Avorion Patch 2.4.0 & 2.4.1 - Patch Notes
"The behemoths are coming! These legendary ships will now attack helpless sectors - unless someone stops them."
"We're introducing many new bosses that you'll encounter while exploring the galaxy. These bosses are tough to fight and will drop some fine loot. Additionally, they'll have their own unique back stories that players can discover. Or ignore. You can do what you want. I'm not your boss. I'm just text."
"We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace."
"Managing ships has received a big improvement: You can now remote-manage ships, that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!"
"The fleet overview has received some important quality of life changes. You can now filter, search, or remote-manage ships easily."
[ 2023-12-05 11:14:17 CET ] [ Original post ]
2.4.1 is out of beta and live on the default branch! To enable Behemoth Events you now need have the Behemoth Event Series DLC installed. If you weren't following beta releases, here are the combined changes since 2.3.2:
Behemoth Events
"The behemoths are coming! These legendary ships will now attack helpless sectors - unless someone stops them."
- Added a new series of events where large behemoth ships attack sectors in the galaxy
- Added new, special subsystems with unique properties dropped by these bosses
- Behemoths are very strong and will ruthlessly attack random sectors in different quadrants of the galaxy
- When they're not defeated in time, they will destroy & salvage entire sectors
- Behemoths do not attack sectors with player-owned stations
- Behemoths can be enabled/disabled at will, but will be always disabled when the DLC is not installed
- You don't need the DLC installed to play on a multiplayer server which has the DLC enabled
- Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems
- Adjusted slightly misleading Behemoth Carrier Systems description
New World Bosses
"We're introducing many new bosses that you'll encounter while exploring the galaxy. These bosses are tough to fight and will drop some fine loot. Additionally, they'll have their own unique back stories that players can discover. Or ignore. You can do what you want. I'm not your boss. I'm just text."
- Added new bosses that will appear on the map
- Each boss has a unique arena they can be fought in
- Each boss has a unique background story for players to find
- Dev Note: Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map
Escort AI
"We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace."
- Added a new dotted range indicator for the jump range of all escorting ships
- The minimum jump range of all ships escorting the selected ship (or you) will be shown
- ie. when Ship A is being escorted by B (range 4) and C (range 6), a dotted line with range 4 will be displayed on the map
- Works for escort chains, too (A escorting B escorting C)
- Improved behavior for jumping after other ships when escorting/following
- Ships now warn after waiting for 5 minutes if they can't follow their escortee
- Ships can now find their escorted ship again when it returns into them, instead of cancelling the escort command
- Ships now locate their escort target on the map and will jump to it (if in range)
- Ships that want to jump out of the sector now wait until escorting allied ships are ready to jump
- Travel command no longer destroys an escort order of escorting ships
- Ships can no longer be followed by enemy ships that are set to "escort" them
Remote Ship Management
"Managing ships has received a big improvement: You can now remote-manage ships, that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!"
- You can now manage ships that are in the same sector as you, as if you were sitting in them
- Holding 'I' now opens the remote management window for the selected ship (if you have the rights to manage it)
- Briefly pressing "I" still opens your current ship's management window
- Added an interaction option to manage another ship
- Added visual clues to the remote manage window to make it more clear it is not your current ship's window
Fleet Tab
"The fleet overview has received some important quality of life changes. You can now filter, search, or remote-manage ships easily."
- Added searching to the fleet window
- Added a compact view to the fleet window
- Added a checkbox to sort crafts in the same sector to the top
- Added a context menu when right-clicking in the Fleet Tab (similar to Galaxy Map):
- Select
- Manage
- Switch to craft
- Switch to sector
- Show On Map
- Added controls hint for right mouse button context menu
- Improved compact view to take currently selected ship or station into account
- Ships that have yield ready to claim will now display an icon in compact view
Additional UI improvements
- Added a 'Manage' option to the GalaxyMap context menu to manage a ship in your sector
- Initial ships are now named "Inspiration-X.xml" to avoid confusion over their purpose
- Added a "Streamer Mode" setting for improved privacy
- Hides paths containing possibly private information
- Added more tooltips and explanation about how to buy building knowledge for ores
- Added an item to the galaxy map legend for explanation of jump range of escorting ships
- Reduced height of minor notifications on the right so that the important ones stick out more
- Added an "Unlisted" setting for workshop uploads
- Some buttons to command fighters are now hidden if they are not applicable
- e.g. no "Return" button when no fighters are out
- When pressing Return key in the ship design renaming window, the rename is confirmed instead of the text box losing focus
- Mission-relevant trading goods are now specially marked in sell command
- Clarified some single- vs. multiplayer related expressions in loading screen and other windows
Performance
- Improved performance on galaxy map when lots of sectors have been explored and are marked on the map
- Improved overall performance in Rifts
- Improved overall script performance
Multiplayer & Security
- Fixed an issue where it was possible to overload a server with too much traffic
- Implemented detection of suspicious network traffic patterns and dropping of such players
Misc
- Updated Credits
Bugfixes
- Fixed a bug where ships could get duplicated during hyperspace jumps
- Fixed an exploit where resource depot could be abused for infinite resources
- Fixed an issue where some captains with special combinations of traits could procure or sell infinite goods in constant time
- Fixed an issue where docked objects removed the "empty space" hyperspace bonus
- Fixed a bug in the encyclopedia, where Scrap Metal had the same text as scrap materials besides beeing a normal trading good
- Fixed an issue where escorting ships could shoot torpedoes at their protegee
- Fixed an issue were inactive gate activators would automatically undock a battery but then weren't able to dock that battery before it leaves docking distance
- Inactive gate activator will now first check if it can dock the battery it undocked in previous update step independent of distance
- Fixed an issue where stations could buy goods without getting them in their cargospace
- Fixed an issue where captains didn't reach 100% experience when level 6
- Fixed an issue where tooltips of turrets with 5 or more crew members of the same profession had two lines for crew instead of one
- Fixed an issue where rift objects could be at war with players after loading a galaxy backup
- Fixed a potential issue with Black Market mission "The Transport" where players could lose mission item
- Family mission 4 will now reset to phase were identity thief is given instead
- Mission item is now marked as such
- Fixed an issue where milestone for a 5-slot-ship was already unlocked with 4 slots
- Fixed an issue where the Four could have a pirate encounter in their sector
- Fixed an issue where galaxies could have the same name when there were capitalized letters in the new galaxy name
- Fixed an issue where tech level label for special offer was at the wrong place and wrong size
- Fixed an issue where a boss with lasers would never fire at players if multiple player ships were in the sector
- Fixed an issue where a negative amount of goods could be sold to a station
- Fixed an issue were one explore sector mission couldn't be accomplished while a second was active
- Fixed several issues were Tutorial could get stuck if player left the ship
- Fixed an issue where rift monoliths could be shot through the sector
- Fixed an issue were rift mission exiting items were not put in full inventories
- Fixed an issue with Omni Recycler turret, where the turret might use massive amounts of energy
- Fixed an issue were black market mission "Protect the Transport" would not continue after dialog
- This was possible if dialog partner was destroyed by autofire turrets which led to the phase not being set correctly
- Fixed an issue when renaming or moving a design file: The corresponding steam upload (project file) is now updated instead of deleted
- Fixed tutorial using hard-coded key shortcut for interact instead of actual key
- Fixed an issue where cargo bay pickup behavior was not transmitted from server to client
- Fixed an issue where turret AI would try to shoot holo-blocks
- Fixed an issue with the settler treck mission crashing sometimes when trying to delete entities
- Added missing SFX for imperial lightning cannon
- Fixed some issues concerning money and resource handling with broken values to avoid broken money/resource values
- Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot
- Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range
- They will still attempt to use gates if their hyperspace engine is on cooldown
- Fixed an issue where escorting ships did not immediately jump with the leader when possible
- Fixed an issue that caused error messages "You can't modify the component ControlUnit"
- Fixed an issue where player owned resource depots gave incorrect amounts of resources and money
- Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings
- Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded
- Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't
Avorion
Boxelware
Boxelware
2020-03-09
Indie Simulation Singleplayer Multiplayer Coop
Game News Posts 295
🎹🖱️Keyboard + Mouse
Very Positive
(11751 reviews)
https://www.avorion.net/
https://store.steampowered.com/app/445220 
The Game includes VR Support
Avorion Linux Content [28.59 M]
Avorion - Black Market
Avorion - Into The Rift
Avorion - Behemoth Event Series
Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.
Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel i5 @ 3.0 GHz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
- OS: Ubuntu 12.04 or higher
- Processor: Intel i7 @ 3.3 GHz or AMD equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia Geforce 1050 / Radeon RX 460Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required. No Internet connection required for Singleplayer.
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