Fighter Update 0.14.4 Final Patchnotes
Here's a quick overview of what's new in this update:
"Thanks to our new platform http://translate.avorion.net and our many hardworking community translators we have finished the first community translations for Avorion. We'll update these translations as we go, and it's possible that a few sentences might not be perfectly translated or missing. If you find translation errors, you're invited to help translating the game into your own native language on http://translate.avorion.net. We want to thank all the members of the community who helped contribute to these translations and who helped improve Avorion! Thank you!"
"Before, fighters were very easy to destroy, so we let them deal as much damage as normal turrets. Now, since fighters are a lot harder to kill and a lot easier to obtain (and maintain!) we think their damage should be reduced."
"These are some of the first PvP configuration options that we want to offer server administrators. More will follow over time."
"Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!"
[ 2017-09-29 15:59:54 CET ] [ Original post ]
The Fighter Update Is Here!
Here's a quick overview of what's new in this update:
- Build + Design your own fighters
- Fighters can be produced in the hangar
- Fighters dodge attacks to make them harder to kill
- Added new languages: Russian, Traditional and Simplified Chinese
- Improved server configuration options
Fighter Rework
- Fighters can now be produced in the hangar
- Assembly blocks provide a production capacity per second (details see below)
- Fighters require a certain production effort to be produced
- A fighter with a required production effort of 20000 takes 100 seconds on a ship with a production capacity of 200 per second
- A fighter will always take at least 60 seconds to be produced
- Fighters can be assigned as a blueprint to a squad for production
- This will destroy the fighter and enable production for the squad
- Fighter production costs materials
- Fighter pilots have a high chance of ejecting into space when their fighter is destroyed (95%+)
- Higher level fighter pilots have a higher chance of ejecting (and thus survival)
- Ejected pilots can be collected like loot
- Added a new Assembly Block that speeds up the production of fighters
- Higher material assembly blocks provide more production capacity
- Higher level assembly blocks enable more simultaneous productions of fighters
- But: For 2 simultaneous productions at least 2 assembly blocks are required (and so on)
- Maximum number of simultaneous productions is 5
- Fighters now dodge shots whenever they would be hit
- Every fighter has 3 dodges per minute and 1 for every professionality level of their pilot
- When a fighter dodges, it becomes invulnerable to shots for 1 second
- When all dodges are used up, fighters have a 30% chance (+10% per pilot level, max 50%) of dodging shots
- Fighters do sick loops and barrel rolls when they dodge a shot
Fighter Factory
- You can now design your own fighters at a fighter factory
- Combine a plan with 200 or less blocks (WIP, we might change that number later on) with a turret to get a fighter
- Fighters will deal 30% of the damage that the turret dealt and take over all other stats of the turret (except for independent targeting)
- Fighter stats can be assigned with + and - buttons
- The amount of points available for the fighter depends on the rarity of the turret that was used
- Depending on the used material, fighters will get boosts in several areas
- Fighter Factories will spawn in newly generated sectors
Localization
"Thanks to our new platform http://translate.avorion.net and our many hardworking community translators we have finished the first community translations for Avorion. We'll update these translations as we go, and it's possible that a few sentences might not be perfectly translated or missing. If you find translation errors, you're invited to help translating the game into your own native language on http://translate.avorion.net. We want to thank all the members of the community who helped contribute to these translations and who helped improve Avorion! Thank you!"
- Added support for new languages, these can now be selected in the game menu
- Added language support for Chinese (Simplified)
- Special thanks to Tarlafic for administrating the translation and translating the game into Simplified Chinese.
- Added language support for Chinese (Traditional)
- Special thanks to AikawaKizuna for administrating the translation and translating the game into Traditional Chinese.
- Added language support for Russian
- Special thanks to Kantor for administrating the translation and translating the game into Russian.
Gameplay
- Hangar now shows the amount of deployed fighters
- No more fighters can be added to a squad if the squad is full and deployed
- Added sounds for debris effects from last update
- Fighters can now be transferred between ships
- AI controlled ships only deploy fighters that match the target (miners for asteroids, etc.)
- Inertia dampener blocks explode instead of shattering
Balancing
"Before, fighters were very easy to destroy, so we let them deal as much damage as normal turrets. Now, since fighters are a lot harder to kill and a lot easier to obtain (and maintain!) we think their damage should be reduced."
- Reduced firepower of combat fighters by 70%
- Reduced mining DPS of fighters by 50%
- Reduced prices of force turrets
- Turret factory spawns more often
Client
- Client automatically sets graphics to low after a startup crash to ensure a successful next startup
- Game is automatically paused in single player when pressing Escape key
UI
- Updated german localization
- System upgrades can no longer be favorited or marked as trash in systems tab
- Added some more loading screen tips for fighter factory and hangar
- Added more tips about fighters to loading screen
Server
"These are some of the first PvP configuration options that we want to offer server administrators. More will follow over time."
- Added a configurable maximum limit of deployed fighters per player/alliance and sector
- Added a /pause moderator command
- Pausing only works when there is only one player on the server
- Added a server configuration option to server.ini for pause
- Added a server command line option for pause
- Pause always works in singleplayer by default
- Added filtering by name to /playerinfo command
- Added a /destroy moderator command to destroy the currently selected object
- Player to player damage can now be disabled server-wide in server.ini
- /ban, /unban and /give commands now work on offline players, too
- Added /mute and /unmute moderator commands to prevent a player from sending chat messages
- Added /ground and /unground moderator commands to prevent a player from doing hyperspace jumps
ScriptAPI
- Entity can now also be created with strings that contain uuids
- Added a custom SelectionItem that can be used in UI selections
- Added an interface to FighterAI component to access current target, squad, orders and mothership of a fighter
- Added an interface to FighterController component to access squad orders
- Added a FighterOrders enum
- Added a WeaponCategory enum
- Added getSectorCoordinates() function to Player
- Added sendChatMessage(...) function to Alliance
- Client script API forbids io and os libraries
- Exception: os.time()
- Added a playerToPlayerDamage property to ScriptServer
Bugfixes
"Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!"
- Fixed a rare crash when some entities get deleted
- Fixed a crash/hang in delivery mission
- [UBR] Factions that are at war with players and that would attack anyways will no longer scan for stolen cargo
- [UBR] Factions that are at war with each other send less traders into enemy territory
- [UBR] Fixed cargo UI showing cargo with an amount of zero
- [UBR] Fixed insurance paying when station founders are transformed into a station
- [UBR] Fixed a few turret duping issues
- [UBR] Added missing RCON config to server.ini
- [UBR] Added missing script background threads config to server.ini
- [UBR] Fixed quick spinning of ship after loading screen
- [UBR] Fixed loading screen hanging after pressing space
- [UBR] Fixed Xsotan AI inaggressive in some cases
- [UBR] Fixed hangar shields not being scaled when scaling whole ship in building mode
- [UBR] Fixed crew transfer gui showing wrong numbers after transferring crew
- [UBR] Fixed Habitat, Casino and Biotope missing from trading overview
- [UBR] Changed screenshot filenames to the same format as Steam
- [UBR] Fixed fighters flying away instead of staying with the mothership when circling or defending
- [UBR] Fixed building mode closing (and not windows) when pressing Escape
- [UBR] Fixed several performance issues in hangar when lots of productions are active
- [UBR] Fixed an issue that led to durability of fighters degrading
- [UBR] Fixed stolen cargo being picked up even though cargo bay is configured otherwise
- [UBR] Fixed dumped cargo rotating strangely
- [UBR] Fixed inventory selection item highlights sometimes being white boxes in fighter factory
- [UBR] Fixed scrapyard licenses not running out for Alliances
- Fixed a few issues that caused crashes when accessing Alliance members
- Fixed a crash when ips.txt file is unavailable
- [UBR] Fixed an issue with wrong display and selling price of several fighters
- [UBR] Fixed an issue with the chat flood protection
- [UBR] Fixed an issue where hull repair lasers don't work because they only hit the shield
- [UBR] Fixed an issue where galaxy map would highlight all sectors when only a space was entered
- [UBR] Fixed the engineer in the bottan quest spawning multiple times
- [UBR] Fixed an issue that prevented proper building with the copy-paste tool
- [UBR] Fixed an issue that let some blocks be unselectable for a while
- [UBR] Fixed typo in german localization
- [UBR] Fixed an issue where operation exodus wouldn't be accomplished when the Xsotan artifact is collected
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
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