Patch 2.0.7 is now live!
"Some of the changes and bugfixes in this update were already introduced on the default branch, but are listed here now for the sake of completion."
"We're adjusting the Procurement Contract a little to base it more on reality when procuring large amounts of goods. Right now it's possible to very quickly procure huge amounts of goods, that would never be available in some regions. We'll keep an eye on the numbers and will be adjusting when they don't feel right."
"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
[ 2021-09-29 13:32:14 CET ] [ Original post ]
After performing well on the beta branch, patch 2.0.7 is now live on default!
Gameplay
"Some of the changes and bugfixes in this update were already introduced on the default branch, but are listed here now for the sake of completion."
- Added possibility to repeat the dialog with a wreckage in "A lost friend"
- Player now starts with 3 Turrets named exactly the same as hint suggests into tutorial to avoid confusion
- Mining/Salvaging carriers now need proper working fighter/squad/pilot configurations to get full yields on Mining/Salvaging Operations
- Mining/Salvaging ships now return to the sector they were sent away from upon return
Balancing
"We're adjusting the Procurement Contract a little to base it more on reality when procuring large amounts of goods. Right now it's possible to very quickly procure huge amounts of goods, that would never be available in some regions. We'll keep an eye on the numbers and will be adjusting when they don't feel right."
- Procure command now takes more time when very large amounts of a single good are bought
- Once a certain threshold of value (per single good) is reached, it takes +45min per time the threshold is overstepped
- Threshold 1.500.000 at the outer edge, 30.000.000 at the core
- Threshold is still always at least 100 of a single good (in case you enjoy procuring Mining Robots or Accelerators)
UI
- Xsotan artifacts II and V now say "arbitrary" instead of "armed or unarmed"
- Shortened German translation of label in scout command UI for better alignment
- When under attack, the map now shows the name of the attacked station or ship
Bugfixes
"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
- [UBR] Fixed a crash in dedicated server tool UI
- [UBR] Fixed an issue where Building Knowledge wasn't properly dropped in multiplayer
- [UBR] Fixed an issue where trader in black market mission got destroyed too fast to safe them
- Fixed some script crashes in scout command
- Fixed in-sector orders sometimes not longer being persistent over restart
- Fixed an issue where strategy mode buttons weren't working properly
- [UBR] Smuggler Hideouts now handle missions and captains the same way as the Smuggler's Markets do
- [UBR] Fixed an issue with Commodore captains and the careful trait
- [UBR] Fixed an issue where operation exodus would give an invalid code fragment
- The cavaliers mission Protect the Transport can now handle dialog partners being killed during dialog
- [UBR] Fixed an issue in AI mission where player couldn't find AI again after they were destroyed by it
- [UBR] Fixed several issues in investigate missing freighters mission
- The mission can no longer send player to the other side of the barrier
- Player now needs to dock to the station to receive potatoes
- Fixed an issue with crew strikes
- Fixed an issue in torpedo introduction mission if player had already started it in an old version
- [UBR] Fixed a script crash in player profile
- [UBR] Fixed a crash in Strategy Mode
- [UBR] Added offset in captain's certificate to account for difference in shown vs actual level
- [UBR] Orderchain is now cleared on relog if an invalid order is contained
- [UBR] Saved Designs auto save now checks if folder is write-accessible before trying to save to it, giving an error message if not
- [UBR] Only 1/3 of resources delivered during a resource shortage are added to the stock of the station now to avoid exploit by instantly rebuying for a better price
- [UBR] Fixed an issue where captains had a size of four instead of two crew members
- [UBR] Fixed an issue where some bosses wont spawn if a player switches to ship instead of jumping in themselves
- [UBR] Fixed an issue where dialogs were interrupted after loading screen leading to missions being stuck
- [UBR] Factions can no longer have none coaxial weapons with coaxial in their name
- [UBR] Fixed an issue where turrets' autofire states were reset after scaling the ship
- [UBR] Fixed autopiloted ships trying to boost to target position and immediately stopping again
- [UBR] Trade and procure commands now show error if ship has no cargo bay and doesn't allow to press start
- [UBR] Fixed an out of memory crash
- [UBR] Fixed an issue where ships would stand still while mining/salvaging while their defensive turrets were firing
- [UBR] Fixed an issue where a pirate in the bounty hunt mission wasn't properly registered as a friend during a dialog
- [UBR] Fixed an issue where Scout command didn't uncover some sectors
- Fixed an issue where final exodus beacon's indicator was visible in building UI
- [UBR] Fixed an issue where sell command UI was filled wrongly when reinspecting configuration of a sent-away ship
- [UBR] Fixed an issue where auto turrets were reset when scaling the ship
- [UBR] Fixed an issue where "Damage" property was wrongly compared in tooltips
- [UBR] Fixed an issue where building stats configuration would stay open when closing Build Mode
- [UBR] Fixed an issue where some UI grid selections didn't scroll back up when cleared
- [UBR] Fixed an issue where the boxes displaying the amount of cargo to dump did not scroll
- [UBR] Fixed an issue that led to AI ships attacking gates
- [UBR] Fixed an issue where prices of subsystems could overflow
- [UBR] Fixed and issue where the name of one color in the building menu was not displayed
- [UBR] Fixed an issue in Trade Contract where captain perks could reduce time of flight too much
- [UBR] Fixed an issue where generation of captains' perks wasn't deterministic, leading to other captains being received in the captain mission than displayed in their certificate
- Fixed an issue where obsolete or destroyed ships could be selected on the galaxy map
- Fixed several issues in bounty hunt mission, captain mission and a family storyline mission
- [UBR] Fixed an issue where camera didn't properly reset when exiting Strategy Mode
- [UBR] Fixed an issue where blueprint filtering in turret factory didn't properly reset when changing tabs
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
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