Beta Branch Patch 0.33.5 - Patchnotes
"We adjusted the pricing of turrets. Work in progress. There were some pretty harsh outliers, with salvaving, force or mining turrets selling for a price higher than most stations. Other turrets, like point defense cannons, almost cost nothing at all. You can still get crazy turrets for crazy prices, but it'll fit more to the kind of turret. Pricing is now more equally distributed and we removed some of the super harsh outliers, which we think is healthier for the game overall."
[ 2020-03-07 16:43:25 CET ] [ Original post ]
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Gameplay
- Escorting ships can now passively shoot nearby enemies as long as their protegee wasn't harmed yet
- Reduced overall bounciness of physics
- Fighters can now heal their mothership if ordered via fighter orders
- AI piloted ships can now heal themselves when they have repair fighters
Balancing
"We adjusted the pricing of turrets. Work in progress. There were some pretty harsh outliers, with salvaving, force or mining turrets selling for a price higher than most stations. Other turrets, like point defense cannons, almost cost nothing at all. You can still get crazy turrets for crazy prices, but it'll fit more to the kind of turret. Pricing is now more equally distributed and we removed some of the super harsh outliers, which we think is healthier for the game overall."
- Adjusted prices of turrets
- Pricing is now more equally distributed over all turret types
- Fixed several issues with massive outliers in turret pricing
- Fixed several outliers where turrets would cost / sell for nearly nothing at all
- Energy suppressor now suppresses pirate attacks as well as xsotan and head hunter attacks
- Reduced power of force fighters since they could be used for griefing a lot
- Reduced probability of "free slaves" mission on bulletin boards
- Increased damage of laser turrets
- Increased damage of lightning turrets
- Increased damage of tesla turrets
- Increased damage of Laser Point Defense turrets
UI
- Workforce bars in the Crew Tab are now correctly updated to show the influence of the current morale
- Added icon for "your cargo bay isn't configured to collect this"
- Added a hint to crew tab about automatic crew payments
- Disabled "Situational" turret targeting since it was mostly glitchy and unintuitive
- Improved german translation
- Classes of own ships are now shown on galaxy map and the fleet window
- Added a button to change a ship's class from the fleet window
- Improved the color "Orange" (yes really)
- Added warnings for when inventory is full
- The "Found Ship" button on the top right gets a highlight when a player tries to enter build mode while in the drone
- Added quick transfer of items between alliance and player by holding shift
- Improved the IME input (still not perfect, but we're on it!)
- Added new stations pictures to encyclopedia and updated some descriptions
- Improved visibility of name and emblem on ghost blocks in building mode
- Added loading screen tip that talks about the detailed turret tooltip option
- Lost fighters are now shown in sector tooltip on the galaxy map
- Updated icon for resource depot
- Added error messages for craft orders: heal, heal target, attack, attack enemy, guard, patrol
- Updated encyclopedia
Client
- Increased visual size of fighters when they're big fighters
- Added more debug logging to find more issues
- Improved performance of alliance emblems
- Added particle effect to crew loot to better recognize them
- Added one more bug for you to find
- The tutorial is now automatically terminated if the player loses his ship in building mode
Scripting API:
- Added clearValues() functions to all objects that can have values set
- Added a listFilesOfDirectory() function
- Added a deleteFile() function
- removeFolder(): only removes empty directories now
- Added callback "onSectorGenerated" similar to "onRestoredFromDisk" for sectors being generated for the first time
- Added a Galaxy:isFactionLoaded(...) function to check if a faction is currently in memory
- Added a UIRect class
- Added "slots" and "automatic" properties to fighters that always return 1 and false to simplify some code
- Added a stoneDamageMultiplier property for armed objects
Bugfixes
- [UBR] Fixed an issue where after boarding a ship, the ship would still count as pirate, head hunter, etc.
- [UBR] Fixed several issues with pirates, xsotan and head hunters spawning where they shouldn't
- [UBR] Fixed an issue where craft designs didn't restore their saved turret designs
- Yes, they were supposed to do that from the very beginning
- [UBR] Fixed several issues with german translation in missions
- [UBR] Fixed an issue where every dialog with an entity started the exodus mission if a exodus beacon was in the same sector
- [UBR] Fixed ingredients list not being restored correctly
- [UBR] Fixed an issue where asteroids and other objects would jitter around while mining them
- [UBR] Fixed an issue where scrapping license duration of alliances wasn't shown in scrapyard
- [UBR] Fixed an issue where player wasn't put in the correct location after a jump
- [UBR] Fixed an issue that led to only factories of size S being generated
- [UBR] Fixed an issue that led to unarmed AI ships flying off into nothingness
- [UBR] Fixed an issue where hull polarizer would remove too many HP
- [UBR] Fixed an issue where expanded combo boxes weren't clickable when they expanded outside the window they were in
- Fixed an issue that prevented reclassing of ships in some cases
- Fixed an issue where Headquarters couldn't get missions on their bulletin board
- Fixed an issue where explore sector couldn't be returned to stations except military outpost
- [UBR] Fixed an issue where compare window wasn't shown over other windows
- [UBR] Fixed an issue where several AI states didn't remember their last target over a game shutdown/reload
- [UBR] Fixed an issue with generated ships not being able to turn correctly
- [UBR] Fixed an issue where high-tier turrets could be placed on too low material blocks
- [UBR] Fixed an issue where notifications for new mails were sent on every login, even if there was none
- [UBR] Fixed several issues with several introductory missions
- [UBR] Fixed several issues with mirroring of emblem and ship name blocks
- [UBR] Fixed a few exploits where maxmimum inventory size could be exceeded
- [UBR] Fixed an issue where damage malus between client and server was desynced, leading to wrong repair costs
- Fixed an issue where no "you can't pick this up because..." notification was displayed for full inventory
- [UBR] Fixed an issue where morale jumped between good and bad if crews weren't paid on time
- [UBR] Fixed an issue where turret AI was sometimes picking targets incomprehensibly
- Fixed shipyard build ship stats still being shown after back was pressed
- [UBR] Fixed an issue where after selecting a new language, loading screen tips weren't changed to the new language
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
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