New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Avorion | |
Developer | Boxelware | |
Publisher | Boxelware | | |
Tags | Indie Simulation Singleplayer Multiplayer Co-op | | |
Release | 2020-03-09 | |
Steam | 24,99€ 19,99£ 24,99$ / 0 % |
News | 289 |
Controls | Keyboard Mouse |
Players online |  789  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/445220  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 3976 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 3976 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Avorion Linux Content [28.59 M]
|
DLC | Avorion - Black Market
Avorion - Into The Rift
|
LINUX STREAMERS (10)
ozonedtwlinuxgameconsortiumbazukinhexdsl
freelikegnutekknplayste4mpunktatumkhamun
redstonelp2goseigen
Beta Branch Patch 0.18.3 Patchnotes |
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Gameplay
- Reworked upscaling of Xsotan dmg, now linear and no longer dependent on player ships
- Improved Valuables Detector-upgrade (shows an icon on the top of the screen when things were detected)
UI
- Keybindings are now visible in fighter control tooltips
- Added Icons for Saved Designs Window
- Added a button to browse Steam Workshop
- Added suggestions for tags when uploading to steam workshop
- Added checks for mismatched or missing tags
- Implemented weak auto-selection of objects under cursor
- No matter what you selected, you can always see the HP of the ship you're hovering the mouse over
- When you don't have anything else selected, you can interact and see infos about the object you're hovering the mouse over
- Collision Damage Reduction is displayed in block tooltip on the bottom right
- Added a checkbox for highlighting placed turrets on craft
- Improved error message for not being able to repair (due to damage) while paused
- Fixed FighterFactory not showing plans correctly
- Player can't select his own ship any more while in mouse-steering mode with mouse hidden
Misc
- Added debug-logging for moving entities between sectors
- Added debug output to find errors in repairdock
Scripting API
- Added missing Entity():setToFlyToLocation to lua api
- Added HighResolutionTimer class for microsecond accuracy
- Added spawning of select system upgrades to entitydbg.lua
- Added a "onShipChanged" client callback for ship change
- Added a few script API clarifications
- Added SavedDesignsSelection class
- Added several DesignSelectionItems classes
- Added type getters to DesignSelectionItems
Bugfixes
"As usual, User Bug Reports are marked with [UBR]! Thanks to the community for reporting and keep it up!"
- Fixed several potential crashes in TurretAI
- Fixed a crash when a TCP connection starts receiving before its communicator is initialized
- Fixed a few crashes when a UDP connection starts receiving before its receivers are done with their constructors
- Fixed crashes in Intersection when objects without plans are intersected
- Fixed crash in Multiline TextBox when Ctrl-V from SDL2 fails
- Fixed crash in Normal TextBox when Ctrl-V from SDL2 fails
- [UBR] Fixed turrets not appearing for updates in Workshop Window
- [UBR] Fixed pirates not having crew, which slowed them down a lot
- [UBR] Fixed an issue where normal turrets weren't removed when switching to a coaxial design and vice versa
- [UBR] Fixed Ship Problems UI not updating when minimum crew of ship changes
- [UBR] Fixed turret deactivation not respecting amount of turret slots
- [UBR] Fixed damage numbers showing behind camera
- [UBR] Fixed various menus, icons and scripts not registering when swapping ship systems
- [UBR] Fixed priority ui element handling with scrolling
- [UBR] Fixed ComboBox not being scrollable when placed in ScrollFrame
- [UBR] Fixed Block Size Window now allowing commas
- [UBR] Fixed broken cargo, hangar & torpedo space calculation
- This can, in theory, lead to some vessels losing cargo, hangar & torpedo space because we had bugs that added too much cargo space!
- [UBR] Fixed a glitch that allowed people to hire endless captains
- [UBR] Reverted placing players next to their ally's home sector, since that lead to various other errors
|
[ 2018-09-12 09:57:41 CET ] [ Original post ] |