After hearing the demand for a Linux version, we're glad to announce that Veer is now playable on Linux systems! A couple of minor bug-fixes and tweaks have also been made with this update. Let us know if you discover any bugs and/or have any feedback to give. Have a nice weekend!
[ 2017-01-06 12:20:15 CET ] [ Original post ]
After hearing the demand for a Linux version, we're glad to announce that Veer is now playable on Linux systems! A couple of minor bug-fixes and tweaks have also been made with this update. Let us know if you discover any bugs and/or have any feedback to give. Have a nice weekend!
[ 2017-01-06 12:20:15 CET ] [ Original post ]
Hello all! Today we are happy to give you a completely new soundtrack for the game along with some other fixes and tweaks as always. - New soundtrack; 40+ minutes of music, made by Daniel Anderstedt. If you like what you hear, you can check out his soundcloud page at https://soundcloud.com/danielanderstedt and his solo project DRAVG at https://dravg.bandcamp.com/ The music is louder than before, so the default music volume when you start the game for the first time is lowered to 0.4 instead of 1. You can of course increase the volume in the options menu as before. - Resized the Leaderboards window so that it is a bit smaller, and not as much "in your face". Also fixed a bug so now the correct player window is opened when pressing on a player score. - Made some adjustments to a couple of levels in the "City" part. So they are a bit longer. - Smoother camera movement and smoother rotation of the player when the direction of gravity is changed. - Other minor bugfixes and tweaks. Let us know what you think of the new music and if you discover any bugs, or have constructive feedback to give, please do let us know. The community have helped us a lot with improving the game so far! Thank you :) New sound effects, trading cards and more achievements are now high on the to do list. Have a nice day!
[ 2016-12-05 14:12:49 CET ] [ Original post ]
Hello all! Today we are happy to give you a completely new soundtrack for the game along with some other fixes and tweaks as always. - New soundtrack; 40+ minutes of music, made by Daniel Anderstedt. If you like what you hear, you can check out his soundcloud page at https://soundcloud.com/danielanderstedt and his solo project DRAVG at https://dravg.bandcamp.com/ The music is louder than before, so the default music volume when you start the game for the first time is lowered to 0.4 instead of 1. You can of course increase the volume in the options menu as before. - Resized the Leaderboards window so that it is a bit smaller, and not as much "in your face". Also fixed a bug so now the correct player window is opened when pressing on a player score. - Made some adjustments to a couple of levels in the "City" part. So they are a bit longer. - Smoother camera movement and smoother rotation of the player when the direction of gravity is changed. - Other minor bugfixes and tweaks. Let us know what you think of the new music and if you discover any bugs, or have constructive feedback to give, please do let us know. The community have helped us a lot with improving the game so far! Thank you :) New sound effects, trading cards and more achievements are now high on the to do list. Have a nice day!
[ 2016-12-05 14:12:49 CET ] [ Original post ]
Thanks to the feedback from our players, we've implemented a slow motion mechanic for the "City" part of the game. It is hopefully pretty self explanatory in game how it works. We hope you enjoy it, please try it out and tell us what you think of it :) Some other minor bugfixes and tweaks have also been made with this update. Have a nice day!
[ 2016-08-31 14:43:49 CET ] [ Original post ]
Thanks to the feedback from our players, we've implemented a slow motion mechanic for the "City" part of the game. It is hopefully pretty self explanatory in game how it works. We hope you enjoy it, please try it out and tell us what you think of it :) Some other minor bugfixes and tweaks have also been made with this update. Have a nice day!
[ 2016-08-31 14:43:49 CET ] [ Original post ]
Hi all, here's the latest update; -Reduced workload on CPU. -Less choppy menu transitions. -Some visual changes on the menus (more work can still be done). -Updated visuals and added more checkpoints on some levels. -Other minor bugfixes and tweaks. Hopefully more sound and music will arrive in the next update or the one after it. Have a nice day!
[ 2016-07-26 17:24:08 CET ] [ Original post ]
Hi all, here's the latest update; -Reduced workload on CPU. -Less choppy menu transitions. -Some visual changes on the menus (more work can still be done). -Updated visuals and added more checkpoints on some levels. -Other minor bugfixes and tweaks. Hopefully more sound and music will arrive in the next update or the one after it. Have a nice day!
[ 2016-07-26 17:24:08 CET ] [ Original post ]
Hi all, sorry it's been a while since the last update. In this Update: -Play the game with a gamepad, the game is designed for keyboard and mouse however, some of the later levels can be too difficult with a gamepad. -Customize all the controls in the new "Controls" window in the game menu. The tutorial controls will also follow the settings you define. -"Next Lock" locks the aim to the next lockable object in view, sorted by distance from the camera. Primarily for players without a mouse, since aiming with a trackpad is uncomfortable. But also fits well with a gamepad, define it to a button in the controls menu. -"Previous Lock" locks the aim last locked object if it is in view, press one more time to unlock. Useful in the later levels for players without a mouse or with a gamepad. You can also press "Previous Lock" and "Next Lock" at the same time to unlock the aim. -"Download progress from Steam" button is now only visable when you can download it. There are currently no tutorials for "Next Lock" and "Previous Lock" in the game. If you have any issues,discover any bugs or have some suggestions then please let us know. For the next update we will work on the presentation to make the game feel more finished. Such as sound & music, graphics on some levels, menu graphics, and whatever else think we can improve. Have a nice day :)
[ 2016-06-16 15:44:26 CET ] [ Original post ]
Hi all, sorry it's been a while since the last update. In this Update: -Play the game with a gamepad, the game is designed for keyboard and mouse however, some of the later levels can be too difficult with a gamepad. -Customize all the controls in the new "Controls" window in the game menu. The tutorial controls will also follow the settings you define. -"Next Lock" locks the aim to the next lockable object in view, sorted by distance from the camera. Primarily for players without a mouse, since aiming with a trackpad is uncomfortable. But also fits well with a gamepad, define it to a button in the controls menu. -"Previous Lock" locks the aim last locked object if it is in view, press one more time to unlock. Useful in the later levels for players without a mouse or with a gamepad. You can also press "Previous Lock" and "Next Lock" at the same time to unlock the aim. -"Download progress from Steam" button is now only visable when you can download it. There are currently no tutorials for "Next Lock" and "Previous Lock" in the game. If you have any issues,discover any bugs or have some suggestions then please let us know. For the next update we will work on the presentation to make the game feel more finished. Such as sound & music, graphics on some levels, menu graphics, and whatever else think we can improve. Have a nice day :)
[ 2016-06-16 15:44:26 CET ] [ Original post ]
-Timetrials Fixed so that all runs gets recorded to leaderboards, not only the ones in time trial mode. -Added Total RunTime: Unlock by beating all levels. -Download level progress: If you have reached a later level on the current steam account you are logged in to, press the button in the level selection screen to download that progress. -Other minor tweaks and enhancements. -New achievements will arrive soon!
[ 2016-04-22 15:18:46 CET ] [ Original post ]
-Timetrials Fixed so that all runs gets recorded to leaderboards, not only the ones in time trial mode. -Added Total RunTime: Unlock by beating all levels. -Download level progress: If you have reached a later level on the current steam account you are logged in to, press the button in the level selection screen to download that progress. -Other minor tweaks and enhancements. -New achievements will arrive soon!
[ 2016-04-22 15:18:46 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [806.91 M]
Throughout the game, new ways of using the mechanics are introduced to create a more complex and challenging experience. Turn your world around, teleport yourself past obstacles, and find your way through the temple!
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core i3 Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3 Compatible
- Storage: 1 GB available space
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