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Beta Branch Patch 0.33.0 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay


"These will be the last major features that will make it into the new game. Along with some more quality of life improvements."
  • Added a new block that displays the name of the ship it belongs to
  • Added a new charred wreckage block
  • Added an editor for creating an emblem for your alliance
  • Added a new alliance emblem block
  • Added more encounters with enemies
  • Added possibility to transfer torpedoes between ships
  • Added new introduction missions for combat and trade
  • Updated "Battleship" achievements. They are now called "Flagship" achievements and are simplified
  • Added "Transfer Squad" buttons to Transfer Crew/Goods/Fighters UI
  • Gates now change their owner if the faction that own the sector they lead to changes
  • Valuables detector upgrade now shows flight recorders in wreckages
  • Added blueprinting functionality to turret factory
  • Added the ability to switch crafts and interact from the Strategy Mode
  • Added more radio chatter
  • Replaced factions like "The pirates of ___" with "The buccaneers of ___" to avoid confusion with always-hostile pirate factions
  • Added story and lore fragments and logs for players to find
  • Added a "Repair" order
  • Alliance ranks can now have icons assigned

UI


"Almost only quality of life stuff and maybe something to do with bug fixing."
  • Removed obsolete ToggleHangars control setting
  • Alliance's resources are shown while Alliance Diplomacy Tab is opened
  • Drone is now shown as last entry in ship selection of "switch to ship in sector"
  • Filter text box of the buy/sell map commands is no longer case sensitive
  • Reworked several icons
  • Added a hint that is shown when a player manages to crash the drone in a way that it turns unflyable
  • Added a tracker to track your current mission
  • Added several "nothing-to-see-here" texts that are displayed instead of the meaningless void that are empty lists
    • Ie. Smuggler's market now shows 'You have no stolen goods' if player has no stolen goods
  • Added a check box to Galaxy Map for toggling the "notes" icon
  • Add HOME and END key functions to multi line text box
  • Weapon groups now show their bound key in "Current Ship" tab and Turret Controls, not just a number
  • Improved several texts and descriptions
  • Added an extra dialog layer to "Give me all your cargo" that doesn't immediately worsen relations
  • Price of turrets is now shown in their tooltips
  • Changed the DPS value of tooltips to Omicron, we kinda just wanna see how you guys react
  • If you like the above change, write "Banana" in the comments as feedback
  • If you don't, write "Lemon" in the comments to confuse people
  • Added separate sliders to building mode for non-uniform scaling
  • Added input boxes for entering the scale
  • Smugglers market's unbrand text field now doesn't allow higher numbers than the player has
  • Building stats now show the amount of small, medium and large fighters that can be stored in hangar
  • Added size to Modify Whole Ship window
  • Ship stats overview now uses human readable number system for HP and Shields
  • Selections are now mirrored
  • Improved performance of several menus and HUD elements
  • Galaxy Map: Craft portraits can only be selected with Left Mouse so you cannot accidently select a ship while setting a route
  • Improved visibility of valuables detector upgrade arrows
  • Squads of fighters can now be moved up & down in UI
  • Added tracking of ingredients list of Turret Factory

Client


  • Adjusted volume of Mining Lasers of Drone
  • Adjusted volume of point defense chainguns and lasers
  • Added toggle for 'No Turning' in Mouse Steering
  • Added a new snapping mode that snaps all corners of a block into a global grid
  • Added an option to mute sound when focus of the window is lost

Building Mode


  • Improved clarity of color window tooltips
  • Added color picker button to colors window
  • Added combo box to colors window to switch between used colors first and normal order

Misc


  • Added chat message when player enters a hazard zone
  • Reworked several texts

Scripting API


  • Renamed TorpedoLauncher:getTorpedoes() -> getNumTorpedoes()
  • Added nextQuadraticRect() to Listers
  • TurretTemplate can now be constructed from other TurretTemplate objects
  • Added Tab.isActiveTab property
  • Fixed an issue where sorting in InventorySelection wouldn't work when it wasn't filled with content from a Player's inventory
  • Added access to tracked missions
  • Added SystemUpgradeLoot class
  • Added moddable weapon sound effects

Bugfixes


"Bug reports marked with [UBR] are user bug reports. I think there is a clear tendency visible in the list below, and we're not planning on stopping. Keep it up guys! :)"
  • [UBR] Fixed an issue with gates leading to sectors without gates
  • [UBR] Fixed an issue with wreckages getting duplicated
  • [UBR] Fixed a bug when pressing Escape while moving a window
  • [UBR] Fixed an issue where Railguns with 0 firerate could be created
  • [UBR] Fixed an issue where players would be put into their drone on relog
  • [UBR] Fixed several issues where english would be used instead of the chosen localization
  • Fixed several issues where wrong factions were used while interacting with alliance ships
  • [UBR] Fixed an issue where the Adventurer and Boss Swoks could spawn in the same sector
  • [UBR] Fixed an issue where text field scrolling would scroll too far
  • Fixed a client crash when jumping into a sector with a craft by a different alliance, i.e. not the alliance the player is in
  • [UBR] Fixed several errand missions sending players over the barrier
  • [UBR] Fixed an issue where selling to your own smuggler's market would not make you any money
  • [UBR] Fixed an issue where the crew quarters delta wasn't displayed in building stats
  • [UBR] Fixed an issue where shooting down persecutors and drones could create hazard zones
  • [UBR] Fixed color loot still being around
  • [UBR] Fixed valuables detector icon still being shown even after there are no more valuables in the sector
  • [UBR] Fixed an issue where selecting ships and more in the Strategy Mode would not actually select them after exiting the mode
  • [UBR] Fixed an issue where high-material turrets remained even after transforming its block material too low
  • [UBR] Fixed an issue where the Strategy Mode action menu wasn't updated when selecting via the overview list
  • [UBR] Fixed a very bad hang in server while saving/loading
  • [UBR] Fixed an issue where too many crew problems were shown
  • [UBR] Fixed an issue where rifts that are only one sector wide weren't shown on the map
  • [UBR] Fixed an issue where time stamps in logs weren't working
  • [UBR] Fixed an issue where ships would chase each other out of a sector indefinitely
    • They still do chases, but no longer indefinitely
  • [UBR] Fixed an issue where the artifact from the exodus mission could be dropped indefinitely
  • [UBR] Fixed an issue where focus events of window weren't properly handled
  • [UBR] Fixed an issue where "Target selected" sound was played a lot while drawing a rect-selection in Strategy Mode
  • [UBR] Fixed an issue where travelling merchants didn't have enough cargo space
  • [UBR] Fixed an issue where "Ship Problem" icons overlapped
  • [UBR] Fixed an issue where ship icons would overlap with command icons on the Galaxy Map
  • [UBR] Fixed an issue where both attack and salvage fighters were used for salvaging
  • [UBR] Fixed an issue where ads for reconstruction tokens were shown on Hardcore and above
  • [UBR] Fixed an issue where Hyperspace Engine efficiency hint was displayed when Hyperspace Engine was disabled

Known issues


"We still have tons of things to do, we know that and we're working hard on it! Please keep reporting bugs as you're already doing. You guys are awesome!"


[ 2020-02-26 21:27:36 CET ] [ Original post ]



Avorion
Boxelware
  • Developer

  • Boxelware
  • Publisher

  • 2020-03-09
  • Release

  • Indie Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 295  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (11751 reviews)


  • Review Score

  • https://www.avorion.net/
  • Website

  • https://store.steampowered.com/app/445220 
  • Steam Store

  • The Game includes VR Support



    Avorion Linux Content [28.59 M]

  • Public Linux depots

  • Avorion - Black Market
    Avorion - Into The Rift
    Avorion - Behemoth Event Series
  • Available DLCs

  • Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

    Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

    Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

    There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

    Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

    Combat

    Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

    Explore

    Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


    Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

    Build Your Fleet

    There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


    Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

    And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

    Trade

    Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

    Co-op Multiplayer

    You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


    In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    GAMEBILLET

    [ 5951 ]

    12.95$ (57%)
    3.86$ (81%)
    11.78$ (61%)
    8.25$ (17%)
    8.27$ (17%)
    10.19$ (15%)
    0.68$ (86%)
    10.31$ (48%)
    2.47$ (17%)
    8.42$ (16%)
    3.00$ (80%)
    20.72$ (17%)
    3.51$ (12%)
    16.97$ (15%)
    12.44$ (17%)
    12.42$ (17%)
    11.04$ (15%)
    3.46$ (88%)
    2.27$ (85%)
    4.60$ (69%)
    20.97$ (16%)
    8.25$ (17%)
    0.68$ (86%)
    8.47$ (15%)
    7.35$ (8%)
    12.89$ (14%)
    38.22$ (15%)
    4.12$ (17%)
    1.48$ (93%)
    10.79$ (10%)
    GAMERSGATE

    [ 3221 ]

    7.19$ (20%)
    1.0$ (80%)
    1.13$ (89%)
    2.25$ (85%)
    3.75$ (62%)
    3.3$ (78%)
    17.99$ (28%)
    6.0$ (80%)
    18.74$ (25%)
    25.0$ (50%)
    5.62$ (44%)
    11.24$ (63%)
    7.5$ (70%)
    3.75$ (81%)
    2.5$ (90%)
    0.88$ (91%)
    0.38$ (92%)
    6.25$ (75%)
    1.0$ (90%)
    12.49$ (50%)
    16.5$ (67%)
    0.56$ (81%)
    11.99$ (20%)
    1.13$ (92%)
    3.0$ (50%)
    3.38$ (89%)
    4.0$ (80%)
    3.8$ (81%)
    1.13$ (89%)
    29.99$ (25%)

    FANATICAL BUNDLES

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