Hi everyone! Long time no update! Sadly, gaming studios like us didnt get spared from the corona crisis either and we had to realize that work gets done a lot slower at home office than at our official offices. But nevertheless, weve been steadily working on the game and weve got a new update ready for you!
In this update, we're mainly improving the tutorial and story. Additionally, we also have some performance updates for you, so lets dive right into it!

Updated Tutorial
The tutorial originally dates back to the year 2017, when we first released Avorion into Early Access on Steam. The game has been updated a lot since then and the tutorial was in dire need of an update to reflect the current state of the game better. So we completely revamped it to offer an updated introduction into the game. It explains more things like adding upgrades to your ship, building turrets, and that getting your ship blown up is also a part of the game. We also shortened some other parts, like looking around and steering the ship, which doesnt usually need lengthy explanations.
Story Improvements
The loose story of Avorion tends to have people lost at some point and searching for clues in forums and the Wiki. While we do think that a mainly-intended-as-a-sandbox games story should not hold hands too much, we dont think that requiring players to regularly look for clues outside of the game is the way to go. Weve added tons of inter-missions (get it, haha..? okay, sorry.) to aid you gathering the parts required to cross the barrier.
Galaxy Map
The galaxy map has received a major update as well! Ships are now listed on the right side and can be commanded more easily, without the hassle of sometimes clicking on sectors and sometimes on other ship portraits. Itll also help you see where ships/stations are stationed (last one, promise).
Localizations
We added Chinese (Simplified), Spanish and Russian as officially supported languages!
Performance Optimizations and Logging
We also improved performance on the client and servers (mainly for large servers) and we added some tools that will help us identify performance bottlenecks in the future. Particles are now less performance-hungry and weve fixed some crashes related to particle systems.
So things are looking up if youve been experiencing poor performance! Just keep in mind that Avorion was never designed as an MMO (and never will be) and hosting servers for dozens of people at the same time is still a challenge (which we intend to overcome though!).
Other changes
There are tons of other changes in many areas, like bug fixes, UI improvements, better station founding (use a station design of the faction you bought the founder ship from), visual updates to loot and wreckages, and many more! To get a complete overview, check out the complete patch notes here:
https://steamcommunity.com/games/445220/announcements/detail/2220784826242281370
https://steamcommunity.com/games/445220/announcements/detail/2372781945503609155
Hotfix Log
- [UBR] Fixed some issues where tooltips weren't visible on the map
- [UBR] Fixed an issue where pressing the loop button wouldn't work properly
- [UBR] Fixed an issue where stations weren't hidden correctly on galaxy map
- [UBR] Fixed an issue where after a fly-through-wormhole command looping wouldn't work correctly
- [UBR] Fixed an issue where a fly through wormhole command couldn't be undone while the command chain was already executing
- [UBR] Notifications are hidden while mouse is over the ships list
- [UBR] Fixed an issue left-click wouldn't deselect ships properly
[ 2020-06-23 09:56:46 CET ] [ Original post ]