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Update 0.31.1 - Enemy Variations, Damage Types Hyperspace


Damage Types & Enemy Variations


We added a few new ways how hulls and shields react to different damage types. Some of these "changes" are things that were already in the game, but not explicitly highlighted. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are specializations of Physical and Energy damage.
  • Physical and Energy are the 'vanilla' damage types
  • Antimatter deals increased damage to hull
  • Plasma deals increased damage to shields
  • Fragment deals increased damage to Torpedoes and Fighters
  • Lightning deals zero damage to Stone
Some weapons have those fixed, ie. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Other weapons, like Chain Guns, have a chance of getting a specialized damage type. These damage mechanics were already in the game, but now we are explicitly highlighting them for better clarity. It also makes the code less obnoxious to work with. Ahem. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. On top of that, we added some special, tougher enemies that have increased HP and damage. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage and Hardcore, each having more HP and dealing more damage than the previous.

Hyperspace Changes


To improve the flow of the exploration part of the game, we made some changes to the hyperspace jumping system. Waiting for your hyperspace engine to recharge while in an empty sector isn't really a lot of fun and slows players down unnecessarily. So, to speed up travelling through empty sectors, hyperspace recharge time is now increased by 200% while travelling through clear space (a sector with alliance/group/your own ships and nothing else counts as clear space). Next up, doing a hyperspace jump will only drain your hyperspace engine for the percentage distance you jumped, in relation to its reach, but always for at least 50%. This means that, with a 40 sector reach, jumping 30 sectors will drain 75% power (instead of 100%), but doing a jump for 10 sectors will still drain it for 50%. Your hyperspace engine still has to fully recharge in order to do your next jump. On the flip side, we didn't want to make it too easy to escape a fight, so we supplied enemy ships with hyperspace distorters. While you're being attacked by enemies (not just enemies present, they have to want you dead), they will distort your hyperspace engine, reducing its recharge rate to 25% (as well as its energy consumption, btw). Keep in mind that while exploring, most enemies will not attack you immediately on sight any more (see below). This basically makes it so that once you've committed to a fight, you can't weasel out as easily.

New Enemy Spawn Behavior


Don't you love it when you're exploring a yellow-blip sector and once the loading screen disappears there are 25 pirate ships fully loaded with torpedoes waiting for you? No? Then we have some good news for you! In order to make those encounters fairer and less frustrating, most enemy encounters in yellow-blip sectors no longer attack on sight, but only after you get too close or provoke them. They also no longer spawn all at the same time, but in a handful of waves, with each wave stronger than the one before it. Defeat all waves to have a special strong enemy spawn at the end with some shiny loot!

Special Offers


We spiced up Equipment Docks a little: They now have regularly changing special offers waiting for you. These special offers have an overall better rarity than the rest of the supply and are always -30% off. Speaking of Equipment Docks, all Equipment Docks now always have a supply of basic upgrades to get new captains started a little quicker:
  • A Turret Slot Upgrade
  • A Radar Upgrade
  • An Energy Upgrade
  • A Hyperspace Upgrade

More Patchnotes - 0.31.1


Gameplay


  • Improved pirate dialogues
  • Reduced time between entering a yellow-blip sector and being talked to by waiting pirates
  • A selection of basic upgrades is now always available at Equipment Docks
  • Boss Fidget is now only stunned by Electric damage (from before all weapons with Energy damage)

Hyperspace Rework


  • Added coloring of Hyperspace Engine UI depending on which kind of buff or debuff is currently active
  • Added icons telling players which (de)buffs are currently active

Hyperspace Rework Rework


"These changes are in relation to the Hyperspace Rework as it was active on the beta branch. Some of them won't be relevant for you if you didn't play on the beta branch. We listened to your feedback and adjusted some things."
  • Hyperspace cooldown is no longer static
  • Hyperspace cooldown over 3x as quickly when jumping into an empty sector
  • While enemies are attacking, Hyperspace Engine is being distorted and can only recharge with 25% speed
  • Hyperspace Engine must only recharge based on the jump distance relative to the max distance, but always for at least 50%
    • Doing a jump of 15 sectors with a 20 sector range will only drain your engine for 75% instead of 100%
    • Doing a jump of 2 sectors with a 20 sector range will still drain your engine for 50%

Balancing


"Several of these changes are in relation to the last beta patch and might not be relevant for you if you didn't play on the beta branch."
  • Reduced amount of waves in enemy encounters for outer sectors
  • Reduced ratios of high fire rate and high damage specialty bonuses
  • Reduced bonus damage for plasma weapons against shields

Client


  • Added an option to enable adaptive VSync, can be set while the game is running
  • Added blinking to energy bars for when energy is low or energy usage is high
  • Added tooltips for Hyperspace and Energy UI bars
  • Added info about resistances and weaknesses of enemies to bottom-right HUD display
  • Improved tooltips of enemy variation damage types
  • Improved Singleplayer Window and added more information about saved galaxies

Bugfixes


  • Fixed a very prominent server hang
  • Fixed an issue where hyperspace cooldown could become very large
  • Fixed several issues with wave encounters
  • Fixed several issues in missions
  • Fixed an issue where "Immune" would be shown too often
  • Fixed a crash in shop UI
  • Fixed an issue where some bulletin missions weren't working
  • Fixed a crash if player loses torpedo launcher during torpedo tutorial
  • Fixed a bug where electric weapons could damage stone


[ 2020-02-05 08:55:37 CET ] [ Original post ]



Avorion
Boxelware
  • Developer

  • Boxelware
  • Publisher

  • 2020-03-09
  • Release

  • Indie Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 295  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (11751 reviews)


  • Review Score

  • https://www.avorion.net/
  • Website

  • https://store.steampowered.com/app/445220 
  • Steam Store

  • The Game includes VR Support



    Avorion Linux Content [28.59 M]

  • Public Linux depots

  • Avorion - Black Market
    Avorion - Into The Rift
    Avorion - Behemoth Event Series
  • Available DLCs

  • Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

    Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

    Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

    There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

    Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

    Combat

    Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

    Explore

    Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


    Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

    Build Your Fleet

    There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


    Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

    And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

    Trade

    Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

    Co-op Multiplayer

    You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


    In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    GAMEBILLET

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    35.99$ (28%)
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    14.4$ (64%)
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    6.0$ (70%)

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