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Name | Avorion | |
Developer | Boxelware | |
Publisher | Boxelware | | |
Tags | Indie Simulation Singleplayer Multiplayer Co-op | | |
Release | 2020-03-09 | |
Steam | 24,99€ 19,99£ 24,99$ / 0 % |
News | 289 |
Controls | Keyboard Mouse |
Players online |  789  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/445220  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 3976 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 3976 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Avorion Linux Content [28.59 M]
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DLC | Avorion - Black Market
Avorion - Into The Rift
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LINUX STREAMERS (10)
ozonedtwlinuxgameconsortiumbazukinhexdsl
freelikegnutekknplayste4mpunktatumkhamun
redstonelp2goseigen
Beta Branch Patch 0.16.3 Patchnotes |
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Gameplay
"Random dialogs popping up were quite the nuisance, we've improved this behavoir and added a hailing system where players can decide to answer calls or just reject them - with consequences though."
- Added a hailing system where players can decide to accept a dialog or not
- Adventurer hails instead of popping up a dialog
- Anti-Smuggle ships start hailing before popping up a dialog
- Added Point Defense Lasers
- Point Defense Lasers behave similar to Point Defense Chainguns but are more accurate
- Point Defense Lasers only turn up closer to the galaxy core
- Improved turret AI to better aim at torpedoes
Balancing
"We've done some polishing on persecutors to no longer have them attack immediately and we've also given them some dialog. We still want them to be somewhat of a nuisance though, but you can get rid of them more easily now."
- Improved behavior of persecutors
- Persecutors now hail the player, with a timeout for not answering
- Persecutors can no longer jump immediately after a player
- Persecutors lose interest after 4 jumps of following the player
- Persecutors no longer attack immediately, but try to get some protection money from the player
- Reduced artificial jump calculation time by 50%
- Note: Jump calculation time masks sector generation time - So it's very possible that on busy servers your calculation time may still be high.
- Mining lasers and salvaging lasers no longer take up more than 3 slots
UI
- Group sector switching hint is now displayed before all other sector switching hints to be more clear
Scripting API
- Added script callbacks for torpedo launcher events
Bugfixes
"As usual, bugfixes marked with [UBR] are user bug reports. Thank you everybody for reporting and keep it up!"
- [UBR] Fixed a crash when resolving intersections between entities
- [UBR] Fixed an issue that led to hangars and torpedo launchers not being restored after server crashes
- [UBR] Fixed an issue where Xsotan wouldn't turn aggressive when firing torpedoes
- [UBR] Fixed an issue that, among other things, led to mining lasers no longer working and being counted as armed weapons
- Note from Koonschi: This will sadly not fix currently skewed weapons, that's simply not possible. Sorry guys :(
- [UBR] Fixed an issue where torpedoes could deal damage to ships in pvp-damage-free zones
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[ 2018-03-14 20:55:01 CET ] [ Original post ] |