Beta Branch Patch 1.1 - Patchnotes
"In this update we greatly improved the basic tutorial. It is now much more streamlined with less text to read and more to do. Wherever possible the new tutorial now features interactive sequences."
"The Story in Avorion has always been rather a loose thread than a real story. With this update we introduce a more streamlined approach that helps players to find and complete all story missions."
"We completely reworked the UI for commanding ships over the galaxy map. Enjoy!"
"We added localization for Chinese (Simplified), Russian and Spanish. Additionally, we improved performance of several particle systems and fixed a few crashes related to those."
"In order to make administrating a (community) server a little easier, we added logging about which resources are being exchanged between players."
"In order to fix some very annoying performance issues, we revamped our diagnostics system to a more centralized approach. You can help us greatly by using these easy-to-use tools and sending us the collected data!"
"Bugfixes marked with [UBR] are user bug reports. Thanks to everyone who reported! You can report bugs from within the game in the pause menu."
[ 2020-06-04 10:22:25 CET ] [ Original post ]
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Tutorial
"In this update we greatly improved the basic tutorial. It is now much more streamlined with less text to read and more to do. Wherever possible the new tutorial now features interactive sequences."
- Added new Tutorial parts that explain missions, fighting and ship destruction (and reconstruction)
- The Tutorial can now only be played in Singleplayer - set the checkbox to true while creating a new galaxy if you want to play it!
- Player now starts Tutorial with a ship fully equipped to play
- New missions that follow on from the tutorial to explain more advanced game mechanics
Story
"The Story in Avorion has always been rather a loose thread than a real story. With this update we introduce a more streamlined approach that helps players to find and complete all story missions."
- Greatly streamlined the story missions with more subsequent missions
- Added additional "guide" mission for story missions
- Added shortened version of credits that is played when the story is completed
Galaxy Map
"We completely reworked the UI for commanding ships over the galaxy map. Enjoy!"
- Reworked the UI for commanding ships over the galaxy map
- Ships are now listed on the right of the map
- Routes of ships through gates and wormholes now have different colors
- Fixed several issues when rendering routes and icons on Galaxy Map
Gameplay
- When founding a station, the style of the faction it was bought from can be used to create a plan for it
- Camera settings of different ships are now remembered
- Military ships of AI factions now respawn
- Alliance privileges are now checked when transferring content between ships
- Repair docks can now also restore ships for a player's alliance and vice versa
- Fixed persecutors not spawning correctly in sectors without players but with player ships
- Optional ingredients now double production speed of factories when used in a production
UI
- Improved UI of trading upgrade
- Squads in Hangar tab can now be moved around by Drag n Drop
- Added text boxes for exact values to several sliders
- Hire Crew UI now shows your current crew
- FPS limiter combobox is now disabled when vsync is on
- Display refresh rate can now be configured when using fullscreen
- Added combobox to select the display to graphics settings
- Common resolutions are now made available in windowed mode for convenience
- Added a confirmation message box when disbanding an alliance
- Added scrollbar to cargo tab
- Alliance emblems are now shown in diplomacy tab
- Added a bar to show how much cargo is on the ship
- Fighters tab in Equipment Dock is hidden when player is outside Trinium regions and his ship doesn't have a hangar
- Illegal, dangerous, stolen or suspicious trading goods now have a different color in the sales UI
- Added tooltips for optional ingredients in factory config UI and what they do
Client
"We added localization for Chinese (Simplified), Russian and Spanish. Additionally, we improved performance of several particle systems and fixed a few crashes related to those."
- Added first official support for Simplified Chinese, Russian and Spanish
- Some texts are still missing, but will be added over the next weeks
- Improved performance of thruster particle effects
- Improved performance of loot & wreckage particles
- Particles are now no longer spawned when they would be too far away
- Cargo loot changes size depending on amount of cargo
- Loot packets that float around now merge together over time to improve performance
- Improved visibility of rare turrets and upgrades floating around as loot
Server
"In order to make administrating a (community) server a little easier, we added logging about which resources are being exchanged between players."
- Added a "script-threads" command line argument
- Improved logging of servers
- Servers log when players enter the galaxy center for the first time
- Server now logs the items and resources (not text) sent within mails
- Server now logs when a ship from a disbanded alliance was claimed by a player
- Server now logs boarding of ships
- Server now logs alliance vault transactions, and other actions like joining, founding, disbanding, etc.
- Server now logs which items and resources are exchanged in a player trade
- Added option -t to /playerinfo command which prints last online time and total playtime of all players
- Added option -p to /playerinfo command to display resources and other info of players
- Added a /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
- Use this if your server / game has bad performance or lags and you want to help us fix it. You can send us the file alongside an explanation as to what happened.
Profiling & Performance
"In order to fix some very annoying performance issues, we revamped our diagnostics system to a more centralized approach. You can help us greatly by using these easy-to-use tools and sending us the collected data!"
- Refactored profiling to find performance issues more reliably
- Client: Press F10 to save performance stats of the past ~30 seconds to a file
- Use this when you got consistent FPS problems
- Server: Type /status to save performance stats of the last ~30 seconds to a file
- Important: Set profiling=true in your server.ini for this to work
- Server: New /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
- Use this if your server / game has bad performance or lags
Scripting API
- Added AllianceEmblem class
- Added a onSectorArrivalConfirmed callback when the client finished loading a sector
- When a player enters the center of the galaxy for the first time, a value visited_center is set
- Added a fullLogId property to players that prints a string fully identifying the player
- Added fullLogId to client Player, client Alliance, Faction, Player, Alliance
- Added a tagDescription property to TradingGood
- Added a color property to TradingGood
- Adjusted Y sizes of labels that are created with only a vec2 and not a Rect
- Added controlPressed, shiftPressed, altPressed, modifierKeyPressed to Input class
- Added lookAtSmooth function to GalaxyMap
Bugfixes
"Bugfixes marked with [UBR] are user bug reports. Thanks to everyone who reported! You can report bugs from within the game in the pause menu."
- Fixed several issues in scripts
- [UBR] Fixed an issue where turret designs could get lost when merging blocks
- Fixed an issue where the rotation arrows of the turret brush pointed in the wrong direction
- Credits can no longer be scrolled back infinitely
- [UBR] Fixed an issue where fighter orders weren't applied when leaving a sector without them and then returning
- Fixed several issues where turrets could be placed on blocks where they shouldn't be placed
- Fixed an issue where turrets could get duplicated
- [UBR] Fixed an issue where the ship name could protrude from its texture
- Fixed an issue where transform mode was disabled when clicking the block button or pressing its keyboard shortcut
- [UBR] Exodus mission corner sectors can now be found even if the mission is not active
- Fixed several issues with translations
- [UBR] Fixed an issue where flat corner blocks couldn't be placed back-to-back
- [UBR] Dangerous transformations to holo blocks are now prevented
- [UBR] Fixed an issue where width and height were swapped in craft stats
- Fixed an issue where the "You need X, Y, Z resources" message could contain negative values
- Fixed an issue with refreshing the servers list
- [UBR] Fixed an issue where collecting cargo could crash the game
- Fixed an issue where "loot collected" sound effect would sometimes be played when loot despawns
- [UBR] Block brush: Fixed an issue where the block size was messed up when rotating in voxel grid mode
- Fixed a crash when lots of particles could be seen on screen
- [UBR] Fixed an issue where no traders could spawn at first when founding a new station
- [UBR] Fixed an issue where trading overview upgrade could display wrong values for the first sector after first relog
- Also fixes the "sell price: error getting supply demand factor: 3" error message spam (which was not critical)
- Fixed an issue where AI factions would rebuild the wrong factories after they were destroyed
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
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