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Beta Branch Patch 0.27 - More Missions

With this update we want to help ease the learning curve of basic game mechanics. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. In addition to the tutorial missions, long-term quests are introduced. These are given to the player after first meeting the Adventurer. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay


"The Adventurer is the players' introduction to the story. Additionally the Adventurer now gives the player long-term quests that guide through the game."
  • Added new tutorial missions for introductions to
    • R-Mining
    • Torpedoes
    • Commanding Fighters
    • Fleet & Map Commands
  • The first dialog with the Adventurer is now forced (instead of hail) to reliably introduce players to the story
  • Added new missions that accompany the player through the game, specifically for
    • Crossing the barrier
    • Finding Avorion
    • Reaching the center of the galaxy

Client


  • Particles and effects are now paused in pause mode
  • Added torpedo space to ship stats overview in ship menu
  • Added a tooltip line for consumption of energy when upgrades are permanently installed
  • Removed option for mailing items from alliance inventory since it wasn't possible anyway
  • Activating items from the alliance inventory is no longer possible
  • "Mission Updated" etc. texts no longer overwrite each other when multiple missions are started simultaneously
  • Quick-Switching of control schemes (F2) is now disabled by default (Can be turned back on in settings)
  • Improved error messages when connection to (local) server doesn't work
  • Server now waits for Steam network response when initializing networking, not when downloading mods
  • Downloading mods is skipped entirely (not just download an empty list) when download list is empty

Balancing


"Since we often ran into performance issues, we had to introduce some changes to the inventory and mail system. A frequent performance issue is the unlimited inventory size. We have limited inventory space to 1000 slots (which we think is a good compromise between performance and comfort) to see how things work out. Keep in mind that these are experimental changes."
  • Limited inventory of players and alliances to 1000 slots
    • This prevents players and alliances to pick up or get items when the inventory is full
    • The limit is introduced to save performance without limiting the player too much
    • 1000 Slots means 1000 different items, stackable items can still be stacked to infinity
  • Sending mails is no longer possible when inbox is already full
  • Mails sent to a player with a full mailbox bounce back
  • Increased fighter dodge recharge time to 120 seconds from 60
  • AI ships no longer get coaxial guns

Scripting API


  • Inventory():hasSlot() now ignores item type
  • Added a maxSlots property to Inventory
  • Added Inventory:hasSlot(item) function to check if items can be added
  • Implemented a "addOrDrop" function for Inventory that drops the item when inventory is full
  • Adding mails to a player is no longer inhibited by max mails limit
  • Implemented sendCallback() function for Faction that delegates it to alliance or player
  • Added callback to refinery for onTakeAllPressed
  • Added more control for bullet points in mission description
  • Upgrades of all player ships now accessible from scripts
  • structuredmission.lua framework: Implemented a "noBossEncountersTargetSector" property for disabling the spawn of the AI and Swoks
  • Improved docs for new properties for disabling player events
  • Implemented properties for structuredmission.lua framework to disable player events in target sector
  • Implemented disabling of certain player-related events in specific sectors
  • Merged spawnswoks.lua and spawnai.lua into their own script to have random encounters in one place
  • PlayerID's property "id" is now a string
  • Fixed several issues when registering new callbacks while callbacks are being executed
  • Added a setter to Hyperspace Engine for "can pass blocked sectors" property
  • stringutility's join() now uses tostring() internally to convert values reliably
  • Added more tags to civil ships to distinguish freighters, miners and traders
  • Moved script updates of player communicator to update of the sector the player is in for improved performance while multiple players are online
    • Players' scripts are now updated in parallel for better performance
    • Invoking functions on players from another sector is no longer possible
  • Implemented invokeRemoteFactionFunction() and runRemoteFactionCode() to make up for removing invoking function on players in other sectors

Bugfixes


"Bugs marked with [UBR] are user bug reports. Thanks to everyone for reporting and keep it up!"
  • Fixed a bug in Cover Retreat mission where the two factions didn't attack each other
  • Fixed a bug in Cover Retreat mission where the enemy fleet didn't attack the player
  • Fixed an issue where sellable inventory items couldn't be sold
  • [UBR] Fixed an issue where fighters started from ships with AI Xsotan artifact would never need pilots again
  • [UBR] Fixed an issue where destroying items in Alliance inventory wasn't working
  • [UBR] Empty reconstruction tokens that are applied to alliance crafts now put the token into the Alliance's inventory
  • [UBR] Fixed an issue with Merchant Beacon where Alliances couldn't call in merchants
  • [UBR] Fixed an issue with Merchant Beacon where any faction would respond (instead of specific faction)
  • [UBR] Fixed an issue with Reinforcements Transmitter where Alliances couldn't call in reinforcements
  • [UBR] Fixed an issue with Reinforcements Transmitter where timer would be set wrongly when player is not in a ship
  • [UBR] Fixed several issues where turrets weren't deleted while modifying crafts
  • [UBR] Fixed relations of factions improving when killing their own hired head hunter
  • [UBR] Fighters are now correctly displayed as enemies, even if their mothership is gone
  • [UBR] Fixed "Pick up stolen Cargo" combo box not having the correct setting selected for the current ship
  • Fixed an issue where dumping cargo could lead to bad cargo problem not disappearing
  • AI, Swoks and Guardian can no longer immediately spawn on game start / login


[ 2019-10-17 09:24:05 CET ] [ Original post ]



Avorion
Boxelware
  • Developer

  • Boxelware
  • Publisher

  • 2020-03-09
  • Release

  • Indie Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 295  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (11751 reviews)


  • Review Score

  • https://www.avorion.net/
  • Website

  • https://store.steampowered.com/app/445220 
  • Steam Store

  • The Game includes VR Support



    Avorion Linux Content [28.59 M]

  • Public Linux depots

  • Avorion - Black Market
    Avorion - Into The Rift
    Avorion - Behemoth Event Series
  • Available DLCs

  • Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

    Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

    Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

    There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

    Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

    Combat

    Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

    Explore

    Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


    Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

    Build Your Fleet

    There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


    Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

    And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

    Trade

    Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

    Co-op Multiplayer

    You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


    In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    GAMEBILLET

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    5.94$ (15%)
    4.95$ (67%)
    24.87$ (17%)
    25.19$ (16%)
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    39.87$ (20%)
    8.47$ (15%)
    3.56$ (82%)
    10.66$ (73%)
    12.59$ (16%)
    27.59$ (8%)
    18.39$ (8%)
    12.59$ (16%)
    5.00$ (75%)
    26.39$ (15%)
    16.99$ (15%)
    33.99$ (15%)
    5.94$ (15%)
    10.00$ (50%)
    2.22$ (78%)
    3.81$ (81%)
    18.39$ (8%)
    14.99$ (40%)
    5.67$ (56%)
    21.26$ (57%)
    12.44$ (17%)
    9.98$ (67%)
    1.00$ (90%)
    GAMERSGATE

    [ 3221 ]

    14.99$ (40%)
    1.2$ (85%)
    1.0$ (80%)
    1.13$ (92%)
    7.5$ (70%)
    3.0$ (80%)
    1.13$ (92%)
    11.24$ (63%)
    12.29$ (59%)
    4.87$ (51%)
    4.5$ (77%)
    6.0$ (85%)
    24.49$ (30%)
    12.0$ (60%)
    0.6$ (70%)
    12.6$ (64%)
    0.38$ (92%)
    0.75$ (85%)
    17.99$ (40%)
    7.0$ (80%)
    1.13$ (77%)
    17.99$ (40%)
    1.5$ (92%)
    1.69$ (89%)
    5.0$ (80%)
    6.74$ (55%)
    10.2$ (66%)
    2.0$ (80%)
    1.5$ (90%)
    4.5$ (85%)

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