Thanks to the feedback from our players, we've implemented a slow motion mechanic for the "City" part of the game. It is hopefully pretty self explanatory in game how it works. We hope you enjoy it, please try it out and tell us what you think of it :)
Some other minor bugfixes and tweaks have also been made with this update.
Have a nice day!
Thanks to the feedback from our players, we've implemented a slow motion mechanic for the "City" part of the game. It is hopefully pretty self explanatory in game how it works. We hope you enjoy it, please try it out and tell us what you think of it :)
Some other minor bugfixes and tweaks have also been made with this update.
Have a nice day!
In Veer, you navigate the world through solving logical puzzles. The core mechanic used to do this is relative teleporting: Jumping between relative positions to pylons in the levels. This, in combination with the ability to change the direction of gravity, are the corner pieces of the game, where everything revolves around and is created for the core experience of puzzle solving.
Throughout the game, new ways of using the mechanics are introduced to create a more complex and challenging experience. Turn your world around, teleport yourself past obstacles, and find your way through the temple!