Patch 0.21.4 - Mining Update
We have revised the mining system so that it feels more like the actual mining of raw materials. The most efficient mining lasers no longer convert the mined asteroid directly into resources, but drop ores to be refined at any resource depot. They also deal 100% more damage! And on top of that we increased the amount of ores in asteroids by 33%. With this new system, using a specialized ship, you will make a lot more resources a lot faster by mining than with the old system. Also don't worry: Using the galaxy map commands of the last update, you can tell your AI ships to mine ores and have them refined afterwards, so you can have your AI ships do the heavy lifting for you!
From now on, in addition to refining harvesting lasers (the ones that you know already) there will be a new kind of harvesting laser: R-mining and R-salvaging lasers, that drop ores from asteroids and scrap metal from other blocks. Old harvesting lasers will have lower efficiencies, whereas the new R-mining lasers will have extremely high efficiencies (up to 99% for mining lasers!) and double the damage of the old harvesting lasers. The dropped resource ores and scrap metal can then be refined at a resource depot for a small fee (1% at good relations, 10% at very bad relations). With the new transporter block and the associated transporter upgrade, fighter squadrons can also collect ores and scrap metal, so have fun building a harvester!
Per Kiilstofte and Hannes Kretzer have created new music for us which can now be heard in the game! There is new music for battle scenes and 6 new background soundtracks. In addition, we've expanded the game's sound engine to play music that matches the mood of the sector. Since we have also been asked many times: You can look forward to Avorion's Soundtrack being available as a DLC soon. Also: With this update we finally replace the placeholder icons with our own icons! We hope you like them as much as we do!
Deaths in Avorion happen daily. So far, however, it was not always immediately clear why your ship got destroyed. With the new behavior we want to add more clarity. We have therefore introduced a death animation that shows what's happening to the ship for a few seconds (and gives you time to curse that darn asteroid!). To further cushion your ship's death, you're not immediately reset to your reconstruction site, but are first placed into the drone and briefly invulnerable. Only when the drone has been destroyed and there are no more flyable ships in the sector, you will be returned to your reconstruction site.
With this update we're changing the ship founding fee a bit. We had tested a money fee on the beta branch, but we are now discarding it with this update. Instead of just costing iron as before, the material tier increases with the number of founded ships. And of course the starting block will be from the paid material. Since we're getting regular feedback from you that crew costs too much, we want to reduce the regular crew expenses with this update. So from now on a ship needs less mechanics and engineers and additionally we have drastically reduced the regular salary.
Of course we also continue our work on other, more general improvements. So the update brings a better flight behaviour of the AI, which can now also fly through denser asteroid fields without getting stuck. The first time you restart the game after an update, you will be informed in a window about the most important changes. Furthermore we have added new warnings, which show reasons for performance problems. A detailed overview of all changes can be found in the patch notes: https://steamcommunity.com/games/445220/announcements/detail/1755745676234588952 https://steamcommunity.com/games/445220/announcements/detail/1800782304064808922 https://steamcommunity.com/games/445220/announcements/detail/1796279341331193929 https://steamcommunity.com/games/445220/announcements/detail/1772637976569115010 https://steamcommunity.com/games/445220/announcements/detail/1772637976603397571
[ 2019-04-17 09:51:54 CET ] [ Original post ]
Hey, guys!
As already mentioned last week we are currently working on several updates at the same time. And one of them is finished now! The Mining Update is now live on the default Branch!
Mining Changes
We have revised the mining system so that it feels more like the actual mining of raw materials. The most efficient mining lasers no longer convert the mined asteroid directly into resources, but drop ores to be refined at any resource depot. They also deal 100% more damage! And on top of that we increased the amount of ores in asteroids by 33%. With this new system, using a specialized ship, you will make a lot more resources a lot faster by mining than with the old system. Also don't worry: Using the galaxy map commands of the last update, you can tell your AI ships to mine ores and have them refined afterwards, so you can have your AI ships do the heavy lifting for you!
R-Mining/Salvaging Lasers
From now on, in addition to refining harvesting lasers (the ones that you know already) there will be a new kind of harvesting laser: R-mining and R-salvaging lasers, that drop ores from asteroids and scrap metal from other blocks. Old harvesting lasers will have lower efficiencies, whereas the new R-mining lasers will have extremely high efficiencies (up to 99% for mining lasers!) and double the damage of the old harvesting lasers. The dropped resource ores and scrap metal can then be refined at a resource depot for a small fee (1% at good relations, 10% at very bad relations). With the new transporter block and the associated transporter upgrade, fighter squadrons can also collect ores and scrap metal, so have fun building a harvester!
Music & New Icons
Per Kiilstofte and Hannes Kretzer have created new music for us which can now be heard in the game! There is new music for battle scenes and 6 new background soundtracks. In addition, we've expanded the game's sound engine to play music that matches the mood of the sector. Since we have also been asked many times: You can look forward to Avorion's Soundtrack being available as a DLC soon. Also: With this update we finally replace the placeholder icons with our own icons! We hope you like them as much as we do!
New Death Behaviors
Deaths in Avorion happen daily. So far, however, it was not always immediately clear why your ship got destroyed. With the new behavior we want to add more clarity. We have therefore introduced a death animation that shows what's happening to the ship for a few seconds (and gives you time to curse that darn asteroid!). To further cushion your ship's death, you're not immediately reset to your reconstruction site, but are first placed into the drone and briefly invulnerable. Only when the drone has been destroyed and there are no more flyable ships in the sector, you will be returned to your reconstruction site.
Balancing
With this update we're changing the ship founding fee a bit. We had tested a money fee on the beta branch, but we are now discarding it with this update. Instead of just costing iron as before, the material tier increases with the number of founded ships. And of course the starting block will be from the paid material. Since we're getting regular feedback from you that crew costs too much, we want to reduce the regular crew expenses with this update. So from now on a ship needs less mechanics and engineers and additionally we have drastically reduced the regular salary.
Other Improvements
Of course we also continue our work on other, more general improvements. So the update brings a better flight behaviour of the AI, which can now also fly through denser asteroid fields without getting stuck. The first time you restart the game after an update, you will be informed in a window about the most important changes. Furthermore we have added new warnings, which show reasons for performance problems. A detailed overview of all changes can be found in the patch notes: https://steamcommunity.com/games/445220/announcements/detail/1755745676234588952 https://steamcommunity.com/games/445220/announcements/detail/1800782304064808922 https://steamcommunity.com/games/445220/announcements/detail/1796279341331193929 https://steamcommunity.com/games/445220/announcements/detail/1772637976569115010 https://steamcommunity.com/games/445220/announcements/detail/1772637976603397571
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
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