Hey guys, This is the patch for the economy update, that should resolve lots of issues that we didn't get around to fix for the first update to the beta branch. We've also made quite a few performance improvements, which you should especially feel during battles and when building ships. If everything goes well, we'll set the update live on the main branch during the next week. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Gameplay
- Relations to AI factions can now be worsened in diplomacy tab for players and alliances
- Added new factories: Coal Mine and Oil Rig
- Hangar starting positions now always stick out 150 meters over the bounding box of the craft
- The spawning of traders now depends on the prices set at factories
- Low prices: More traders that like to buy
- High prices: More traders that like to sell
- Missing ranking officers no longer prevent players from buying crew
- Instead, morale drops over time
- In turret factories, independent targeting can now be enabled with Targeting Systems
- Factories can now be upgraded in their config menu
Balancing
- Reduced amount of reputation loss when smuggling by 50%
- Biotope buys plants now
Graphics
- Adjusted ambient lighting on ships to be less bright and blinding when lots of light blocks are in the same area
Performance Tuning
- Collision data in building mode is now calculated asynchronically for better performance while building
- Improved performance of building stats preview when placing/removing a block
- Auto-saving of ships is now done asynchronically for better performance
- Stats for ship/station plans, shields, integrity and collision data are calculated asynchronically now for better performance throughout the entire game
- Improved performance of plan deserialization and thus loading screen, block deletion, shipinfo update, ctrl z, ctrl y, etc.
UI
- Increased amount of UI background threads to 4
- Added several more loading screen tips concerning building and crew
- Added warnings depending on the available amount of vram
- Added a hint for pressing ALT to select attachment block for templates
- Tabbing through textboxes in multiple places works as intended now
- Auto-save of builds in build mode can be turned on/off
- When a local dedicated server is started, singleplayer button gets disabled
- Collected all buy/sell turret, upgrade and fighter windows in one "Trade Equipment" window
- Collected all (potential) good trading windows in one "Trade Goods" window
- Mines no longer have 2 separate options "Buy/Sell" and "Sell"
- Shortened bulletin board interaction from "Electronic Bulletin Board" to "Bulletin Board"
- Added ship problem messages for low morale and missing ranking officers
- Added warning icons for crew issues to crew tab
- Factories can now be configured when the player is inside them
Server
- Removed printing of .svg file from /status command (.html file is still there)
Scripting API
- Reenabled client IO and OS libraries with security checks in place
- Client-sided IO can only write to the %appdata% path
- Added an Entity function to wait for async work
- Fixed a crash when registering a new script interaction during an ongoing script interaction
- Server no longer returns non-initialized players in getOnlinePlayers() function
- When AttackState is set to attack an entity without a plan it switches to its parent or no target
- Caption of windows can be read out now
- Tabs in tabbed windows can now be moved all the way to the right
- Scripts can now re-register for the same window that another script already used, enabling them to receive window-related function calls for that window
Bugfixes
"As usual, we mark bug reports by users with [UBR]. Thanks again for all the help and reporting, and keep 'em coming!"
- [UBR] Fixed an issue where fighters could pick up crew leading to huge amounts of crew brought back and required by fighters
- [UBR] Repairable wreckages claimed by alliance ships now actually belong to the alliance
- [UBR] Fixed an issue where camera movement didn't update if entering strategy mode while pressing left mouse
- [UBR] Fixed an issue where turrets were being returned to the player twice on lower difficulties
- [UBR] Fixed an issue where borders of inventory selections were resetting
- Fixed an issue where data packages for the player would sometimes get discarded during loading screen
- [UBR] Fixed an issue where good prices wouldn't be displayed correctly for alliances
- [UBR] Fixed an issue where fighter-related scripts could crash when interacted with the drone
- [UBR] Fixed an issue where consecutively interacting with a fighter factory as player and alliance would not update the price
- Fixed error message argument in smuggler's market
- Fixed a few spelling errors
- Fixed an issue where client wouldn't shut down correctly when a UI thread was still running
- Fixed an issue where the maximum volume per ship could be circumvented via "modify entire ship"
- Fixed a few script documentation issues
- [UBR] Fixed an issue where transforming a block would also change its color
- [UBR] Fixed an issue with the display of atmospheric fog on Intel devices
- [UBR] Fixed an issue with the display of point sprites
- [UBR] Fixed an issue where items would only be picked up on the server
- [UBR] Fixed an issue with error sending in fighter factory
- [UBR] Fixed an issue with jittering of fighters with very high agility
- [UBR] Fixed an issue with fighters getting lost on client side when pressing "Transfer All" buttons for fighters
- [UBR] Fixed an issue with wrong prices in trading after selling or buying goods
- [UBR] Fixed an issue with trading routes not updating their prices correctly for the current sector
- [UBR] Fixed an issue where turning speed and independent fire of turret loot wasn't saved
- Fixed an issue that could lead to overflow in faction payments
- Fixed overheating displayer showing black bars instead of yellow/orange
- [UBR] Fixed damage going down for some turrets in turret factory
- [UBR] Fixed an issue where seeking missiles fly to the wrong target in co-op steering
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
[ 5951 ]
[ 3221 ]