many fans!
Now that we're back we already started working hard. After a few more bug fixes (thanks to all of you who keep reporting those buggers) we'll transfer the current beta branch to the default branch! This means better end-game enemy scaling, turret building and a lot of other improvements will be playable for everyone soon :)
The next update for the beta branch is already in work as well: We're reworking System Upgrades somewhat. You'll be able to optionally permanently install upgrades to ships and receive nice bonuses for that! In addition to that, the Xsotan upgrades will get some more love as well. We're specializing them some more depending on which boss dropped them. Sneak Peak:
Have a nice day!
Cepheni
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey everyone,
We're happy to announce that we'll be at Gamescom in Cologne with most of the team in late August (21.-25.). We're hoping to see many of you there!
Until then, we'll continue fixing bugs to get Combat Update Part II ready for the stable release. We're also working on a new update concerning the system upgrades, which will, among other things, contain a specialization of the Xsotan artifacts so different artifacts will give you different bonuses.
So long, have fun!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We're ready to deploy the first public build of the Combat Update II. We've got some more polishing and tweaking to do, but we want you to try out the build so we can fix errors and adjust things. Have fun! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Today the new look for our official Avorion Forum goes live! Check it out here
This is, of course, only a visual update, your posts and post history are unchanged by it.
I hope you like the new design as much as we do! It features a more modern design and proper mobile support!
In case you miss the old design you can change it back. Just go to your profile and find the option “look and layout” under the section "modify profile". Click on it and change the current theme to "Avorion".
Parallel to the new design for the forum we continued working on the Combat Update part II. It still needs a bit of polishing and testing, but it’s looking really good!
Have a nice day!
Hey everyone,
we're glad to see so much excitement about the upcoming Combat Update II!
We've been getting a lot of questions and speculation about how exactly it's going to work so here's a little Q & A for you to make things clearer:
Hey everyone, while working on the Combat Update II, we've realized that we have a lot of changes in the pipeline that we could easily release before the second part of the Combat Update. Since we also want to aim for more but smaller updates, this seemed like the right thing to do. There's also one very important feature in this update, that we wanted to roll out as soon as possible: Automated crash-report sending, which gives us a quick, anonymous info of a crash. No more bug reporting with first finding logs etc, all the important info is sent to us automatically. This will help us A LOT with improving game stability in the future. After releasing the new feature that automatically reports crashes to us, we've found tons of issues and fixed as many as possible as fast as we could. In this update you'll see the results of this bug hunt. And if you don't want to send the anonymous crash reports, then you can just disable that in the main menu. Apart from that, you'll mostly find polishing and issues that you've raised over time, and now we've addressed them.
Hey Everyone,
It's been a while since our last update so we thought it about time to let you know what we are currently working on!
Some of you have already seen the screenshot of the promised turret building mode on twitter. For all who missed it, here is another peek at it :)
While the update is coming along nicely, there is still some polishing left to do and we've been working on bugfixes for 0.17 as well, since we released our crash reporter on the beta branch.
Next we'll tackle coaxial weapons which you'll also be able to design yourself, using the turret building mode. Additionally, there are going to be a few changes to the ship building mode: Starting with the Combat Update II you can optionally pause the game when you're building in single player so you can focus on your designs without interruptions from pirate attacks.
Besides these features, you can also look forward to a rework of collision damage, that will make it feel more natural.
Until then, have fun!
Hey everyone, after releasing the new feature that automatically reports crashes to us, we've found tons of issues and fixed as many as possible as fast as we could. Here you see the results of this bug hunt. We'll be releasing more patches over the next few days, which will mostly be bugfixes. We probably won't post an entire news article every time we update the game to fix crashes. Instead, we're probably going to make a sticky in the forum, where we add all the bugs we fixed so far. Edit: Here's the sticky: https://steamcommunity.com/app/445220/discussions/0/3211505894140606500/ Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
While working on the Combat Update II, we've realized that we have a lot of changes in the pipeline that we could easily release before the second part of the Combat Update. Since we also want to aim for more but smaller updates, this seemed like the right thing to do. There's also one very important feature in this update, that we wanted to roll out as soon as possible: Automated crash-report sending, which gives us a quick, anonymous info of a crash. No more bug reporting with first finding logs etc, all the important info is sent to us automatically. This will help us A LOT with improving game stability in the future. And if you don't want to send the anonymous crash reports, then you can just disable that in the main menu. Apart from that, you'll mostly find polishing and issues that you've raised over time, and now we've addressed them. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey everybody, The patch 0.16.7 has been performing well on the beta branch, so we've decided to set it live on the main branch. We'll be monitoring it closely, but so far we're confident that it'll do well. Here are the full patchnotes for 0.16.7: https://steamcommunity.com/games/445220/announcements/detail/1655511409920195454 Have fun!
In this patch we've fixed an issue with torpedoes that has been affecting several players: Tunneling. In some cases, it was possible that torpedoes were tunneling shots - that essentially means they were moving so fast that from one frame to another, they "skipped over" PDC shots, resulting in them not colliding with these shots. This behavior is now fixed and torpedos should get hit by PDCs correctly, no matter how fast they're going. We've also added some tips to the loading screen on how to best defend your ship against torpedoes. As a general tip: Don't fly around too crazily if you want your PDCs to hit torpedoes. While they have a high turning rate, they still have to aim, and lots of orientation changing through turning will make it harder for them to hit torpedoes - so try to avoid that. Flying around also causes torpedoes to start flying in curves, making them harder to hit for your PDCs.
We've heard your feedback after setting torpedoes live on the default branch, and one of the biggest complaints is that torpedoes can wrecks ships hard, especially the shield-penetrating ones. We're adding a few countermeasures for you in this patch, and we're also trying to create more trade-offs so that combat stays interesting in the end. There's some explaining to do here. Torpedoes have a high potential to damage your ship's hull. When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. While this can be a great tactical move, it can also be very frustrating, especially early game, when your ship becomes unmaneuverable due to a lucky hit by the AI or your turrets get shot off immediately. This can lead to an unrecoverable downward spiral during combat, making fights unfun and frustrating as long as you don't have shields. We've got a few changes in this patch to improve this behavior. First off, we're buffing integrity fields. Second, we're adding a system where blocks won't be immediately blown off, to ensure that you get a fighting chance while taking damage. In order to understand why we're doing what we're doing, here's some explanation on how damage in Avorion actually works. Each block has its own HP, which is a threshold until it breaks, which is normally its HP that it contributes to the ship (with several exceptions, but we're not going into too much detail here. For example, inner blocks have a higher break threshold to make intricate ship designs combat-viable and to make designing more fun). Damage to blocks is ALSO directed to the normal HP of a ship (health bar). What integrity fields do, is reduce the damage that a block itself takes, so it takes longer to break, while damage to your durability stays the same. With this patch, we're doubling damage reduction to block HP through integrity fields, and blocks protected by integrity fields also only send 50% of the damage taken to the ship's HP, instead of 100%. We're also adding another major change: Blocks on PLAYER owned ships (not NPCs!) that take damage start breaking only after a certain threshold of ship HP is reached, based on difficulty. For example, on "Normal" difficulty, this threshold is 40%, so your ship's blocks only start breaking after your ship has 40% or less health. In total, this should make fighting without shields and taking hull damage a lot less punishing and combat more fun.
These are the full patchnotes for the combat update, since the last major update on the default branch. These include all changes from the beta branch, although we didn't list changes that only affected the beta branch, such as fixes for bugs that were introduced to the beta branch or balancing that happened on the beta branch. The update will hit the default branch in the next few hours, we're going to make an announcement once it's live!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
PLEASE NOTE: THESE CHANGES ARE EXPERIMENTAL, WILL HAVE TO BE TESTED AND WILL UNDERGO CHANGES. Please report concerns and issues so we can address them. Now that this is out of the way, here are the patchnotes for the combat update: Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey everybody, Quick update: The patch 0.15.8 is now live on the default branch. In the meantime we're still working on balancing and a few more features for the Combat Update I and we're planning to release it to the beta branch very soon. Happy playing!
We're squeezing in an important update before the combat update to add a feature that has been long requested and has been more than overdue: Out-of-sector-catch-up. Basically, the way it works in Avorion is this: Since sectors take up a lot of memory, they're unloaded onto your hard drive when they haven't been visited for a while or when there are no players or player crafts in them. The major problem that is created by this system, is that sectors without players or crafts are basically frozen, meaning they will be in the same state when they're re-loaded into memory as they were when they were unloaded. You could visit a sector after hours and it would basically still be in the same state. In order to tackle this issue, we've introduced a callback to our scripts that will enable scripts to get a notification for when a sector has been loaded from disk, and how long it has been since it was last loaded. We've equipped the most important entity scripts (ie. factories and similar) with this kind of callback so that the economy isn't frozen every time you leave a sector. The out-of-sector-catch-up will be available for all stations in existing savegames, while the new stocking mechanic will only be available to newly discovered factories, due to technical reasons. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We are happy to announce the winners of our X-Mas Fighter Building Contest:
Hey guys,
We hope you all have a great 2018! We’re back from spending the holidays with our families and are now putting the final polish on part I of the Combat Update. We’re also working through a stack of bug reports that has piled up over the break. Thank you all for playing, testing, reporting and helping us to improve the game!
In addition we’d like to thank everyone who participated in the X-Mas Fighter Building Contest. Your builds are creative, funny and beautiful and we’re having a lot of fun testing them! It’ll be a few days until we announce a winner because it’s a really tough decision.
Have fun!
Featuring:
Top image: Xmas Light by ᖷ⅃0ᗡUUႱ
Bottom image:
Schneeflocke by hmun
Skiing Santa - Fighter Blueprint by FriXioN
Blitzen by William the Bat
It's time for the first ever building contest in Avorion: Build the coolest holiday themed fighter!
Over the last weeks, we've been working hard on the Combat Update, and it's taking great shape! We did realize though, that there's a lot of content that we want to add, and it would take us a lot longer than anticipated to finish everything that we had in mind. Since we told you before that we want to do more frequent, but smaller updates, we're going to split this update into two parts:
Now that the Economy Update is on the stable branch, we are concentrating our efforts on the Combat Update. We want to make combat more engaging through a combination of reworking and re-balancing some of the existing combat mechanisms and adding some new ones while we’re at it. Here are some of the features you can look forward to:
With the last patch we've introduced a mechanic with which we wanted to make salvaging more interesting, but instead it created a whole array of new problems. We wanted Salvaging Lasers to do less damage to blocks to be a way of making players salvage the correct blocks, to show you immediately that some blocks are not worth salvaging and thus not worth your time. The damage decrease was also meant to give you immediate feedback on the rates of blocks, but instead it crippled salvaging-specialized ships. We also didn't think of AI salvagers and salvaging fighters while implementing this change. This is on us, and one of the biggest reasons why we're releasing this patch. I'd also like to clarify a few misconceptions that we've seen in the comments and posts around here.
Alright, so let's talk about salvaging.
It's time for the economy update! We're proud to present a lot of improvements to the economy and production chains of Avorion!
The economy update is here! In this patch, we've reworked factories, stations and a lot of things that have to do with economy. Our modding community will also probably be happy about the extensive updates to the script API, as well as its documentation!
With crews now showing and needing all officers from the beginning, it's a little more difficult to gather your crew when you found a big ship. In order to make up for that, we've rebalanced several values considering morale and crews leaving. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Fixed an experimental crew calculation change that snuck into the update. NOTE: You may have to restart Steam in order to get the update immediately! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
We've fixed the issues with crew morale and we've also added a command /addcrew so you (or an administrator) can restore your ship's crew in case they left because of the bug. We've also fixed an issue where the output of the /help command was incomplete and we've improved the formatting, so you can scroll through the commands. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey guys, This is the patch for the economy update, that should resolve lots of issues that we didn't get around to fix for the first update to the beta branch. We've also made quite a few performance improvements, which you should especially feel during battles and when building ships. If everything goes well, we'll set the update live on the main branch during the next week. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey guys,
just wanted to let you all know what we are currently working on.
When developing a game, there is a lot of internal work, that players don't see directly but which still benefits them indirectly. For example, we have recently added a better crash detection and automated reboot to our test server, which will help us speed up debugging and free up resources that were previously spent on manual reboot (both time and mental energy of developers) that can now be invested in more important tasks.
Something new we've been working on are asynchronous calculations of ship stats to increase the performance of the game when ships lose parts in a fight or are changed in build mode. So far this would cause stuttering when large ships were involved because recalculating the stats takes longer the larger the ship is. In the future, this calculation will take place in a separate thread, updating the stats as soon as the calculations are done. Using this method, we were able to reduce the time it takes to place a block on a large ship of more than 75 000 blocks from roughly 800 ms (> 50 frames) to about 70 ms (~ 4 frames).
We're also adding two new types of factories for producing raw oil and coal respectively to complete the production chain for turret crafting (sorry for the oversight!). So far these goods needed to be obtained by trading but soon you can be self sufficient when building turrets for your empire!
While the Economy Update is on the Beta Branch, bug fixing and testing takes up a large portion of our time right now.
Have fun!
The economy update is almost ready and available on the beta branch! In this patch, we've reworked factories, stations and a lot of things that have to do with economy. Our modding community will also probably be happy about the extensive updates to the script API, as well as its documentation! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Hey everybody, Tune in to LIVE Music for the Stars by Avorion ambient composer Harnes Kretzer: https://www.youtube.com/user/harneskretzer/live Tune in and play Avorion in the background, or actively listen and enjoy some amazing live space ambient impro music!
Tomorrow at 20:15 (MEZ) our Composer will do a live improvisation on the music of Avorion. The quiet ambient mix fits space perfectly! Come and listen in on facebookLive. Feel free to enjoy a good game of Avorion while listening or come by for a chat.
Hello everybody,
I'm happy to announce that the composer for Avorion's ambient music will be performing a live improvisation stream on November 5th!
You can either tune in and play Avorion alongside the live stream, or you can just lean back and listen to the music!
And a link to his facebook page, for all us lazy people, where you'll be able to listen to the stream: www.facebook.com/harnes.kretzer
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
This update is now available on the beta branch!
We improved some of the graphics and fixed a few minor issues [Beta Branch].
The patch is now available on the beta branch!
Hey everyone, the Multithreading Update has been on the beta branch for a few days and everything looks great so we have moved it to the stable branch. You can find the full patch notes here: http://steamcommunity.com/games/445220/announcements/detail/1434814734666101237 For more information about the Multithreading Update see here: http://steamcommunity.com/games/445220/announcements/detail/1434814734654746607 Please let us know if there are any problems. As always we are grateful for your help! Have fun!
Hey guys, we've been working on several server improvements concerning multithreading! This post will get a little technical again, so brace yourselves! The reason why the update is taking so long, even though we promised otherwise (we know, sorry for that!) is that multithreading is a very complex issue that can easily introduce bugs when not done correctly.
Hey guys, As promised, here's the official roadmap for Avorion, so you can see what's planned for the future, what's coming and what's not coming (when it's not on there, it doesn't mean it's never going to be in the game. It's just that the features we put on there have a higher priority and we know how we want to do them). These are the features we still want in the game and that we believe we can add until the release. Since a question came up a lot over the last weeks, I'd like to state this: We will most likely not stop making updates for Avorion after the big release. So now enjoy the roadmap! https://wiki.avorion.net/Roadmap Have fun!
Dear Avorion players, it's been six month since the game was released into Early Access and it's been an exciting and trying time. Thank you to everyone who's been with us since the beginning and welcome to all those who have joined us on the way. Avorion was originally scheduled to leave EA in the third quarter of this year. Unfortunately time flies, we have reached the third quarter and we can all agree that there is much more work to be done. The Alliance Update took longer than anticipated, the engine needs more work and there are balancing problems that need fixing - a big thanks to the community for pointing those out and sharing your insight. Now, we could simply postpone the release date by a few months. However we want to be sure we can make the new date even if other unforeseen problems occur. We don't want to continue giving you an over optimistic estimation we'd have to adjust every time we hit a road block. That is why we have decided to move the full release of Avorion to Q3 2018. This will allow us to deliver you a high quality product containing all the features we initially planned and maybe some more. We'll post the roadmap for upcoming updates in a few days, so stay tuned! Thank you all for your support, have fun!
The Alliances update is now officially live! We've worked hard on this update and we hope you'll enjoy it.
Hey guys, These are the patch notes for the upcoming update! We'll set the update live during the next 24 hours. We've had a nice long testing period on the beta branch and we feel that the update is now stable enough to be released on the default branch. Should you run into any problems loading your old saves, please tell us immediately so we can fix it! We recommend making a backup of your saves though, just in case. We're also going to go back to smaller updates. We've released this update as a huge chunk of work and we're really happy about it, because we feel like these new contents worked well together. But we feel like releasing smaller updates in quicker succession is the better way to go. Large updates are hard to predict, which is already hard in software development, and we failed at making a clear timeline for this update. The size of this update was an experiment and we've come to realize that we and the community both prefer smaller and more regular updates. We will be posting a roadmap of what's planned for the future soon.
We've added some performance improvements to battles that take place near the galaxy core - We've identified a major performance issue and resolved it. Technical Background for those interested: In faction battles there would ships spawning with 50 to 100 turrets, leading to thousands of turrets (~1300 for a single battle near the barrier) to be spawned. Turrets have to be updated a lot (every frame) and they require careful and thus intense calculations. These calculations include ray-intersection with the ship they're on as well as turning (meaning sine and cosine calculations which are expensive). We were faced with the fact that these calculations simply couldn't be optimized any further, and we thus had to reduce the amounts of turrets on normal AI ships to 10 - 15. In turn we added a multiplier for damage dealt, so that the ships will still gain more strength, even if their turret amounts no longer grow towards the center of the galaxy.
Note: There was an issue preventing hyperspace calculations from finishing. This issue has been resolved and a hotfix is now live.
This time the patch took us a little longer - we had some trouble pinning down the bug that would randomly (and I mean, randomly) teleport asteroids and stations through the sector, resulting in them intersecting, which would in turn deteriorate performance a lot. But we fixed it, and if nothing else comes up, then this patch and the Alliances update will most likely make it onto the stable branch very soon!
We've added backwards compatibility for previous default branch saves. Since we're still testing this feature, we highly recommend making a backup of your save before loading it in the beta branch. While we couldn't find any errors on our side, experience has shown that you guys are way better at finding issues like that, so we want to be sure that no data is lost when loading your old saves. In order to guarantee that, a backup is made of every file that needs conversion.
First Beta patch for the alliances is out, we've mostly fixed errors. Big thanks to everybody who's been busy reporting!
Ever since we first released Avorion, we noticed both the wish and active attempts to translate Avorion into other languages. We think that translations are an essential feature, and after getting lots and lots of propositions for community translations we're now giving you the tools to help in the process. We decided to do community translations since Avorion is under very active development and texts are constantly changing. This way we can provide a way for the translations to adapt to the current state of the game. So we launched translate.avorion.net, an official community translation hub, where everybody can contribute to translate Avorion to various different languages. To make things easier for inexperienced people, we also wrote a quick guide where we briefly discuss the pitfalls and problems to consider while translating: http://steamcommunity.com/sharedfiles/filedetails/?id=940484836 If your language isn't available and you want to translate it, please send us a quick mail at translate@avorion.net. We also know that there are a few finished translations already around, so if you want your translation to be added to the database, send us a quick mail to translate@avorion.net with your .po file so we can add it to the database. Thank you all for reading and thank you very much if you decide to help translating Avorion!
The time has finally come! The patch for version 0.12 is now officially available on the beta branch! We want to use the time on the beta branch to find errors and bugs to ensure polish for when the update comes to the default branch. PLEASE NOTE: The beta branch is for testing experimental changes and for finding and fixing errors. Use at your own risk! WARNING: The current version is INCOMPATIBLE with your latest save files. WE WILL ADD BACKWARDS COMPATIBILITY to existing saves during the week to ensure that you can use your old saves. You will be able to use your old saves once the update is live on the default branch. You can find the full patch notes here: http://steamcommunity.com/games/445220/announcements/detail/1316588270895403776 Thanks for testing and have fun!
Hey guys, these are the patch notes for the upcoming update! We'll set the update live on the beta branch during the next 16 hours. PLEASE NOTE: The beta branch is for testing experimental changes and for finding and fixing errors. Use at your own risk! WARNING: The current version is INCOMPATIBLE with your latest save files. WE WILL ADD BACKWARDS COMPATIBILITY to existing saves during the week to ensure that you can use your old saves. You will be able to use your old saves once the update is live on the default branch. These are preliminary patchnotes and might not contain all changes that will have been made once the update will be live on the default branch.
DISCLAIMER: I will speak about what happened, progress and performance optimization over the last few days and since it's mostly been coding, it will get kind of technical. I could post some images but there really is nothing new on them that I could show you, so I don't see the point of doing it. This will most likely also be more like a blog post or something. We'll see.
Hey everybody,
I'd like to thank you for participating in this little joke (of you wanted to or not, heh), and I'd like to point out officially here that it was actually an April Fool's joke.
Cubic planets were a nice opportunity for us as an April Fool's joke since it took not even 5 minutes to swap out the models for the planets and to add the date check for them to be activated. This "improvement" was easy to add and purely visual, without impacting gameplay. That made it the perfect opportunity for April 1st. So for those worried tht we're wasting our precious dev time: We didn't actually lose any work time over this.
Since some people are actually thinking that our focus lies on planet visuals instead of new content: Yeah, that's of course not the case. We like our planets, we might improve them in the future, but right now we're very busy with the Alliances update. It's a lot of work but coming along nicely. Once we have more to tell you, I'll make another announcement.
Oh, and in case you did like the cubic planet visuals, you can add the following line to your client.ini file in your %appdata%Avorion or ~/.avorion folder to enable them:
Look for the [Background] category and add the following line (or edit the value in case the line already exists):
CubePlanets=true
Have fun!
Hey everybody, As we already said in our previous announcement, we always strive to improve the graphics of Avorion. For this small update, we've updated the planet visuals so they match the rest of the game better. The changes are subtle and might even be overlooked when you don't pay attention. We want Avorion to look great and unique and this is one of many steps that we will take to improve the atmosphere and achieve a more cohesive, exciting graphics style. It may not be completely realistic, but we think that the overall feel of the game will have improved by a lot. You can check them out ingame after you got the update. We'll be rolling out the changes over the next 24 hours, and you may have to restart Steam to get the update. Depending on your region, the update might take a little longer to be active, but everybody should get it within the next 24 hours. Have fun!
Hey everybody! I'd like to give you a short update on what we've got planned for the future. First off: We're currently busy working on the Alliances Update, and we want to make sure to get it right and not release a rushed version. This means that it'll take a little longer than you (and we as well) may have anticipated, but we'll make sure that the wait is going to be worth it. We'll take a few more weeks until it's finished, and you shouldn't expect any big updates for the time being. Of course we'll still address critical problems, such as performance problems, exploits or crashes immediately if we can. Until then: No ETA, except for: We hope to release it in a few weeks, and we'll keep you posted on how it's going. On another note, we're currently looking to make the visuals of the game a little more cohesive, so that the ships, shots, asteroids, background, planets and effects all work together really well.
The performance issues that have been introduced for a small number of players should have been resolved with this latest patch. Please try out the patch, and should you run into further problems, please either post a bug report in the forum or submit a bug report with the ingame bug reporting tool. Remember to post your Client Logs! Have fun!
In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time. We also improved the compatibility for Intel HD graphics, so if you have one of these onboard Intel GPUs, please try out the current build since we'd love to hear how Avorion is performing now. We have a few devices that we can test on, but it's impossible for us to test on every since Intel GPU there is, so we need your feedback! Make sure you've updated your drivers to the latest version, since we can only offer support for up to date drivers! Here are the full patch notes:
The new Patch is now live! We added some more tweaks, fixed some crashes and removed some quirks. Thanks to everybody who tested on the beta branch and gave valuable feedback!
19/3/2017
The patch from the beta branch is now live on the main branch for everybody to play! You can also expect a hotfix for stations without docks and repairing of destroyed docks very soon, but these fixes didn't make it into this one. Patchnotes TLDR: Lots of small QoL changes, less crashing, less total war between factions, better multiplayer performance and a lot less disappearing ships, even when a crash happens.
Hey everybody, we got a few improvements to the current beta branch patch, and we also added a few new features. So far everything is looking good, if it stays that way, the patch will go from beta to live soon. You can expect buffs to thrusters and thrusters to be dependent on volume soon, I've made some changes and it feels a lot better. Still testing, but the change will come soon. Until the fix for thrusters is here, I've reduced the brightness of the thruster flames for a start. Since there has been some confusion on how to get access to the beta patch: This is how you get access to the beta branch, at your own risk. You can get the current patch at your own risk in the "beta" branch of the game. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch "beta".
Hello everybody! The next patch is out, this time on the beta branch! We're still doing some more testing, and we want to make sure not to break any existing builds. We're also still focusing on stability over features now, but that will change soon once there will be less problems. You can get the current patch at your own risk in the "beta" branch of the game. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch "beta". If all goes well in the beta branch, we'll roll out the patch very soon for everybody else. In this patch we fixed a lot more issues related to server crashes. While we haven't yet found all the crashes, we at least made sure that your progress is always saved immediately upon changing sectors. So, even if the game might still crash, but you won't lose your progress that easily any more. In singleplayer there should not be any real performance impairments, but for multiplayer this feature may cause performance issues since lots of data is written to disk regularly. Server administrators can disable this feature by using the command line argument "--immediate-writeout 0". A more performant version of this feature is in the making, but it was important to us to release the current version ASAP so you won't lose any more progress that easily. We thought long about how we're going to make this happen, and have come to the conclusion that this is the best choice. No patch version increase yet (revision only), since this update is fully compatible with the current server and client. Also, the public testing server will be back online soon. We've changed the hoster and for now it's EU only, but we'll add more servers for other regions over time. Remember: These servers are testing servers! Crashes and lags are to be expected since we're constantly profiling them, but if things go wrong we'll know what caused it and will be able to fix it very quickly.
Hello everybody! We found some more issues with the servers crashing and fixed them, especially a very frequent one that was related to fighters. I've set up three official multiplayer testing servers, one in New York, one in San Francisco and one in Amsterdam. We'll try to keep these servers more persistent than the last testing server, especially since a lot of the crashes appear when players have already played for a few hours. Right now our main concern with these servers is finding the source of these frustrating crashes, should there still be any, and fix them. Keep in mind that they're testing/debugging servers, so performance isn't the best and we thus have to limit the slots to 10 each. We'll see how things are going to develop with these servers, and if they're popular, I'll add some more servers or make them a little beefier so they can support more players. The main priority is to stress test and fix bugs, so I can't guarantee any long term support on those, but I'll keep them online for at least a few days. If everything goes well, I'm planning on rolling out more long-term oriented servers soon. All in all these testing servers will give us valuable information on how things go. We also rolled out a few fixes, here's the patch notes for these. No version change since they're not as big.
28/1/2017
Hello everybody, We're glad to announce that Avorion has been released today! ːsteamhappyː http://store.steampowered.com/app/445220/ We have come a long way since the Kickstarter demo, and an even longer way since the Greenlight campaign. I want to thank everybody for sticking with us and supporting us so far, and we sincerely hope you enjoy playing Avorion. We'll be here for you and making sure everything goes well. Over the next few days we'll focus on fixing issues, should any arise, so don't hesitate to tell us, either in the Steam forums or the official Avorion forums. Have fun everybody!
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