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Beta Branch Patch 0.28 - Building UI

"The building UI structure has remained mostly unchanged over the years, getting more complicated over time. Feedback from you and our experience at GamesCom, Dreamhack etc. confirms that it has a steep learning curve. To tackle this problem we went back to the drawing board. Almost every element of the UI has been reviewed with usability, discoverability and meaningful placement in mind. A lot of work has been put into improving the building UI and we hope you like it. There might still be some rough edges. Please let us know what you think!" Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. The old Building Inventory has been broken up into separate specialized windows:

Blocks Window


"Being able to quickly find and select the desired block and material is extremely important. Also, for new players, discovering the button that opens this window should be easy."
  • Added big "Blocks" button that shows the current block to the top left
  • The window now always shows all the blocks
  • Unavailable blocks in the current material are shaded
  • Scrolling changes the material
  • All available shape variations for the current block are shown below
  • The blocks selection can be filtered
  • Transform and Match functions can be toggled in the blocks window
  • Implemented new advanced block functions:
    • Select all blocks of the current type
    • Transform all selected blocks

Turrets Window


  • Added big "Turrets" button below the "Blocks" button that shows the current turret
  • Added "Mark Installed Turrets As Favorite" button to make them easier to find e.g. when they temporarily need to be removed from the ship

Colors Window


  • Added big "Colors" button below the "Turrets" button that shows the current color
  • Implemented new advanced color functions:
    • Select by color
    • Apply color to selection. With these functions color schemes can be changed quickly

Repair Window


  • Block-by-block repairing can now be enabled by pressing the button in the top left of the repair window

Saved Designs Window


  • Templates have now moved to the "Saved Designs" window
  • Designs can now be saved and loaded from the clipboard
  • Added combobox to change the material of a design
  • Added filter bar
    • Workshop designs can be filtered by tag
  • Designs can now be renamed

Stats


"Most of the time, always seeing the FULL stats of your ships was both overwhelming and unnecessary. To improve this we added several options for you to configure. Influence of Crew and Energy problems can be toggled, as well as the influence of System Upgrades. This means you can see the stats of your craft in full glory, even if you don't have the full crew yet."
  • Stats are now configurable
  • Categories can be shown or hidden
  • Only the most important stats are shown by default
  • Improved colors to better differentiate between minor changes and potential problems

Quick Selection


"This is the thing at the bottom of the screen."
  • The Quick Selection supports Blocks, Turrets and Designs
  • It can be filled via Drag & Drop or by pressing a number when hovering a Block, Turret or Design
  • The most common context-sensitive shortcuts are shown above the quick selection

Additional UI Changes


  • Grid Size and Scale Step can now be set via text boxes
  • All View options are now combined in a small View Settings window
  • Same goes for Mirroring options

Performance


"Your prayers have been heard. Building performance has been greatly improved on both server and client."
  • Improved performance of the ship editor
    • Greatly improved performance of multi-block operations (remove, add, colorize, change block type)
    • Greatly improved performance of undo, redo and repair
    • Greatly reduced the performance impact of all of those operations on the server

Scripting API


"Modders rejoice: We finally got around to adding a search function in the Scripting API docs!"
  • Added a search function for the scripting docs
  • Several building-related callbacks now support batch processing. The functions in question were renamed and now have variable arguments for the affected block indices
    • Renamed onBlockAdded to onBlocksAdded
    • Renamed onBlockRemove to onBlocksRemove
    • Renamed onBlockRemoved to onBlocksRemoved
    • onBlocksRemoved now transmits all the removed blocks, including their removed orphaned children, as opposed to onBlocksRemove, which only transmits the blocks chosen to be removed by the player
  • invokeFunction can now be called with script path or index
  • Fixed an issue where client sector's invokeServerFunction() was directed to the player, not the sector
  • Renamed runRemote[Entity,Faction,Sector]Code and invokeRemote[Entity,Faction,Sector]Function to run[...]Code and invoke[...]Function
    • Improved documentation of these functions
  • invokeEntityFunction now optionally accepts a table instead of two arguments name and factionIndex
  • Added search function to documentation

Bugfixes


"Bugs marked with [UBR] are user bug reports. Thanks to everyone for reporting and keep it up!"
  • [UBR] Fixed an issue where turrets could be selected even if they were obscured
  • [UBR] Fixed some events starting even though game is paused
  • Fixed an issue with remote sector calls crashing the server
  • [UBR] Crew payment timer is only reset to 0 on payment or destruction, no longer on crew leave
  • [UBR] Fixed upgrades sometimes being invisible in system upgrade overview
  • [UBR] Fixed some issues with ship AI and docking to stations
  • Fixed possible server hangs on login
  • Fixed player events starting even though game is paused
  • Fixed an issue where the ship builder's safe-mode permitted deletions even if they would remove additional blocks
  • Fixed potential crash when boarding


[ 2019-11-06 15:24:01 CET ] [ Original post ]



Avorion
Boxelware
  • Developer

  • Boxelware
  • Publisher

  • 2020-03-09
  • Release

  • Indie Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 295  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (11751 reviews)


  • Review Score

  • https://www.avorion.net/
  • Website

  • https://store.steampowered.com/app/445220 
  • Steam Store

  • The Game includes VR Support



    Avorion Linux Content [28.59 M]

  • Public Linux depots

  • Avorion - Black Market
    Avorion - Into The Rift
    Avorion - Behemoth Event Series
  • Available DLCs

  • Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

    Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

    Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

    There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

    Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

    Combat

    Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

    Explore

    Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


    Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

    Build Your Fleet

    There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


    Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

    And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

    Trade

    Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

    Co-op Multiplayer

    You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


    In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    GAMEBILLET

    [ 5951 ]

    33.14$ (17%)
    3.00$ (80%)
    16.99$ (15%)
    13.19$ (18%)
    20.99$ (16%)
    13.27$ (17%)
    10.78$ (17%)
    2.75$ (85%)
    32.95$ (18%)
    12.44$ (17%)
    10.00$ (50%)
    0.90$ (82%)
    11.19$ (20%)
    18.39$ (8%)
    0.81$ (18%)
    8.39$ (16%)
    7.62$ (15%)
    17.39$ (13%)
    33.19$ (17%)
    10.78$ (17%)
    39.99$ (20%)
    7.50$ (70%)
    4.24$ (15%)
    2.22$ (78%)
    4.12$ (17%)
    6.67$ (78%)
    6.79$ (15%)
    0.77$ (92%)
    16.59$ (17%)
    41.99$ (16%)
    GAMERSGATE

    [ 3221 ]

    10.49$ (30%)
    5.7$ (70%)
    2.0$ (75%)
    1.6$ (90%)
    9.0$ (77%)
    3.75$ (85%)
    15.99$ (20%)
    8.24$ (59%)
    7.04$ (65%)
    8.02$ (53%)
    3.0$ (70%)
    9.89$ (34%)
    0.88$ (91%)
    3.0$ (85%)
    5.0$ (80%)
    3.0$ (85%)
    7.0$ (65%)
    4.5$ (75%)
    7.19$ (28%)
    13.59$ (32%)
    0.75$ (92%)
    8.5$ (79%)
    1.13$ (92%)
    2.0$ (90%)
    1.0$ (80%)
    3.67$ (47%)
    1.25$ (75%)
    14.4$ (64%)
    34.99$ (30%)
    1.88$ (81%)

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