Multithreading Update Patchnotes
The multithreading patch is now available on the Beta branch! Please report bugs you find so we can fix them before pushing it on to the main branch.
We improved the multithreading handling of the server and client. For those of you who don't know what this means: In short: The server and client will both run a lot smoother on machines with more CPU cores. Performance for machines with 2 or less cores should be unchanged.If you're interested in the details, I've published a more technical post about the multithreading rework here: http://steamcommunity.com/games/445220/announcements/detail/1434814734654746607But basically, the server is now capable of using all its cores on calculating large battles so that performance should go up by a lot.
"As usual, user bug reports are marked with [UBR]. Thanks everybody, keep it up!"
[ 2017-08-26 21:38:26 CET ] [ Original post ]
Patch 0.13.0
The multithreading patch is now available on the Beta branch! Please report bugs you find so we can fix them before pushing it on to the main branch.
Game
- Added a planetary trading post that sells goods from a nearby planet
- Added an event where a freighter is chased by pirates
- The cultists in asteroid ring sectors now behave the way they're supposed to
- Improved aiming of salvaging turrets
- Fighters search for mothership only every ~5 seconds when it's gone
- Disabled player events while in sector (0:0)
Multithreading
We improved the multithreading handling of the server and client. For those of you who don't know what this means: In short: The server and client will both run a lot smoother on machines with more CPU cores. Performance for machines with 2 or less cores should be unchanged.If you're interested in the details, I've published a more technical post about the multithreading rework here: http://steamcommunity.com/games/445220/announcements/detail/1434814734654746607But basically, the server is now capable of using all its cores on calculating large battles so that performance should go up by a lot.
- Pirates, Xsotan and other enemies are generated asynchronously, reducing server lag when ships spawn
- Server sector updates are now completely multithreaded
- Client particle updates are now completely multithreaded
- We're planning on doing client sector updates in parallel as well, but we need a little more time for this.
RCON Interface
- Added an RCON interface to the server (default port: TCP 27015)
- The RCON interface requires a password which can be configured in server.ini. Without password, RCON is disabled
- The RCON interface can be used to remotely control the server and enter commands as if over command line
- But you can use any RCON client you'd like
UI
- Improved window handling in build menu
- Added showing amount of goods on the current ship in trading overview
- Added icons to transfer crew & goods ui
Scripting API
- The amount of async script threads can be configured in the server.ini (default: 2)
- Changed setFont parameter from string to FontType enum
- Planet specs are now controlled from within sectorspecifics.lua
- Added a toRandom() function to generate random Uuids
- Added a execute() function to execute code directly within scripts
- Warning Modders: This function should NOT be called with code that is sent from a client!
- Added an AsyncPirateGenerator
- Added an AsyncShipGenerator
- PlanGenerator can now generate plans asynchronously
- Renamed piratehunter.lua to pirateattackstarter.lua
- Renamed events.lua to eventscheduler.lua
- Plan damaging callbacks are now bundled and sent at the end of a frame
- Added a damage type that can be applied to inflictDamage() or destroyBlocks() functions
- Added callback functions to script API for ListBox
- Added a new InputWindow class
- Added a function to return indices of all present factions in a sector
Server
- Added a /workers command for controlling the amount of worker threads
- Sending performance stats to admins is now configurable in server.ini
Client
- Added debris on block destruction
- Improved rendering stability
Misc
- Minor improvements to spelling in loading screen tips
- Added better support for multiple localizations
- Language config files are now .xml and can include more information, such as new fonts
- Improved german translation
- Improved weapon accuracy of ships in sectors without players
- Copy-Pasting of text via Ctrl-V is now possible on Linux
- Frequent updates are now gathered and sent at the end of a frame to save bandwidth
- Improved performance of plan damaging
- Status command prints amount of worker threads into filename
- Improved script updates to avoid updates at the same time for less performance outliers
- Improved logging
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks everybody, keep it up!"
- Fixed Fighters not being updated when a player is out of sector
- Fixed wormhole guardian not aggroing alliances
- [UBR] Fixed broken database conversion when fighters are on a ship
- [UBR] Fixed TurretAI not switching targets when target gets out of range
- [UBR] Fixed a crash when shutting down server with lots of players in the same group
- [UBR] Fixed alliance ships being unable to be controlled in strategy mode
- [UBR] Fixed AI health bar not working correctly
- [UBR] Fixed a crash when trying to invite non-existant players to an alliance
- [UBR] Trading overview sorts correctly in all languages, not just english
- [UBR] Fixed huge "Small Xsotan Breeders"
- [UBR] Fixed some wreckages not having resources displayed and not being recognized by salvaging AI ships
- [UBR] Fixed ScriptAllianceRank not being registered in the scripting API
- [UBR] Fixed setting and getting script values from alliances
- [UBR] Fixed some components always being added, even when they've been removed from the descriptor
- [UBR] Fixed lasers and glows not showing up in asteroid rings when activating the Xsotan portal
- [UBR] Fixed mouse position being reset after loading screen
- [UBR] Fixed an issue when multiple mines with the same name are founded
- [UBR] Fixed alliance ships being deleted when entering (0, 0)
- [UBR] Fixed wreckages not being where they're supposed to be
- [UBR] Fixed ghost wreckages
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
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