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The Avorion 2.0 Beta is now live!

Hey everyone! These are the preliminary patch notes for update 2.0! There is much, much more that has happened and as always the devil is in the details! We're only listing the most important changes here for now. We'd like to encourage you to check out the update yourselves and see for yourselves how things have improved! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

General Gameplay


"So much has happened! It's far too much to list in these notes for now, so we'll only list the biggest changes! We had plenty of balancing changes as well, and we'll keep an eye on things to make sure that things stay smooth!"
  • Added a "Free Play" Scenario
  • Added repair with credits only at Repair Docks
  • Fixed an error in the name-translator of other ships and stations
    • Names of NPC ships & stations should now be more pronounceable
  • Added more diverse civil Ships
  • Added ambient shuttles that populate the sector
  • Added more named weapons
  • Added a secret boss fight
  • Added a new procedural bounty hunting mission
  • Added lights to some containers
  • Added a shortcut to the Exodus story mission
  • Added Towing instead of Reconstruction Tokens
  • Added a device to rename sectors
  • Removed cargo shuttles, factories can now trade amount each other in-sector through the civilian shuttles
  • Added a pirate loot transporter
  • Added a few easter eggs
  • Torpedoes can now drop as loot
  • Added strength indicators for enemies
  • Added a Travel Hub to do longer jumps
  • Made flight AI of ships in combat more reckless and engaging
  • Added several new sound effects for weapon & other loot pickup
  • Improved the introduction mission for the Strategy Mode
  • Improved the introduction mission for Trading
  • Added a mission to track progress of the Xsotan Swarm Event
  • Added some trading goods that can be dropped during R-Mining & R-Salvaging
  • Improved names of turrets and upgrades
  • Added pirate carriers
  • Added tons of cool other stuff

Balancing


"Just like the other changes, a lot has happened here and we're listing on the most important ones! You should check out the other topics for some balancing changes that were made there."
  • Improved rewards of nearly all missions
  • Reduced number of claimable asteroids, increased their value
  • Upgrades start to drop once they're starting to be useful (ie. no shield-upgrades in Iron & Titanium regions, etc.)
  • Massively increased capacity of battery blocks
  • Added one imbalance to test our community & bug reporters
  • Reduced amount of processing power required for Subsystem Sockets 4 and up

UI Redesign


"We all know it was necessary, and things look so much better now! We hope you enjoy it just as much as we do!"
  • Improved the looks of the UI
    • You don't know how much I'd love to go on about this, but you should instead just check it out yourselves :)
  • Added several color-blind modes
    • Colorblind people: Please provide feedback if things are clearer now, we'd like to know if there is still stuff to improve!
  • Added a detailed sector overview
  • Added several Galaxy Map improvements
    • Added pinging on the Galaxy Map
    • Added a setting to reveal your position to others
    • Added a toggle between faction & relation colors on the map
  • Added many hints about buttons and controls
  • Improved camera controls in StrategyMode & GalaxyMap
  • Improved UI of craft weaponry

Auto-Targeting


"No more 50% penalty but full control over which turrets should fire independently!"
  • Removed the 50% damage penalty from automatic turrets
  • Added new kinds of turret slots:
    • Defensive (for PDCs)
    • Auto Slots (for automatic turrets)
  • Turrets can now be configured to be automatically firing
  • Added new subsystems for automatic turrets, updated existing subsystems

New Progression


"The new progession is meant to challenge you on your way to the center of the galaxy. Players will be required to prove themselves in a new area before they can get their hands on the new building knowledge. But if you don't like that, you can just go for Avorion Classic!"
  • Building blocks now requires Building Knowledge about their material, which you can find over the course of the game
    • Either beat a strong pirate or boss encounter in the respective area, or
    • Achieve good relations with a faction and buy the knowledge at one of their shipyards in the respective area
  • Building Knowledge grants you the ability to build up to a certain material and subsystem socket number (read: Processing Power)
  • Processing Power
    • Made Processing Power of the ship more visual
    • Improved clarity about what Processing Power does and what blocks increase it
  • Added a "Classic Avorion" Scenario, which has full Building Knowledge unlocked from the start

Crew Rework


"Hiring crew was sometimes a rather tedious task, and the amount of crew necessary for some ships was a little overwhelming. With 2.0, we want to give you the options of either having a more bare-bones crew on the ship or investing in a fully functional crew that will boost your ship's performance to 200%!"
  • Reduced the amount of crew necessary to keep the ship running at basic capacity
    • Only half the crew is necessary now
    • Adjusted salary accordingly
  • Reduced the amount of workforce that is necessary to push a ship's performance to 100%
  • Ship performance of engine and mechanics can now be boosted to up to 200%
    • Boost in velocity is now reflected in velocity display on top of the HUD
  • Ranks are now assigned automatically by your crewmembers
  • Ranks are now among the crew and no longer separate professions
  • Morale decays more quickly once there is an issue on the ship
  • Morale will only start to impact workforce once it arrives at 0%
  • Morale no longer leads to the crew leaving the ship, but instead going on strike

Map Commands


"More work for your captains - less for you! With the new map commands you can now easily send your ship on a longer mission to collect resources, trade, explore and more!"
  • Changed the map commands to be easier to use and less finnicky
  • Map commands require a captain, who will then take full control of the ship
    • The ship won't be available during that time, unless recalled
  • Added the following new commands:
    • Mine
    • Salvage
    • Travel
    • Sell
    • Procure
    • Trade
    • Supply
    • Expedition
    • Scout
    • Restock
    • Refine
  • Added regular yields that the captains of the ships will send to you

Captains


"We gave captains more character - and a class. And traits. And levels."
  • Added new kinds of captains with various classes, perks and traits
  • Captains can now level up
  • Captains now give bonuses to the ship, depending on their class
  • Multiple captains can be taken on the ship as passengers
  • Added a new mission that ends with a high-tier captain

Fighter Rework


"We want the carrier-playstyle to be more of a specialization that's worth it - so we're making things easier but we'll also require you to specialize your ship more to, uh, carrier more."
  • Added grouping of Squads
  • Fighters are now remote controlled, pilots stay on the ship and won't get lost on destruction
  • Fighters can now boost when they start flying longer distances
  • Reduced fighter production costs by 50%
  • Carriers need subsystems on board for more than 1 squad
    • Added a new subsystem for fighter squads
  • Added a fighter skin that can be applied to an entire squad
  • Performance Improvements
    • Improved rendering performance when fighters are deployed
    • Improved networking performance of the mothership

Autopilot


"Every ship now has an autopilot that will take over when you give it an order, especially when you're sitting in it."
  • Ships can now always be controlled as long as they're in the same sector as you
  • Ships won't require a captain for basic commands any longer
  • When commanding your own ship the Autopilot of the ship kicks in

Central/Outer Faction Area


"To give the factions on the map more feeling of actual civilizations, they'll now have a central and outer region in their area. More commerce in the inner regions, more outlawnessness (is that a word?) in the outer regions."
  • Added a differentiation between inner and outer faction areas
  • Inner Faction Area
    • Secure, many factories, densely populated, lots of commerce and trade
  • Outer Faction Area
    • Less secure, more empty sectors with resources, less populated, somewhat more dangerous, less activity
  • Improved characteristics of factions, depending on the faction

Tutorial & Encyclopedia Improvements


"We brought the tutorial more up to date and made it easier for new players to start out in this complex game."
  • Streamlined Tutorial and brought it more up-to-date
  • Improved integration of Encyclopedia into first few hours of the game
  • Added many new Encyclopedia articles

Player Profile


"You can now keep track of your achieved milestones and possibilities of what's to come in the Player Profile!"
  • Added a player profile to keep track of your progress
  • Milestones in player profile show what you've achieved and what things are still to come

Hyperspace Improvements


"You know a feature isn't really top-quality when people Alt-Tab out of your game to do something else while waiting for hyperspace cooldown. So we made Hyperspace Travel more engaging and fun, and most importantly: Less annoying!"
  • Hyperspace calculations can now be done over multiple jumps without reopening the galaxy map
  • Hyperspace jumps require you to charge the jump drive before jumping, instead of after jumping
    • This prevents players getting stuck without being aware that something like that could even happen
  • Hyperspace jump cooldown is now max. 60s for all ships
  • Reduced hyperspace jump range boosts through upgrades and blocks
  • Hyperspace jump cooldown can be reduced by boosting towards the next jump point

Miscellaneous


"Hooray if you made it all the way down here! As a reward, have a few more things that were impactful enough to be worth mentioning in this wall of text."
  • Added changing of root block
  • Added a key to save designs from main menu
  • Added a filter to saved designs window to filter by "Can I build this right now"
  • Added a free camera in build mode

Bugfixes


"We actually fixed way, way more bugs than those, but those were the most important ones. So we're listing them here to shame them."
  • Fixed an issue where multiple blocks could exist in the same space, leading to highly exploitable ship designs
  • Fixed an issue where all factions of the map would be kept in memory all the time
  • Fixed several issues with AI just turning, but not flying
  • Fixed an issue where Swoks would not attack when shot at
  • Fixed several issues where named weapons were a little underwhelming
  • Fixed an issue where weapon hits would be desynced between client & server
  • Fixed an issue with the Avorion window icon
  • Fixed an issue with wrong proportion of factory storage
  • Fixed an issue with factory production display
  • Fixed an issue when ships won't fit through wormholes/gates
  • Fixed an issue where ship wasn't properly deleted when deleting all blocks
  • Fixed an issue where some ships couldn't be commanded after restoring a backup
  • Fixed an issue where mod window didn't scale properly with UI scaling enabled
  • Fixed some issues with target reticles not being drawn properly once too far away
  • Fixed many more bugs that we might list here at a later time.
  • Probably not, though, because who reads this stuff anyway?
  • Fixed several UI issues


[ 2021-07-28 14:11:50 CET ] [ Original post ]



Avorion
Boxelware
  • Developer

  • Boxelware
  • Publisher

  • 2020-03-09
  • Release

  • Indie Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 295  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (11751 reviews)


  • Review Score

  • https://www.avorion.net/
  • Website

  • https://store.steampowered.com/app/445220 
  • Steam Store

  • The Game includes VR Support



    Avorion Linux Content [28.59 M]

  • Public Linux depots

  • Avorion - Black Market
    Avorion - Into The Rift
    Avorion - Behemoth Event Series
  • Available DLCs

  • Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

    Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

    Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

    There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

    Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

    Combat

    Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

    Explore

    Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


    Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

    Build Your Fleet

    There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


    Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

    And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

    Trade

    Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

    Co-op Multiplayer

    You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


    In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    GAMEBILLET

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    0.56$ (81%)
    6.25$ (75%)
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    1.5$ (75%)
    6.18$ (59%)
    1.13$ (92%)
    0.68$ (92%)
    9.19$ (74%)
    17.99$ (28%)
    10.0$ (75%)
    23.99$ (40%)
    16.2$ (73%)
    2.0$ (90%)
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    1.69$ (89%)
    2.25$ (85%)
    12.29$ (59%)
    20.0$ (50%)
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    0.9$ (92%)
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    1.35$ (85%)

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