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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Avorion 

 

Developer

 Boxelware 

 

Publisher

 Boxelware 

 

Tags

 Indie 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2020-03-09 

 

Steam

 24,99€ 19,99£ 24,99$ / 0 % 

 

News

 289 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 789 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/445220 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 3976  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 3976 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Avorion Linux Content [28.59 M] 


DLC

 Avorion - Black Market 


 Avorion - Into The Rift 




LINUX STREAMERS (10)
ozonedtwlinuxgameconsortiumbazukinhexdsl
freelikegnutekknplayste4mpunktatumkhamun
redstonelp2goseigen




Beta Branch Patch 0.16.1 Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
"We realized that you might also want to manage your alliance ships and stations, so now you can switch sectors to those as well. Being shot down and sent all the way back while playing coop was also a real bummer, especially when your group members survived, so we added a way to continue playing together even if one of you gets destroyed."


  • Players can now switch sectors to alliance ships

  • Players can now switch sectors to sectors with their *online* group members


Balancing
"Persecutors are really harsh for new players and were designed with experienced players in mind, from whom the feedback has been very good so far. However, they can be very punishing without any announcement, so we tuned them down a little for the 'Easy' and 'Normal' difficulties. They behave the exact same way as they did before for 'Veteran'+ difficulties."

  • AI torpedoes are slower on lower difficulties

  • Reduced one-shot potential of AI torpedoes against player & alliance ships on "Normal" & lower difficulties

  • Persecutors spawn less often on "Easy" and "Normal" difficulty

  • Persecutors spawn more further inwards to the core on "Easy" and "Normal" difficulty

  • Persecutors don't follow players on "Easy" difficulty

  • Adjusted balancing of loot-range boosters


    • Lower energy, better scaling with rarity, lower price per range


  • Changed name of loot-range boosters to something a little more immersive


Scripting API

  • GameSettings class is now available on both client and server

  • Difficulty enum is now available on both client and server


Misc
"We've been getting reports about crashes, so in order to ease future bughunts we've added a lot more thread-related debug output."

  • Added more debug logging output


    • Threads print out what they were last doing on crash and where (sector)

    • Threads print out when they're started and stopped


  • Chat window now prints messages to the console


Bugfixes
"User bug reports are, as always, marked with [UBR]. Thank you everybody who helped and reported, keep it up!"

  • [UBR] Fixed a rare crash when an object was moving and changing its bounding sphere (we've been looking for this one for a while, thanks to the Rusty Server Crew for helping us!)

  • [UBR] Fixed non-existing ship styles at alliance shipyards


    • Note: This only affects new alliances


  • [UBR] Fixed an issue where damage of enemies could become infinity

  • Torpedoes no longer have shield penetration when they detonate due to a miss


[ 2018-02-21 02:51:18 CET ] [ Original post ]