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Beta Branch Patch 2.0.3 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Gameplay


"A few AI adjustments (mostly fighters) and some minor goodies."
  • Added a buyable beacon that can be deployed with a customizable message
  • Ship AI is no longer limited by range of PDCs when they have other weapons they could use
  • Self-pulling into a dock via tractor beam now pulls slightly longer to avoid edge-cases where it's just barely not possible to dock
  • Improved fighter AI when returning to mothership
  • Player fighters without mothership (and thus without pilot) now fly in circles
  • NPC fighters without mothership (and thus without pilot) now explode
  • Dropped building knowledge is now reserved for 1h instead of 2min

Balancing


"We're adjusting fighters slightly again because this time we overdid it a little. Those changes should tone them down slightly from their current status as indestructible killing machines. We're also giving the different shield upgrades a more distinct use."
  • Increased resources necessary for production of fighters on ship slightly
  • Increased range of Anti-Fighter cannnons by 1km
  • Once all guaranteed dodges of a fighter are used, they get a 0.25s cooldown until the next random dodge can be done
  • Guaranteed dodges recharge over a period of 60s instead of 120s
  • Fighters now get (3 + 2 x [PilotLevel]) guaranteed dodges up from (3 + 1 x [PilotLevel])
  • Strong escort ships and escorting commodores now reduce base attack chance (which couldn't be reduced before)
  • Slightly reduced yields from mining & salvaging safe mode
  • The trader that is attacked by pirates no longer dies in 2 seconds
    • It's now 120s, except when you're helping them with the dying
  • Increased amount of shields provided by energy to shield converter subsystem
  • Shield boosters now give a flat bonus to shield instead of a percentage
  • Reduced maximum amount of goods available for Trade Command in early game
  • Reduced random spawn rate of bosses slightly, since people jump more often now
  • Reduced prices of torpedoes by 56%

UI


"We're now communicating better what the different intricacies of the different operations are. And we've got a brand new scenario selection for Singleplayer games! Apart from that: More UI QoL and other good stuff!"
  • Improved UI of operations
    • Colored price percentages of sell command
    • Added better communication about sell command prices, captains and trading subsystem
    • Added a warning sign to sell command for dangerous or otherwise problematic goods
    • Added better communication about procurement contract prices, captains and trading subsystem
    • Scout operation now communicates which hidden mass sectors the captain will uncover
    • Refine operation now communicates speedup through a nearby owned resource depot
  • Added a new scenario selection UI for singleplayer games
  • Added a slider to configure loot highlighting (starting at which rarity)
  • Added filtering by ship & station in the fleet overview
  • Context menu in ship weapons overview is now disabled when in drone
  • Added a 'Travel Hub Blue' color for Travel Hub beams
  • Added an encyclopedia line to Travel Hub entry on how to build the beams in player-owned Travel Hubs
  • Added little markers to turret icons for the different slot types
  • Improved text for leveling of captains
  • Added a loading screen tip for turret placement, to avoid unfortunate placement of turrets on the front of the ship
  • Added a hint for turning dead zone of turrets, to avoid unfortunate placement of turrets on the front of the ship
  • Building mode orientation arrows are now no longer rendered if UI is hidden
  • Added keybinds to move main plane in Strategy Mode
  • Tag icons set in name of alliance are now shown on map
  • Assigning a captain no longer triggers the passenger notifications
  • Assigning from/to vanilla crewmembers will no longer trigger a notification
  • Added loading screen tips about several intricacies of operations
  • Energy Tab is now more compact and fits on screen for lower resolutions

Misc


  • Added debug output to find some bottlenecks
  • Fighter engine trails are now longer when boosting on particle setting "High"
  • Added a hotkey binding to select own ship (unbound by default)

Bugfixes


"No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!"
  • [UBR] Fixed an issue where Xsotan artifacts didn't stack in inventory
  • [UBR] Fixed an issue where several bosses didn't react to alliance ships as enemies
  • [UBR] Fixed an issue where loot transporter wasn't set as a friend during dialogs in mission encounters
  • Fixed an issue where faction languages could degenerate when saving
  • [UBR] Fixed an issue where the adventurer could change names
  • [UBR] Fixed an issue in a Family mission when there was no associate
  • [UBR] Fixed an issue where fighters could become slightly too big (ie. monstrous)
  • [UBR] Fixed an issue where it was possible to send a ship into background simulation even though it had a durability malus
  • [UBR] Fixed an issue where fighter models could be too small
  • [UBR] Fixed an issue where ships sometimes used repair turrets on enemies while attacking them
  • [UBR] Fixed an issue where a resource depot's icon wasn't properly set even though it had missions available
  • [UBR] Fixed an issue where block textures weren't rendered correctly in UI
  • [UBR] Fixed an issue where tooltips of escort ships weren't translated correctly
  • [UBR] Fixed some wrong tooltips in captain tooltip
  • [UBR] Fixed an issue in crew tab where text could read 'due in 0 seconds'
  • [UBR] Fixed an issue where "Pirate Raid" mission could get stuck when there were too many holo blocks on the ship
  • [UBR] Fixed an issue where the Sell Command could show the wrong prices
  • [UBR] Fixed an issue where the map could be opened while in build mode (or paused in general), causing problems and making the game hang
  • [UBR] Fixed an issue where the highest price of a good in Sell Command never went into negative regions
  • [UBR] Fixed several issues where missions didn't yield reputation when doing them in an alliance ship
  • [UBR] Fixed an issue where ships could get stuck for a certain time during mining and salvaging
  • [UBR] Fixed an issue where ships returning from background simulation would drop cargo when having cargo subsystems installed
  • [UBR] Fixed loot not being synced when reservation values are changed
  • [UBR] Fixed an issue in auto fire mode where turret didn't attack currently selected target
  • [UBR] Fixed some issues in localizations
  • [UBR] Fixed several issues in search and rescue mission:
    • Spawned wreckage can no longer have captain logs with conflicting dialog
    • [UBR] Dialog option to give information is no longer shown on any ship or station
    • [UBR] Location bulletins are now immediately updated if correct sector was found
    • Only correct sector is now marked as target location if correct sector was found
    • Added description line to tell player what to do with the wreckage
    • Wreckage of search and rescue is now constantly chattering to emphasize auto message system the dialog talks about
  • [UBR] Fixed several issues where legendary turrets had wrong crew members
  • [UBR] Fixed an issue in trade command where doing 2 consecutive flights caused double the profit even if it was just 1 more good being transported
  • [UBR] Fixed an issue where players could have bad starting relations to their home sector faction
  • [UBR] Fixed an issue where destruction of pirates or Xsotan didn't give reputation when other factions helped destroy them
  • [UBR] Fixed broken display of stats in shipyard
  • [UBR] Fixed an issue where player to player damage could still happen even when disabled
  • [UBR] Fixed an issue where fire power of a ship didn't update properly when all turrets were removed
  • [UBR] Fixed an issue where turrets could show up in System Upgrades inventory
  • [UBR] Fixed an issue where not all captain commands were listed on lower resolutions
  • [UBR] Fixed an issue where turret factories showed the wrong turrets sometimes


[ 2021-08-25 08:19:28 CET ] [ Original post ]



Avorion
Boxelware
  • Developer

  • Boxelware
  • Publisher

  • 2020-03-09
  • Release

  • Indie Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 295  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (11751 reviews)


  • Review Score

  • https://www.avorion.net/
  • Website

  • https://store.steampowered.com/app/445220 
  • Steam Store

  • The Game includes VR Support



    Avorion Linux Content [28.59 M]

  • Public Linux depots

  • Avorion - Black Market
    Avorion - Into The Rift
    Avorion - Behemoth Event Series
  • Available DLCs

  • Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

    Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

    Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

    There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

    Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

    Combat

    Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

    Explore

    Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


    Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

    Build Your Fleet

    There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


    Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

    And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

    Trade

    Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

    Co-op Multiplayer

    You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


    In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    GAMEBILLET

    [ 5951 ]

    16.59$ (17%)
    1.67$ (16%)
    1.15$ (81%)
    8.99$ (40%)
    12.74$ (15%)
    25.95$ (13%)
    4.59$ (8%)
    5.32$ (73%)
    14.69$ (41%)
    8.29$ (17%)
    2.90$ (81%)
    1.00$ (80%)
    8.39$ (16%)
    24.89$ (17%)
    0.50$ (90%)
    6.00$ (70%)
    16.52$ (17%)
    4.00$ (80%)
    3.75$ (85%)
    16.57$ (17%)
    26.29$ (12%)
    20.72$ (17%)
    4.00$ (80%)
    3.65$ (76%)
    42.34$ (15%)
    4.89$ (88%)
    3.29$ (18%)
    16.00$ (73%)
    17.99$ (28%)
    13.49$ (25%)
    GAMERSGATE

    [ 3221 ]

    14.99$ (25%)
    5.0$ (75%)
    3.33$ (52%)
    9.9$ (67%)
    14.99$ (50%)
    1.92$ (81%)
    2.38$ (76%)
    3.0$ (85%)
    1.5$ (81%)
    12.74$ (58%)
    2.1$ (79%)
    3.75$ (75%)
    7.49$ (63%)
    5.63$ (77%)
    26.99$ (33%)
    2.81$ (81%)
    9.35$ (22%)
    3.3$ (78%)
    5.4$ (70%)
    6.25$ (75%)
    0.48$ (52%)
    9.99$ (50%)
    10.0$ (75%)
    1.0$ (90%)
    6.75$ (73%)
    7.5$ (75%)
    5.44$ (66%)
    25.0$ (50%)
    0.75$ (92%)
    0.53$ (92%)

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