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Beta Branch Patch 2.0.4 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Gameplay


  • AI can now use multi-harvest turrets to both mine or salvage

Balancing


"Buffing energy to shield converters a little more to make them more competitive. We're also reducing pirate HP to speed up combat encounters a little and make things a little easier, since especially in the core they could quickly overwhelm. Their firepower will remain untouched, this only concerns their HP, and also only for pirates."
  • Energy to shield converters now stack with other shield bonuses
  • Improved shields given by energy-to-shield converter to give better shield +% than previous shield boosters
  • Reduced pirate HP/shields by 20 - 25% since the game has become more challenging with the limitations on ship size
    • This also speeds up combat with pirates in general
  • Adjusted building knowledge drop (and mission) to be more on par with actual material spawn

UI


"We made some major improvements to the fighter UI and the galaxy map! Plus some more generall UI goodness."
  • Fighters
    • Added small HP bars for fighters when showing the entire squad
    • Added small markers for fighters
    • Added HP bars for deployed fighter squads
  • Galaxy Map
    • Alliance ships are now no longer shown in galaxy map ship list when alliance infos are hidden
    • The currently tracked mission can now be shown on the galaxy map
    • Galaxy map now remembers its configurations for each save
  • Wormholes are now selectable in strategy mode
  • Ships can now be sent through wormholes in strategy mode
  • Added more localization strings (almost done with all languages, yay!)
  • Force turrets are now also compared by force when sorting by damage in inventory

Bugfixes


"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
  • [UBR] Fixed an issue where players' ships and stations were attacked by bounty hunters when it should have been other factions (when at war) or pirates
  • [UBR] Fixed some localization issues
  • [UBR] Fixed an issue where the trader attacked by pirates still died too quickly
  • [UBR] Fixed an issue where energy to shield converter subsystem showed the wrong stats for permanent installation
  • [UBR] Fixed an issue where energy to auto turret subsystem showed the wrong stats for permanent installation
  • [UBR] Fixed an issue where the news window didn't update properly
  • [UBR] Added fail safes to tutorial to progress according to underlying mission so that destruction phase always works
  • [UBR] Fixed an issue where title/class of ship wasn't properly restored when returning from background simulation
  • [UBR] Fixed an issue where pirates attacked each other in 'Eliminating Rivals'
    • Reading this I realize the irony of the bug with the mission's name
  • [UBR] Fixed an issue where factories could use shuttles to overdeliver more goods than they had in stock
  • [UBR] Fixed an issue where salvage command displayed an error about weapons being used when in fact it wasn't relevant
  • [UBR] Fixed an issue where introduction missions could spawn on the other side of the barrier
  • [UBR] Fixed an issue where the reticle of beacons was visible in build mode
  • Fixed several server-side crashes
  • Fixed an issue where turret factory ingredient mission didn't get properly tracked on restart
  • [UBR] Fixed a few issues in display of texts of captains' perks and orders
  • [UBR] Fixed coaxial turrets triggering the hint for unfortunate turret placement
  • [UBR] Fixed stations triggering the hint for unfortunate turret placement
  • [UBR] Fixed an issue where mothershipless fighters' models weren't cached, leading to performance issues
  • [UBR] Fixed a crash when getting destroyed or jumping with the weapons overview window open
  • [UBR] Fixed a crash when jumping via auto pilot with the strategy mode open
  • [UBR] Fixed an issue where invalid characters could be added to ship name text box
  • [UBR] Fixed an issue where ship names could overflow the UI
  • [UBR] Fixed an issue where some projectiles were displaced after being fired
  • [UBR] Fixed an issue where enablers of different input contexts would block other keys
    • ie. Ctrl-W in StrategyMode blocked pressing W (while Ctrl held) in build mode, even though there was no Ctrl-W combination in build mode input context
  • [UBR] Fixed an issue where wrong stats were displayed in ship tab
  • [UBR] Fixed an issue where stations were limited in sockets by building knowledge
  • [UBR] Fixed an issue where turret designs weren't restored correctly when repairing
  • [UBR] Fixed an issue where turret designs flickered on undo/redo
  • [UBR] Fixed an issue in "A lost friend" where sometimes captains didn't have a primary class
  • [UBR] Fixed an issue in "A lost friend" where it wasn't available at Casinos and Habitats
  • [UBR] Fixed an issue in "A lost friend" where it would never yield a Daredevil
  • [UBR] Fixed an issue in "A lost friend" where the marker for a wreckage wasn't rendered at the correct position
  • [UBR] Fixed an issue with icons not being cleared in fleet overview
  • [UBR] Fixed a crash when jumping with the ship window open
  • [UBR] Fixed an issue where ships behaved strangely after salvaging or mining is finished
  • [UBR] Fixed an issue where Harvest and Repair AI no longer used existing turret groups with enabled autofire
  • [UBR] Fixed an issue where fighters could mine hidden treasure asteroids even though the mothership didn't have the equipment nor captain to detect them
  • [UBR] Fixed an issue where ships couldn't mine hidden treasure asteroids even though the mothership had the captain to detect them
  • [UBR] Fixed an issue where ships didn't mine nor salvage when they only had fighters and no mining/salvaging turrets


[ 2021-08-27 17:41:54 CET ] [ Original post ]



Avorion
Boxelware
  • Developer

  • Boxelware
  • Publisher

  • 2020-03-09
  • Release

  • Indie Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 295  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (11751 reviews)


  • Review Score

  • https://www.avorion.net/
  • Website

  • https://store.steampowered.com/app/445220 
  • Steam Store

  • The Game includes VR Support



    Avorion Linux Content [28.59 M]

  • Public Linux depots

  • Avorion - Black Market
    Avorion - Into The Rift
    Avorion - Behemoth Event Series
  • Available DLCs

  • Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

    Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

    Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

    There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

    Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

    Combat

    Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

    Explore

    Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


    Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

    Build Your Fleet

    There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


    Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

    And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

    Trade

    Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

    Co-op Multiplayer

    You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


    In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
    GAMEBILLET

    [ 5951 ]

    8.25$ (17%)
    2.12$ (79%)
    24.87$ (17%)
    24.49$ (30%)
    22.98$ (23%)
    1.34$ (81%)
    5.51$ (8%)
    8.42$ (16%)
    12.30$ (69%)
    33.59$ (16%)
    1.15$ (81%)
    2.85$ (81%)
    15.47$ (45%)
    4.44$ (78%)
    0.70$ (90%)
    25.19$ (16%)
    16.52$ (17%)
    20.72$ (-4%)
    12.30$ (69%)
    4.24$ (15%)
    2.47$ (17%)
    33.17$ (17%)
    20.92$ (40%)
    1.68$ (89%)
    2.47$ (17%)
    13.79$ (8%)
    4.00$ (80%)
    4.19$ (40%)
    5.00$ (80%)
    6.00$ (70%)
    GAMERSGATE

    [ 3221 ]

    14.99$ (50%)
    8.91$ (70%)
    12.0$ (60%)
    0.75$ (92%)
    5.27$ (20%)
    6.25$ (75%)
    0.98$ (92%)
    2.55$ (83%)
    1.8$ (85%)
    0.9$ (89%)
    8.5$ (66%)
    17.49$ (30%)
    2.0$ (90%)
    0.38$ (92%)
    5.06$ (66%)
    5.39$ (55%)
    2.25$ (85%)
    1.1$ (89%)
    8.0$ (50%)
    2.25$ (77%)
    14.99$ (25%)
    2.0$ (75%)
    9.99$ (50%)
    14.62$ (51%)
    2.5$ (50%)
    1.13$ (77%)
    3.0$ (85%)
    13.13$ (74%)
    5.0$ (75%)
    1.5$ (90%)

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